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| Timestamp | Since previous | Game | marudziik's comment |
|---|---|---|---|
| Aug 23 12:29:00 | The Great Volcano Escape | I really liked this one, especially physics-wise. Randomly generated levels are also fun, too. <br/>Being able to set a different seed (thru some config file or so would be enough) would be a plus, as well as audio, but it's a great game anyway! | |
| Aug 23 12:47:00 | 18m 00s | displaced | Awesome graphics, especially effect-wise. I also like the content and simple-look approach. Story bits are cool and funny (the end is somewhat sad though). :D Game feels complete and polished. |
| Aug 23 12:54:00 | 7m 00s | Space Escape | I like the simple idea. Adding some sounds would be fine, but the puzzles are entertaining without them anyway! :) |
| Aug 23 14:23:00 | 1h 29m | Escape the Fate | Cool idea. The game looks nice, but feels a little too hard (especially mid-fall jump can be a little hard to get). Regarding controls, some in-game hints would be nice. Audio is quite decent. It's a very good entry, congrats! |
| Aug 23 15:01:00 | 38m 00s | Escape From Music Manor: A Rhythmic Roguelike! | Yeah, the idea alone, roguelike plus a rhythm game, is awesome. Simple but with some strategy, and very original. <br/>I feel like there should be some penalty for waiting too long, though. Other than that, I like this one very much! |
| Aug 23 15:14:00 | 13m 00s | Maze++ | A pity there's only one level. :) I liked it! Nice lighting mechanics. |
| Aug 23 17:12:00 | 1h 58m | Elastic Prison | I also like the concept, audio and graphics are really nice, but there is something weird about the controls, that makes the game a little too frustrating for me (there's a part where I cannot gain enough distance with swings, which I suppose is the way it should work, at least when strings are involved). This is, however, a minor problem, and easily fixable. <br/>Also, stable checkpoints would be nice. :) |
| Aug 23 18:34:00 | 1h 22m | SurfN-2-Sur5 | I've had some framerate issues (drops here and there), but it's playable (this might be Firefox-only issue). I've made as far as 11821.98 meters, but with no jumping (which should be encouraged because it looks and feels cool!). Really nice game. |
| Aug 23 19:03:00 | 29m 00s | Unlock | I like it very much. Certainly a fantastic first entry. No real flaws! |
| Aug 23 19:30:00 | 27m 00s | Escape from Castle Puzzlestein | A very interesting idea indeed. At first it was a little confusing, because I kept going straight and found a guard, but when I figured to turn to the corridor on the right, it was all fun. I agree with FireSlash on his/her thought - also, the view could be a little wider: I usually kept turning one field too early. But it's fun, and quite an accomplishment, using WebGL! Congrats! |
| Aug 23 19:59:00 | 29m 00s | Catch and Leave | Interesting concept, but a little too random. Spamming spacebar feels a little tedious, but the game isn't that bad, especially considering it's a first time entry. |
| Aug 23 21:47:00 | 1h 48m | Don't Let 'Em... | Good game, although I agree with Shigor on the balance statement. Could use a little more strategy, but nice anyway. Graphics and sounds are quite nice, btw. |
| Aug 23 22:02:00 | 15m 00s | Escaping from unintelligent guards | Using a grid concept with fluid movement from one point to another seems unnecessary, as the controls feel, as someone said before, "sticky" (that's not the only problem there), but this doesn't bother me that much. <br/>What bothers me is the fact that I have to start at the beginning of the game every time I get hit. The game needs some more work, but it's not that bad, actually. <br/> <br/>Oh yeah, and there is no source available? |
| Aug 23 23:17:00 | 1h 15m | Escape from Monster City | Theme-wise this is really good in my opinion. I like the look and feel, the running works quite well. Other than that, game doesn't state the goal, doesn't give any direction (I suppose it's not possible to escape at all?). Buildings seem to be randomly generated - few times I got stuck just at the beginning. <br/>This could use a little polish, but isn't that bad. <br/> <br/>@LumdumDareisCool: It certainly doesn't "suck", in my opinion. There are lots of bad/mediocre games in the compo and this isn't one of them. It just feels a little unfinished. |
| Aug 23 23:29:00 | 12m 00s | Dinosaur Liberation Front | Man, I wish there were more levels! Great game, lots of fun! |
| Aug 23 23:42:00 | 13m 00s | Keep Running | Surprisingly entertaining, definitely one of the better ones. Also, animations look really nice, as well as the graphics as a whole. Fantastic take on the theme. A really nice game! |
| Aug 23 23:49:00 | 7m 00s | Pod Absconder | Vector graphics in retro style FTW! I like the game very much - it's hard in a good way, its fun, and it feels complete. Congrats! |
| Aug 24 00:00:00 | 11m 00s | Press Space! | This is probably too hard for me (a pity that there's no control over how high, and thus how far, can one jump), but I like the idea. The world falling apart is a nice touch. |
| Aug 24 01:01:00 | 1h 01m | Epic Escape | Game is fun, but terribly short. A decent first entry. |
| Aug 24 10:53:00 | 9h 52m | Arachnid Escape | I could get to 240, using the hug wall technique, but after that, the web seemed to stop working. :( Switching walls is quite inaccurate. Playable, but needs some more work. |
| Aug 24 11:04:00 | 11m 00s | Escape from the Labyrinth | Creepy, nice work. I managed to escape! :) |
| Aug 24 11:13:00 | 9m 00s | Tongue, tip of the | A very interesting and innovative idea. Liked it! |
| Aug 24 11:21:00 | 8m 00s | Escape from Planet 21 | Very good game, although controls might be a little more responsive, game could be played faster then. Nevertheless, this is really good. Congrats! |
| Aug 24 11:31:00 | 10m 00s | Vampire Runner | The game is pretty nice, although some audio would definitely make it better. Fun to play anyway! |
| Aug 24 11:49:00 | 18m 00s | The Escape | I really like the design and music. Congrats! |
| Aug 24 11:58:00 | 9m 00s | Spotlight Search Deluxe | Nice game, but I think what you did there is even better. Involving your kid in game creation process is sooo cool, I just wanna go and make myself a kid right now! ;P Congrats! |
| Aug 24 12:27:00 | 29m 00s | Escape the Normal Life | The game is pretty fun, but quite unforgiving. A mistake gets you way back, but I like that. If only I could do something with my mouse cursor (Win7 keeps showing other windows when the cursor happens to hover over them). Good game! |
| Aug 24 13:44:00 | 1h 17m | Still Dreaming | Really nice graphics and audio. Awesome, but too short! :) Knock, knock! |
| Aug 24 13:51:00 | 7m 00s | Cells | Nice little game. A little too short and too easy though. Graphics are pretty nice. |
| Aug 24 14:05:00 | 14m 00s | Ballin' Basement | Physics feel awkward, but the idea is solid. I got to the part with two pointy things after the turret. |
| Aug 24 14:14:00 | 9m 00s | DRUGSDRUGSDRUGS | Cool game, funny with great tripping effects, but kinda repetitive. I figured jumping behind the doctors would help, as one can hit them once before they turn back, but this doesn't help much. Nevertheless , it's quite good! |
| Aug 24 14:45:00 | 31m 00s | Red-Line to Shady Grove | God game, quite a few levels, there's audio and decent graphics. And it's fun, on top of that! What would I want more? Congrats! |
| Aug 24 14:58:00 | 13m 00s | Bounce-onium! | It isn't that bad, but there's no difficulty at all. Maybe this could be fixed by a simple solution, like adding a timer for every level? Other than that, it has some potential. |
| Aug 24 15:59:00 | 1h 01m | Fragmentation | Around 1500 score for me. I like it. Looks very nice and the mechanics (besides maybe falling off the track) are quite nice. Audio could be less repetitive. Fine game! |
| Aug 24 16:13:00 | 14m 00s | Escape from the Wintry Fortress | A pity there's only one level. Btw. I could just pass by every guard without shooting up until the last one, which I gunned down. High walls make some enemies difficult to see. The game is unpolished, but not that bad, actually. Congrats! |
| Aug 24 16:31:00 | 18m 00s | Escape from Dorf Bay | This reminds me a little of some old games with digitalized photos (e.g. http://www.youtube.com/watch?v=K6m7bYlGPq4 ). I like the atmosphere, but painted parts are... well, just bad. Especially compared to the rest, which is cool (a pity it's so short). Not bad! |
| Aug 24 16:47:00 | 16m 00s | Fortress IX | I love how the graphics take me waay back to my childhood memories (uhh, this doesn't sound right, considering the game's topic, but you know what I mean, right? Right?!:P). Game feels a little too easy and too slow-paced. Aother than that, it's a nice little game, feels like an old classic, which is very good! |
| Aug 24 17:21:00 | 34m 00s | Faceless | The atmosphere is pretty creepy, but with no strategy and more interaction involved, this is somewhat lacking. Nice graphics, although being able to skip the mask sequences would be a nice option. This could be very innovative when made into a longer and more feature-rich title. |
| Aug 25 01:15:00 | 7h 54m | Escape Velocity | Concept is fine, but the execution somewhat lacking. Physics of the gravity-pull behave quite strange, at least under Firefox - I'm gonna try chrome later. I guess that's the beauty and the curse of JS. <br/>On the other hand, this is quite a good entry, with decent graphics and background music, so it's fine by me. Congrats! |
| Aug 25 01:30:00 | 15m 00s | Monster Hunt | Very funny ending! I like the simple idea with a twist! Congrats! |
| Aug 25 01:54:00 | 24m 00s | blue man cthulhu escape | Nice fat plus for Lovecraft reference. And the game is pretty neat, too! |
| Aug 25 02:09:00 | 15m 00s | To Hell And Back | Monkey Island reference? Hell yeah! :D Awesome entry, liked this one very much. |
| Aug 25 03:14:00 | 1h 05m | Space Captain Iodine Escapes The Electric Death Maze (In Space) | I like the puzzles, but something about hitbox of the character doesn't fit me right. I feel this would be much better if the player stuck completely to grid, like a turn-based game (no fluent movement of character). However, button mechanic doesn't bother me at all and is a fine point of difference from similar puzzle games. Good game! |
| Aug 25 03:33:00 | 19m 00s | Extreme Beatboxing Bird Jailbreak | Awesome. This game made me feel like I could actually do music! :P I like drum machines, but I don't think I've ever seen a game using this mechanic. Great idea and a very good execution! |
| Aug 25 04:39:00 | 1h 06m | I Think In A Minute Or So I Will Explode | Very good game. Simple, yet with interesting mechanics. Controls are perfect. |
| Aug 25 05:55:00 | 1h 16m | The Hooks, the Lava and Me | @kevglass: read the instructions! :) <br/> <br/>It's quite a good entry. Too bad I got stuck at one moment in a blue rectangle, but this was a little my fault (I drove myself into it in such a way that firing hooks seemed impossible). Good game though. |
| Aug 26 00:33:00 | 18h 38m | Slimes! | Just a little too hard for me (bullets are a pain), but hey, controlling many slimes at the same time? Awesome idea! Besides, they're sooo cuuute! :D Good game! |
| Aug 26 08:27:00 | 7h 54m | / ESCAPE \ | Really nice entry, although a bit hard and unforgiving (monkey slides down quite fast so when there are spikes on both sides, sometimes it's hard to see when to jump). Music is super-awesome. |
| Aug 26 09:03:00 | 36m 00s | Not the Sharpest Sword in the Box | Very original and funny! |
| Aug 31 10:46:00 | 121h 43m | Rescape | Intro cutscene is far too long, the game is too short and easy. It's not a bad start in game programming, but using XNA seems like wasting resources (though it really depends on how familiar are you with coding, etc. - hard to tell since you didn't write _anything_ in your journal). You could do a lot better, but I will assume you did your best. There are worse games in the compo. |
| Sep 1 13:22:00 | 26h 36m | Cube Collapse | Fun idea, although a little too short. Very nice on graphics. <br/>However, I don't see the source anywhere? This is a compo entry, right? :/ In your journal you write about entering the jam, and there's no source to be found, but I'm rating this as a compo entry... |
| Sep 2 00:41:00 | 11h 19m | Abigail's Descent | This is a very nice entry! I got to level 3, liked the story very much. Rotating tower looks impressive. |
| Sep 2 01:18:00 | 37m 00s | Beak Free | Way too hard. I mean, when average player isn't able to beat just the first level in less than 20-30 attempts, there must be something wrong with balance. That's a pity, because the idea itself is really good and the game looks nice. <br/>Oh, and the flapping sound gets annoying quickly. |
| Sep 2 14:51:00 | 13h 33m | Squirrel's Life | 398.2, beat this! :P Nice game, although a sound effect when a chasing squirrel jumps at the player would be great. |
| Sep 2 15:24:00 | 33m 00s | Escape from Strong Castle | @Deraj <br/>Yeah, the RPG engine is fine, but Ohrrpgce (Official Hamster Republic Role Playing Game Construction Engine) isn't a subject here, as it wasn't done during LD48... <br/> <br/>It's hard to tell anything about the game though, as I have no idea what CAN be done using Ohrrpgce. True, the black&white grid was a poor choice, but the story isn't that bad - at least until you get to, like, 15th floor. Encounters are happening over and over, and the only real option is holding 'Esc' key. This gets quickly repetitive and feels like the game wasn't tested at all. It's a shame, because I saw some more monsters to 'fight' on the way and most players won't have the patience to play that long, especially if they're not fans of jRPG 'active' combat style and 'invisible' encounters. A good idea here would be to make floors much smaller, I think. Oh, and the music should go. |
| Sep 2 15:51:00 | 27m 00s | BombusaXX | Restarting a game at level 1, especially a puzzle game, is a very bad idea. Other than that, it does behave like Bombuzal, but without funny graphics and animations. |
| Sep 2 16:07:00 | 16m 00s | Shotgun Man Will Shoot You | Sadly, this doesn't work for me (Win7 64bit). Running for the first time, I got to the title screen, could hear the music (nice tune), but after that everything flickered (like, changing resolution back and forth) and the program crashed. After that, program crashed even before showing the title screen. <br/>Gonna try on some virtual machines or my laptop later (as for now I can see your sprites and it seems like being worth checking out). :/ |
| Sep 2 16:52:00 | 45m 00s | Poor Ball | Simple gameplay is very good, but the framerate drops artificially raise the difficulty (some optimization, perhaps?). I like the idea and the sounds - however, this simple gameplay could easily be expanded into something much better (eg. really 'drawing' walls, not just placing blocks, or introducing different types of blocks). <br/> <br/>There's a flaw that may seem not important, but I would cling to it - the blocks have rounded edges. I fail to understand why, as this makes harder to see where the ball collides with a block, and it does collide with it anyway, just as if it didn't have rounded edges. The ball bounces always with an angle of 90 degrees, and physics-wise there's not really that much to see here, so why complicate things with eye-candies? :) <br/> <br/>Other than that, it's a fine entry and I've found it surprisingly fun to play. |
| Sep 2 17:45:00 | 53m 00s | Abstraball | This is a very good view on how a stealth game could look, although a little unpolished. I like the reality of the concept (like, I cannot see bad guys when I'm trying to hide behind the corner) and the field of view seems better than in other entries using this mechanic. I love the sounds. |
| Sep 3 00:15:00 | 6h 30m | Abandoned | I like almost everything about that game - it has very good controls, flying mechanics are fine, it's very intuitive and the graphics... Wow. I mean, simple yet creepy in design. Some disturbing audio would make this even better! <br/>The only gripe I might have is that some tiles in the level are messed up (i.e. have different orientation that they should've had), the level itself is quite long and the game's quite short and easy. These are however very insignificant problems. <br/>A fine, fine entry indeed! |
| Sep 3 00:52:00 | 37m 00s | escape.swf | I like the game as a whole, the effects are pretty neat (and yes, quite horrifying) - but it's really hard to tell if the acquired distance is something that depends on player's performance, or if it's completely random. Could be better as an "art-game", but not without an interesting story. The messages are quite funny. |
| Sep 3 14:23:00 | 13h 31m | Upset | Win7 64bit Firefox 6.0.1, works damn fine! The story is really great, I just couldn't exit until the last messages ("Mary: Glad that's sorted out.") - however, I managed to get everything but the fake ID. It's a very good idea though, very similar to "Digital - A Love Story" by Christine Love (a great indie game from 2010), and that game was highly praised, as far as I can remember. <br/> <br/>I'm gonna be different than other people on the flaws, as I don't mind the slow speed of text and I think the story makes it worthwhile. The game has a little "artsy" feel to it, but it's actually entertaining (and this feat isn't that common in this "genre"). <br/> <br/>So, to sum up, it's a really nice entry! |
| Sep 3 15:04:00 | 41m 00s | espace | Everything worked fine (Win7 64bit), but the game does need some polish. I mean, why WSAD controls when not using mouse in any way? I'd much prefer arrows. <br/>The game feels a little repetitive, and as it's not possible to avoid the unending stream of what I assume to be bullets, coming from the offscreen, to the right, one can only constantly spam space and shift to survive. I didn't notice any penalty for using shift too often (HPs are refilled as long as there's even a small amount of materials), and laser overheating can easily be avoided by constantly spamming space. The graphics are fine, and the gameplay is okay, but this could use a little more creative thinking. <br/>Theme-wise, although I like that the title is an anagram to "escape" (actually very clever!), this does seem like a yet another space shooter. <br/> <br/>Other than that, I think the game is fine, especially because it's quite decent for a first LD Jam and feels quite complete. |
| Sep 3 15:21:00 | 17m 00s | Persephone | Physics seemed a bit off (too slippery for a platformer, explosions increased speed only for a small distance, which felt awkward) and every time I slipped from a block and ended up with wall on my side, I got stuck. Other than that, these aren't major flaws. It's a fine first entry - I like the graphics and the explosion concept. |
| Sep 3 15:37:00 | 16m 00s | Flight of the Teddy Bear | @Jedi <br/>What you probably didn't notice is that when an orange bear sees you, he gets a question mark over his head. In your next move, if he still sees you, he has an exclamation mark over him. On the next move - if he still sees you, you'll die. If he doesn't see you, he will try to follow you. You need to use this following mechanic to your advantage. <br/> <br/>The game is almost too simple when you know that, but no ingame instructions and explaining the rules whatsoever makes it unnecessarily difficult. Graphics are fine, although camera movement needs some tweaking. This could be a nice puzzle game for kids. |
| Sep 3 16:01:00 | 24m 00s | Lost World Lucy | Not very innovative, but very fun to play. Controls feel really good. Graphics are fine - although there are visible style differences between chamber's interior, main character and pig heads. Also, I kept looking for some kind of life meter when collected hearts or got hurt, because at first I didn't notice that these influence the timer. Audio is quite decent, wasn't hurting my ears and didn't feel out of place. The game does have this "oldschool scent" - it's becoming harder and harder, but doesn't feel unfair. I like it very much, although got only to chamber 19. |
| Sep 3 16:12:00 | 11m 00s | No Escape | Great idea, but the execution is kinda lacking. I didn't really feel any good control over stomping (too slow?), lifting legs on the other hand worked well. I could probably go on playing, but I kept letting these 3 men escape and now I feel that this is an unnecessary loosing condition. As I stated before, though - a great idea. I got to about 100 points. |
| Sep 3 17:42:00 | 1h 30m | Terminal escape | I've seen some similar-ish games on this LD, but this idea feels more complete (there's a clear goal). I like the graphics, but the game is quite buggy - but others wrote about this already. I feel that the game would be better if there would be an alternative to typing the same commands over and over - perhaps a command history would do (like, up arrow would type in the last command, or pressing tab would complete it), just like in real command lines, or maybe some buttons to click? I had rough time especially with 'disconnect' command - it pains to write this every time. <br/>Other than that, the game is pretty innovative and if the issues brought up here got fixed, I'd definitely would like to see this idea expanded. |
| Sep 3 18:29:00 | 47m 00s | Charge | Man, I thought you'd buy me with "You are a charged particle with a clear disregard for the laws of physics", but honestly, there is very little gameplay here. The idea is fine, but the terrifying amount of other *moving* charged particles makes this quite painful. Thinking how this game could be improved, I'd say MUCH less particles, especially in early levels, and some fixed particles and/or particles moving with no regards for physics (some simple trajectories) - player movement would be more deterministic. I like the concept, but the gameplay is to random now. |
| Sep 3 18:48:00 | 19m 00s | In Chains | Nice entry. I've played long enough to find a bug: when I get as far as the next gate, I can go back and die, then press right - I'll start from the next checkpoint, even if I didn't get the key. :) I can also jump over spikes with no consequence (this could actually be a feature). <br/>Event-based escaping from traps seems very innovative. Great look and feel. <br/> <br/>It should be obvious now that I really liked the game. :) |
| Sep 3 19:07:00 | 19m 00s | Escape The Dungeon | Works in Firefox 6.0.1. Not a bad entry, but it does need more gameplay. I don't mind screen not scrolling smoothly, but it does need some clear in-game explanations or deeper mechanics. |
| Sep 3 22:19:00 | 3h 12m | Slimecave | Walking sound shouldn't be played mid-air, and in general the audio isn't that great. Also, at first it isn't clear that player has to jump off the walls but levels seem to raise difficulty rather slowly. <br/>It's a fine entry - perhaps a little too short, and it's only /horrible/ flaw is the lack of an executable. Not everyone's keen on installing stuff to run a game, no matter how hot'n'awesome the stuff is. So next time: <br/>http://love2d.org/wiki/Game_Distribution <br/> <br/>Other than that, as I've said before, it's a fine entry, with a proper ending and all. |
| Sep 4 08:25:00 | 10h 06m | Beetle escape | Graphics are simple, but the game does feel complete and it's definitely nice, especially when you've done it in only a few hours. Not very innovative, but fun to play beyond any doubt. |
| Sep 4 09:12:00 | 47m 00s | =-=Solar Escape=-= | 54710, yeah! Fun to play, but I'd really like to see someone beat the level, as I'm quite certain it's impossible. :] |
| Sep 4 09:46:00 | 34m 00s | Mountain Break | Using CA is a nice touch - you definitely have a big plus for having interesting physics in your game (although I wouldn't recommend thinking of CAs as physics models per se). There seems to be a little /graphics-connected/ inconsistency when lava is falling down to one spot - it doesn't fill the tile, like it would do when spreading horizontally, just changes it's opacity. I didn't look into it though - perhaps it's a limitation of the model. Anyway, I've seen similar mechanics in a few games, but I think it's fairly innovative for a LD Compo. <br/>The game is pretty unforgiving and fast-paced, but it does restart at the beginning of current level and there are unlimited continues, so the difficulty seems reasonably balanced in my opinion. It's hard, but retro-style hard, which is more than acceptable. <br/>Humorous comments of the main character are really great, and music is also pretty neat, btw. <br/>Oh yes, this is a very, very good entry. |
| Sep 4 10:03:00 | 17m 00s | Esc | Too short, but quite funny. Others already pointed out lack-of-gameplay issue. Other than that, it could be a really neat game - now it's a neat story. |
| Sep 4 16:21:00 | 6h 18m | Grappling-Hook Jones | There's definitely some gameplay involved, but not much of a game. Just like you warned - it's unfinished and feels unfinished, but not that far from the end. It's not clear that player needs to click on the ceiling tiles to use the grappling hook. Once I figured that out, the game was too easy. Sometimes the boulder behind me would slow down for no apparent reason. It's not a bad start for a game, but needs some polish. |
| Sep 4 16:30:00 | 9m 00s | ZOMBEE FLOOD | Just like the others, I like the letters effect. Other than that, there isn't much to see. It would be fun if this was explored further. |
| Sep 4 17:16:00 | 46m 00s | escape | Quite easy, but I'll admit it was somewhat clever (my first thought was to look for ascii codes, but then I noticed the same thing as Matthias). I don't mind short games, but there's not much of a game here. Sure, one has to interact with it to "escape", but it's not really fun, it's not really gameplay per se. <br/>Also, I feel that there should be some kind of an in-game hint for those who don't get it at first, shown after some time. Well, I finished it, so it's not that bad, but could be a little deeper. :) |
| Sep 4 17:24:00 | 8m 00s | Idol Run! | Surprisingly fun. I liked the music, graphics were fine too. The only gripe I might have is that it was really hard to avoid spikes when there were two (or more) with a tile of space between them (so I needed to push left arrow just after the first jump to compensate for the ground moving left, to land just between the spikes). Feels a little unbalanced, but fun to play. |
| Sep 4 17:32:00 | 8m 00s | Return to Custody | The graphics are not bad, idea is fine and catching mechanic seems to work well. Other than that, I must agree with others that the game needs some more variety. Maybe the prisoners could escape after some time of being tied up, or could hurt the main character when touching him? Nice entry and it does have some potential - worth working some more on it. |
| Sep 4 18:04:00 | 32m 00s | Soul Hellscape | I actually found the mechanics quite balanced, with mana fountains and all - I didn't really have any problems with having the right amount. I think this is a very good game for a 48h competition. Graphics are quite nice (maybe a little small, but it's not really that much of a problem), and the game feels very much complete. It's an interesting exploration of RTS genre, and quite addicting too (I spent like 45-60 mins. playing). <br/>I feel like this is a finished product, and a really good one. |
| Sep 4 18:19:00 | 15m 00s | Planetary Mission | Controls feel a little slippery, but I managed to beat it. Twice. :] I like the look and feel, graphics are very consistent, audio is... well, awesome. A very nice entry, and damn, I don't really see any flaws! One can even use the delayed tiles explosion to travel faster through parts of the level and I'm quite sure it's an intended feature. <br/> <br/>I definitely would like to play all "other levels". :) |
| Sep 4 18:51:00 | 32m 00s | Help! I'm trapped in a compact 2D Riemannian manifold! | @Shigor It has nothing to do with fractals. Read the description - it's just that, non-Euclidean geometry. :) <br/> <br/>This is like the most innovative game I've seen in years. I truly admire you guys for the execution of this idea - I mean, a good idea is one thing, but trying to make a playable game out of this - crazy, bold and awesome. The controls aren't that bad, but more control over the ball could make this a much better experience. This is especially true in levels with holes, where camera movement can confuse the hell out of anyone. Also, the camera tends to sometimes rotate 180 degrees, which can be frustrating. <br/>I also feel that player should have a better orientation in space - maybe another view with reduced dimensions would help (like a 2D cut)? Or, maybe even better, an Euclidean distance from "escape"? <br/> <br/>_Totally_ awesome! |
| Sep 4 19:13:00 | 22m 00s | Stuff From the Past | Could use some audio, but it certainly isn't that bad for a 60% job. Controls are a little too slippery (in post compo version much better), but there are no real problems. Loved death animation, but starting every time at the beginning wasn't that fun. Other than that - nothing better than watching those silly natives fall down to their deaths, when I'm just standing safely on a platform. <br/>This could be a very good game when finished. |
| Sep 4 19:48:00 | 35m 00s | Roundman: Escape from Squareworld | Devs, I think copying the executable and any dynamic assets should work, as long as the computer running your game has XNA redistributables installed, possibly some other dynamic libraries which you're using. <br/> <br/>The game is pretty neat, especially the music. Gameplay is fine, but many times I stumbled onto situation where needed to jump on a platform above which there was the flying enemy - sometimes (without purple colour especially) this is just impossible. Also, there's no in-game indication that <br/>a) you can kill enemies by jumping on them, <br/>b) what does changing colour mean. <br/>I mean, for some of the colours you can see that right from the start, while for others I still have no idea. Purple power-up (jumping high) feels overpowered. <br/> <br/>Enough! Having written all of this, know that I think that this is a very good entry and a very decent game, even if not developed any further. The only serious flaw I could pick on is the installer. |
| Sep 4 20:21:00 | 33m 00s | To the Other Side | I like the twist, but seeing "preferable" ending when "loosing" seemed weird (doesn't it feel kinda cheap when you try hard and in the end you get the bad ending?:P). On the other hand, there ARE 2 endings (which is more than I could say about a lot of entries in this LD, including mine), the gameplay is quite good, the graphics are consistent, and there's some audio - so it's a pretty good entry, though a little short. |
| Sep 4 21:34:00 | 1h 13m | "EscapeBot" | Very nice graphics - music is a bit annoying, but the game is really good. I'd kinda would like to know what were your influences: any games like this, or is it Logo after all? <br/>I'd really like to see this idea developed into something more difficult, as the puzzles were pretty easy. Other than that, this is a very good entry. |
| Sep 5 00:47:00 | 3h 13m | Escape! | There are quite a few entries in this LD using exactly the same idea, yet trying to be more involving, or with interesting graphics, even a background story and so on. I understand that this is a joke, but it didn't make me laugh that much and other entries of this particular 'genre' seemed much better. :] <br/>Again, I know I can blame the theme, but I prefer rating actual games and people who tried to do something more interesting. :) |
| Sep 5 00:52:00 | 5m 00s | BRITAIN:2027 | This is a very nice, complete game. There are only 2 flaws: lack of audio and that it's too short! I want more! |
| Sep 5 01:03:00 | 11m 00s | The Villainous Villa | The game is awesome, no flaws here. Too short and not very innovative in terms of gameplay, but that's not a real problem. However, I don't see the source anywhere. |
| Sep 5 01:36:00 | 33m 00s | Urth | Very addictive. I like the game very much and my only gripe is that I cannot see further. I understand that this is a conscious decision, to prevent me from easily getting to bigger distances, but I'd like to SEE further, even with no possibility to click things far away from me (this can be controlled with some distance limitation). Game is fun, but - when there are many planets, moons, and stars - seems a little random, especially when something hits me with high velocity (there isn't any way to prevent it). Maybe some bullet-time mechanics, or just slower speed of the game? <br/>Anyway, that's an awesome entry! |
| Sep 5 02:08:00 | 32m 00s | Ernest the Plump Adventurer (in trouble) | Awesome entry. It's hard to write anything more - there are quite a few levels, graphics are really nice, audio is fine too. Game is pretty unforgiving, but I don't really mind: it's fun to play anyway. Great work! |
| Sep 5 02:23:00 | 15m 00s | Rainbow Jail | Surprisingly difficult, but also soo much fun! Very nice, polished little gem. Congrats! |
| Sep 5 02:52:00 | 29m 00s | Mountain above the clouds | Everything looks polished. Sound would make this something nearly perfect. There should be some indication when hitting a wall is fatal. Other than that, awesome. |
| Sep 8 19:56:00 | 89h 04m | Mate Escape (LD) | My end score was 52/1/1920 so it's definitely winnable, but I feel it's quite random when having high speed (from about 130-150km/h). I liked the graphics, music, and warning works quite well. Definitely one of the better games in the genre. |
| Sep 8 20:11:00 | 15m 00s | Escape from the elemental maze | @demonpants Most of the time because py2exe isn't all that great. <br/>But in this case... Sorry, I'm using Python myself for work and after some time wasted on getting all dependencies to work, I decided to move on. This isn't a Python/PyGame competition, there should be at least some info on what to get to make this work. |
| Sep 8 20:30:00 | 19m 00s | Where am I? | Let the player skip the intro, especially if the game can end in time shorter than it lasts. Gameplay felt a little too random. It was hard to get points and not get hurt, and the bullets flew too fast. Also, I had no control over how high I jump. Audio is quite good, though. |
| Sep 8 20:54:00 | 24m 00s | Don't ESCape | A quite innovative idea, but frustrating to the point where it's unplayable, at least for me. If the ground rotated around the ball instead of the center of the screen, this could be fixed (when the ball moves off the center, every rotation also moves the ball on the screen - that makes keeping the mouse cursor over the ball so hard, especially since rotation is quite fast) and make the game much more interesting. |
| Sep 8 21:29:00 | 35m 00s | King Midas: Escape from the Deadly Block Dungeons | I don't think the game is boring - 17770 score; beat that, loosers! ;) <br/>Theme-wise this isn't much, but yeah, more complicated levels would definitely improve the gameplay. I like it! |
| Sep 8 21:50:00 | 21m 00s | Black Hole | Played it, love the idea, but balance is an issue. Generally I agree with what @wbobeirne said. I don't mind graphics and audio isn't that bad either (although after some time it can be a little frustrating). It's a fine entry! |
| Sep 8 22:14:00 | 24m 00s | The Remnants | I can see why this could be an interesting game, but without any gameplay whatsoever there isn't much to rate. Sadly, I must agree with @Shigor that this isn't exactly a prototype (from Wikipedia, "a prototype is an incomplete version of software, built so users can experience some of the proposed features or properties"). There is very little to experience here, besides the (very general) idea. I'd like to see it finished, but for now it's impossible to even tell if this is going to be playable at all. <br/>If you're aiming for the Jam, definitely bring some friends next time, this should really speed up the development. Well, try again. |
| Sep 8 22:34:00 | 20m 00s | Es' Cape | 11 hours of work - well, it's not that bad, I think. I actually like the gameplay (and that I can jump very precisely; having boxes as characters helps here greatly), but it does need some variety - this you already know. More enemies, jumping ones or stuff and so on. I've seen unplayable jam entries, so if this was done in 11 hours, it's definitely a fine entry. |
| Sep 8 22:59:00 | 25m 00s | Escape Adventure | Very funny, although I'm not a fan of one-button games. I like PSTW Action RPG better, but this was entertaining enough. |
| Sep 8 23:32:00 | 33m 00s | The Man Who Sold The World | Fantastic work for a 48 hour entry. I absolutely love the music. I'd definitely would like to see more features, but only because I can't get enough of it, it's not like the game's lacking anything. Awesome. |
| Sep 8 23:45:00 | 13m 00s | Pressure | Simple idea - maybe not very innovative but very good timing (especially in 4th level) makes it really good. This could be a very good game if polished. I'd like to see more levels. |
| Sep 9 00:42:00 | 57m 00s | Land of Colors | Innovative, but hard in a way that's really depending on the player's brain, something to do with left hand/right hand coordination. I, for one, suck at this game horribly, which of course doesn't mean I can't appreciate it. <br/>Music is funny at first, but giving the player ability to mute it was a very good choice. :) |
| Sep 9 09:02:00 | 8h 20m | EscapeOut | Very clever, but it did take me a while to get what I'm supposed to do. :) |
| Sep 9 09:08:00 | 6m 00s | Blockhead Can't Escape | Very nice, consistent graphics, but yeah, the game is too short. Of course complaining that it's too short only means that the game is also playable and fun. :) Very good entry. |
| Sep 9 21:05:00 | 11h 57m | Escape... | A little too artsy for my taste, I'm afraid. The game has a disturbing atmosphere, but not really that much more. It's not a bad entry, but it has some art-game specific flaws (lack of feedback to the player, not a very good choice for movement mechanic). Art games can be playable, but sometimes they do end up like this: just interesting. It's not that bad, but I wish there would be something more here. |