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Feedback comments for LD14
coreytaylor's games and stats for all events →
| Timestamp | Since previous | Game | coreytaylor's comment |
|---|---|---|---|
| Mind Wall | This was awesome! Incredible polish. Everything about its presentation helped enhance the experience. | ||
| tombed | Tight and rosy! | ||
| Evacuation | I like the little face baloons they get over their heads. I only wish the playfield was not so huge! But I guess it makes it challenging. | ||
| Sky Upon Us | I like the idea of the arrows. Feels like a game that should be played with a stylus. | ||
| Sir Henry Placeholder and the Badly Timed Parade | Very nice! Just overall well rounded, fun game. | ||
| We Control the Purple Creature | Interesting! With more focus on usability, this has the potential to be great. | ||
| Deathbeam | Fun, but... freaking hard (why the long wait for the teleporters?)! Good thing you fixed the collisions, too. | ||
| Harbinger | Love the idea, though it seems too easy to get trapped... | ||
| The Triumph of Time | Wow, tough. I did beat it, though! There was a lot of micromanagement involved in this game. | ||
| Die, you Stupid Hurdlers! | The concept is great! Positioning the traps correctly is kind of a matter of luck, though, as you never really know where it will drop. One should know how many points each trap costs, too! I think that presentation is the strongest point of this game. | ||
| Standard Waiver | Oh my, this was surprisingly engaging! Very effective atmosphere. Loved the dark part... and what happens afterwards. | ||
| Snap To Grid | Whoa, yeah, SO difficult. Nice idea, though! I can imagine something like this on the DS. | ||
| Finalized the wall | Couldn't run it, but I watched the video. Have no idea what's going on there! Great presentation, though. | ||
| The House That Eats People! | Ah! Great concept. :) I'd also like to see this idea expanded. | ||
| The Glacier of DOOM | Haha, this was great. It had a message! Well done. | ||
| Cat Protector! | I... I've been insulted by a computer game. D: Was fun! | ||
| DoomDrive | I like it in general; visually and aurally it's pretty tight. The game feels a bit like surfing. | ||
| Stormwall | It's... kind of... like Rara Racer! Just kidding. Having to tap the accelerator all the time makes it very hard. | ||
| Too Heavy For Re-Entry | Really neat visual style. Liked the audio, too! | ||
| superflat’s Balls Of Legend [Mac / PC] | Punishing but rewarding! I liked how you had fun with the level design. | ||
| Fleedom Flies | Wish there was more level design, different kinds of ship formations to tackle and different strategies for doing it. But overall a good game! | ||
| Manually Operated | Once I figured out how to play it properly, it's quite fun. Endgame is intense! Maybe a tad too long. | ||
| Glacier | Too bad that you didn't finish, as it seems like a solid enough concept. | ||
| Grey Goo | There is a sense of inevitability to it. | ||
| The Hotel Advance | I can't believe you added secret areas, because this game is already so long. Nice level design! I also liked your mouth sounds! (I beat it.) | ||
| Mood Fo Llaw | I agree that it's awkward to aim. Also, enemies seem to be too hard to destroy. | ||
| Hill Climber: Extreme Edition | Windowss! | ||
| WALLS OF DOOM! | I'd need a Windows executable... | ||
| Put the Ball in the Basket | If it only weren't for the level design! Nice, clean presentation and simple, elegant idea. | ||
| Mines of DOOM | It would have looked nicer if the lava just spread through every path, instead of following your path and rhythm, which just looked odd. | ||
| Laser of Doom | Haha, well, I'm glad the competition was inspiring. | ||
| Wall of Locust | I don't think I can say anything other than what's already been said: the cursor should be visible, that is the main problem. | ||
| The Growth | I kind of wish the tiles were bigger so it wasn't such a work of precision to make the walls. Other than that, it's pretty neat. Liked the narrative! | ||
| ethergrind | Oh crap, I'm an idiot. I didn't realize that those red things were powerups, so I completed the game with the normal peashooter. It was hard! <br/> <br/>Nice Amiga aesthetic. :) <br/> <br/>For the people who say that this game has nothing to do with the theme: get to the last level first! | ||
| Defend your castle | Ah, I've always sucked at such games... | ||
| Crushing Pressure! | If you make it more frantic, you could put some MochiAds and throw it on some Flash portals and make a few bucks? | ||
| empire the wall | Wow, morbid. And frantic. Frantic morbidness. The music suits it perfectly. | ||
| doomdoom | I got to like the fourth stage, where it glitched pretty hard (when it started, the 'worm' got stuck inside some platforms every time). I enjoyed it quite a bit! The mechanics are simple but engaging. | ||
| Peak | The message: No matter what we do, we'll peter out eventually. ;) | ||
| Wally the Wall | Nice twist, though it was a bit frustrating; I kept crashing against the 'chicks', as their movement was erratic. | ||
| Typo of Doom | Too bad about py2exe... | ||
| Crush | Having both players play simultaneously eliminates the first turn's advantage. Actual board games can't get away with that! | ||
| Hackworth’s Last Kick | Very effective. Message is loud and clear. | ||
| The Wall of (mildly irritating) Sunburn | Interesting idea. I had no luck trying to make houses, though. :( | ||
| Wallcraft | I agree about the collisions being so erratic. I liked the idea better than the execution; it depends a bit too much on luck as it is. | ||
| Non-Advancing Wall of Failure! | Awww. It looks like it was shaping up. | ||
| The extravagantly excellent game about a ball shooting walls extreme hd turbo remix plus alpha EX 2000: the legacy: the movie: the game | I... I died. :( | ||
| Spacewalls | Nice twist on asteroids. | ||
| Tsunami Warrior | Odd way of surfing. :) | ||
| Hungry Derivatives Advancing Collapse | I loved the audio. And the weird character. Other than that, I think that this game suffers from poor feedback; I can't tell at what height me or the powerups are very easily, I can't tell what's making me jump higher or lower, etc. With that fixed, you could up the speed a bit and it would be quite cool. | ||
| extreMine | I am with the rest who doesn't understand the reason for making the markers limited. How can I win, then? | ||
| Stickman’s Escape | The teleporting mechanic is not very natural, feels weird... Maybe if he used a grapple on special surfaces instead. For some future version or something, I mean. | ||
| Murus | I like the memory element, it adds a lot to the gameplay. | ||
| Shifter | I like the jerkiness of the line. The Windows screensaver should be more like it. | ||
| Wall Wrecker | I wish there was a Windows executable... | ||
| Wall Of Corpses | As a game, it's nothing very special, but I can imagine the wall of soldiers increasing and increasing until the clicking is not enough, and then an epic collapse. | ||
| Slugs v Salt | Kind of really buggy! Funny idea, though. | ||
| Unnamed Entry | Lacks executable, so I can't play it. | ||
| Save Those People! | The positive values content makes this game worth existing. | ||
| Drag the Wall | Agh, frustration. It's hard to squish the 'humans', too; sometimes it works, sometimes it doesn't. Nice look, though. | ||
| Escape From Hell | Boo, no Windows executable. | ||
| Diodontidae necandi | I'm swimming in the aaair. | ||
| abandon compo release | Hrrmmm, I didn't get the rules. :( | ||
| Run Away Little Bouncies | Executable. :( | ||
| “You First” | Wishing for Windows version. |