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Cake&Code

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TimestampSince previousGameCake&Code's comment
Aug 28 01:20:00 Microbe Madness! Pretty sweet! It was fun trying to beat up the other teams and the upgrade system was well thought out, albeit not immediately recognized. It was a bit on the simpler side, but I'm not really complainig. :) The art was cute as well.
Aug 28 01:24:00 4m 00s The Devil's Lie Smart game! I was hoping there'd be a funny creationist one. :) This one did its job in addressing that, although I didn't immediately pick up the controls. I think having access to arrow keys for movement would be nice. Fun game though!
Aug 28 01:30:00 6m 00s Badass Seriously hilarious. I love the sound effects and the blips of "F-ING HIPSTERS". I think this could be taken a little bit more over the top (lol) and had some more stereotypically hipster things pop up here and there. It was amazing though, great graphics and was a lot of fun.
Aug 28 01:34:00 4m 00s R/evolution I liked it for the most part. It was a bit frustrating to press jump in order to jump up and have my character try to fly towards a wheel. Cute play on the theme though. :)
Aug 28 04:40:00 3h 06m Lucid Very lovely game! I loved the way the music and the atmosphere really worked together. You had inquired if it may have been too hard, and I really don't think it was that hard at all. :) I did wish that the arrow keys went with movement as well (since I'm right handed and prefer working with arrows over WASD) and that the intro was skippable. I know that last one is minute, but it's just a thought. :) Great work for 48 hours! The art is lovely in its minimalism!
Aug 28 05:01:00 21m 00s Galactic Evolution It's a really straightforward game. I went through a few stages, but I think it wasn't as engaging as it could be since I felt like I was just staring at two sprites while clicking "Attack" over and over again (with "Heal" occasionally). The upgrades is a nice RPG addition, and it got a few good chuckles out of me. Great job!
Aug 28 05:05:00 4m 00s You ARE the RAIN Incredibly creepy game! (In a good way!) The art for it, the music, and the red tears does well in establishing that. I think if the game was generally darker it could make for the perfectly dark and creepy game. Also, I was at 0% HP for a little bit before I was officially recorded as dead. But it was fun! I enjoyed running around and crying blood on everything. :)
Aug 28 15:50:00 10h 45m Gene Game I absolutely love this! Despite feeling like a Zachtronics game (Space Chem as you mentioned, and I'd say like The Codex too) it has a really cool play style. The fact that there's an order-of-operations type mechanic is really cool. It plays smoothly and the levels are fun. Great job!
Aug 28 15:53:00 3m 00s Nom Noms: Evolution Uhhh, I'd give it a try but where's the link?
Aug 28 15:59:00 6m 00s Color Evolution This was actually surprisingly hard! I had to learn how to ration my fuel until I could get close to a resource and then try my best to not actually fall into it! Very fun, but not quite sure how this fits into the theme?
Aug 28 16:07:00 8m 00s No Tap Enis I really wish the stick had a facing indicator, I know that the obvious "move forward" action will let you know which way you face but having to do that to find out feels odd. Despite being more like growth than evolution, it would be nice if the thickness of the stick and perhaps not just the middles but the full length of the stick could hit the circles. Interesting entry!
Aug 28 16:13:00 6m 00s Friend Ships While I was playing I felt like there was a lack of feedback, I had no idea if my bouncing projectiles I was shooting were having any effect at all, they reminded me of ineffectual nerf bullets. Maybe if the enemies/rocks glowed or sparked on impact it'd be more obvious that something was happening. Scratches, soot, whatever you need to add to make sure people understand that they are being affected. Even if I don't quite understand the connection to the theme, it was pretty fun!
Aug 28 16:22:00 9m 00s Kibitzer This is perhaps the slowest paced game I've played in years, but that's fine because it was an almost hypnotic experience. The part I didn't like was that after one planet evolves life you win. I felt like I didn't get to live up to my potential, I wanted many planets! Also, there are far too few asteroids and the lack of choice is suffocating. I want to be able to invest my points as I please, be it in evolving a planet or attacking an asteroid. I think there is a really fun game here, but you need to get back in there and keep going with it!
Aug 28 16:27:00 5m 00s Replicate Reaction time games always make me nervous, but in a good fun way? Haha, anyways, the design here is good and the controls are responsive but the game itself doesn't evolve. There is never a curve ball thrown in, it's just the same thing over and over which in the end made me lose on purpose because there seemed to be no point in going on. I think with a few power-ups (or additional surprises) the game could really shine!
Aug 28 16:48:00 21m 00s Shootout Wow, that got really fun after level 1!! The slipping around and the angled bullets were a real challenge. Nicely done!
Aug 28 17:06:00 18m 00s Sporee The particle body is really cool, but the game is too random because I had a really hard time controlling what my sporees were crashing into. That might just be me but it felt like the game played itself more than I did.
Aug 28 17:15:00 9m 00s Evolve 'em all Oh man! Anyone who has seen me play a bullet hell game will tell you, I LOVE BULLET HELL GAMES. Despite dying, a lot, this was actually pretty fun! I think the boss needs more variation in the attacks though, the pattern needs to vary by a few degrees so that I can't camp one area and always be safe.
Aug 28 17:36:00 21m 00s ProtoZoo Trying to navigate the mess of organisms was fun, but flicking them around with the mouse? Priceless. Breaking them apart and just narrowly avoiding an enemy cluster was awesome. I wish the game had more of theme, since evolving clusters of organisms would have been great! Overall, it was a fun little romp.
Aug 28 17:45:00 9m 00s A Nature Evolution The progression was really cool and the changing controls kept the game interesting! The worm level was much slower paced as compared to the previous ones, but more than that it was just frustratingly slow to get the character moving, and having to start completely over made me give up there. Previous levels were fun and lasted just about the right amount of time. Possible bugs: On the first level, I don't think any obstacles can spawn low enough so that if you ride the bottom of the screen you will always win; on the snake level the edges of the screen have odd collision errors that can get you stuck for a bit.
Aug 28 17:51:00 6m 00s Bug Hunter Evolved From what I could do, it seems like when it says letter you mash the letter keys (A-Z), when it says digits you mash the numbers (0-9 not numpad?) and when it says specials... hit the other keys (shift,alt,ctrl?)? Seemed to work sometimes, not others. Also, for GUI displays with numbers, please round/floor/ceiling them before displaying (we don't need so many decimals places and it is less readable). Felt good to mash my keyboard for a bit.
Aug 28 18:03:00 12m 00s Yellow Dog Everyone seems to share my enthusiasm, it was really fun to take care of the puppy, then the dog, and then the old dog. I really freaked out when after giving my dog food and looking away for a second I came back thinking it was dead in a pool of blood, but it was just sleeping on top of the food bowl! xD
Aug 28 18:23:00 20m 00s Upward Mankind A fun little game but that end! What happened? What was that totemic object? A red flag you say? Hmmm... I didn't know that the history of mankind was just one huge capture the flag match! xD
Aug 28 18:28:00 5m 00s Natural Selection - You vs the World A solid shooter! I love the addition of the red/blue polarity and the powerups were really cool and helpful! With a little more gameplay (more enemy types, upgrades) and some polish you could have Ikaruga 2 on your hands ;D
Aug 28 18:39:00 11m 00s Dissolution Lots of jumping to avoid filling up with color! I think the only time I wasn't jumping was during the quiver cutscene, which you might want to address since the player has no control then. Overall, I too want more levels :)
Aug 28 18:44:00 5m 00s Evolution It was fun but I didn't notice any lose conditions besides maybe the memory leak killing the game if you don't win fast enough. At the credits it says you made it for Ludum Dare #25? I guess you're gonna get a lot of feedback before then! xD
Aug 28 18:53:00 9m 00s Slime LifeTime Shooting bullets/lasers out of my little creature's Elvis hair? Epic. I was pretty engaged (despite the fighting the same enemy) because I had to get all the upgrades! Once I had them though, I gave up pretty quickly. Much better than many first time games I've seen though! Good job :)
Aug 28 19:05:00 12m 00s Tower Evolution That was really cool! I too blundered through the game at first before realizing the upgrades were stacking when possible! Awesome idea and well executed too. The levels were different but it seems like my "brute-force" as many towers as possible approach worked for all of them (+continuous laser). Maybe some enemies that are immune to certain attack types would be a good addition. All in all, pretty darn fun!
Aug 28 19:10:00 5m 00s Obsolete Upgrade That was really silly and funny, but the platforming was surprisingly hard! I kept colliding with the platforms sideways and that let me do a little collision dance until I could wriggle my way on top xD
Aug 28 19:16:00 6m 00s Plop That was a really solid game! Despite the twitchy gameplay/controls when I played it was really fun to fuse the creatures and then have access to more powers in one! Awesome idea and well executed. I think you should definitely keep going with this idea.
Aug 28 19:19:00 3m 00s Land Evo Bouncing around and trying to eat up as many enemies was cool but about a minute into my first game I got a strange bug where after colliding with an enemy I got sent outside the playing field! I think I might've gotten stuck in a corner between land and water but I got pushed down and outside the level into the black void xD
Aug 28 19:27:00 8m 00s Ztoday I heard about the evolution of zombies when the popup text came, but I was too busy exploring the void. There was some of the darker green in a patch along the top of the level bounds and it let me escape the playing area and into the black of space. I let my character sit there and ponder whether it was worth the risk to go back. Then decided it was and was killed by a zombie as I fled ammoless into the void where it chased me xD
Aug 28 21:00:00 1h 33m Decade Dash My purple-haired character was enjoying the romp through the open air until a combination of bird and cactus blocked the path quite thoroughly!~ Blood spurting from the scalp, I pressed them on, into the grasslands, and then into the forest! Then death swiftly came... while I had switched tabs on accident. Fun little game, needs a bit more variety though! :D
Aug 28 21:10:00 10m 00s The ducks are taking over!! @TheSheep That hole in the first level isn't an exit, as I too originally thought! The other levels make that clear but it's not apparent at first. <br/> <br/>Fun game, kept me coming back for more! I think the AI for movement needs some work still though, since on Level 2 it actually makes them easier when they evolve since they won't walk off their little spawn platforms xD
Aug 28 22:31:00 1h 21m Doug Bones - Fossil Collector I too would like to know more about the original game. Also, this was quite hard during that zig zag path! Having the gun shoot through walls was also not as helpful as I thought it was going to be xD
Aug 29 03:29:00 4h 58m Adventurers Evolution Hehe, finally got to floor 2 at generation 14! Of course, I was slaughtered by the second zombie there even with my 16 Hp and 15 Defense. I think this game could benefit so much from simply displaying the stats of the foe after a battle (whether win or lose) just so you can see what you had been fighting against. A full battle sequence would be a lot more work... but a lot more impressive!! Overall, pretty engaging despite the rather frustratingly slow movement xD
Aug 29 04:40:00 1h 11m The Silver Spire Really fun and it looks absolutely stunning (even more so after knowing how it all got made from the timelapse). The eating did get a bit tedious so for the subsequent plays I just hacked the eat variable and advanced to the next evolutionary stage immediately. <br/> <br/>I had spent quite some time trying to find the food I was missing for the next evolution (since I was so close!) only to find that with hacking there was no next stage to be had... I was devasted xD <br/> <br/>You need to keep going with this!
Aug 29 04:50:00 10m 00s Disgruntled Paddles VERSUS Evolution Pacing does need some work as QualityAssurance mentioned, it is too slow. It was fun for a while, but I quickly got tired of the mechanic. With some more features it might be more interesting, or maybe 2 players? That would be really intriguing with all these odd paddle configurations. It could be done in head to head or survival modes.
Aug 29 05:02:00 12m 00s Diverge That was so amazing!!! I loved trying to figure out which combinations of the powers would get me where I needed to go, but seeing the corpses of the previous incarnations was a bit sad. Poor buggers, they did such good work! Overall an incredible game with fun replay value. <br/> <br/>Also, <br/>nyanyanyan :3
Aug 29 05:18:00 16m 00s Blob's Gotta Eat Slowed down a bit when there were lots of enemies on the screen but it was really fun to play! Eating up those people was oddly satisfying, especially after being shot at by them :)
Aug 29 06:09:00 51m 00s MatterSplatter 9.9958874 seconds to inseminate the queen??? Whaaaaaat? xD <br/> <br/>The first level was hard to beat until I figured out I could camp a spot just between the sphere and the attack spawn point. Really zany game!
Aug 29 07:43:00 1h 34m It's evolution, baby Definitely fits the bill for an Evolution inspired game! But I agree with VAMflax that a speed up would have been much appreciated!
Aug 29 08:21:00 38m 00s Coming Into Focus Well that was different. I actually really love the concept, it's very much in the keeping with the theme. It's too bad level two is so difficult for me! That lower portion with the X weaving bested me every time xD
Aug 29 08:32:00 11m 00s Aniee I guess I'll share what I got out of it. A narrative about technology allowing us to be boxed in because it can provide a facsimile of the sun even in a sealed off environment. It even fails to illuminate as the sun does sometimes when a storm covers the sky. <br/> <br/>Interestingly, despite the intense music I couldn't help but whistle "Trapped In A Box" by No Doubt :)
Aug 29 15:53:00 7h 21m Quantum Seed The graphics were really well made, and quite honestly is the only thing that kept me playing because I really wanted to see what would happen when I reached 100% but sadly all I got was text and a time (253 seconds). I wish it had more variety, more danger. After only ten seconds I'd already done everything there was to do. <br/> <br/>How about adding bad elements that take away from the percentage when absorbed? Or perhaps incoming projectiles that you need to swat away with the spinning mechanic. I think there's a much better game here and you just need to keep exploring :)
Aug 29 16:07:00 14m 00s Mutagen That was awesome in every way! The visuals were great (I was really digging the shadows), the enemies had variety and style, and the getting of new powers was really fun and kept the game fresh and interesting. You should definitely do something with this, it's got so much potential (much already realized!)
Aug 29 16:21:00 14m 00s Ages of Irving That was... intense. I might've grown up watching The Terminator and Alien but this is grittier and more bleak. It has teeth and it forces you to react. Great job tackling the premise; it was really well executed!
Aug 29 16:29:00 8m 00s And Then There Was Pong How clever! I love the concept of capturing the evolution of gaming itself in a game!! It could have been a bit more engaging since some of the games took too long to beat. Maybe have a countdown until the next evolution and the player tries to score as many points as possible per game? That way it's faster paced but the effort put in still matters. Overall, great job!
Aug 29 16:41:00 12m 00s simUniverse Hahahaha, I love this and I love you for making it.
Aug 29 17:11:00 30m 00s 2052 Very different than the other entries I've played thus far. Took me back to the old System Shock games with all the non-mission-critical information you can gather that is just lore. Really well written but I wish it were longer or there were more breadth! Keep going with this :)
Aug 29 17:54:00 43m 00s Light Quest You are not going to believe me, but I was prototyping a laser reflection engine as a side project and had to set it aside to do LD so when I saw this game I got so excited! I love the idea behind this! I just wish this was more engaging. I wish there were more levels and more objects to interact with but it was pretty fun as is. <br/> <br/>As you point out, not much to do with the theme at this point but hey, it's a fun game :)
Aug 29 18:04:00 10m 00s Who cares evolution? Sweet game! Despite the spelling mistakes it was witty and fun. The indicator worked well enough to let me know how many critters to smoosh and the evolution worked beautifully. Nicely done!
Aug 29 23:48:00 5h 44m Candy Shop Wow, that was actually really fun to play. I fiddled with it a bit until I figured out how movement worked (sucks that choosing an invalid space negates your turn!) and then combat and fusions. As others have said, having to move the mouse all the way to the top left to choose an action slows down the pace of the game but unlike the other suggestions of context menus and the like, I'd love some good old keyboard shortcuts. Touch controls are great for touchscreens, but I have here some 104+ keys ready to be used. <br/> <br/>Hope you keep developing this! :)
Aug 30 00:39:00 51m 00s Triple Threat I would love to play this with some friends, it's really tournament worthy! The advantages you get are pretty cool and can be used really darn strategically. Nicely put together :)
Aug 30 00:46:00 7m 00s Strike of Rage ! That.. was.. epic. I really felt the character's pain and wanted to do everything in my power to get the compensation he deserves!! Art style was beautiful, animations were smooth, controls felt responsive, combat was engaging and fun. Overall just damn amazing. <br/> <br/>There were just two nitpicks. The first is don't make the us reload the page to restart... I don't know how many static variables you used or what, but there are better ways than page refresh xD <br/> <br/>The other is that it's be great if there was an indication of if/when a knocked down combatant was going to get back up. I often got sucker-punched by someone I thought was down for good while focusing on another opponent.
Aug 30 00:54:00 8m 00s Science! Hmmm. I did enjoy playing, but by the end I just felt like a shepherd since the best strategy seems to be to set up an orbit around the enemy. Despite their having different speeds, they group pretty well if you just circle around them and act like a solar body. <br/> <br/>I think you should throw in some that move differently, perhaps instead of going towards where the player current is, some would try and move where the player will be based on current direction and speed. This would make it more fun and more challenging! I was camping the whole time xD
Aug 30 01:03:00 9m 00s RE-evolution: The Legend of Hopper That was awesome! I didn't have any problems playing it and I only died once before beating the game. Having to see the intro again sucked but since it was only that one time I didn't mind too much. <br/> <br/>The graphics are pretty, the animations looks darn good, and the enemies are mysterious and alluring. Throwing the spear to the left was a bit off, I don't think you flipped the image until it was already visible so it has a noticeable wobble as it turns around to face the direction it is traveling. <br/> <br/>That ending... so existential! xD
Aug 30 01:10:00 7m 00s Pirates and Gorillas Wow, that was fun! I have never played a corralling game before and I would never have thought of it myself. Great job! It sure does get too hard if you don't try and evolve them before there's too many but I guess that's something you learn by playing. Evolve and evolve often. <br/> <br/>That being said, I only got a fraction of the score you've got going in that screenshot! (430)
Aug 30 01:15:00 5m 00s Path of the Warrior Well, it was simple and what it had going for it was the cute art but I think it needs more content. I don't mind fighting the same enemy a couple of time but every time? It gets repetitive. <br/> <br/>How about a defensive enemy? A mixed strategy enemy? An enemy that takes up four squares? A support enemy that only heals bad guys? There is a whole world of possibility for you to explore! I hope you expand upon this :)
Aug 30 03:53:00 2h 38m Species Wow! Just wow. I started playing this and thought it was going to be a cool game and it kinda had a portal-esque vibe until *wham* light out! When that first slenderman sidled up to me and screeched I damn near hit the roof. It was, and I'm not kidding, utterly terrifying. I was scared the whole time I wandered through the empty rooms, always panicked and swaying my flashlight in every possible direction to avoid another confrontation. <br/> <br/>When I got to the end I told Cake she had to play it, and she was scared too. We both loved the atmosphere and my god did you get the scary parts right. Amazing job you did :)
Aug 30 04:05:00 12m 00s TONE Loved it through and through. The twitch/reflex type games always make me super nervous but I enjoy every adrenaline pumping second of it. I may have only gotten as high as 66.66% of the high scores but it was 100% fun. <br/> <br/>Awesome job! I'm with kibertoad though, don't see what it has to do with the theme xD
Aug 30 04:22:00 17m 00s Hunt'em! It was very pretty, but too hard! I barely got time to get revenge on those wolves when the death pack came for me. Still, nicely done :)
Aug 30 05:10:00 48m 00s Robot Panic This is among the harder LD games I've played. That's not necessarily a bad thing but since I blame the physics making it hard it is something you should watch out for :O <br/> <br/>The level design wasn't half bad! Puzzles were good and the concept was solid. I think you should keep going with it!
Aug 30 05:40:00 30m 00s The World of Worlds That was really cool, it was a really fun combination of tower defense and resources management with a splash of real time strategy for the heck of it. <br/> <br/>Please do keep expanding this game! I'd love to play a more fleshed out version :D
Aug 30 05:52:00 12m 00s Reckless Abandon It's been a long time since I played a game with a character who at one time or another was simply a floating torso somehow moving around xD <br/> <br/>Really fun concept and well executed. Great work!
Aug 30 18:07:00 12h 15m The Darwinci Code - Adaption FTW! While the mechanics are really cool and could lend themselves to a fun little puzzle game, the randomness is pushed too far in my opinion. The enemies never try to blend in, the push powerups that appear don't seem to help or hurt anyone specifically and just appear for now reason, and my character's pattern is randomized. <br/> <br/>Maybe in later levels there could be shoving? So that even if you find a place it isn't necessarily safe to stay there? Or at the least making the characters able to shift pieces around at will (with either a limited supply or by cooldown). <br/> <br/>I don't know, it was fun but it just felt too... out of my hands. Most of the time I could match 2 and still win because the enemies didn't find their matches. <br/> <br/>Please develop this more! I can see it becoming a really great and strategically satisfying game :)
Aug 30 18:11:00 4m 00s SPECIES Particle effects in an otherwise very boxy 2d platforming shooter? xD <br/> <br/>I got stuck in a wall a couple of times and the collisions didn't feel right in general. The jumping also needs some work I think. It feels too linear and when jumping I like to feel the gravity slow my down and then pull me back. <br/> <br/>The silly characters were amusing, but why are those red guys always so grumpy?? They could learn a thing or two from the mustachioed men.
Aug 30 20:38:00 2h 27m Boxy the Boxcat in Evolution Escapades Cute game! The music set the mood, although it also was kind of at odds with some of the cuter moments of the game. It wasn't readily apparent as to how I could evolve and move the game forward, but after I got that it was a lot more fun and enjoyable. :) I got stuck at the part where you could find a mate haha. Great work!
Aug 31 09:43:00 13h 05m Sprout Loved the art for this game! Having the vines grow the way they did really gives room for creative growing and movement. That being said, I agree with someones' earlier comment that it would have been cool to have seen the final product of your little vine-ling. Great work, it's gorgeous!
Sep 1 09:41:00 23h 58m Legacy Bird Super cute! I love the concept of kissing girls and evolving into the babies that come from it. My only complaint with that was that there were mostly girls whose stats would lower or not even change yours. I know it'd be too easy otherwise, but it was just a note. As always, your art is adorable and very inspiring. :) Great work!
Sep 3 18:00:00 56h 19m OF SPECIES Took me a bit to figure out that I had to simply use the hexagon item but after that it all fell into place. Great use of ambiance to create mood. The ending was unexpected, but it was a solid ending.
Sep 3 22:13:00 4h 13m Additive That was pretty darn fun! To have created a puzzle game in such a limited amount of time is quite impressive. Kudos.
Sep 3 23:16:00 1h 03m The bloody princess of Ludumia The instructions were perfectly written and funny enough to make me chuckle, the problem is that the gameplay is so out of my hands after that. There are a sizeable amount of creatures and they breed far too quickly for me to be able to effectively prune the undesirables. I did my best but it was taking too long for my prince to come along and I eventually gave up. I think with a limited amount of creatures it might be more manageable. <br/> <br/>Still, great use of the theme and the sounds effects when you kill a lineage is fantastic xD
Sep 3 23:20:00 4m 00s Fire Frog Hmm, opened to a black screen, no errors, and pressing esc closes the window. I can't seem to do anything else. <br/> <br/>Oh, it does change the title of the window to "Level: 1: Are you ready?" before not doing anything anymore.
Sep 3 23:30:00 10m 00s Omega Architecture More explanation would have been greatly appreciated, but after fiddling around and getting some stuff built it became a lot more fun. The intro was hilarious and the voices throughout were darned amusing. <br/> <br/>Great work!
Sep 4 01:53:00 2h 23m The Fromagist That was so much fun! I've never played such a ridiculous text-adventure before and laughed quite so much. Sorry humans, I mixed up quite the noxious and deadly Toxxie. No hard feelings eh?
Sep 4 03:27:00 1h 34m Primeval Labs Wow, that was awesome. The enemies really felt like they got more and more deadly as time went on. Being able to export/import was a definite plus, really cool feature :)
Sep 4 03:34:00 7m 00s Mystic Evolution Quest I agree with most of the other comments above. It had the right idea with the leveling but the controls/display/physics left a lot to be desired.
Sep 4 03:54:00 20m 00s Young Earth Road Trip That was pretty hilarious! Humor was top notch and the choices were great. Just wish you would've used a font other than the default Ren'Py one, I've seen that font a million times by now with all the Ren'Py visual novels ;)
Sep 4 04:03:00 9m 00s textcraft Hehe, I agree with Sestren about the door to DENNIS (http://www.homestarrunner.com/dungeonman.html). I also noticed that giving a name with a space in it ruined the pattern matching when trying to look for an object (say with the name "ye flask"). <br/> <br/>It was pretty entertaining though, great work!
Sep 4 04:42:00 39m 00s Praegressus The movement felt slow, the enemies were a bit simple-minded, the sounds might have been annoying at times, but the story was well-told. The story was by far the best part of the whole experience, nicely done.
Sep 4 04:47:00 5m 00s Future Rabbit Really cute game!!! Although I found the sharp contrast of the stitching to be a bit visually overwhelming sometimes, I think it's adorable to have made a game based off of that aesthetic! The game itself was fun. I had a lot of fun just spam pressing the shoot bar and trying to evolve my bunny. Maybe you can have some sort of limiter to the shoot button, since I just kept twitch-pressing it throughout the game haha. Great work! It looks lovely!
Sep 4 04:59:00 12m 00s Social Evolution Hilarious game! As I was glancing at the upgrades and negative efects, I thought it was entertaining what kinds of things would happen if my character ran into certain tiles. The art style is cool, although I was initially confused as to why there were so many "ghosts" of girls lingering around. Great work! It was fun!
Sep 4 05:23:00 24m 00s The World of What? The game is adorable and looks great! And I had fun with it for the most part. At some point some of the sprites disappeared, but there were implications that they didn't die so I was a bit confused as to what happened.
Sep 4 05:37:00 14m 00s Curiosity, The Untold Story I love the real Curiosity, and yet I still approve of this game. It's a silly adventure and the zombies often cluster up for easy killing but it's just zany enough to be fun!
Sep 4 05:55:00 18m 00s Octo-Darwin Vs Bat-Monkey Difficulty is not a problem, hard games can be the best of games. This game is not what I'd call hard, it is just unmediated. What I mean is, the level is too randomly generated. While this is a good idea for replay value, you need to do a lot of fine-tuning and polish the randomness. <br/> <br/>Sometimes there's be no weapons to use and other times obstacles would be sent in droves. There needs to be some tweaking to the randomness system to make this game feel more fair. <br/> <br/>When it worked right though, it was magical. Loads of fun and silly to boot. Nicely done.
Sep 4 06:29:00 34m 00s Existence : Evolving with Videogames The concept is really interesting, "evolving" videogames through a videogame. How meta! The controls are a little sticky, especially in the second part of the game. I ended up jumping over all of the "big" obstacles by ramming my body against the side and holding up to go up.
Sep 4 06:40:00 11m 00s Game Time Evolution The jump controls felt a bit strange...like the physics of the jump was very "floaty", and I felt like it wasn't very responsive sometimes. It made for a strange experience when I was trying to get through the levels. I liked the idea of having a limiting agent on the pause, it really helped make the game more balanced in difficulty.
Sep 4 16:15:00 9h 35m The Window Hehe, that was good fun. It was tricky trying to balance the different links in the chain but the character actions seemed to refresh quickly enough to allow it. I survived the first meteors but they did wipe out about half of my human population, just had to regather my strength. <br/> <br/>With some more features and some polish this could be an even more awesome game! :)
Sep 4 16:20:00 5m 00s Collect the Goo! Woah, trying to walk backwards was a trip, felt like parallel parking xD <br/> <br/>The game is too easy in that there really isn't any way to fail, there's no conflict. Obstacles/traps or enemies would really spice up the gameplay.
Sep 4 16:30:00 10m 00s Blocks eating blocks and evolving into more blocks First time it was night impossible because I was surrounded by water, after reading that I might've gotten a bad random map I refreshed and I must say it was much better! <br/> <br/>Also, once I figured out that the blue bar was an air-meter while in water I started surviving a lot longer. While some more feedback on stats would have been nice, I definitely felt that my block was getting stronger, which is awesome! <br/> <br/>I hope you keep developing this system :)
Sep 4 16:35:00 5m 00s Infestation Agree with others about the movement, but the rest was fun and quite entertaining! I played till I died, a few times, so it was definitely engaging. <br/> <br/>Congrats on your first ludum dare and I hope to see your first post-compo soon! :D
Sep 4 16:50:00 15m 00s Flourish Haha, yeah, using a new framework (or new language, new operating system, new software, etc.) is always asking for trouble with Ludum Dare! <br/> <br/>The map looks pretty nice at least.
Sep 5 07:31:00 14h 41m Tiny Evolution Adventure Your artwork is lovely! And I think the game has such great polish. I think the music really adds to the game, and the world is really well developed. I did find it annoying that I had to restart at every level, and that it was somewhat difficult to advance past the first level.
Sep 5 17:06:00 9h 35m Watching the world evolve I've never heard of that website before, what an interesting platform for making text adventures! <br/> <br/>I liked the writing but it could have done with some more ambiance, like music. A fun little adventure though!
Sep 5 17:16:00 10m 00s UN-Natural Selection One of the best uses of the theme I've seen yet! My only complaints are about difficulty due to the short breeding time and the (seeming) lack of recessive traits. Once you've bred what seems to be a race of the same traits it seems like you've lost all the others completely and there's never enough time nor do enough of the previously unfavorable traits survive to develop them when needed. <br/> <br/>With some polish this could be a great game Mendeleev would have been proud of :)
Sep 5 17:23:00 7m 00s Tower of Nugs It was a cool setup but I would have really loved to have seen the game embedded on a page with the correct size so I didn't have to download it to play it properly (resizing the browser made it nigh-impossible to nail the correct zoom). <br/> <br/>Just FYI, you are allowed to fix game-breaking bugs (http://www.ludumdare.com/compo/2012/08/27/ludum-dare-24-weekend-ends-time-to-rate-games/) but it's nice to see the original version too!
Sep 5 17:35:00 12m 00s E-VOLV Ahaha, my first time playing I chose the worst combination of keys possible with this game. WASD and CTRL to fire. Do you want to guess what happened to the game's tab when I tried to shoot while moving upwards? xD <br/> <br/>After choosing a better key combination, it was really fun! It would have been more engaging with some audio but for 48 hours there sure is a lot of good gameplay here! <br/> <br/>Also, thanks to Benjamin's comment about making sure to get to the boss. It is pretty sweet y'all.
Sep 5 17:56:00 21m 00s Plinko Breeder Hehe, that was an amazing creation based on the theme! Kudos to you and your brain. <br/> <br/>I sure did get my piece stuck a lot though, it might've been cool if the pieces didn't interact with each other or if there were some way to better your position at the start because many time it didn't reach the end simply because a gargantuan piece had clogged the way. <br/> <br/>Please keep developing this! It's an amazing idea :D
Sep 5 18:33:00 37m 00s The Path for Evolution Great entry, took me a bit to figure out the first level but once I got over that hump it was all pretty straightforward! <br/> <br/>Found a bug in the 3D world where if you scale the side of the mountains towards the door and don't go around the easy shallower entrance the door won't open and you can't exit the level. <br/> <br/>The Rapunzel level was hilarious as was the 1,000 kittens. I want to find out if getting through all of them entails a reward... but I need to find the time to do it xD
Sep 5 18:41:00 8m 00s Genes Chase I too noticed the infinite jump with the frog, but at least it enabled me finish the level by floating up to the higher areas! <br/> <br/>With some more polish I could see this being a lot of fun with the evolution mechanic you have. It reminded me of The Silver Spire's mechanic (http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&amp;uid=15812)
Sep 6 00:42:00 6h 01m Dawn of Dimension I have the common sentiment: Great idea, awesome level editing and tileset, poor physics and usability while playing. <br/> <br/>This is so close to a home run you'd be crazy not to fix up the platforming physics and room switching!
Sep 6 17:09:00 16h 27m viviDNA I agree with what you said in your post mortem about the title screen, it is quite beautiful! <br/> <br/>I apparently don't play enough avoider games if other people are saying this isn't new, but I think you nailed the physics, the controls feel responsive and solid, and it looks distinct and pretty. Having to hit the right wall to gain DNA and then using that as a source of defense when colliding with an enemy to kill it is really cool. <br/> <br/>Nicely done! :)
Sep 8 22:26:00 53h 17m The Legend of Marilia Fantastic! It was really fun to discover new rooms and items in chests that could make the trek forward possible. It does feel very complete and was fun to play through. <br/> <br/>I think the enemy behavior could be improved if they didn't start moving towards the player until they had line of sight, I really had to watch out when entering new rooms or rounding corners because enemies tended to hug the walls while trying to get to me before we'd even seen each other! <br/> <br/>Also, nice touch with the differently colored walls on different levels. Helps reinforce that it's a new level.
Sep 9 04:40:00 6h 14m Soul Jar Momentum loss when jumping is frustrating at times, but the cute robot mechanics and the visuals are simply wonderful. Makes me wish I had my own little Johnny 5 running around. <br/> <br/>p.s. Loved what you did with Under the Garden! We're followers of Under the Ocean too, hope to see it keep getting better! Cheers :)
Sep 9 05:32:00 52m 00s Living Tales Haha, pretty funny game! It was a little strange to have to press Help in order to know any commands in the game, but it went well from there. Neat setup!
Sep 9 18:28:00 12h 56m Mighty-chondria I also could not get the drag to work. Gameplay was fun, and being able to shoot the plasmids further away from me was hilariously frustrating xD <br/> <br/>Also, like the look and feel. Its Deus Ex HUD meets Splice graphics meets Descent gameplay ;)
Sep 9 20:48:00 2h 20m Cuboid Sandbox Well... that was new. The minimaps it created were usually quite incredible. I loved piling food up in one area and then when it ran out all the blocks dispersed, beautiful streaks of color.
Sep 9 20:58:00 10m 00s EvoRide What a wild ride! I got some pretty odd combinations xD <br/> <br/>It'd be cool if there was visual feedback of the genebase you're amassing. Maybe a little creature in the top right of the screen that goes changing as you gather genes? I know that's a bit complex, but that the LD is over it'd be cool, eh? :) <br/> <br/>Also, the ding sound is great once in a while, but having to hear it constantly got a bit annoying.
Sep 9 21:08:00 10m 00s FOR THE darWIN Really awesome! A bit more explanation would have been nice, but after putting in the bird skulls backwards the first time I caught on pretty quick. <br/> <br/>Really fun mechanics meet really solid controls. Great work! :)
Sep 9 21:31:00 23m 00s The SuperBugs Reading about the enemy evolution makes them sound pretty cool! During the game however, I totally didn't notice. Maybe I just didn't kill the same enemy often enough? <br/> <br/>In any case, it was still a fun game to play though the sound effects got more and more annoying until I eventually just muted the game xD
Sep 9 21:59:00 28m 00s SimEvo Needs a lot of work. Too much info for the player to navigate all at once, especially without an explanation. <br/> <br/>From what I could gather, you'd add genes as seen fit to an animal tree representation and it would either thrive or die depending on how fit it is. That sounds great! Keep on developing it :)
Sep 9 22:10:00 11m 00s Uberlution I lost soooooo many times at the start because everything I could find was twice or three times as big as I was. Maybe consider scattering a few smaller enemies around the player starting position to ensure they get bigger? <br/> <br/>Visuals were phenomenal. And the controls felt solid, despite the button mashing being a bit overwhelming on my poor keyboard xD
Sep 10 17:54:00 19h 44m Boarding Party Still waiting on a link, and it's already the 10th.
Sep 11 17:25:00 23h 31m Star's Requiem I had a different problem with the text (though the slow and unskippable-ness was tedious), as soon as it was done displaying it would go away in a second. Sometimes I wouldn't be able to read the last word or two before poof it was gone. Like when you first meet Liana and it says "It's Liana!" I missed it the first time because it was gone so quickly. <br/> <br/>I also had trouble with the platforming controls what I found more hilarious was that I had thought the characters were wearing blue straight-jackets (like insane asylum patients) so I had a vastly different take on the story than most people. <br/> <br/>Overall, fun but needs work :)
Sep 13 01:12:00 31h 47m Crow Evolution Hmmm, seemed to lag a bit sometimes and the crows were indeed too easy to kill, especially as they never seemed to even try to attack? <br/> <br/>The sounds also got a bit tedious, especially when firing into a murder of crows that just recently spawned.
Sep 13 04:59:00 3h 47m The Room I have an Android phone (plus an Android emulator), a Linux virtual box, and Windows. Sadly, no Mac... any chance of it being made available on any of these other platforms?
Sep 13 19:36:00 14h 37m Ninjural Selection At first, yeah, it was a bit boring since I was just walking around a killing things for no reason, but after I started imagining this as a fully fledged experience (with achievements and destinations) it got really interesting. <br/> <br/>I challenged myself to kill a certain amount of guys, or to hunt down ones with "horns", or to wall slide for a certain distance. There are just so many possibilities and your update with the target is cool, but please go further! :)
Sep 18 00:44:00 101h 08m E-Volution By Vagabond Not supremely fun, but it's pretty interesting to see what shapes and forms can be created. There's no driving force though, I don't feel the need to play. <br/> <br/>I think with some simplified mechanics and potentially an AI opponent or a countdown this could be really interesting!