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Feedback comments for LD26
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| Timestamp | Since previous | Game | Cake&Code's comment |
|---|---|---|---|
| Apr 30 15:29:00 | Dock Zone | Really enjoyed the game! The levels got hard and intriguing very fast. I love that the way the level works really makes you consider whether or not getting far-off pyramids were worth the effort of having to run all the way around, even if you just placed a plank to your boat down. <br/> <br/>The sounds were effective and simple. Love your art (as usual) but I thought picking up the planks was a bit clumsy though. Overall, great work! | |
| Apr 30 15:35:00 | 6m 00s | Vortex Runner | Great detail work on the game. I loved seeing the flecks of dust on the screen. I liked your wireframes art style too, it really lent to the whole atmosphere of the game. Not especially fond of the sound/sfx. It was kind of jarring on my first crash to hear it so loud and so noisy. Overall great work! :) |
| Apr 30 17:11:00 | 1h 36m | Life & Minimalism | Very cute game. It's an interesting refreshing take on that kind of puzzle game. I like the messages it's trying to send, and the music works really well with the atmosphere. It's great to see a small game send a message like this, everyone can really relate to these messages. |
| Apr 30 17:30:00 | 19m 00s | Out of darkness | Amazingly realized! I was hoping people would make games like this because it's awesome to traverse a world that you basically have to create with your own imagination. <br/> <br/>Awesome job! |
| Apr 30 17:33:00 | 3m 00s | Myrne 6312 | I'd never even heard of AZERTY layouts before this! Something to keep in mind for the future. <br/> <br/>I, like allinlabs, was only able to play the game alone but it was really cool anyways! I can't wait to get a friend in on the action with me :) |
| Apr 30 17:37:00 | 4m 00s | Bear Necessities | It's awesome that you thought long-term and not only added a map editor but an online repository for new levels to be loaded in. <br/> <br/>The game itself is pretty fun and I think it definitely deserves some post-LD polishing! Hope you keep working on it :) |
| Apr 30 17:42:00 | 5m 00s | Super Minimalistic Nuclear Space Potatoes ! | I am loving the Voxatron-esque graphics. You're right that the game is minimal, but who doesn't enjoy flying through space and shooting lasers? <br/> <br/>Great work! |
| Apr 30 17:56:00 | 14m 00s | Minimalism Tower Defence | Wow, that was surprisingly minimal! It's also not often that I've played a tower defense game that lets you move the structures around without any penalty or restrictions! <br/> <br/>The menus takes some getting used to but after a few seconds it was easy to learn. It is interesting that when using roman numerals you chose to skip D, no level 500 eh? xD <br/> <br/>Very cool game, well done! |
| Apr 30 18:07:00 | 11m 00s | Z Jumper | Fun game though I agree with PTSnoop about the red blocks not mattering too much. The visual style is nice if a bit cluttered. <br/> <br/>Cool game :) |
| Apr 30 18:15:00 | 8m 00s | Dark Black | Wow, love the look of the game which is really important for adventure games! I agree with the others that the controls were a bit of a challenge to wrestle, but once you get past that it's a really enjoyable experience! <br/> <br/>I wish the steps needed for some of the tasks were more obvious, and I know that adventure games often have this... "feature" but it is a bit unruly to have to try stuff until it works for seemingly no reason xD <br/> <br/>All in all, really well executed game! |
| Apr 30 18:24:00 | 9m 00s | Cells | That was really fun! I love simple games like this so I guess minimalism has worked in your favor :) <br/> <br/>Glad to hear it was your first LD, hope you keep on participating and had fun! |
| Apr 30 18:57:00 | 33m 00s | Path Breaker | That was a lot of fun! A surprisingly simple concept yet it was executed wonderfully. Well done :) |
| Apr 30 19:07:00 | 10m 00s | EmotimCrawl | Compo or not, you finished your first Ludum Dare! Congratulations :D <br/> <br/>I know what you mean about writing collision code... oh man is it rough in such a limited time window. At least you saved time by making a such a simple level generator, also lets us make our own levels pretty easily! <br/> <br/>I hope you come back for the next Ludum Dare! |
| May 1 00:23:00 | 5h 16m | TOO MANY DISTRACTIONS | I actually played this while I was supposed to be doing work. It was a fantastic distraction. Also super funny, two people were watching me play and we all died. :) Looks very pretty, great job! |
| May 1 00:26:00 | 3m 00s | Return Home | I was a little frustrated by the wobbly controls. I sort of lost interest in playing on after a while. But I think you established a nice sense of mood through the graphics. |
| May 1 19:06:00 | 18h 40m | Rollin' it | Ah! R being restart helps a lot :D <br/>It's an interesting idea you've chosen and I thought it was fun. It's hard to do a minimal game because when you stick to core mechanics people always comment that they want more complicated mechanics... which defeats the purpose of a minimal game xD <br/> <br/>@Kristofer Parsons: Minimalism in art doesn't mean bad, it means that it's stripped down to only the core essentials needed to convey an idea. It is a lot harder to be minimal than it is to be unrestrained or bad. |
| May 1 19:19:00 | 13m 00s | Dropblocks | Well, it looks absolutely fantastic and fits really well with the minimalism theme visually. <br/> <br/>The gameplay itself was a bit obtuse at first and I got stuck once (thanks for the esc button!) but after a bit it was quite enjoyable. Good job :) |
| May 2 19:17:00 | 23h 58m | TOOM | Great looking game, and the little things i found were entertaining. The pacing is slow though, and I got a little clicking on everything and hoping for things to happen. |
| May 3 08:53:00 | 13h 36m | Essense | Wow, that was a pretty cool experience if a bit on the challenging side but only because the experience isn't quite guided enough. On the first level I tried a few times to jump diagonally because standing on the front facing tile made the platform I needed to stop on go away. It wasn't until 3 deaths later I decided to look at the light beams and follow them. <br/> <br/>Oh, the title screen did have me wondering. The title had the last 'e' in a different color, is there a meaning to that? Essen[s]e |
| May 3 20:57:00 | 12h 04m | Gods Will Be Watching | Fantastic game! I was addicted to try to survive the entire 40 days. I don't think the pacing was that slow, and it was very well suited for the type of game this was. The characters have great distinct personalities, and the stress of keeping everyone alive really carried through the game. Loved it a lot, great work. :) |
| May 4 08:07:00 | 11h 10m | S | It's a very lovely game that has interesting game mechanics. I got up to the third tier. I was just kind of running around clicking on things. I sort of understood how to play the game, but I didn't quite understand what I was supposed to do. Very lovely looking, great job! |
| May 4 08:17:00 | 10m 00s | Dream Fishing | Really cute game. It's lovely, and the messages from the fish were both endearing and humorous. I love the audio for the game in particular! It works with the atmosphere of the game, very light but sort of light hearted and whimsical as well. My only complaint was that the controls were a bit strange for me since I'm using a touchpad. It took me a few days to find my mouse in order to properly play it. I don't think I saw a keyboard equivalent, but that would've been nice. |
| May 4 08:39:00 | 22m 00s | Nod | Cute game! The pacing was a little slow, so it was a little hard for me to focus on actually playing while she was droning on. I think the nodding mechanic was a really cute take on the theme though, and I think the art you made was great. Wonderful work, Rose! :) |
| May 4 08:49:00 | 10m 00s | Knightly Knight | The controls were sort of strange and I thought it started off slow since I couldn't find the princess at first. Great job! |
| May 4 08:56:00 | 7m 00s | IN THE minimal NEED OF A POTATO | The jumping mechanic was frustrating. I found myself doing the same area over and over again due to how, as others put it, "pixel perfect" it was. (It describes it well, to be honest.) I noticed that the colored areas affected movement and jump, which was fun. That damn blue area though... :P Great work! |
| May 4 09:03:00 | 7m 00s | QbQbQb | Great mood accompanied with great visuals and audio. I thought the gameplay was fun, but slow due to the fact that there was so much wiggle room to not fail. I found myself getting a little bored at using minimal effort to just twist my planet around to not match any colors. |
| May 4 09:23:00 | 20m 00s | NinjaFlare | Great mood and graphics. Wish you could have run and slashed at the same time, that would have given me a lot more incentive to do more than just jump over the enemies. Great work! |
| May 4 09:38:00 | 15m 00s | Misshapen | Cute game with really nice graphics. I love the way the transitions worked and the narration was charming. It somewhat reminded me of Thomas Was Alone. I wasn't sure what there was to the game other than clicking and (maybe?) clicking to the beat of the pulse. It has great potential though, and you did great for your first LD! |
| May 4 10:01:00 | 23m 00s | # | Smart game, I realized why you named it #! :P It's a nice and challenging game, with some collisions seeming a little off here and there. I liked the color themes though, and the way the blue starts rushing after you as soon as you change colors is great. Nice work! |
| May 4 19:02:00 | 9h 01m | Mingineer | As others have said, a really cool implementation of Conway's Game of Life! I've certainly never been a character caught up in the midst of the craziness. <br/> <br/>I built up a diagonal staircase to see what might lie beyond the veil, turn out there's just more building areas! I was hoping to maybe run into another Mingineer like myself :) <br/> <br/>Fun little sandbox, hope you develop it further! |
| May 4 20:36:00 | 1h 34m | Blind guy Vs Zombies | That was really different! I loved how discovering bits of the level made them permanent additions to the visual field despite going out of range. I wish there were more levels and more mechanics but it's understandable given the time constraints and the minimalism theme. <br/> <br/>Oh and the directions on the left say you need to get 4 keys but it seemed like I only needed 3 before I could escape in the elevator ;) |
| May 4 20:57:00 | 21m 00s | Amulet Of Zarygar | That intro screen! So much sensory overload, especially for the minimalism theme. <br/> <br/>It was fun a for a bit to move around and tackle enemies until they died but there wasn't much more to do, which is what I assume you meant when you said it fell short on content. <br/> <br/>I also think the background tile graphics were too detailed and attention drawing, you want to have much more muted backgrounds in 2d game so that it is easy to see the difference between background (non-interactable objects) and foreground (characters, enemies, chests, etc.) <br/> <br/>The less controls the better. I noticed that to attack slimes you need only walk to them, so why does talking to npcs require a key press? These are design decisions that you should really think about. <br/> <br/>For a 3rd LD, and in 48 hours, well done. Keep on making games! :) |
| May 4 22:12:00 | 1h 15m | Game of Rows | Very, VERY, clever little game! Harkened back to the early dos/win32 games of yore. Sometimes the simplest ideas are the most effective and I think that applies here. <br/> <br/>I really enjoyed the level where the treasure was above, it was a smart design that forced a whole new way of playing the level without changing or adding any new gameplay rules. It's things like this kind of progression that is admirable in a game's design. <br/> <br/>Thanks for a fun little game! :D |
| May 4 22:24:00 | 12m 00s | Mini Epic Adventure | Hmm, took a bit of getting used to and I'm still not quite sure what I actually accomplished or failed to accomplish while playing. I got some red areas, some dark blue, some light blue, and then just a bunch of moving around. <br/> <br/>I did notice that on the title screen (the pulsating white pixels) if I pressed esc the game would crash but while in-game there was no way to quit. <br/> <br/>All in all, an interesting experiment! |
| May 4 22:31:00 | 7m 00s | Shape of magic | It may not be a game, but it's got a pretty relaxing experience going on that's quite nice. <br/> <br/>Now that LD is over you might try to add gameplay elements to this and it could actually be really engaging. Perhaps add enemy blocks that are filling up the other empty areas with gray and you need to fill them with color as fast as possible to gain dominance? Maybe look at JezzBall and see if any of those gameplay elements would work here? You could also add limited pigment and the player is rewarded for filling up squares with points dealt out by surface area completed? That way you could balance them choosing small one always by rewarding more for bigger areas.... who knows. The possibilities are endless!! <br/> <br/>Great job :) |
| May 4 22:35:00 | 4m 00s | .Dot | The music was a bit loud, but the game was rather fun! The light shafts look was pretty cool too :) <br/> <br/>I admit I haven't played many auto-runner games, but I've never seen one with physics built in as part of the experience (except perhaps some of the levels in Limbo with the brain leech). Very clever combination there. <br/> <br/>I wish there were more levels! |
| May 4 22:56:00 | 21m 00s | WORDHUNTER | What an incredibly simple yet effective idea! Crossover shoot-em-up with a word spelling game? Wow. So simple, so awesome. <br/> <br/>As other have said, it was generally pretty difficult to actually string real words together but that just made it all the more satisfying when it happened! <br/> <br/>Would love to see this get more developed! :D |
| May 4 23:00:00 | 4m 00s | P27 | A wonderful take on the one-button idea! Love that you can play this game on pretty much any device with any peripheral. <br/> <br/>It was a bit slow, but that just helped it be more meditative, so if that was your goal it certainly worked! <br/> <br/>This is the kind of game that truly highlights the minimalism theme, excellent job! :) |
| May 4 23:10:00 | 10m 00s | Rect | Haha, that was really cool. I love the level upgrades being a temporary thing but I agree with ignifluous that perhaps respawning the coins after a long time or at least a pop-up box saying "You can no longer complete the level, try again?" and then restarting the level would be nice. I wandered aimlessly in the second level before realizing that I would not be able to beat it. <br/> <br/>All in all though, very clever design! :) |
| May 4 23:18:00 | 8m 00s | Cube Colors | I really enjoyed the tutorial level, with this kind of game it was good to be introduced to the mechanics right off the bat. That being said, I think it would be possible to make different rooms that slowly taught the mechanics instead. Perhaps a post-LD version? :D <br/> <br/>The game was really cool, and I loved trying to find the right colors to get through the locked doors. I was kind of sad when I accidentally stumbled into the final room without finishing the rest of the rooms (completionist here!) but it was a fun little end! <br/> <br/>Awesome job! Really :) |
| May 5 09:38:00 | 10h 20m | 8 jumps and a fat man | Despite the audio being a bit loud and annoying, it was really addictively fun! But alas, I should have kept it simple xD |
| May 5 11:21:00 | 1h 43m | Arco | I am terrible at this game! I think playing rhythm games has taught me to anticipate the actual note by several milliseconds and it is killing me here where you need to do it on or after the visuals indicate. <br/> <br/>Still, had a lot of fun playing and enjoyed the Otomata music in the background. Well done! |
| May 6 08:20:00 | 20h 59m | Minimalism shooter | I have to agree with Bernhard. What you've accomplished in such little time is actually a huge chunk of the work towards a full game. <br/> <br/>Just because LD is over doesn't mean the project has to die, I think it'd be awesome if you spent a little more time on this and released a post-LD version with more complete features. If not, no worries :) |
| May 6 09:07:00 | 47m 00s | Cave Runner | I nostalgia tripped back to the old TI-83 calculator fast-tunnel games. Very fun idea for this minimalism theme! <br/> <br/>The game seemed to run rather smoothly, or at least I didn't have any issues big enough to be noticeable. Well done! :) |
| May 6 09:24:00 | 17m 00s | Minimal | I don't know what you mean when you say it might not be in the spirit of LD, this kind of thing is exactly what makes LD such a great competition, this is totally a successful entry! <br/> <br/>Having worked very limitedly in ASM before, I am damn impressed you decided to use it for an LD entry. I wish there was more to the game itself but if you do continue to work on it I think that'd be amazing! <br/> <br/>If you ever need some inspiration, Roller Coaster Tycoon was written mostly in ASM. Which still blows my mind! :D |
| May 6 09:27:00 | 3m 00s | Outside the Box | I had the same crash as KHANanaphone when trying to re-enter what I thought was the town after leaving through the hole. <br/> <br/>The story was rather enticing, and reminiscent of Asimov's The Gods Themselves story, which is great because it pulled me along. The combat was good but it was weird to have my position reset after each battle, was that on purpose? <br/> <br/>All in all, great work! I would love to see more :) |
| May 8 05:33:00 | 44h 06m | Galaxaloid | Didn't manage to last very long but it certainly was fun while it lasted! I tried to restart the game once I lost but there doesn't seem to be a key for that xD <br/> <br/>Very nice little game! :) |
| May 8 05:37:00 | 4m 00s | Y&P | I wish you had given the folder a more unique name, you have no idea how many entries have unzipped to the same ld26 folder and it's a mess to untangle them xD <br/> <br/>The game itself is alright. I too wish the player position didn't randomize but it makes sense to not give any kind of advantage before the turn begins. Only managed to get 23, but the game told me I was the best! :D |
| May 8 05:46:00 | 9m 00s | DownGrade | That was pretty darn difficult but a ton of addictive fun :D <br/> <br/>The sound effects were obnoxious at first, and the whole way through really. Definitely the weakest point of the game. I also sometimes clicked outside the window when trying to aim down really quickly, confining the mouse to the window would have helped. <br/> <br/>The level design was challenging, especially with the very stiff controls, but it was hard in a good way. Kept me trying to get better at it, trying to master it. Having to downgrade a component was really cool, if a bit of a nail-biter decision (which is good!). <br/> <br/>Holding down shift and having the power drain while not doing anything was a tad annoying but I got used to it pretty quickly. <br/> <br/>All in all, great game! I think you've got something really cool here and you should definitely keep polishing it! :) |
| May 8 05:51:00 | 5m 00s | Persist | Cute game!! I love the graphics style, and the mood is just amazing. I really enjoyed playing it too, the level designs were smart. |
| May 8 05:51:00 | 0s | Desire | Looks fantastic all around! The mood, the interaction, the music... it's all so perfectly blended together. I wish there were more than just a single quote that showed when you lose but hey, that's just my desire ;) |
| May 8 05:56:00 | 5m 00s | Plex | Loved the music to this game! It really set the atmosphere and pacing for it. The levels you designed were smart, and I liked the whole premise of it. It was fun! I just wish WASD controls worked as well, and levels automatically moved forward upon success. |
| May 8 05:58:00 | 2m 00s | Black vs. White | Haha! I finally stopped them all! But at what cost?! D: <br/> <br/>Well, it took me a few minutes time and some furious clicking. Not too high a price to pay at all! Fun little game, very... very minimalist! :) |
| May 8 06:00:00 | 2m 00s | Pieces | Such a smart game! I love the idea of adding and subtracting, and I love the way you approached the theme. It took me a little while to completely wrap my head around the game mechanics, since the Umbrella + Cat stage got a little complex. Great work. :) |
| May 8 06:06:00 | 6m 00s | Robot Boogie | Oh man, what a trip it is to play this game! It's been a while since I felt the boogie fever, you certainly brought it back in spades! :D |
| May 8 06:09:00 | 3m 00s | Right Side of the Road | Amazing use of the road signs! Definitely minimal and resourceful :) <br/> <br/>The speed up was awesome, felt like I was crushing other cars at hundreds of kph! Very fun! |
| May 8 06:12:00 | 3m 00s | Brutaliz'Art LD26 | Really clever and funny game! I love the idea of it, smashing other LD'ers games. The powerups kept it interesting, and it was fun to be able to smash all the games. I wish the difficulty was bumped up a notch. It was fun for a while, but it was far from difficult until I played for a really really long time. |
| May 8 06:13:00 | 1m 00s | Frame Aim | I wish there were more levels! Oh, what's this... made in 2 hours?? Nicely done :) <br/> <br/>Thank you for making a post-compo version! It is fun to try and nail the target in the fewest bounces. Add a few more mechanics (like a laser that splits the ball + 2 exits, or a magnet that attracts the ball, or a dead zone where the ball will get stuck, or... LOTS OF STUFF) and you'd have yourself a fully fledged game!! |
| May 8 06:18:00 | 5m 00s | Sequence Initiated | As other have said, wish there were more levels! Also, the entropy level was odd, seemed like I had to wait for randomness to put the energy level at just the right point but it didn't feel intentional, felt... wonky. <br/> <br/>Add a few more types of interactions and you could have something like Spaceteam's visceral interactions. |
| May 8 06:23:00 | 5m 00s | Zephyr | The controls were pretty wonky, and it took me a little time to get used to them. I also wasn't sure what I was doing, so a more explicit tutorial would help. Great music and atmosphere though! |
| May 8 06:28:00 | 5m 00s | Mr. Minimal | I got to level 15 or so. There didn't seem to be a challenge at first, I had to pull myself forward to keep playing since it wasn't especially challenging in the beginning. It felt like the game sort of finished up despite not getting all the brown squares? It'd make for an interesting puzzle game if you had to get all of them to move forward. Great work though! |
| May 8 06:36:00 | 8m 00s | Blurr | Really well set atmosphere. Like others have said, some sort of feedback would be nice. I liked the way the tutorial worked through, very fluid with the game. |
| May 8 06:39:00 | 3m 00s | DHRDR | I tried pressing P at the main menu because of the coloration of the first letters in the menu texts only to find I had to use the mouse and click. A hover state or sound blip would help make that more obvious :) <br/> <br/>The game itself was really challenging! Even though it's all very realistic in the physics of the simulation, it was hard to predict how strong the grapply-thing would fire. Fun nonetheless! |
| May 8 06:40:00 | 1m 00s | Dragon Drop | Really cool! I didn't notice that you could min the window. :) The solitaire was tricky and it was an interesting take on the minimalism theme. Great work! |
| May 8 06:43:00 | 3m 00s | Another Day In The Life | Great little exploration game. :) The mouse controls gave me a bit of a headache from being so fast and sensitive, but I had fun poking around the room. |
| May 8 06:44:00 | 1m 00s | Patty's Perilous Plunder | Oh man, this is like a really stripped down version of Skyroads, a game I adore! :) <br/> <br/>The music got old really quickly so I just muted it, and the jumping mechanic was a nice addition for some varied gameplay but overall the game needed something more. <br/> <br/>Hope you keep developing it post-LD! |
| May 8 06:51:00 | 7m 00s | Five | Interesting concept! It got a little tedious just clicking everywhere to find that last bit I needed to find. I love their little subliminal messages though, it's like each one has their own personality. :) Great work! |
| May 8 06:56:00 | 5m 00s | Spauneure | I agree with badlydrawnrod, needs some musical accompaniment to get the mood just perfect :) |
| May 8 06:58:00 | 2m 00s | And Then There Were None | I had the same experience as Prudiiarca, but figuring out how everything worked was pretty darn fun! |
| May 8 07:06:00 | 8m 00s | KeyBall | Oh wow this is so difficult! I wish I could get this going with multiplayer to go head-to-head against some friends :) <br/> <br/>It was a real challenge to keep track of the ball and then figure out which section of the keyboard it would go towards. <br/> <br/>Any reason the virtual keyboard is sideways rather than horizontally? Is that just to make visualizing it harder? Or simply because pong works that way and you just inherited that setup? |
| May 8 07:08:00 | 2m 00s | Balls Balls Balls | Great game! I had a lot of fun playing it, and the puzzles and obstacles you added in were great. I think I broke one of the levels with the arrows pointing to the right. I had it bouncing up and down so fast, it spiraled off the canvas and never came back hahaha. I won't count it towards the rating, but I thought it was pretty funny. Great work! |
| May 8 07:11:00 | 3m 00s | Squeeps | I remember playtesting this! :D <br/> <br/>Loving the eating mechanics, or overeating mechanics anyways. It's pretty clever to include that kind of realism for balance! Well done |
| May 8 07:17:00 | 6m 00s | Beat your last score | Aha! Finally figured out that you _can_ movie forwards and backwards. The lack of a background made it really hard to tell that you can indeed move through space. <br/> <br/>Really challenging game but fun once you figure it out. Didn't manage to get all the colors, got to the last one then went out of range into the red. <br/> <br/>Lots of fun! :) |
| May 8 07:24:00 | 7m 00s | BFFPP(best friends forever pew pew) | If only the game had a for more game-y element like a time counter, point counter, etc. I would feel more invested in spending time avoiding the dangers. As it stands now it's more of a poetic toy, which is still pretty cool :) <br/> <br/>The visual style is excellent and I hope you keep developing it! |
| May 8 07:31:00 | 7m 00s | Squared | Awwww man, adding inertia to a game like this definitely makes it 10x more hardcore of a game... having to counteract that acceleration to stop yourself is quite the challenge! <br/> <br/>Very smart, and very well executed. It was interesting to see I could wrap around the level vertically, sure saved my skin a few times :) |
| May 8 07:36:00 | 5m 00s | Linewalker | Been playing much Thomas was Alone? :) <br/> <br/>It started off straightforward enough, but once you hit that area with the triangle enemies the game becomes much, much more difficult which is good. Also, very well done with the mechanics! You managed to keep it fresh and new without adding new controls for the player! |
| May 8 07:39:00 | 3m 00s | Save Shape Land! | Hehehe, after I died once I was invincible! After I discovered my new-found power I rammed into everything I could head-first! |
| May 8 07:41:00 | 2m 00s | Escape the Tower | If I had the time I would totally dig up my old GBA homebrew cart and play this on a physical GBA, but the emulator will have to do for now :) <br/> <br/>Great work! Props for different tech |
| May 8 07:44:00 | 3m 00s | Unpixelation! | Totally agree with Tyro, hope the first LD was a good one! Nice little game you've started, hope you add more to it! :) |
| May 8 07:48:00 | 4m 00s | Tune Locks | Reminded me of the old Jetpack games at first which were amazingly enjoyable and the cute and simple graphics work well. <br/> <br/>Love the LD26 map! Very fun and clever :) |
| May 8 07:51:00 | 3m 00s | Bong Out Wars | Oh wow, I'm actually surprised that genre/gameplay fusions happened at all because of the minimalism theme, which would normally mean stripping parts away and not putting two different parts together xD <br/> <br/>Overall it's a pretty zany game but quite fun! Well done! :D |