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Feedback comments for LD22
marudziik's games and stats for all events →
| Timestamp | Since previous | Game | marudziik's comment |
|---|---|---|---|
| Dec 19 19:15:00 | Afrocity Atrocity | Cool entry. I mean, it looks more like a tech demo, but an awesome one. Graphics are great, but audio is crazyawesomebitchin'! | |
| Dec 19 20:04:00 | 49m 00s | Always Alone | Nice story, I like the humorous beginning and gameplay mechanic. Simple, yet efficient. |
| Dec 19 20:17:00 | 13m 00s | The Invention of Colour | I find a storytelling game better if it's simple, so lack of gameplay wasn't that bad, actually. Good entry, and some very nice artwork. |
| Dec 19 20:28:00 | 11m 00s | [Greeble] | A little lagging, but you certainly show that there's a huge potential in HTML5 games. Love the background music & level design/ artwork. |
| Dec 19 20:37:00 | 9m 00s | Craequ | Very nice, innovative idea, and presented in a way which didn't make it too hard to figure out what's going on. |
| Dec 19 21:03:00 | 26m 00s | Forever Alone | My score was 3790000 (bscgdxps every day, besides saturday) but my girlfriend left me forever alone. The bitch! I wasted three hours a day dating her! This time could've been spent programming games! ;) (yeah, I went on for the source, I know why she left me... sadly, that's a realistic condition) Very simple game, but it was okay - it would be much better with any kind of GUI, but I did play a lot of text games in my life, so it doesn't matter that much. <br/>P.S. Thanks for encouraging me to finish my own game. |
| Dec 19 21:10:00 | 7m 00s | ROM CHECK FAIL WITHOUT A CAUSE | Awesome. Great idea. |
| Dec 19 21:37:00 | 27m 00s | Turbo Singulation 6000 | Is there an infinite amount of levels? If so, after 5 or so rows of stars, finding the "odd one" is becoming really hard, and one can feel the repetitiveness of gameplay. It's also a matter of luck (much easier to find an element, which differs from the rest in color). With a little polish and more gameplay elements, this would be great on touchscreen devices, like phones or something like that. |
| Dec 19 21:46:00 | 9m 00s | The Snubbing of the Squid | Liked the ending song. :P |
| Dec 19 22:13:00 | 27m 00s | Ravenwood | Very nice entry. The atmosphere feels great. |
| Dec 19 22:21:00 | 8m 00s | Cirque du Seul | With some more thought, this could be a very good artsy game. Now it's mostly just artsy, unless there's some hidden meaning which I didn't get. It would be great if there were some gameplay, or just more content. The art/sound part is great though. |
| Dec 19 22:46:00 | 25m 00s | Soliloquy | Very, very innovative - I really like the idea. I mean, there are some 2D games using similar concept, but I don't think I've ever seen a 3D game like that. Congrats! |
| Dec 19 23:03:00 | 17m 00s | LIFELONE | @Andrew ;_; <br/>Dammit, I was young quite a few years ago. Now it's just transition to the old age, I guess. <br/> <br/>A little more gameplay would be great. A very good entry, nevertheless, especially for those who enjoy art games. Great, simple graphics and nice music. |
| Dec 19 23:10:00 | 7m 00s | Isolation Ball | A pity it's in an unfinished state. Idea is great, though. |
| Dec 19 23:20:00 | 10m 00s | Puppy Shelter | You're a horrible, horrible person, mister. An I like this game, dammit! :) <br/>Great puzzle game. |
| Dec 19 23:30:00 | 10m 00s | Inkompleet Shootiefing | Maybe unfinished, but definitely a good entry. |
| Dec 19 23:51:00 | 21m 00s | Alone in the city | Graphics and whole atmosphere are awesome, but seeing in your journal that you've had help, you haven't shared your framework before the compo, etc. - you should have submitted this as a jam entry, especially since you say you've been preparing for LD event for some time (and should have read the rules first). <br/> <br/>Don't get me wrong. The game's pretty good, and this is definitely a great entry. Although the gameplay feels kinda lacking, I really love the mood and your postmortem is really nice to read - I'd just prefer to rate it as a jam entry, where it belongs. Oh well, maybe next time. |
| Dec 20 09:33:00 | 9h 42m | By Your Side | Surprisingly hard, enjoyed the twist. :] Sounds concept is great. |
| Dec 20 09:54:00 | 21m 00s | Last breath | Great atmosphere, especially graphics, but yeah - the base entry is way too hard to finish. Either way, loved the game. |
| Dec 20 10:11:00 | 17m 00s | Best Friend | Both endings are pretty depressing, but I liked the game. |
| Dec 20 10:39:00 | 28m 00s | A Blind Man in the Darkness | There's something wrong with web version, at least under Firefox 8.0 / Win7, because I couldn't see the text. Everything's fine when using Windows/Linux/Mac link. <br/> <br/>Interesting experience, but a little too short. The whole metaphor is a little flat for me, but it's probably due to fact I played a lot of artsy games. Either way, a good entry. |
| Dec 20 11:18:00 | 39m 00s | Final Trip Soccer | Wow! I mean, WOW! Awesome game. It's hard to believe it's possible to make something that complete in 48 hours! |
| Dec 20 11:35:00 | 17m 00s | Solus | Very nice looking, but small area of view add some artificial difficulty. Great entry. |
| Dec 20 13:50:00 | 2h 15m | ALONE | A very interesting idea, but connection to the theme... well, it would fit last LD's theme much, much better. |
| Dec 20 18:23:00 | 4h 33m | Alone | Looks nice, great concept, but theme feels little forced. However, I liked the puzzles and finished the game, so it's definitely interesting. :) |
| Dec 20 23:10:00 | 4h 47m | Alone:The Island Adventure | Pretty neat, but some kind of goal other than surviving would be great. |
| Dec 21 10:47:00 | 11h 37m | Arzea | O. M. G. So awesome. The only gripe I might have is with horribly fast respawning of monsters. Other than that, it's great. |
| Dec 21 11:36:00 | 49m 00s | FELINUS: the cat gods | Very nice idea, and I LOVED the yellow cat mechanics, but it felt easier to play the black one. Either way, awesome entry. Game feels complete, with nice graphics and cool music. |
| Dec 21 11:50:00 | 14m 00s | Excite Marathon | Nice microgame, but I somewhat agree with @Alex: don't see the connection to the theme, and spamming mouse click makes it a little too short. However, I like graphics and the use of sounds. I'd just wish there was more. |
| Dec 21 13:17:00 | 1h 27m | Leave Me Alone!!! | The main problem I got with this entry is that when mothers are offscreen, I still loose concentration, but don't even know where to throw sodas. |
| Dec 21 13:27:00 | 10m 00s | Flod Embarks | Nice idea, great music, simple graphics work well. I agree with @ChainedLupine on capping ship's velocity, but some more gameplay would also be interesting. |
| Dec 22 10:33:00 | 21h 06m | A form of monotheism | It's a very ambitious game for a LD event, but the idea itself is pretty cool. Nice graphics. Llamas FTW! :3 |
| Dec 22 20:06:00 | 9h 33m | The Race Home | Very interesting entry, but too difficult for me. :/ Graphics are great though. |
| Dec 22 20:19:00 | 13m 00s | Blackout | I escaped without the blue guy, kinda sad ending. Well, the game could use a little more polish in terms of instructions or some kind of gameplay introduction. No sound and very, very simple graphics don't make it more accessible either, but I finished it, so it's playable and finishable. The puzzle just before the end was actually fun. <br/>Nothing in your journal? A pity! You should write something there! |
| Dec 22 22:13:00 | 1h 54m | You're Alone. | Beaten in second attempt! Yeah! A pity it ended in an unfortunate way for the character, anyway. Great game. |
| Dec 22 23:21:00 | 1h 08m | Desperate4luv | I ended up with some monster. :[ But the game is pretty, graphics are consistent and audio is quite good. I liked it! |
| Dec 22 23:49:00 | 28m 00s | Circle | It's not that bad, actually. It's just unfinished - in fact, I think that graphics and musics are pretty good, especially those pixellated textures. There's little gameplay, but this doesn't bother me that much. Either way, it's an interesting experience. |
| Dec 23 13:20:00 | 13h 31m | A Tale of Seven Kittens | @digital_sorceress <br/>Yes, it's nice that it's a long game, but very few people have the time to play for an hour in a LD game, if they want to rate other games. :) <br/>Overall it's a nice entry, with very nice graphics and audio, but I didn't manage to finish it, as I got lost in the maze. <br/> <br/>Also, wanted to see the source, but the link is broken. |
| Dec 23 13:27:00 | 7m 00s | Abandoned | Sometimes the guys with the red eyes got either stuck or always fell down because the level was generated in a way that it was impossible for them to reach me. Other than that, a fine entry. |
| Dec 24 09:58:00 | 20h 31m | I Fly Alone | The entry would be fine, if not for the music (at the end of your game you state it is done by someone else) and lack of the source. This is compo after all. <br/>I've played a couple of times and still have no idea what do points mean, as they seem to change pretty randomly. Also, the game is *very* similar to what comes out of episode 9 of Flashpunk Tutorials by Zachary Lewis. I know this is your first game, but some diversity would be great. <br/>A pity there's not a single entry in your journal. |
| Dec 24 10:13:00 | 15m 00s | HUG MONSTER | Controls and collisions feel a little glitchy. It's common to get stuck after a bad jump in one of the platforms. Other than that, gameplay feels good and the hug monster does look cute. |
| Dec 24 10:59:00 | 46m 00s | Expecting a Call | Too simple. I understand the connection to the theme, and definitely I can appreciate graphics - no problems here - but saying this is an art game is a little exaggeration. You didn't have much time and it's okay for less than 7 hours, but don't make it something it isn't. <br/>Is it a game? There's interaction, but no real goal, no lose condition, no diversity in content (many clicks feels just the same as the first one). Is it art? As much as generating some random numbers can be an "art", as anything can be a subject of interpretation, or "overinterpretation". <br/>Btw. you'd probably be interested in reading this: <br/>http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8339 <br/> <br/>Nevertheless, it's an interesting LD entry. |
| Dec 27 13:01:00 | 74h 02m | Chromboid | Lovely music and great graphics, not much gameplay though (but perhaps this just adds to the mood of being alone). Actually, AWESOME music is the only thing that kept me playing after a while (until I fell off the map). I'd like a full soundtrack of that. <br/>Movement feels slow, but accurate - I liked it anyway - this also adds to the mood, giving the time to appreciate the environment. Some info about the possibility of jumping mid-air (a triple jump!) would be nice though. |
| Dec 27 13:19:00 | 18m 00s | Leave Me Alone! | Had quite a few laughs - and it's an interesting LD commentary. It's playable, has decent graphics (especially different hit animations when holding space), and fanboy comments are hilarious. <br/>A pity the player's sprite stays facing right even when going left, which in Flixel can be done in no time (see FlxSprite.facing, photonstorm tutorials). Other than that, it's fine. |
| Dec 27 13:34:00 | 15m 00s | Down A Well | Interesting entry. A pity there's no other ending, or no in-game clue that you've reached the end and cannot leave the well. ;_( <br/>Great graphics and liked the audio very much. |
| Dec 27 13:57:00 | 23m 00s | Nobody Wants Kitty | @Rijda If by annoying you mean AWESOME, that is! :P <br/>I liked the sounds. <br/> <br/>We got a very similar idea on the game (plus cat/human interactions) but done in quite different way. I like yours very much. |
| Dec 28 21:06:00 | 31h 09m | EpiCat | Simple gameplay makes this game very playable, and increasing the difficulty according to player's score is a brilliant idea for a game which is meant to be played for 5-10 mins and works really well. Lack of music doesn't feel that out of place - it's outer space after all. Graphics are quite fine and sound effects work nicely with game's retro style. IMHO it's an awesome entry. |
| Dec 28 21:19:00 | 13m 00s | The Wizard Who Stumbled | There's too many zombies to kill and it's usually difficult to recognize different sprites in the game. I've encountered some collision problems (I think due to fireballs having the width of a map tile, which is an issue when trying to shoot through 1-tile-width path), but the game does feel playable. Didn't have the time to kill all of the zombies, though. There isn't much connection to the theme, aside for some forced explanation (on the other hand, the theme was crappy). Why so little in the journal? |
| Dec 28 21:43:00 | 24m 00s | Bouncy Balls | I might even go one step beyond the comment above and say that there's no connection to the theme at all - the story is pretty lame. But that doesn't bother me that much - the game is pretty playable and interesting. And yes, everybody loves physics! ;) <br/>One serious gripe I might have is the lack of journal entries - I'd love to see some thoughts on making Box2d and flashpunk work together and stuff. |
| Dec 28 22:01:00 | 18m 00s | Busy King | Awesome sprites and a really neat concept of the game! Great coffe-break gameplay. Sometimes I got some minor problems with controls (hard to turn exactly where I wanted), but nothing game-breaking. |
| Dec 28 22:15:00 | 14m 00s | December is a Good Month for Dying | Pretty much what people above said. Might be interesting, but multiplayer games without some single-player options aren't very good for LD48. Starting sound makes you a horrible, horrible person and you'll probably go to hell for that. :[ |
| Jan 9 20:03:00 | 285h 48m | Snow | I love the graphics. Most comments here already state what I wanted to say so I'm not going to repeat stuff. <br/>Add some moody audio and this is nearly perfect. |
| Jan 9 20:30:00 | 27m 00s | The Darkness You Wander Alone | Music is really, really good, and I liked the graphics. Pacing is a little slow, and I've seen similar retro effects in many GM games, but it's a nice touch anyway. |
| Jan 9 21:49:00 | 1h 19m | Relativity | At first I was like 'OMG, a relativity game, how awesome'! Then I went through all 3 levels. Well, there's not really anything relativity-physics based, just slowing down the light on the wall. This has nothing to do with relativity. However, even as it is now, the concept itself is actually very interesting, but there should be some mechanic to make increasing the speed of 'light' applicable in some way. I feel that you should continue work on this, it could be something really great. <br/>I loved the audio, graphics are fine - but I did have some performance issues (Win7 64bit, fast machine). No journal? :( <br/> <br/>@sirius_black9999 Actually, from physics point of view, slowing down the light speed = slowing down interaction speed = e.g. relativity effects seen at lower velocities. Yes, the concept you're proposing would be showing the light slowing down - but there still wouldn't be any relativity there. |
| Jan 9 21:52:00 | 3m 00s | The Best Of Us | Voice acting is pretty good. I don't mind it being melodramatic - it's funnier this way, but it's not really coherent in terms of gameplay/graphics. |
| Jan 9 23:19:00 | 1h 27m | Super Smash Lander Suicide Party, Bro? | This. Was. Awesome. :_| |