Foon → Ludum Dare Explorer → LD14 → Feedback comment stats → coreytaylor

coreytaylor

Feedback comments for LD14

LD15 →

coreytaylor's games and stats for all events →

TimestampSince previousGamecoreytaylor's comment
Mind Wall This was awesome! Incredible polish. Everything about its presentation helped enhance the experience.
tombed Tight and rosy!
Evacuation I like the little face baloons they get over their heads. I only wish the playfield was not so huge! But I guess it makes it challenging.
Sky Upon Us I like the idea of the arrows. Feels like a game that should be played with a stylus.
Sir Henry Placeholder and the Badly Timed Parade Very nice! Just overall well rounded, fun game.
We Control the Purple Creature Interesting! With more focus on usability, this has the potential to be great.
Deathbeam Fun, but... freaking hard (why the long wait for the teleporters?)! Good thing you fixed the collisions, too.
Harbinger Love the idea, though it seems too easy to get trapped...
The Triumph of Time Wow, tough. I did beat it, though! There was a lot of micromanagement involved in this game.
Die, you Stupid Hurdlers! The concept is great! Positioning the traps correctly is kind of a matter of luck, though, as you never really know where it will drop. One should know how many points each trap costs, too! I think that presentation is the strongest point of this game.
Standard Waiver Oh my, this was surprisingly engaging! Very effective atmosphere. Loved the dark part... and what happens afterwards.
Snap To Grid Whoa, yeah, SO difficult. Nice idea, though! I can imagine something like this on the DS.
Finalized the wall Couldn't run it, but I watched the video. Have no idea what's going on there! Great presentation, though.
The House That Eats People! Ah! Great concept. :) I'd also like to see this idea expanded.
The Glacier of DOOM Haha, this was great. It had a message! Well done.
Cat Protector! I... I've been insulted by a computer game. D: Was fun!
DoomDrive I like it in general; visually and aurally it's pretty tight. The game feels a bit like surfing.
Stormwall It's... kind of... like Rara Racer! Just kidding. Having to tap the accelerator all the time makes it very hard.
Too Heavy For Re-Entry Really neat visual style. Liked the audio, too!
superflat’s Balls Of Legend [Mac / PC] Punishing but rewarding! I liked how you had fun with the level design.
Fleedom Flies Wish there was more level design, different kinds of ship formations to tackle and different strategies for doing it. But overall a good game!
Manually Operated Once I figured out how to play it properly, it's quite fun. Endgame is intense! Maybe a tad too long.
Glacier Too bad that you didn't finish, as it seems like a solid enough concept.
Grey Goo There is a sense of inevitability to it.
The Hotel Advance I can't believe you added secret areas, because this game is already so long. Nice level design! I also liked your mouth sounds! (I beat it.)
Mood Fo Llaw I agree that it's awkward to aim. Also, enemies seem to be too hard to destroy.
Hill Climber: Extreme Edition Windowss!
WALLS OF DOOM! I'd need a Windows executable...
Put the Ball in the Basket If it only weren't for the level design! Nice, clean presentation and simple, elegant idea.
Mines of DOOM It would have looked nicer if the lava just spread through every path, instead of following your path and rhythm, which just looked odd.
Laser of Doom Haha, well, I'm glad the competition was inspiring.
Wall of Locust I don't think I can say anything other than what's already been said: the cursor should be visible, that is the main problem.
The Growth I kind of wish the tiles were bigger so it wasn't such a work of precision to make the walls. Other than that, it's pretty neat. Liked the narrative!
ethergrind Oh crap, I'm an idiot. I didn't realize that those red things were powerups, so I completed the game with the normal peashooter. It was hard! <br/> <br/>Nice Amiga aesthetic. :) <br/> <br/>For the people who say that this game has nothing to do with the theme: get to the last level first!
Defend your castle Ah, I've always sucked at such games...
Crushing Pressure! If you make it more frantic, you could put some MochiAds and throw it on some Flash portals and make a few bucks?
empire the wall Wow, morbid. And frantic. Frantic morbidness. The music suits it perfectly.
doomdoom I got to like the fourth stage, where it glitched pretty hard (when it started, the 'worm' got stuck inside some platforms every time). I enjoyed it quite a bit! The mechanics are simple but engaging.
Peak The message: No matter what we do, we'll peter out eventually. ;)
Wally the Wall Nice twist, though it was a bit frustrating; I kept crashing against the 'chicks', as their movement was erratic.
Typo of Doom Too bad about py2exe...
Crush Having both players play simultaneously eliminates the first turn's advantage. Actual board games can't get away with that!
Hackworth’s Last Kick Very effective. Message is loud and clear.
The Wall of (mildly irritating) Sunburn Interesting idea. I had no luck trying to make houses, though. :(
Wallcraft I agree about the collisions being so erratic. I liked the idea better than the execution; it depends a bit too much on luck as it is.
Non-Advancing Wall of Failure! Awww. It looks like it was shaping up.
The extravagantly excellent game about a ball shooting walls extreme hd turbo remix plus alpha EX 2000: the legacy: the movie: the game I... I died. :(
Spacewalls Nice twist on asteroids.
Tsunami Warrior Odd way of surfing. :)
Hungry Derivatives Advancing Collapse I loved the audio. And the weird character. Other than that, I think that this game suffers from poor feedback; I can't tell at what height me or the powerups are very easily, I can't tell what's making me jump higher or lower, etc. With that fixed, you could up the speed a bit and it would be quite cool.
extreMine I am with the rest who doesn't understand the reason for making the markers limited. How can I win, then?
Stickman’s Escape The teleporting mechanic is not very natural, feels weird... Maybe if he used a grapple on special surfaces instead. For some future version or something, I mean.
Murus I like the memory element, it adds a lot to the gameplay.
Shifter I like the jerkiness of the line. The Windows screensaver should be more like it.
Wall Wrecker I wish there was a Windows executable...
Wall Of Corpses As a game, it's nothing very special, but I can imagine the wall of soldiers increasing and increasing until the clicking is not enough, and then an epic collapse.
Slugs v Salt Kind of really buggy! Funny idea, though.
Unnamed Entry Lacks executable, so I can't play it.
Save Those People! The positive values content makes this game worth existing.
Drag the Wall Agh, frustration. It's hard to squish the 'humans', too; sometimes it works, sometimes it doesn't. Nice look, though.
Escape From Hell Boo, no Windows executable.
Diodontidae necandi I'm swimming in the aaair.
abandon compo release Hrrmmm, I didn't get the rules. :(
Run Away Little Bouncies Executable. :(
“You First” Wishing for Windows version.