Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → Cake&Code
Feedback comments for LD23
Cake&Code's games and stats for all events →
| Timestamp | Since previous | Game | Cake&Code's comment |
|---|---|---|---|
| Apr 22 23:22:00 | The Traveler | It looks great! I played through the entire thing (w/o the secret level unfortunately). I liked the art for some of the levels (especially the windmill one) and I think the concept of shaking the globe to drop the blocks is neat. Great great work! | |
| Apr 23 00:04:00 | 42m 00s | Zephyr | Love it! It looks great, is well designed, and the game is challenging but simple to pick up. Great work! |
| Apr 23 09:15:00 | 9h 11m | Gnome Purseuit | It looks really nice, I really enjoy the fact that the screen is framed in a purse. My only gripe is that playing with WASD and having to click on the mouse is difficult. I'm playing on a laptop without a mouse so the usability is a bit rough for me. |
| Apr 23 12:40:00 | 3h 25m | Tiny Worlds | Your humming music is so neat! And I thought the game was fairly addictive. It was definitely a bit rough for me to get the hang of how to be effective at it, but the mechanics were easy to understand. |
| Apr 23 17:55:00 | 5h 15m | Frustrating Tiny Rooms | Really clever game! It was fun to play, and I got a good 4-5 levels in. Simple mechanics, made me think a bit and was challenging. I do agree that it's not well-fitted with the theme, but it was a good play through. |
| Apr 23 18:05:00 | 10m 00s | The Tourist | Great little game! The beginning is a tad slow, simply because your strength requires a few seconds of "pushing" to be effective. I love the new idea of breaking the world apart around you in order to push things. It makes me feel like I'm never "stuck". I couldn't quite understand the goal of the game, but I had fun playing anyways. |
| Apr 23 18:44:00 | 39m 00s | Hero of Rain | It was exceptionally fun! Neat art style, it's very abstract and minimal. Hope you finish! |
| Apr 23 20:01:00 | 1h 17m | Tiny Dream | Really beautiful looking. I love the artwork, it really adds atmosphere to your game. The inverted landscape gives me a headache sometimes, but it wasn't impossible to figure out. Great work! |
| Apr 23 20:52:00 | 51m 00s | Stampede at the Crooked Thorax Ranch | That glass effect is smart, and a really great play on the theme. I had fun playing, and I loved the little screams the ants had when they died. |
| Apr 23 20:56:00 | 4m 00s | Kupow | Neat game, and the ability to move the blocks around was cool. I thought moving them around was a little iffy on my mouse. IDK if it was the game or just my mac mouse, but i had to click and drag a few times to get it to where I wanted the platforms. Overall neat idea. |
| Apr 23 22:05:00 | 1h 09m | KittenWorld | The game was incredibly hard to play for me. I admittedly have the tl;dr syndrome where all of the instructions just looks like a block of text to me. I didn't completely understand the game and what I was supposed to do. The illustrations of the kittens gave me a good chuckle though. |
| Apr 23 22:14:00 | 9m 00s | Cocoloco | Definitely a cute game. I love the idea behind it, and it seems like something that could keep two people occupied for a little whiles. |
| Apr 23 22:19:00 | 5m 00s | Deconstructorium | I don't know if it was just me, but it felt like the game was extremely difficult and that I couldn't get anywhere. Everytime I went into an object, I would just be in a stuck environment where my options are to run into a wall or fall off. <br/> <br/>That being said I really liked the art style for it and the concept seemed really well thought out. It's probably one of the more original games I've seen on LD this round. |
| Apr 23 22:25:00 | 6m 00s | Gods Inc. | It's a neat concept, and I love the way you decided to present the levels and the artwork. I thought it was a little repetitive after the 4th world, and making the connections was a teensy bit clunky for me. But it looks great and it fits the concept very well. |
| Apr 23 22:43:00 | 18m 00s | Tiny Adventures In SPACE | Cute game. It felt like it started off a litte slow, but I loved seeing all of the food-stuff you added into the game. Especially the pop tarts. :) |
| Apr 23 23:04:00 | 21m 00s | Flea Circus | I absolutely love this! Doing tricks and timing them was fun, and getting rated was a nice bonus. I thought the flea was a smidgen hard to see since it was black against a dark red background. But it was lots of fun, great job! :) |
| Apr 23 23:33:00 | 29m 00s | Polarity | Super fun! I've been playing this since the early builds and the improvements are great. It's got a good level of difficulty with addictive and simple mechanics. I don't immediately see the connection with the theme other than they're small magnets, but that doesn't really detract from the fun factor. :) |
| Apr 23 23:36:00 | 3m 00s | This game is pretty NEET! | I don't really understand what I'm doing. The most I was able to actually do was sleep, and when he seemed hungry and bored, I couldn't actually do anything to deal with it. :( |
| Apr 24 00:21:00 | 45m 00s | I want to turn the heater on | I think there could have been more cues here and there to help lead players on. I didn't have any problem with it though, and had a lot of fun up until I moved the swords and (maybe?) chopped that guy's head off. The controls bother me a bit, when I want to grab something and it automatically swaps objects that I pass through. <br/> <br/>Great work! Nice idea and concept. |
| Apr 24 03:16:00 | 2h 55m | Nano Strike | I didn't understand what I was supposed to do, to be honest. I got a few actions and stuff going, but nothing that actually resulted in real progress. It was kind of cool watching my cell mutate though. |
| Apr 24 03:25:00 | 9m 00s | Nook | Really cute and befitting graphics. It was pretty laggy on my laptop (on Chrome) but it wasn't unbearable. The sound effects were great, the game design was great, and I loved the character you went with. Jumping was a little strange, but maybe I'm just not used to the occasional random wall-hugging. Great job PoV! |
| Apr 24 03:29:00 | 4m 00s | Download Incomplete | Great game! The jetpack wasn't unbearable for me, I was able to control it fine. However I thought the transition between death and checkpoint appearances was a bit jarring and sudden. |
| Apr 24 03:34:00 | 5m 00s | Super Fun Crushy Time! | The camera made me a little motion sick. The concept is cool though, kind of reminds me of Katamari Damacy. Except you're eating everything. |
| Apr 24 03:40:00 | 6m 00s | Stellar Nurse | One of the more fun games in this competition, IMO. I love it, it pulls at the OCD person inside of me to always get matching blocks, and then flip tables when ONE mismatching one gets in there. The music is also really fitting of the mood and game. |
| Apr 24 03:45:00 | 5m 00s | Spitoon | Cute game! I like the idea of spitting to shrink. It adds a whole new level of creativity on how to solve these puzzles. |
| Apr 24 03:47:00 | 2m 00s | Alien Archaeologist | andNice graphics! The game was enjoyable, and the idea feels fresh. |
| Apr 24 03:58:00 | 11m 00s | Tinyville Confidential | I love these type of logic games, where you try to please everyone and figure out what arrangement works best. I do think the night phases were a tad longer. It took me a bit to recognize who was who and who they liked and didn't like. By the time I figured it out, it was already daytime and life went on. Still, the graphics are cute and it was totally my type of game. |
| Apr 24 04:05:00 | 7m 00s | Bioclash | I really enjoyed the art style for this game. It's slick and clean, and it looks really nice. The game was fun too, and the great design helped with that too. :) |
| Apr 24 04:20:00 | 15m 00s | 9Lives | Definitely full marks for visuals. It looks amazing, albeit small. My biggest gripe was that the webpage you hosted it on didn't have scrollbars. So when I first played, I couldn't tell that there were instructions until I Ctrl- the entire page. The rest was fun though. Very cute! |
| Apr 24 04:31:00 | 11m 00s | Phobius | Absolutely loved this game! The way you worked the transformation added a really fun twist to the puzzles. I also love his melting animation. |
| Apr 24 04:42:00 | 11m 00s | ANT SURF HERO: THE SURFENING | I hate ants. I hate them on most days. But this game really brought out a sense of camaraderie between me and my ant. Like Gandalf and Shadowfax. Or Calvin and Hobbes. <br/> <br/>Back to the real point, it was VERY fun! I actually felt stress while playing, but the good kind where you just perform better because of it. Great job! |
| Apr 24 19:14:00 | 14h 32m | Astro Break | Absolutely great! It was all really fun and harkens back to classic arcade games. Great work! :D |
| Apr 24 19:23:00 | 9m 00s | Lost in space | I didn't see a goal at hand, since there seemed to be no crew to rescue. The game also got buggy when I "ran" into a tree. It started twitching a lot. But the Game Over screen and the sad face sprites are hilarious. |
| Apr 24 22:52:00 | 3h 29m | Unusable Man and the Orbs of Exponential Growth | It was easy to play and get into. I liked the pacing, and the concept was fun. My only beef was that it was dizzying. |
| Apr 24 23:14:00 | 22m 00s | Our Small World | I was initially pretty into it, but as the game went on I started losing the ability to perform actions and there was no real explanation as to why or how I could change that. Also one note, the pop-up HUD that shows up when you click on those squares is positioned behind other squares. So when I wanted to interact with farmland, the HUD was behind the castle so I couldn't read it. Just letting you know! :) |
| Apr 25 04:40:00 | 5h 26m | Lighthouse | What an amazing concept! It took me a few minutes to understand what I was doing, although that's partially due to the fact I didn't completely read the instructions. It'd be cool if the rotations were hotmapped to keys so that i didnt have to use a mouse. Great game though! |
| Apr 25 04:56:00 | 16m 00s | terminus | omg this game was wildly compelling. it took me a few seconds to fully grasp what was going to happen, and then...it hit me. and boy did it hit me. I loved this game, I gave it high marks just for how it drew me in and how mysterious it was. The mood and atmosphere was great. |
| Apr 25 05:00:00 | 4m 00s | doggone | I really enjoyed the ambient background music. It really set the sad mood for the game. I didn't understand the story until I read your description, it made sense though and it was quite touching. The hit box for the frisbee was a bit big, and the sound effect for that was a bit jarring. Great job! |
| Apr 25 05:10:00 | 10m 00s | pixTown | Absolutely loved it! I had a lot of fun figuring out the puzzle of what colors to do in what order and doing it quickly so that my score won't go down. The audio is great, subtle and muted but still there. Graphics are nice, and the colors are lovely. I really enjoyed this! If you went further, I would love to see the pixel charts I make get pieced together (after different rounds) to make a larger image on the computer screen. :) Great job on your first LD!!! |
| Apr 25 05:23:00 | 13m 00s | Tinysasters | LOVE IT. I can't even begin to describe the gushiness I felt while playing. It was so addictive trying to balance my resources and deal with all of the natural disasters that ensued. I do wish you could click on the names of the disasters and see what happens, just so you can plan accordingly. The graphics were great, the sound was nice, and it fit the theme perfectly. Awesome job! |
| Apr 25 05:30:00 | 7m 00s | ACTION SCIENCE DOG | It was prety enjoyable. The graphics in the scientist's room is nice, and the sound is great too. The warping part with the cheese was funny but soon got really tiring for me. (I think it was the flashing lights.) Overall, it's a pretty neat game. |
| Apr 25 08:47:00 | 3h 17m | Tiny Tiny Ants | No controls seem to work, and there doesn't seem to be any great work to progress. |
| Apr 25 08:51:00 | 4m 00s | Tiny Shipping | Having labels on the ports would have been nice, and some of the ships move unbearably slow. When i was the second ship on the list,t it was painful to play because it moved so slow. |
| Apr 25 08:54:00 | 3m 00s | The Green Planet | I couldnt figure out how to direct the asteroids to another direction. The kept hitting jupiter and I was getting a little frustrated. Great art though! |
| Apr 25 09:13:00 | 19m 00s | Biodome | I really loved playing through this! It took me a second to figure out that the signs meant keys since 'w' wasn't listed and I could jump with it. Once that was out of the way I got down to the puzzle solving and it was fun despite the slow pacing. I wish the first character moved a little faster but that's personal preference. <br/> <br/>Nice job! |
| Apr 25 09:32:00 | 19m 00s | Agorobophobia | Despite the collisions with walls and the darkness freaking the game out, the removing of whole sections of the level was a really cool mechanic. Hope to see it fleshed out and more playable! Also, love the art direction, makes the whole thing seem ominous and intriguing. |
| Apr 25 17:30:00 | 7h 58m | Hamster Bowling | Haha, what an adorable game. I love the style you chose to make this game in. It's very much unlike most other games, and the opening little cinematic is a great touch. (Did you guys make that yourself? In the hamster cage??) Music was good, and the sound effects were nice. The drying part was a departure from what I was expecting, but the originality of this game made me enjoy it a lot. |
| Apr 25 17:45:00 | 15m 00s | Tiny Sword | One of my biggest gripes was going off the edge in some sectors didn't transition the map because there wasn't anything there to load. Rather than letting your character go off the sides, it'd be much more helpful if we just ran into an invisible wall there. The art on the blocks are pretty funny though, especially on the red guy there. |
| Apr 26 01:18:00 | 7h 33m | Maru | I really liked this game! The wind added in such a nice uncontrollable element and I think it's really fun to play as well. I also love the graphics and the art direction is pretty good. (Although as a nitpick, I dislike that font. It's really a nitpick, i didn't consider it in my rating at all. #designernerd) Thanks for the great game! :) |
| Apr 26 02:15:00 | 57m 00s | Claustrophobia | Despite the slow character movements it was actually interesting enough to get me the whole way through the game. I wish there was more to the narrative but given the time constraint it's understandable. I hope this gets fleshed out more! :D |
| Apr 26 02:29:00 | 14m 00s | Greed Wars | Top marks! This game is fun to play, knows what it's doing and does it right, and makes me feel like I'm learning from my losses. Brilliant game and well-executed. |
| Apr 26 02:38:00 | 9m 00s | LittlePlanetBigRocket | The difficulty sure went from zero to one hundred quickly! Nevertheless, it was pretty fun to see such a cool game built in PlayCanvas. If only those red guys were easier to avoid! xD |
| Apr 26 02:43:00 | 5m 00s | Epic space defence | Sorry to hear you had such a rough weekend. Like umwgmc said, despite there not being much to do I still played it for longer than I expected. The fusing of tower defense and platformer would have been really cool! |
| Apr 26 02:58:00 | 15m 00s | Nan-o | I wish there was more control, like maybe the ships would target the enemy that you click on or that you hover over. The timing feels like waiting since the faster ships just can't seem to win over the strength of the slower stronger ships. <br/> <br/>The mechanic has potential, but it needs work. |
| Apr 26 03:09:00 | 11m 00s | caveman defending his cave from aliens while monoliths drop down from the sky | I really loved the idea for this game! It is absolutely wonderful when the game forces me to make the trade off for a potentially worse weapon to get a monolith and increase my score. <br/> <br/>Also, I thought the wand as you pointed out (with magic!) was a roman candle xD |
| Apr 26 03:36:00 | 27m 00s | Stomp-A-Thump | I had a lot of fun playing this, actually. It's one of those games where you can mindlessly play it and it's still really enjoyable. I like the graphics, and the idea of stomping strategically (don't stomp the ones near the forest!) is a nice touch. I dislike the sound effects to be honest, I can tell you used bfxr (it sounds like the sfx I tried to make for my own game hehehe). I don't know where, but maybe consider a different means of production? |
| Apr 26 04:17:00 | 41m 00s | microchip | Seriously cool game. I loved the idea of jumping and creating blocks, and eating the bad blocks. The mood was great as well, although all of the graphic blips and jumps actually made me freak a little and worry that my computer was dead. (The fullscreen thing was cool too. :D) I liked the music for the most part, but it got annoying sometimes, and I really disliked how Z was jump. My fingers kept automatically pressing on my up arrow to try to jump. Habits, I suppose. |
| Apr 26 06:39:00 | 2h 22m | My Little Planetoid | I didn't have nearly as many issues with the camera as most did. I thought it was pretty straightforward, and I got as far as a space station. (But dammit I closed the window right before Moon Base! Fool of a Took!) I rather liked the gentle guitar strumming, I felt like it really added a nice melancholic spacey atmosphere to your game. My only gripe is that there isn't a sort of feedback system for the buttons. When I clicked on farm and move away, I wasn't entirely sure if I had clicked it or not, so I ended up going back and clicking again to make sure. It's nothing big, nor is it anything I rated you against. Just a musing! |
| Apr 26 06:46:00 | 7m 00s | Rob this tiny world! | I had a lot of fun with this! The adrenaline really got me pumping as the levels went on and the police got faster and smarter. While it lacked variety and polish, I think this game has potential to be wickedly addicting. |
| Apr 26 18:19:00 | 11h 33m | One Small Planet's Trouble | I thought it was an alright game. I do wish it wasn't a 1-hit type of death, since during the first level or so I didn't have anything to defend myself with. (Other than hopping and running away.) The death noise was jarring for me, but the jump noise was hardly obnoxious and well placed. |
| Apr 26 18:41:00 | 22m 00s | Sun Bringers | I got through to the first two levels, but the third one (with the third flask) confused me. But I love the idea, I think this game has such great potential. The art was nice, the music was PERFECT, and it's a smart game. Great job! |
| Apr 26 19:15:00 | 34m 00s | Exposed | Totally neat! The graphics are wonderful, the audio is perfect and really really well done (it's very "Download the OST for this Game!"). It's really short, and I found it strange that it kept recording my number of actions even though I technically finished the creation. (I got the hair and trunk one in 10 actions, yet when I was trying to find more things to do it kept saying I did it in (23 actions). I've yet to try the enhanced version, but I'll consider it! The ability to choose is a nice touch. :D Great job! |
| Apr 26 20:16:00 | 1h 01m | ONLY DUST | I loved the art direction for this game. As the more art-oriented half of my team, I thought this had an amazing atmosphere and the pop or orange against the dull setting was perfect. My only beef was that it's hard to tell where you can and can't go. A visual indicator would be great for that. Jet pack didn't work past the first room too. Great sounds though! |
| Apr 26 20:20:00 | 4m 00s | Tiny's World | Tiny Tim!!!! This is adorable. The controls were buggy for me, and it lagged A LOT in random intervals. (Using Chrome on Mac OS) I really liked Tiny Tim, so the music was so cute and the theme of the game fit it PERFECTLY. Very original game, I liked it a lot. |
| Apr 27 02:12:00 | 5h 52m | (Tiny) Worlds of Illusion | Very much of a mindtrip, but my eyes got a little sore from playing. I gave it high marks for creativity though! |
| Apr 27 02:16:00 | 4m 00s | Wander | Haha, very funny. I actually thought it was smart and witty, although I didn't get much "play" out of it. But it's very smart! |
| Apr 27 02:19:00 | 3m 00s | Triskelion | Heh, what a fun little game. It took a bit of getting used to to figure out the overworld vs bomberman-esque worlds. The music was really fitting and it was fun to try and defeat worlds just to read the popups. Good job. |
| Apr 27 02:32:00 | 13m 00s | Pivotation | That was pretty awesome! I love the rotating world effect you created, it was a bit dizzying as you got closer to the center since the world rotated faster but it wasn't bad enough to keep me from playing. Getting the items to open the walls didn't really make too much sense since it happened instantly and sometimes I didn't immediately know what section had opened up (like that blue forcefield looking thing on the last level). Overall though, felt really good and looked just as awesome. |
| Apr 27 02:56:00 | 24m 00s | Peppyland | That was cute, if a bit short. The wise man's humor was probably my favourite part. The platforming was solid and the jumping worked but the upwards moving platforms felt a bit off since they dragged the character instead of accelerating him. <br/> <br/>Overall it was fun though! The time statistic was unexpected but good. |
| Apr 27 22:19:00 | 19h 23m | TinyNuke | I had a lot of fun playing this! I love how you only get glimpses of the map so you pay special close attention to the map. And seriously, your sound effects are hilarious. SWOOSH! |
| Apr 27 22:38:00 | 19m 00s | Grow! | My only beef with the game was that moving with the mouse was a little blotchy and unresponsive for me. I'd shift my character to a position and it took a little bit of time to get there. Otherwise very interesting game. I didn't realize you could move with the mouse until half a minute into the game. |
| Apr 28 21:45:00 | 23h 07m | The Two of Us | Can't play it either. If it were Linux, Windows, or even Mobile I'd give it a shot. |
| Apr 28 21:59:00 | 14m 00s | Baby Farm | I don't even know what to say to that. Strategy game behind the guise of Baby Farm... it was certainly interesting to see the different things I could lay down in stage one evolve into new things as time progressed. The audio was funny at first, but hearing that same baby cry so many times tried my patience... just like a real baby! Fun entry! :D |
| Apr 28 22:06:00 | 7m 00s | Primordial Smackdown: Bacteria with Badditude | What a fun little game! It was hard to get the bite to hit sometimes but it was rewarding whenever you finished an enemy off! Maybe some indication of their fatigue or health level would be good as it seemed I always attacked the full health enemies xD |
| Apr 28 22:20:00 | 14m 00s | Boxed in. | Wow! That was an awesome game! Fun level mechanics, solid controls, and good level design. I felt like I learned the different mechanics at a good pace and then applied them and combined them in really fun ways. Great job, seriously. |
| Apr 28 22:26:00 | 6m 00s | Petri | Hehe, I love the end, blobby fate. It was a fun game and the mouse control was interesting with the easing on mouse click being different. Nice and fun little levels, though the lack of specified controls almost had me restarting the game to restart a level after death, then I saw you listed the controls in the text. Very cool! |
| Apr 28 22:30:00 | 4m 00s | Mr Cool | If you add a bit of vertical acceleration, as in you don't start falling due to gravity the minute you stop jumping, it would be a lot more intuitive to play. As is, you've got some interesting levels and a cool visual aesthetic going! |
| Apr 28 22:35:00 | 5m 00s | Ant Slayer | I wish the jump happened on keypress and not keyrelease but overall it was pretty fun! Killing ants sure got a whole lot tougher! How do I report my win to Lord British? xD |
| Apr 28 22:55:00 | 20m 00s | Link | Amazing job! I love these kinds of connect the endpoint games and even though the level design sometimes revealed the solutions to the puzzles (add more empty space for the player to try and take advantage of) it was still really fun! Great job on this! |
| Apr 28 23:00:00 | 5m 00s | Sprace | Could have been more fun but the idea and core mechanics are there! I wish there were power-ups or different kinds of enemies to keep the gameplay interesting or, as you suggested, a menu that display distance gone and such when you lose. Hope you finish it up! |
| Apr 28 23:10:00 | 10m 00s | Tiny God : Small Diety, Big Pantheon | At first I was wondering if it would just be putting cows and grass down all day (darn those diagonal grass consuming cows!) but when I got humans it became a more interesting to see them fight over eating the cows. The first wave of zombies was good, but came a bit too late in the scheme of things, I was already growing weary of the grass/cow/man dynamic and it wasn't enough to keep my interest after I defeated them. Interesting little game you've made! |
| Apr 28 23:15:00 | 5m 00s | Trapped Genie | I love the console with the debug line prints in the background, reminds me of all the debug I did when testing our game xD <br/> <br/>Fun little game, doesn't seem to have any bugs and it runs smoothly. I wish the hit area was more intuitive as I was trying to walk by some enemies when I would hit them on accident. Also, shooting with enter doesn't seem to affect the enemies? I hope you finish this one off! |
| Apr 28 23:25:00 | 10m 00s | World Panic! | I love Bullet Hell games more than most, so let me start by saying: AMAZING JOB! It was fun, it was hard, it was rewarding, and it felt good. One of the better games I've played so far! Besides the possibility of being harder to play in a browser because the mouse can go outside the canvas (play the SWF itself in fullscreen to avoid this) it is really polished and ready to go. Again, amazing!!! :D |
| Apr 28 23:37:00 | 12m 00s | Singularity | At first I thought I had 0 health because it was just a string of 'o's but after getting hit a few times it became clear those were circles indicating hits you can take! Maybe they could look more like lives. <br/> <br/>In any case, it was a fun game about securing tenure. Gameplay was solid if a bit repetitive, and the enemies had some interesting variation! Risking the absorption of energy and the possibility of merely bringing them closer to you when they recovered was a really cool mechanic. Nicely done! |
| Apr 28 23:53:00 | 16m 00s | Quest^3 | I died so many times... so... many... times... it was awesome! :D <br/> <br/>Love the cubic world that gets rotated depending on how you move, very clever mechanic. I wish the combat wasn't random, but that being said you implemented the system very well with the favoring of wins depending on loot. I only wish it was a bit easier to win these battles. |
| Apr 29 00:01:00 | 8m 00s | Pro Stew Chugger | Going through the doors at random until getting to a new room felt a bit tiring, and fighting the enemies could feel tough when against the left wall all the bullets hit the actual wall and didn't fire. <br/> <br/>Kept my attention long enough to make me realize the stews did different things and acted like powerups. That was pretty awesome! :D |
| Apr 29 00:07:00 | 6m 00s | Tiny World - A Giants Tale | The first time I splattered a tiny person I felt terrible! Didn't mean to! Sorry little buddy! xD <br/> <br/>The collisions and controls don't handle as well as I'd hoped but it was definitely playable. Even beat that darned castle with the rock flinging! (The character still had the rock in their hands while the rock was flung until it hit the floor though) <br/> <br/>Fun little game. Hope you polish it and finish it off! |
| Apr 29 00:12:00 | 5m 00s | Empty | Wow that was really hard! I pushed some tiles around for a while, I think that's the point right? In the end I couldn't do anything more and the buggy collisions were getting me nowhere. I finally looked here to find it is unbeatable!! xD <br/> <br/>Interesting concept and I like the teensy window. |
| Apr 29 00:18:00 | 6m 00s | SlimeABug | That was pretty hard, but the absorbing of new forms when in slime form was really cool. I found the movement to be a bit awkward as the character did the odd rotation in place to go in a new direction instead of facing it immediately or more quickly, made it harder to aim attacks I thought. <br/> <br/>Quirky little game, nicely done! :) |
| Apr 29 00:23:00 | 5m 00s | TinyBot | Seeing the plants waft around was pretty cool, I appreciated touches like that. The more obvious giant people in the back were also really nice. <br/> <br/>Platforming was good but the part with the rocks got a tad unfair in my game since one boulder got stuck on the ledge I was supposed to wait on, so I had to just get hit by it to remove it before waiting for a good moment to cross. Luckily I had full health so I could take the hit and not die. <br/> <br/>Nice little game! Hope you get time to polish it! |
| Apr 29 00:27:00 | 4m 00s | Nom Nom Planet | Jumping from planet to planet at some moments felt disadvantageous and I was wonder why I would ever move from my perfect sniping spot... then the first weapon appeared and I jumped ship to snag it. <br/> <br/>Awesome mechanic and good incentive to keep the player moving!! Nicely done. I'd love to see you keep going with this! :) |
| Apr 29 00:55:00 | 28m 00s | Hungry Ants | Surprisingly really fun! Interesting take on the limited supplies idea, makes me really want to build the best ant farm ever! <br/> <br/>I did manage to crash the game, semi-accidentally. When placing tunnels you can actually click on very edges of the right or bottom of the screen and it will place a tunnel outside the visible playing field (though you'll see the inner sprite change to suggest it goes on). When an ant walks in that outside world area the game freezes with a "Cannot read property 'build' of undefined" error. Actually, having the mouse outside the playing field with any object selected through errors constant in the console, these just happen to be silent errors and don't crash the game. <br/> <br/>Anyways, it was really fun and an awesome idea with pretty great art! Nicely done! :) |
| Apr 29 01:00:00 | 5m 00s | Tiny World Racer | Brought me back to the N64 Mario Kart days when I lunged off the track and tries to stick the landing some point ahead, bypassing most of the track in the process! It was great fun doing that. Don't know if that's a bug or a feature but it's awesome. <br/> <br/>I hope I can find another player to try this out with in actual race mode soon! |
| Apr 29 01:30:00 | 30m 00s | Tiny Quest | Jumping was a bit hard since there's no acceleration and gravity kicks in as soon as you release the jump button. <br/> <br/>I managed to beat the game but the last part with the magical looking toad was by far the most fun because it had the most gameplay and not just finding a key, opening a door, walking some more. It posed a challenge of death and a goal of winning. <br/> <br/>I hope you expand on it! |
| Apr 29 01:33:00 | 3m 00s | Tiny girl | A fun little game, the mechanic to switch directions is definitely something you don't see enough of in games like this! Really nicely done with that idea. <br/> <br/>That flower was one tough cookie but I had fun fighting it and the bombs really helped out in a pinch. Felt balanced and extremely responsive so well done! :) |
| Apr 29 01:49:00 | 16m 00s | The Lost Isles | I was hoping the meteors would come raining down during the platforming levels because they are a bit stagnant once you realize that switches will become the only level-beating mechanic. <br/> <br/>It was fun and the ending was alright but the whole game needs some oomph. I also really wish the windows didn't resize all the time or that the dialogue boxes, like others mentioned, were part of the screen. <br/> <br/>I hope you find the time to take this thing even further! There's a game here, you just need to polish it! :) |
| Apr 29 01:57:00 | 8m 00s | Tiny Pig Run | Congrats on your first Ludum Dare!! <br/> <br/>Avoiding pigs is the name of the game and I guess I should have expected the game to be exactly that. The first time I launched the game I died almost instantly since there was no menu screen or prompt to start the game, always include something like this. <br/> <br/>The second time I started running immediately and managed to last pretty much as long as I wanted, I ran in a circle and all the pigs chase the same way so even though more were introduced they all eventually combined into one super-pig chasing me. <br/> <br/>The collision on the tree, as mentioned before, needs fixing. You also should probably add hit areas to the pigs/player since it seems like only a very small bit will actually register a collision and this makes pigs really easy to avoid. <br/> <br/>I know the idea of making the pig movement different than just "home in on player" might seem unintuitive, but adding a bit more complexity to the paths will make the game a million times more difficult and by the same token make it more fun to play. <br/> <br/>The last bit of advice I'd like to give is to add a current score indication to the game screen. Giving a player a knowable incentive to keep playing, like a score meter, will make them want to keep going. As it is they are just running for seemingly no reason and only when they lose do they find out that they receive a score, and even then it's not tied to any particular action. They just have to assume, like I did, that it's tied to duration of life. <br/> <br/>I hope these comments help! Good luck to you :D |
| Apr 29 02:01:00 | 4m 00s | Most of us live in a tiny world | A linear narrative about the isolationism and futility of human action... it could be quite a powerful idea but I think the realization of it falls short. <br/> <br/>I know you were working with limited time and I know how much can get cut when the deadline approaches but I think that making it a single-button and totally linear experience undercuts the meaning of the game. Giving the user more actions to perform and having them all do more or less the same thing would have been more powerful because then you're saying that even with all the things you can do, it all boils down to doing the same meaningless and lonely thing. <br/> <br/>At least, that's my take on it. I hope you can find the time to polish the idea :) |
| Apr 29 02:07:00 | 6m 00s | Panopticon | What an intense mood! The visuals, the music, and the interactions all made it feel so... so dark and brooding. The only other game that made me feel this way was Clock Tower for the SNES wayyy back in the day. I am thoroughly creeped out. <br/> <br/>Amazing creation you've got here. Simple mechanics and the eerie quality blend together to make for a great experience. The pen-drawn screens were fantastic. <br/> <br/>I only wish I could move diagonally sometimes. Besides that, well done, very cool game. |
| Apr 29 02:19:00 | 12m 00s | Little Locations | I don't see how this ties into Tiny World thematically and also really got tired of starting each world off from the beginning, I think Fireblend's comment about starting from a checkpoint of some sort would be a really good feature. I realize that the coins can be skipped and gotten in a different order so you'd have to find a way to make checkpoint optional or explicit/avoidable. <br/> <br/>The jumping sound really got annoying after jumping so many times but I think with a bit of volume-lowering and some background music it would be alright. <br/> <br/>The idea of falling off of one world and into another was really cool and I think it's darned innovative. Well done with that. The controls and feel are also really nice so it feel like a solid platformer. <br/> <br/>The only other thing I would suggest would be some kind of indicator of position when the character is off the screen vertically as it is a bit difficult to intuit the falling location after a jump way up there. But that's a gameplay decision and I eventually did get used to not seeing my character's position. <br/> <br/>Hope you can find some time to polish this gem up! :D |
| Apr 29 02:24:00 | 5m 00s | Colossal Creature crushes Tiny Town | Smashing people with floating fists? Always fun! <br/>After 6 waves of playing and the introduction of planes I got bored, I wish there were enemies that took more hits or something because after a bit of playing I realized I could just do a fist sweep after they were on the ground and wipe out everyone. <br/> <br/>The visual style is gorgeous and it really feels like an old King Kong movie. The music was fitting and not overpowering and the sounds of fists hitting the floor were gratifying as ever. <br/> <br/>Well done. |
| Apr 29 02:27:00 | 3m 00s | Rush Hour | Flying around is really hard! I almost always ran out of fuel or died trying to get some. That's not to say it's a bad thing it's so hard, I just wish I'd gotten to go higher and see if there was more variety to the skyworld xD <br/> <br/>Visually it's well done and the controls feel solid. I love when the helicopter thing crashes and the pieces go flying out and hit more obstacles and then explode. Every game needs a good set of explosions. <br/> <br/>Wrapping the screen was an interesting choice, and it made some things easier and others harder. In any case, nice game! :) |
| Apr 29 03:36:00 | 1h 09m | Rocket Boat | Really neat game! Firstly I have to say I love the visuals. They're fun, bright, and really well detailed. The controls were a little slippery in the sense that moving left or right REALLY moved me left or right. (Then again, they ARE boats....) Great job! |
| Apr 29 10:26:00 | 6h 50m | Crimson Booties | I was really intrigued by the dialog. I wanted more of it and was interested in hearing what each person had to say about the others. I was bummed when it got cut to the title screen, but I imagine it's hard to write a fully fleshed dialog-driven game in 48 hours. |
| Apr 30 16:43:00 | 30h 17m | Tiny Journey | Really great game! The mood was set really well, and I love the type of games where you interact with the environment like that. The art was also really great, great job on this! |
| May 13 08:28:00 | 303h 45m | Microscopia | It was a new and creative game. It started off simple but quickly grew to be a difficult game. Some of the stages could easily be solved by erratically moving your germ around, but it grew hard really fast and was pretty enjoyable. |
| May 13 18:20:00 | 9h 52m | Wunderworld | Some of the sound effects were a bit irking, but I like the level editor and how you can just jump in and play or jump out of it at any time. I had a good time fiddling with different environments. :) |
| May 13 18:32:00 | 12m 00s | My Kid Dropped The Planet | That was a really fun game! I loved the choice of being good or evil when playing each level. My only complaint is that, when the next child is past the screen's site, you can't move the camera around. The concept is great though, and this is a game I'd keep around to play. :) |
| May 13 18:38:00 | 6m 00s | The Underground Court | The controls are a little difficult to use, and it's quite the challenging game to avoid starvation, avoid the cats, and get food at the same time. The cat sound effects made me chuckle and the art was cute. |
| May 13 18:40:00 | 2m 00s | Before The Big Bang | It was interesting to play. I had to refer back to the description for rules. Maybe it would help to start with an easy tutorial level for us to figure out and get into. |
| May 13 18:43:00 | 3m 00s | Spaceship Planet Merge | Hehe, it's a fun little game with very interesting mechanics! It was a lot fun to blow yourself into space and landing on little planetoids was exciting, though usually counter productive :) |
| May 13 18:47:00 | 4m 00s | Cylcubere Origins | Very cool game! It's different, and I've never played anything like it before. The voice was funny, but it also creeped me out a lot of the time. I keep losing on the mouse challenge, but I just attributed it to being difficult to really win. Great job! |
| May 13 18:53:00 | 6m 00s | Nano Commander | An RTS? Nicely done! It was fun to play and definitely not too easy nor too hard. The graphics were really fitting and the only thing I'd like to see would be differentiated bullets for friendly vs enemy. Awesome :D |
| May 13 19:01:00 | 8m 00s | Massive Attract | Fun little game you've got here! Seems a bit too random as the first time I won in 15 seconds with some good asteroids popping out really quickly and the second time was closer to 50 seconds because the asteroids were so scattered. Nice game engine! :) |