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Feedback comments for LD25
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| Timestamp | Since previous | Game | Cake&Code's comment |
|---|---|---|---|
| Dec 18 16:30:00 | Trina of The Depths | I love the way Trina moves! There's a lot of attention to detail and I went far enough to catch your easter eggs. (They made me lol, hehehe) You did excellently, and I think Trina is adorable. :) | |
| Dec 18 21:46:00 | 5h 16m | Bad Driver! +1 | Hahaha, I was having some fun until I hit another car in a head-on collision and fell out of the world. Then it was an air bonus paradise. <br/> <br/>Fun game. Simplistic graphics were fitting, it would be an altogether different experience with realistic graphics. The physics were a bit off (getting onto ramps is tricky!) but didn't take too much away from the experience. <br/> <br/>Great use of the theme! :D |
| Dec 18 21:50:00 | 4m 00s | Fleeced | Par was way off, it feels more like the "optimal" solution than just "par". <br/> <br/>I don't see how I'm the villain either. A wolf eating sheep seems like a natural part of life, no? I think it needs to be developed further in this aspect. <br/> <br/>A lose condition would be good, it's not necessary but it would make the game a whole lot more engaging. |
| Dec 18 22:00:00 | 10m 00s | Dig Dastardly | While overall pretty great, it took me a while to realize that the numbers at the top right were the loot indicators, after I looted the bank and got home I was expecting some kind of new level or popup with "Good job!" etc... I had to read the comments to realize that I just had to keep going back and forth on the same level. <br/> <br/>The enemy spawning, block regenerating, and all the mechanics work really well to make a challenging but not impossible experience. Really polished feel for the most part. <br/> <br/>Nicely done! |
| Dec 18 22:05:00 | 5m 00s | Caluminator | An interesting integration of the theme on many levels! <br/> <br/>When I first picked up the club and swung it I thought it was going to be a delayed attack (because of the animation taking forever to swing) so when I encountered the seals the first time I tried to swing early and let the forward club frame of the animation be when I tried to charge the seals... only to discover it hit immediately after a key press and not like the animation shows. A bit confusing. <br/> <br/>Also, running past the seals you can go off-camera where most seals won't follow, and those that do eventually stop going right after you. <br/> <br/>Despite that, it was enjoyable. Good job! |
| Dec 18 22:12:00 | 7m 00s | Pissin' You Off! | Bouncing off of walls made sense (somewhat) when I was actually running at them, but when you're right next to a wall and moving a centimeter towards it kicks you back a few feet I had to laugh a little xD <br/> <br/>Also, I noticed that I could simply wander around the room a bit and get a new spot to pee on that was still far from the first person outside the room. So, I could simply walk around, pee, and repeat without ever leaving the room and simply accrue score/points. <br/> <br/>Fun game, fitting graphics, and a funny take on the theme! Congrats :D |
| Dec 18 22:20:00 | 8m 00s | Not my fault | What a little kleptomaniac! Haha, fun enough to warrant more development on it if you're feeling up to it. The fact that the character feels like he doesn't want to steal makes for a really intriguing experience. |
| Dec 18 22:25:00 | 5m 00s | Mr Wizard VS The World | That is one mean goat monster! Hehe, nicely done with that. <br/> <br/>It was a bit hard to tell what was going on and when. Animations would have been great, but even just some simple +5 or -1 or some way to show that stats have changed due to attack would have been good! <br/> <br/>Fun enough though I wasn't fully engaged. <br/> <br/>Good job! :D |
| Dec 18 22:27:00 | 2m 00s | Kitten Hater | I agree with Jezzamon, I wish I could see where the other world will be without trial and error and level restarting. <br/> <br/>Cool mechanics nonetheless, good job! |
| Dec 18 22:33:00 | 6m 00s | MoonRise | The controls were... very interesting. I suppose not capturing the mouse but using it as a kind of head movement was cool, but in practice it just felt odd. <br/> <br/>Ran just fine though it was tedious due to the slow movement. I think it has a lot of potential! Keep going with it :D |
| Dec 18 22:36:00 | 3m 00s | Aliens and the End of the World | Meteor to the face! Take that humans! Hahaha. <br/> <br/>With some kind of retaliation features and some more actions this could be a really fun game. The best part is that the feel hasn't been decided yet, it could be a funny game or a serious game and would work out really well either way. <br/> <br/>Please do keep going with this! :Db |
| Dec 18 22:43:00 | 7m 00s | This Is How It Ends | Wow, that was surprisingly engaging. The narrative was great and the controls were really well done. It has an almost Saira-esque lonely feel to it, it was really shocking. <br/> <br/>Some more work and this could be a really, really amazing game! Please keep working on it! |
| Dec 18 23:07:00 | 24m 00s | Villain on a train | Needs some more content, but the options that are available were interesting and funny! I hope you keep working on it :D |
| Dec 18 23:09:00 | 2m 00s | Double DeConstruction | The difficulty felt really against me, too many things flying around + people + spawn rate + the knock-back from the a hit combined to make the game extraordinarily difficult. <br/> <br/>Very pretty game though, but I sure did fail a lot! |
| Dec 18 23:30:00 | 21m 00s | Sheep Barbecue | Having the space key for the WebGL version is a bad idea, on my screen, which is a modest 900px tall there is usually no problem, but on anything smaller the window gets a scroll bar. The default function of a space bar in a browser is to scroll down... combine the two and you have the screen scrolling every time you hit spacebar. <br/> <br/>Aside from that, it's a bit slow when trying to sneak up to the farm area, but the idea is good. Keep working on it! :D |
| Dec 18 23:41:00 | 11m 00s | Gobelin's dungeon | That was entertaining! The adventurers were kicking my butt quite a bit, but it was nice being challenged. |
| Dec 18 23:42:00 | 1m 00s | Mitt Romney and the Case of the Sex Doll | That music is really fitting, though extremely disturbing. The movement is really too slow for the kind of distances that need traversing, and it makes the game really slow. I gave up because it was taking forever to get anywhere. <br/> <br/>Lastly, 73.2mb? Wowza, the sounds alone account for a huge chunk of the game size (about 70% of it) and the other being the use of PNG for images (which account for another 20%) that would compress so well with JPG. I think it would be more accessible to more people if this wasn't the case. Not gonna take away from your ratings, but it is going to take away from the amount of people who rate it :O |
| Dec 18 23:47:00 | 5m 00s | Angry Purple Monster | Hehe, the Otomata generated music is noticeable, but has the right kind of mood. <br/> <br/>The game itself just feels slow. Enemies spawn at a decent rate, but it is a repetitive oncoming wave of the same thing. I wish there was more going on, so please do keep working on the game! Put in some special area attacks (like a giant fire blast) or some more quicker but less effective enemies or some score counter.. something. It has potential, and you need to realize it :D |
| Dec 18 23:53:00 | 6m 00s | Make It Black | I had a lot of fun recklessly spewing black bile out. It was a tad on the easy side, and could use different enemies to toss things up, but I still enjoyed it. The ending was cute. :) |
| Dec 19 00:01:00 | 8m 00s | Valkyrie | The fact that you shoot from the gun in the right hand (which I think is really cool, realism yay) you cannot effectively shoot around corners even if the gun is sticking out. Which would have been awesome and intuitive. <br/> <br/>Also, props for the DOOM door sounds, I forgot how much I loved those until this game. |
| Dec 19 00:12:00 | 11m 00s | Heroes are so Annoying! | That was fun! Didn't realize "x" was to select the options. Took me a good minute pressing enter and clicking and figuring out what button to press would select. Maybe adding Enter as another key would be a good idea? Despite that, I had a lot of fun playing. It was challenging! |
| Dec 19 00:15:00 | 3m 00s | Ninox the Nightbringer | Interesting game! The music got me pumped, and darkening the world wasn't as easy as it sounded when you couldn't even see all the switches until you lit them up or accidentally walked over them. Very clever! <br/> <br/>Saying the game runs under OSX, Windows, Linux is all well and good, but not saying that it requires pygame is misleading. I hope you get that compiled version working! :D |
| Dec 19 00:20:00 | 5m 00s | UREVIL ENDLESS TD! | The music was intense and I agree whole heartily with dissonance's comment. Good game, but some more features would have been awesome! |
| Dec 19 00:21:00 | 1m 00s | Corruption | Funny game! The options to interact with different characters is pretty funny. I think the camera could keep the main character centered at all times since the it was a little tight seeing what was ahead of me. Great job! |
| Dec 19 00:22:00 | 1m 00s | Villain Quest | Didn't want to install the air application and the web link is down. Fix it and I'll come back later to give this one a go :D |
| Dec 19 00:30:00 | 8m 00s | 3vil kill3r r0b0tz | The music helped really set the mood, but the screaming noises were really jarring and uncomfortable. It'd also be cool to destroy houses! It was satisfying to saw people down though. :) Great work! |
| Dec 19 00:33:00 | 3m 00s | Illegal Crime Game | Hahaha, this is by far the most hilarious game I've played so far. Brilliant humour and good writing. Love the glitch character... ?????? |
| Dec 19 00:37:00 | 4m 00s | Kill The Day! | Very difficult game! Could have used some more of an easy introduction, I felt disheartened when I failed so many times on the first scene xD <br/> <br/>Also, I don't think having a download link on a site counts as a "web" link, that's more for games you can play with in a browser. |
| Dec 19 00:41:00 | 4m 00s | PANIC BANK | Haha, it is really hard to get away from the top-floor Nessalike when he's got you pinned up against a wall and is kicking repeatedly. <br/> <br/>Interesting game, jumping felt really floaty though. Hope you expand upon it! :D |
| Dec 19 00:45:00 | 4m 00s | You Villain | loren took the words right out of my mouth, I had to press that first choice. Epic end. <br/> <br/>The writing was fun, but it was a bit short (or it feels that way because there are so many branches). Good work! Hope you expand upon it :D |
| Dec 19 00:48:00 | 3m 00s | Mad Princess | Great game!!! I love the attention to detail, like the Princess's face as she's being dragged out. I had the same thing happen that others commented on, where i killed the last hero during the dragging out phase and it was confused whether I won or lost. Awesome overall though, I had a lot of fun playing. |
| Dec 19 00:52:00 | 4m 00s | Rhythm Apocalypse | It was definitely a cool and interesting game. A bit hard to get the hang out of at first, but nice to play anyways. :) The 30-second waiting screen was a bit obnoxious and I had to click away to avoid looking at it. Otherwise the game looked awesome! Great job! |
| Dec 19 00:54:00 | 2m 00s | Dust | The sandbox was great! Glad you kept it, but yeah, most of the game was simply the tutorial, still very cool. You should definitely keep going with it and make some levels! :D <br/> <br/>Audio was obnoxious though xD |
| Dec 19 01:04:00 | 10m 00s | Revenge Bear | It was really well done, and the controls felt mostly solid. It was fun to beat up the waves of enemies, but they all felt like reskins of the same basic AI. <br/> <br/>Also, I never felt like the Villain, if anything it's all these intruders in my home that are the villains. |
| Dec 19 05:24:00 | 4h 20m | Nosferatu | I agree about the bad collision, regardless, I hit all the switches and even got to my casket in the end! I got 385 point or so, yay! Though the last level with the sleeping people seemed bugged as I couldn't die from the yellow spears/arrows flying across the room. <br/> <br/>Really cool aesthetic! I hope that "to be continued" is accurate! I'd love to play more levels :D <br/> <br/>As an aside, I don't really consider Nosferatu to be a Villain, just misunderstood xD |
| Dec 19 05:29:00 | 5m 00s | Bunnie | "Sorry about how buggy everything is, it will eventually be <br/>fixed." On the contrary! It all worked flawlessly. <br/> <br/>Jumping on top of those poor little bunnies was quite fun! Though the fact that there are no rewards and no progression made me stop after about ten or so killed. The physics felt right, and the bunnies spawning out of mid-air was quite hilarious. <br/> <br/>You've got a solid base and it's only the Ludum Entry time that has ended, not this game. I urge you all to add some rules and gameplay. It could be quite fun! :D |
| Dec 19 05:42:00 | 13m 00s | Splendorman | Wow that was brilliant. Despite the annoying controls I was able to win once! After losing about seven times but that's no problem. The important was that it was thoroughly engaging. <br/> <br/>The audio was amazing. Truly great work there, it sounded just like me playing Slender for the first time. The visuals were mostly great too, except for the awkward pixelly people sprites, but the flash light and trees were good. <br/> <br/>I suppose the most successful thing about this game is that you have to beat it much like the Slenderman does in Slender. You need to lie in wait until the person comes to you and then you can sneak up behind them and wait for them to turn around and run into you. <br/> <br/>Kudos. You've made something great that with a little polish could be an even more solid experience! ;D |
| Dec 19 05:53:00 | 11m 00s | Doctor Spandex | Quite fun! Though the controls are a bit awkward since pressing up for the platforming was a toggle when it feels more like a works-while-button-held type mechanic. <br/> <br/>Trying to sneak around was really cool, I discovered late in the game that I could bash the alarms to disable them but I don't think I'd have ever used it. I like to clonk the guards on the head before they can activate it for some reason. You actually made burglary feel like a lot of fun! :D |
| Dec 19 05:57:00 | 4m 00s | LS-MAN | Haha, I had a list of games I knew people would role-reverse, and Pacman was most definitely on it! <br/> <br/>I agree with Komradus, adding a button shortcut to select ghost would have been really great, it is hard to click them when they're moving. More often that not I won by accident while trying to direct a particular ghosty. <br/> <br/>I hope you keep developing this! |
| Dec 19 06:12:00 | 15m 00s | Trade Persuasion | Hehe, this was rather fun if a bit click-frustrating (lots of frantic clicking!). I like the idea and the execution is really well done. <br/> <br/>Some things I noticed though were that everything has very fixed spawn points so that it becomes a chore to deal with the enemies as they all feel repetitive. A bit more randomness and potentially progression (introduction of new enemy weapons or behaviors) would have been a breath of fresh air. <br/> <br/>The end was surprising and awesome. I was expecting to just lose and have a results screen, but having the dude escape and then quantifying the score as a human-cash-value of destruction was epic. I mean I dealt $53,800,000,000 in damages! Take that human race xD |
| Dec 19 06:20:00 | 8m 00s | ETGA! | "VILLIANOUS" typo /facepalm xD <br/> <br/>Also, I love the fact that because of the head-on view of the road and pedestrians combined with a three-quarters view of the truck makes for acceleration and deceleration when switching lanes because of the diagonal motion. An interesting choice. <br/> <br/>As far as the game itself goes, it was really fun to squash, crush, crunch, and splatter all the silly creatures walking across the road. They're crazy if they thing I'll avoid them! |
| Dec 19 06:27:00 | 7m 00s | Virus Infestation | I agree with the others, confusing at first, but only because there is so much going on that is out of my control. Slowly starting getting it. It's surprisingly fun! :D |
| Dec 19 06:36:00 | 9m 00s | Tale of Scale | Incredible. The mechanic is absolutely brilliant from top to bottom. It reminds me of all the times I've held up my hand to my eyes and done the proverbial "I am crushing you with my fingers" maneuver. <br/> <br/>The levels were fun and different which helped keep the mechanic fresh. I do hope you expand upon this! :D |
| Dec 19 06:45:00 | 9m 00s | NONEX | Otomata musics~ <br/> <br/>The game was pretty fun! I've played a few reverse-ship-shooters already but this one was actually very different so kudos on that. <br/> <br/>The graphics were cool (and I did read the blog post with the original design which while I do think it's still superior with it's slick diagonals, the procedural ships must have saved you ages in dev-time) and the gameplay is solid if a bit detached, especially with the enemy ships moving in unexpected ways. <br/> <br/>I hope you develop this further! :D |
| Dec 19 06:55:00 | 10m 00s | Super Escape | It took a second to figure out how the controls worked, but once I did it was brilliant. Using the mouse feels precise until you get to the jumping levels when the vertical movement breaks down and becomes uncoupled from the mouse. <br/> <br/>Fun to play if a bit buggy, totally keep developing this! :D |
| Dec 19 07:13:00 | 18m 00s | Mr Toothy | While I agree with timtipgames and understand where you're coming from but you could have made it a one-button game where you click and hold to move in the direction you want to go and it would have still been intuitive. Click and hold the mouse down further away to move faster even, if you wanted. The limitation of one button is no excuse for this extremely difficult control scheme. <br/> <br/>The frame speed problem probably didn't help as the game ran blazingly fast and it was impossible to control the shark xD |
| Dec 19 08:53:00 | 1h 40m | Super Villains, LLC | Quite fun once you start understanding how it all works, I agree with most of the other comments about maybe a bit more description. Though discovering what it all does is a tad exciting :D |
| Dec 19 08:57:00 | 4m 00s | Bad Bad Pigeon | Cute game! The graphics really add to that effect. I like the idea of pooping on the cows and different little monuments, but I did think the movement was a bit awkward. The bounce-back was a bit hard to recover from, so I lost about 3 or so hearts on one error that I tried to recover from. Overall, it was fun! I really enjoyed playing it. :D |
| Dec 19 09:04:00 | 7m 00s | Build-a-Bandit | I loved that customization screen! Though it was a bit tragic when my setting the hat to epic tallness didn't translate into the actual duel graphics. The mustache did though! Yay! <br/> <br/>The dueling felt very detached. But I did enjoy watching the console output list the hit/miss status as well as the damage dealt on hit! Yay for debug output :D |
| Dec 19 10:12:00 | 1h 08m | Blood Money | This game is awesome fun! At first I wasn't sure why the blood wasn't an auto-gather feature like the souls, then I slaughtered about five people and had covered the field of view in blood before sweeping it up just in the nick of time! (some of it had just begun to vanish). <br/> <br/>Others have already mentioned the collision issues. I totally also did exactly what Norgg did as well, such a lonely life we lead xD <br/> <br/>Great work, please do keep working on it! |
| Dec 19 11:19:00 | 1h 07m | G.O.A.T. | The sounds and visuals fit so well together it feels deviously delicious whenever those anvils crush the unsuspecting goats below. So much fun! <br/> <br/>I'm sure you've got a ton of ideas bouncing around for how to make this a fully-featured experience: Adding a goal, danger, time limit, etc. So yes, please do! I'd love to see this game get fleshed out :D |
| Dec 19 11:49:00 | 30m 00s | Eaten | Haha, the sound effects were definitely my favourite part of the game! So epic xD <br/> <br/>Besides a few quirks like no z-sorting so sometimes I was standing on people's heads, it was quite fun and flawless! Trying to kill people in relative secrecy so I could scarf down the entrails was fun! <br/> <br/>You should definitely add some more game elements and you'd have a fully fleshed out game ready for people to enjoy en masse! ;D |
| Dec 19 18:35:00 | 6h 46m | Holly Jolly Pyromaniac | Amazing game! I absolutely love the quality of your pixel art, and although I didn't love the music at first, it really grew on me to the point where I adored it. Game was fun, fairly addicting, and having a leaderboard was nice. :) When I was checking it though, I had issues knowing how to go back. I think I pressed z/x a few times so that some stuff started overlaying on top of each other and the game started again. Not really a big issue, I didn't count it against your rating but I thought you should know! Amazing work! |
| Dec 19 18:49:00 | 14m 00s | Mad Professor | Fun game! The game itself was a little longer than my browser screen, so there was a bit of scrolling up and down for me to see some stuff happening. It was a fun game though, I liked being having to keep the scientists away while avoiding my own doom. :) great work! |
| Dec 19 18:57:00 | 8m 00s | A Villain's Demise | I thought this was a great game! It was fun, and not too high-stress since there were a lot of power ups flying down if I happened to mess up here and there. After a few minutes of playing I sort of lost the purpose of what I was doing, but I still thought it was fun. :) Great work! + Your timelapse was fun to watch too! |
| Dec 23 11:14:00 | 88h 17m | Earthmination | Classic gameplay. :) It's a little slow and repetitive at first. The different power ups were a nice addition. My favourite part was beaming up the cows and goats! I feel like that adds a nice touch to the game. |
| Dec 23 11:18:00 | 4m 00s | Evil Dudes Need Evil Towers | Pretty great mix of a bullet game and tetris! I kind of disliked how difficult it started off. I felt like having it ease into the difficulty would really help develop a learning curve to how the game worked. Great job! |
| Dec 23 11:24:00 | 6m 00s | Jelly Hunt | Cute graphics! Love the jellies, and it's humorous to see how they're rendered. I didn't understand why I kept dying, but it was a fairly enjoyable game to play anyways. Great work. :) |
| Dec 23 17:53:00 | 6h 29m | Kill Kong | The sound effect when you die is hilarious. It was pretty fun, although a little difficult and took me a few tries to get anywhere. It'd be nice if he could turn around and face you while you're shooting him from behind. Great work! |
| Dec 23 19:05:00 | 1h 12m | The villain's Rules ! | Cute game. :) I liked the idea of it, and it was fun to figure out the right order in which to do these. I sort of wish I could move the objects once I placed them (somehow I couldn't?) since I didn't know what each one did until I placed them down. Looks great though! Fantastic job. :) |
| Dec 24 23:41:00 | 28h 36m | Goat Factory | Pretty fun little puzzle game! Feels like Lemmings except you need to hurtle the goats into a meat grinder instead of lead them to safety. Hmm, more of a mix of Super Meat Boy with Lemmings, in reverse. <br/> <br/>Others have already pointed out the problems with restarting a level, it would be much easier to tweak things instead of replacing all of them. <br/> <br/>Hope you keep developing it post-compo! It could be a whole lot more fun if you added levels and objects :) |
| Dec 24 23:50:00 | 9m 00s | Hunter to Hunted | Hmm, the web link seems to be down. I'll give it a go as soon as it's up again :) |
| Dec 24 23:58:00 | 8m 00s | Villaintris | Absolutely brilliant idea! The execution is interesting and despite it being a bit tough to choose the next tetromino, I can't think of a more devious way to hide the fact that there is a choice at all. <br/> <br/>I will have to find myself an unsuspecting victim to try this out on. Awesome job! :D |
| Dec 29 07:45:00 | 103h 47m | Infidel | The lighting is great, and being able to turn off the torches adds a good level of stealth options. If you turn them all off, you'll have trouble seeing.. but so will the guards. Very cool. <br/> <br/>As for the gold, it was really hard for me to find more than about 4 bars. Maybe make them shimmer once in a while to make them easier to spot? Or some kind of limited "thief mode" view with a cooldown where you can easily see them? <br/> <br/>All in all, it is a pretty good game idea! I hope you keep developing it :) <br/> <br/>Also! The mouse inversion option is great, although I'd have set the default to off instead of on, thanks for including it! |
| Dec 29 07:58:00 | 13m 00s | Banished | The tone throughout the game is very well done! It feels melancholic and familiar, though distinctly alien and a bit hostile. <br/> <br/>The unfolding narrative is good, if a bit blunt, and though getting the staff doesn't make me powerful I think it isn't supposed to. The character has fallen from power and a simple staff isn't going to restore them. Very well done there. <br/> <br/>The ending reminded me a lot of Half-Life. The choice is made, but the consequences are not fully clear. <br/> <br/>I hope to see a sequel and/or expanded game :3 |
| Dec 29 08:07:00 | 9m 00s | My First Ping Pong Massacre | Incredible work! I actually did enjoy bombing the heck out of the buildings and trying to increase the kill count which makes me, among others who also enjoyed playing, very much the villain. <br/> <br/>I think the fact that the buildings don't have any visible creatures and no blood is spilled upon the destruction of said buildings that the player can't exactly connect with the mass murdering they are doing. It feels more like you are destroying a condemned and empty town. <br/> <br/>Still, I wouldn't be surprised if some people were genuinely traumatized by this game. The creator of Missile Command, Dave Theurer, has said that he had nightmares about cities being destroyed while creating the game. <br/> <br/>More to the point: The game has good execution, very amazing graphics, and a good use of the theme. Well done sir, well done! |
| Dec 29 08:16:00 | 9m 00s | Fragment Division | Feels really polished! The spotlight looks great and the enemy spawning rate seems about right. After a while I found that the best strategy was simply to tap and hold the shift key for a bit, release, then start again to cover swaths of land. I could cover 360 degrees before anyone could get to me. <br/> <br/>I wish there was more to this game which means you've done a good job. I hope you play with this game idea more and create some more content or a full game! :D |
| Dec 29 08:25:00 | 9m 00s | Hat | Very, very well done. I thoroughly enjoyed the narrative as well as the method in which it unfolded. At each step I wanted to be able to do something other than let James ruin his life even more... but alas, it is not my place to make such choices. I could have closed the window, but I didn't. I decided to let James' choices unfold. The poor devil. <br/> <br/>I hope to see more great things like this in the future! :) |
| Dec 29 08:38:00 | 13m 00s | Lumberjack | The gameplay and controls are nigh-flawless. I had a ton of fun going through all the levels though I wished there was a scoring system (possibly even some rewards for not using axes on levels that can done without them?). <br/> <br/>The story at the end feels a bit tacked on to fit the theme, maybe if there had been some more exposition between levels as well as potentially an intro it might not have felt so jarring and misplaced. It was funny and relevant though, especially having that final word. <br/> <br/>Overall, I really hope you all expand upon this! More levels and gameplay would be awesome :D |
| Dec 29 09:01:00 | 23m 00s | Villain | Sound effects are bar none the best I've heard in any other entry so far xDD <br/> <br/>Really awesome physics too! |
| Dec 29 09:14:00 | 13m 00s | Villingen | Planes were tricky to grab (especially since there is no feedback about when you are hovering over them properly) but it was loads of fun to fling planes at each other in the hopes that their crash trajectories would hit some buildings! Really cool mechanic and use of the theme! :D <br/> <br/>In terms of the packaging of the game. While including the whole JRE with the game does eliminate the problem of people who don't have java installed, it also bloated the file size significantly (~68% of the file size) though I'm not sure if it would be easy to stop jMonkey from doing this. The sound files also accounted for a significant chunk of the size and could probably have been compressed or cut more without anyone noticing (I noticed the biggest file was duplicated in both mp3 and ogg and even potentially not used at all?). The surprising part was the fact that you included all the original blender files for the models as well as the exported j3o files. You really should've trimmed those out as they simply take up space. Sorry for the rant! I'm just a bit psycho about efficiency xD |
| Dec 29 09:19:00 | 5m 00s | The "Great" British Weather | A solid game, though it seemed a bit more on the difficult side (which is not necessarily a bad thing!) <br/> <br/>The graphics were fitting, the sounds were fun, and the controls worked perfectly. Awesome job! :D |
| Dec 29 09:35:00 | 16m 00s | Dr. Vile in The Greater Good | Really fun game mechanics! A sleek graphical style with a fun story thrown in as well and you've got quite the game here! <br/> <br/>I hope to see that next part of the game get developed. I'd love to take Dr. Ben Evolent down a peg! >:D |
| Dec 29 09:46:00 | 11m 00s | The Button | The story was good, and the revelation of each piece came in manageable chunks which is always appreciated :) <br/> <br/>As others have said, the movement was very floaty which means it felt a bit slow to control sometimes but they really came in handy to beat the final boss because I could float for a bit over the spikes and lead my nemesis to his doom. <br/> <br/>The mechanics of being able to sidestep spikes was really cool! Forced me to think outside the box when trying to get past them sometimes. <br/> <br/>Great work Puzzlem00n :3 |
| Dec 29 09:55:00 | 9m 00s | Dig-Dug Dungeon | Epic music during load! Really got me pumped to play the game. Despite my not being very good at these kinds of games (Darn you Spacebase DF-9!) I do like playing them. <br/> <br/>It was good AI and the things they said were really funny! Great job :) |
| Dec 29 09:59:00 | 4m 00s | Le Pere Fouettard | Ahahaha, I had a ton of fun playing this little gem xD <br/> <br/>Great concept, solid execution, and a fantastic use of the theme. As TheSheep said, if only there were sound! It is really the only criticism I have. <br/> <br/>Hope you keep working on this post-compo! :D |
| Dec 29 10:10:00 | 11m 00s | Crime in the City | My god, the amount of menus and buttons and options were overwhelming. A very deep and comprehensive undertaking for the compo, my hat is off to you sir. |
| Dec 29 10:27:00 | 17m 00s | Namcap: Reverse Pacman | I thought the Pacman AI was fairly good (mainly because it beat me so often!) and the ghost AI when not being controlled was competent enough. It definitely felt a lot like the original game, with the obvious twist. <br/> <br/>Controls were smooth as butter, very well implemented. Switching between ghosts was easy enough once you got the colors mapped to numbers in your head. Though I kind of wish there was some kind of lead-up or story it is what it is. <br/> <br/>Very well done! :) |
| Dec 30 00:05:00 | 13h 38m | The World is Mine! | A fun little game but, as others have said, there is no opposition. No resistance from the peoples and cities of the Earth :O <br/> <br/>The balancing of the goons felt about right. At first it was more cost effective to buy them in bulk before invading a bunch of cities but after taking over enough cities it became much more efficient to rain down missiles on them. Pretty cool! <br/> <br/>The moon doom laser was awesome! I definitely felt like I'd conquered the world at that point :) |
| Dec 30 00:17:00 | 12m 00s | Silent night | Muahahaha, I had a ton of fun stealing those gifts from the houses. The AI felt random but it meant that they were also unpredictable which worked really well when navigating those tight spaces. <br/> <br/>Overall really great execution, pretty art, and a good use of the theme! :D |
| Dec 30 00:21:00 | 4m 00s | Park to Park | Awesome game! I remember playing Jezzball a lot as a kid, and this harkens back to that while still applying a lot of originality and pizzazz. <br/> <br/>Great use of the theme and a wonderful presentation! :D |
| Dec 30 00:27:00 | 6m 00s | Robin Banks | Easy to learn, hard to master. Really good execution of the theme with a fun and enticing presentation! <br/> <br/>It was fun to rob those people of their cash, but I feel like you should also be trying to nab those wallets for bonus monies, but instead they just hurt you which feels wrong. I can understand the suitcases, phones, and lattes but the wallets? I wanna rob them blind haha <br/> <br/>Great work! |
| Dec 30 00:35:00 | 8m 00s | Necrominously Evil | Really awesome concept here, never thought I'd see an audio game on LD and even less so for this theme! <br/> <br/>The mechanic is implemented well, though as others have said already the steed difficulty curve and the wall-sticking got in the way a bit. <br/> <br/>I hope you develop this further! :D |
| Dec 30 01:38:00 | 1h 03m | Unhappy Holidays! | Not a huge connection to the theme, but it is a fun romp through to kill those endless hordes. |
| Dec 30 01:41:00 | 3m 00s | Demon King Goes For a Ride | Had the same problem as Yacodo, upon restarting it ran much much better! <br/> <br/>Destroying all the houses and trees is a bit much, maybe wiping out 80% would have been better? It sucks when you near the end and there are single ones left peppered around the map. <br/> <br/>Overall, fun and interesting to master those controls. Like the art! :) |
| Dec 30 01:41:00 | 0s | Another Castle | Great work! I wish there were some form of on screen instructions, since I thought the first level was just a cut scene and didn't really do anything. It wasn't until I was 3-4 levels in that I picked up the general mechanics of the game. The player could be more involved. The music and the art are great though! :) |
| Dec 30 01:47:00 | 6m 00s | Dungeon Mastermind | I think I lost? The hero made it to the last dungeon but I didn't get any notification of win or lose. <br/> <br/>It was fun to try and find the hero's weakness though the interface wasn't instantly intuitive. A little overview or tutorial would have been appreciated but I can understand the time constraints. <br/> <br/>Hope you develop this further! :) |
| Dec 30 01:52:00 | 5m 00s | Land of the Weebums | Hehehe, those unsuspecting little gummibear wannabes! I flung em off that rock so fast, they didn't know what was going on. <br/> <br/>Fun concept, well-executed, and a good use of the theme! Well done :) |
| Dec 30 01:53:00 | 1m 00s | Villain OS 8 | Cute interface! I love the graphics work you did for this. I think keyboard controls could've helped, since I had to snipe the buttons a lot of the times. Great work! :) |
| Dec 30 01:56:00 | 3m 00s | Evile, inc | A fun reverse-shmup! Bullet-hell games are always so difficult for me, despite my loving them, so it was good to turn the tables and be the one dishing out the pain for a change! :) <br/> <br/>Also, thank you for including the number key bindings! Absolutely indispensable. |
| Dec 30 01:58:00 | 2m 00s | Tiny Sorceress | Hilarious game! I love the little details you added to interactions and things that happen while you're playing, such as the spiderwebs and the "falling-into-the-mouth" business. Took me by surprise and was really enjoyable. Great work! :) |
| Dec 30 02:00:00 | 2m 00s | Soulless Robot Rampage | I had headphones on and almost went deaf when the game had finished booting up xD <br/> <br/>Like deathray, I too seemed to more often than not move wayyy too fast and die quickly. It was still fun when I managed to get through the hardship :) |
| Dec 30 02:05:00 | 5m 00s | Stealther - The Great Heist | Fun to play for a bit, but the mechanics get a bit old too quickly. Maybe add some more variety such as walls that open and close? Speed powerups? An emp-type effect to disable flashlights? Something to add some spice :) <br/> <br/>As others have pointed out, the resolution is far too big. My computer is 1440x900 and because of the title bar the game just barely doesn't fit height-wise which means if the exit was at the bottom I couldn't see it. Also the movement felt a little bit too slow. Oh, and the instructions said I could use wasd or the arrow keys but the arrow keys only seem to work in the menu? |
| Dec 30 08:52:00 | 6h 47m | Greed | Amazing entry! I really like the thought and idea of either being a villain or donating. I had a lot of fun fiddling with it. :) |
| Dec 30 18:41:00 | 9h 49m | ASMOSNOS | It was a very strange game experience for me. I don't know if I got to run into a lot of other things like some other folks did since I ran by one area, and then got to the "X" and suddenly the game was over. It was strange and kooky, and I like it that way. The art was cool, and the music was somewhat fitting although a little on the erratic side. Great work on developing this world though! :) |