Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Wizard

Wizard

Feedback comments for LD59

← LD50

Wizard's games and stats for all events →

TimestampSince previousGameWizard's comment
Apr 22 17:14:58 Traffic Control Publican ♥ 3 deceptively simple, but difficult to master. Can become complete chaos when too many cars are around. Was fun.
Apr 22 17:27:42 12m 44s This Is Fiiiiine ♥ 1 I hit a couple of bugs on the web version, but overall really good. It was a bit unintuitive with the silhouette building, for instance only having a limit of three, but not telling me that, and if you make a mistake you cant undo it without having to go into the newspaper and reselecting the hero, or not having a way to check the disaster again if you forgot or missed it. Other that those points an excellent game.
Apr 22 17:34:45 7m 03s Joe's Alien Assault ♥ 0 Really dig the classic run and gun style. First time I screwed around just killing enemies. got overrun really easily doing that. Once I knuckled down and actually went for the objective it was pretty easy to get to grips with. Well done, really fun.
Apr 22 18:07:45 33m 00s ROV-R ♥ 2 So far, the best game I've played. Really love the concept and how it meshes with the theme. it reminds me of that programmable robot you had at school that you could program commands and it would then execute them (roamer robot I think), in that you "program" what the rover is going to do before doing it. One thing that could be cool to add as a later addition is the need to double back on yourself or have branching paths to add to the complexity of the puzzles. honestly though 10/10 game well done.
Apr 22 18:23:35 15m 50s Seeking The Signal ♥ 0 Loved the feel of the game. I reckon this could be the foundation of a really good atmospheric story game. Just the tone alone is brilliant. The controls were a little clunky but got used to them quickly. Really wished it were longer.
Apr 22 22:13:20 3h 49m Signal Tower Delivery ♥ 0 I dig the minimalist aesthetic. Took a couple goes before I worked out how best to use each of the different towers affectively. Was a fun and interesting puzzle gam.
Apr 22 22:26:07 12m 47s Outcry ♥ 1 Really dig the 80's vibe. The stuff coming from your mentor was peak too. Shame about that bus full of orphans. Once I got the hang of things everything started working well. The only bit I was confused about was being out traded. If that was explained a bit better or introduced once the other mechanics were understood then it would have been perfect. Awesome game though, would love to see a later iteration with some of the cutting room mechanics, like punching other traders.
Apr 22 22:33:08 7m 01s MEGAHONK ♥ 1 Someone needs to invent the Megahonk to deal with some of the drivers I have to deal with when on the motorway, especially people who are just sat below the speed limit in the overtaking lane, my god. But in all seriousness great game!
Apr 22 22:38:35 5m 27s SpaceRider ♥ 1 I've never played/controlled a game like this. So cool. It took me a couple tries to understand how exactly the nobs changed how I moved but once I did, cruising through space felt really satisfying. excellent game well done.
Apr 22 22:47:51 9m 16s Signal Interference ♥ 1 Love the look and sound of the game. Feels like a game that could be released on stores, really impressed it was build from scratch over a weekend. Well done.
Apr 22 22:58:51 11m 00s Meina's Train Cruise ♥ 1 enjoyed the calmer pace of this one. I put on a LoFi playlist and just chilled out. I did like it when Meina spoke, added a bit of charm to her. Deffo one of the better chill cosy games I've played in a while. Nice work.
Apr 24 18:56:05 43h 57m The Trisignal ♥ 0 I wasnt exactly clear on what my abilities were actually doing and how i couild progress through the level. I triggered audio pulses all over the map but nothing happened. If the different sounds meant something then that should be better explained. Interesting concept though.
Apr 24 19:09:13 13m 08s Ultra Jammed ♥ 1 Really enjoyable game, I got 19/25. I just couldn't find the last couple houses. As a future addition, maybe add some way of giving hints to find non tuned houses, but other than that really good game.
Apr 24 19:28:05 18m 52s What's Wrong With My Keyboard? ♥ 1 Loved the art style and cosy sound. really dig the puzzles. Fantastic job.
Apr 24 19:42:02 13m 57s Pulse Rescue ♥ 1 This was a really cool game. the fact it has in engine cutscenes is very impressive. Really like the tone that was set, very retro horror kind of vibe. if there was an entity on the crashed ship that had to be avoided that would have made it perfect. Honestly though, really cool entry, fantastic job. Also as a side note, I really dug the guitar riffs. Kind of felt like old school command and conquer sounds with I very much appreciate.
Apr 24 20:14:34 32m 32s Signal Breaker ♥ 1 loved it, felt like one of those old school mobile games or browser games I played when I was younger. Felt really polished and well executed. fantastic game, well done.
Apr 24 20:22:43 8m 09s Space Rover ♥ 1 Very easy to pick up and understand, would have been nice to know roughly how far the rover would travel at certain speeds, instead of having to trial and error it as much but other than that really cool and interesting game.
Apr 27 08:28:11 60h 05m Synchrony ♥ 1 Really cool rhythm game. I love the concept of being a firefly and using the timed flashes to "signal" other fireflies. Really clever concept and well executed.
Apr 27 08:42:20 14m 09s RadioBattles ♥ 3 A cool, easy to pick up game with a fun roulette mechanic as a "deck-builder". I can see how this game could be expanded upon quite easily. Really well done.
Apr 27 08:53:17 10m 57s Prospects ♥ 1 Had a decent primary loop, and a well executed scanning system. I also did like the upgrade system and the gradual unlock of more minerals to mine. The only thing I would note, and it was a point brought up from feedback in my game, is that there should be something I am working towards, like a quota system or something. Other than that though, really well done.
Apr 27 17:57:41 9h 04m Per Signum ♥ 1 Really enjoyed this one, felt like the kind of game i would waste hours playing in the computer science room at school. Took some time to ramp up and unexpected rushes of enemies kept me on my toes. Really fun. Can't wait to play some more.
Apr 27 18:21:25 23m 44s Lighthouse Diaries ♥ 1 Love the story and visuals, having the core idea being a lighthouse keeper was really cool. Great game, well done.
Apr 28 18:49:08 24h 27m Black Forest ♥ 1 Has a cool premise and interesting central mechanic. What would have been cool would have been to add a way to defend against hostile aliens in one way shape or form, but the idea of being able to avoid them if strategic is pretty cool and unique too. I look forward to seeing the post compo version.
Apr 28 18:58:23 9m 15s Ai Tester ♥ 0 Im really sorry, I wanted to play this but it's just unplayable for me. the WASD keys dont work correctly, w moves me to the left, s moves right, etc. then If i reload w moves me back and s moves me forward. really struggle to do anything with the computer then when I finally am able to press start, I get a 1 second animation and then im just back in front of the computer. I've tried both the embed and the itch.io link. really sorry again.
Apr 28 19:05:04 6m 41s Kuiper Space Rescue ♥ 1 Loved the green retro CRT aesthetic, and the scanning to reveal the terrain was a clever interpretation of the theme, like a sonar system. Shame i couldn't rate the audio as it fit the game perfectly. awesome game.
Apr 28 19:15:42 10m 38s THE MYSTERIOUS DEVICE ♥ 1 Cool idea of using a signal beam to make npcs more hostile, kind of like where animals become aggressive when a speaker plays a sound that humans cant here but they can. really like it. I feel that the signal beam could have had a cooldown, as it makes it fairly easy to cheese the npc's a bit, but other than that cool game. Also, really like the art style, cant wait to see where this game goes post jam.
Apr 28 19:29:13 13m 31s Signals Crossed ♥ 1 I like the puzzle concept here, especially how in later levels, moveing certain tiles affects other tiles as well. The last level was a real headscratcher till i figured out how to manipulate the movement of one of the tiles with the other. really satisfying figuring that out. I think that these interactions could be better explained as it is a lot of random trial and error to figure it out, but other than that really cool game
May 1 09:50:43 62h 21m Panik's Trip ♥ 1 I really enjoyed this one. Loved the atmosphere and visuals, took a couple of turns to understand the deck building but once i did it was smooth sailing. I liked the story that was being told too, I only got as far as a couple turns after the blindfold guy, but really liked where it was going. Can't wait to see where this game goes from here.
May 1 20:28:37 10h 37m Beams of Bermuda ♥ 2 Really enjoyed the slower pace of this one. That canal level was evil. had to restart so many times, but I got there in the end. I will admit in the earlier levels I purposly crashed a couple of ships for giggles but once I knuckled down I guided them to safety. I really like the sound effects too. Mouth sounds for the win! Really cool game, can't wait for more levels.
May 1 20:38:56 10m 19s Red Light Synthlight ♥ 1 Cool concept and implementation/interpretation of the theme. I havent seen a red light/green light style game yet and this was done well. I the animations and were smooth and audio was good too. the only thing I would suggest is a way of finding the terminals easier, atm you basically just run across the map and hope to find one which can be annoying, especially paired with the timer system, maybe a pulse system to that could give you a hint when the red light it one or something to that affect perhaps. But, other than that I really enjoyed your game and cant wait to see where it goes from here.
May 1 20:57:07 18m 11s Human Signal ♥ 1 Really enjoyed the atmosphere and feel you were going for here. I agree with other commenters in it feels very bladerunner-y. I like the story you gave here too, defiantly emphasises the mood. Personnaly I wasn't a big fan of the binary-ness of the choices where only one would be the "human" answer as what I thought would be reasonably human just wasn't(perhaps I joined the borg without knowing;) ), maybe it could be that each answer earned x number of points and if you had enough by the end you were deemed human enough. But with that being said I like what you were going for and you made it through the jam and you have a decent game at the end. Well done and I am interested to see where you might take this one.
May 1 21:18:51 21m 44s Solar Signals ♥ 1 I really like the concept you went for, and fair play building a 3d game when you say you normally work in 2d so well done. As others have mentioned a tooltip or something explaining what each building does and what it was would have been really helpful. Also I just could not get the cables to connect consistently I don't know how I got the ones I place to be placed in the first place, so maybe a bit of text explaining that. but other than that, a really cool Idle game I would probably spend ages on when I am supposed to be working.
May 4 19:47:45 70h 28m Fight By Wire ♥ 1 I took me a couple of goes to understand how things worked, and even then it seemed like I completed each wave via chance. I'm unsure how I was defeating the hostiles, other that moving under them. I liked the programmed movement concept but if pairing that with realtime mechanics, there needs to be a faster way of inputting commands, maybe keybinding or macros would work? novel idea for a game, and I'm interested on where you might take it.
May 4 20:02:34 14m 49s Earworm ♥ 2 Took a bit to understand what exactly was happening but I got the hang of it in the end. Really good effort with the different minigames here, love the ambition. The only minor note I have(pardon the pun), is when colour coding things, be mindful of colours that could be mixed up, I got stuck on a couple of boxes, just because they were in the wrong section and I didn't realise because of the colour. Other that that really well done, I had fun with this one.
May 4 20:18:35 16m 01s Gas & Fly ♥ 1 Good concept but I did not understand when refueling was complete. If there was some sort of feedback that would be really helpful. As others have mentioned above I also hit a bug where planes would just keep going off the map when they get to refuelling destinations. One last point, the top left and bottom right corners are a bit too similar in colour, I could not tell them apart so each time I sent a plane to them it was a guess of if it was the right one. I look forward to seeing what you do in the next iteration.
May 4 20:31:30 12m 55s Traincidents ♥ 1 This is the kind of game I could waste hours on and not realise it, well done. The voice acting took me by suprise and it was very well done, some of the voice lines and reactions got me, especially anything to do with the granny. Fantastic job, well done.
May 4 20:50:03 18m 33s Hoist the Flag! ♥ 1 Really cool and unique concept that's well executed. It took me a couple of tries to fully get the hang of things but once I did it was smooth sailing(pun intended). I liked the background music too, as well as the detail of it speeding up as the timer ticks down, that was nice. A couple of other comments mentioned numpad support, or keyboard support, instead of just using the mouse, and I'd agree would make things a bit smoother but other than that I thoroughly enjoyed your game, well done.
May 6 17:02:50 44h 12m Points ♥ 1 A simple concept that has been very well executed, well done. Being able to pause the trains but and still change the tracks is a god send. I also really like the music, I think it fits perfectly with the style you went for. Honestly, no notes very well done. I'm really interested on how you expand and continue with this.
May 6 17:18:51 16m 01s INTERSIGNAL ♥ 2 Looks and sounds beautiful, however I couldn't quite understand how things worked, I appreciate the tutorial but for me it was still a bit too complicated to understand, a walkthrough would have been helpful. I can see what you were going for, it just didn't click for me. but, as I said it looks and sounds amazing. Just because I didn't "get it", I don't want that to come off a being bad, well done.
May 6 17:49:25 30m 34s The Homing Crows ♥ 1 Funky idea. I really like the audio and visuals you went for, I did enjoy the crow sounds. I was a bit confused on how unit deployment actually worked, I kind of lucked out once I figured out how to just cut off the enemies by taking the city next to their castle. however I still lost even though I took the enemy castle. I do like the mechanics though, can't wait to play the next iteration.
May 6 17:56:47 7m 22s Snowstorm ♥ 1 Loved the atmosphere here. The feel and mood were spot on. Real shame you couldn't get everything you wanted but what you have is great. I'm really looking forward to playing the next iteration of this game, I need closure for the story:).
May 6 18:22:46 25m 59s Natural Luck ♥ 1 I didn't really get it, I kind of just randomly selected animals and after 5 minutes had all of the moneys. Im unsure how this fits the theme as well. The owl "saves" the current signal for next round but I don't know what that means or what the signal is. I do like the art style of the game, and the audio is really nice too.
May 6 21:15:27 2h 52m GigaHurtz ♥ 2 After 20 minutes of banging my head against a wall I finally beat the game. I love the art style and sound of the game and the feel of it being like one of those retro style precision platformers, eg: super meat boy. I didn't have too much difficulty with levels 1-4 but level 5 was evil. You almost owe me a new keyboard 😆. I feel like the hit detection on the spikes is a little off, so many times I didn't touch them and I died, and the momentum movement was causing real problems when I was trying to be precise with my movement. Other than those two pain points though, this was a thoroughly fantastic game that I could easily sink hours into and not notice. Very well done.
May 6 21:25:09 9m 42s Heisty Heist ♥ 1 I like the concept, but I could not get my buddies to actually go where I wanted them to go. I'd put down a ribbon, telling them to go right and they'd go left instead. And I have no idea how vertical movement is determined. The random generation is cool and definitely adds to replayability of the game, and the ducks are important and perfect. Overall though, well done on getting a game out. I'm interested on where you will take it from here.
May 6 21:46:27 21m 18s the_Core ♥ 1 This has to be one of the most eerie and atmospheric games I've played so far. the suspense and even claustrophobia was fantastic. I really liked how the background humming got louder the closer I got to the centre. The Lidar scanning was ingenious too. making that the only way you can navigate, Brilliant. Fantastic game, well done.
May 6 21:58:20 11m 53s Lil' Lost SPARK-Es ♥ 0 A cute puzzle game that is really easy to get to grips with but is surprising on how difficult some of the puzzles can be. My only note would be a minimap or something to make it easier to keep track of where the sparkies are. Other than that this is a fantastic game, well done.
May 6 22:13:22 15m 02s Dark Sigils ♥ 1 really digged the concept and loved the atmosphere. well done.
May 7 22:14:52 24h 01m Samband ♥ 1 Brilliant game, and great interpretation of the theme. Once I started writing down the answers I was able to keep my streak going, but near the end I didn't need it as muscle memory started kicking in. Completing this one was super satisfying too, Loved the ending. Fantastic job! Well done.
May 7 22:31:32 16m 40s Flag Fanatic ♥ 1 I love that you have gone for a edutainment game, kudos for that. I would suggest to maybe start out with just remembering single letters to start, just so people can get the hang of single semaphores without trying to translate 4 or 5 within a couple seconds, then you could go onto filling in the gaps where certain letters of a word has been replaced with a semaphore. Then you go into full words. With that said I did enjoy this one. I started writing the semaphores down as they popped up and then translating so now my notebook is covered in chicken scratch 😆. Nice work and I look forward to seeing where this game will go.
May 7 22:51:45 20m 13s The Signal of the Universe ♥ 1 Good effort on this one, I like how its basically two games in one, with the searching in space and the rover driving. I really enjoyed the rover sections, hitting a hill at just the right angle and id spin for ages, kind of felt like hill climb racers. It would have been nicer if there was more to do in space though, like i could find whoever was shooting at me and blow them up for a change, or if there were more obstacles to avoid, but what you have ATM is really good. I'm excited to see where you take this one post jam. good job, good game.
May 7 22:59:39 7m 54s heartbeat ♥ 0 You have a good foundation here, it just needs expanding upon and you could have a really solid rhythm game here. Maybe you could be simulating an athlete and need to change tempo depending on what they are doing, beat faster for more intense activity, slower when coasting. With that said, you made something here and not everyone can say that so well done. I'm curious on where you take this one, and look forward to seeing it.
May 7 23:11:45 12m 06s Gacha Clicker Defence ♥ 1 Really enjoyed this game, really dug the the RTS style gameplay you went for here, really ambitious; I loved it. Took a couple of goes to get the hang of it, once you place down a signal tower or 2 the enemy's just start swarming, really makes it tense to keep up your defences. what's funny though is your interpretation of the theme is almost exactly what I was going to implement in mine but had to simplify for times sakes. As said, I really enjoyed your game, cant wait to see where you take this post jam.
May 8 17:33:09 18h 21m Signal Reassigned ♥ 1 Really cool concept, really impressive you got it running in browser too, really like the feel and style of the game. I cacked it when I found the anomoly. I'm a bit of a wetty so i probably wont make another attempt there 😅 Brilliant entry. Great work.
May 8 18:28:19 55m 10s Third Move ♥ 1 Could spend hours playing this, well done. Got a bit stuck trying to figure out the exact movement patterns and behaviors of some of the enemies in the later stages but did get there in the end. Great game well done.
May 8 18:35:44 7m 25s Raid Simulator: A Raid Reborn ♥ 2 You definitely nailed the chaotic confusion of casual raid night, well done. I feel this is the foundations of a decent game here. Well done, looking forward to see where you might take it.
May 8 18:54:08 18m 24s A game about a radio, vessels and bombs ♥ 1 love the details in the radio, with random messaging and music thrown in there. This fits the theme perfectly, well done. The only note I have is it can feel a bit slow at times, once I figure out where to stay away from and move my ships I'm just left waiting for the bombs to drop. perhaps a fast forward button would solve this maybe? But, overall: Really well done, great game.
May 8 19:26:16 32m 08s Trouble in Telegraph Town ♥ 1 Loved the take on the theme, being a signal person communicating orders between towers. As mentioned above, deffo has a papers please vibe, with a mundane job but an interesting story unfolding and changing by the choices you make. Im really excited to see this expanded upon and more story to come. Fantastic job, great game, well done.
May 8 22:02:00 2h 35m Pressing Signals ♥ 0 A simple and quirky arcade shooter that was really satisfy to play, especially after getting a decent streak going. It's surprising how stressful it was to tap two buttons in the correct on a time limit too. Overall a well polished and well presented game. Well done.
May 8 22:13:38 11m 38s Signal Drift ♥ 0 I like this. A low stakes chill kind of game that is surprisingly relaxing and really easy to loose hours too. The only suggestion I have is to maybe make some of the colours more starkly different between each over, as some of them I though were one the correct colour when signalling the respective ship but was told it was wrong, Other than that really well executed. Well done.
May 8 22:31:30 17m 52s Precious Spacimens ♥ 2 A fun little game with some decent replayability. I saved many ice mice. This sort of reminds me of the tabletop game selfish(sci-fi version) where you need to not run out of fuel before reaching safety. I also liked the different descriptions and designs you gave each destination, definitely helped give a sense of world building. The art style was pretty cool too, where the art was 2D but the camera and world placement was in 3D, really cool and unique. I feel like there could have been more obstacles or hinderances other than running out of fuel though. Maybe some of the animals wont like each over, so picking one would prevent you from picking another, unless you can deal with the consequences. Other that that though, this was a really enjoyable game. Well done.
May 8 22:43:35 12m 05s Keep a stable connection ♥ 1 Screenshot 2026-05-08 233659.png Well that escalated quickly 😅. My horrible touch typing has come back to haunt me. In all seriousness. Congrats on your first LD game, if this is what you can pull of as your first jam game, and as a late start then I can't wait to see what you will create next time. This was a well polished and easy to grasp game that I would happily play multiple times just to try and improve my typing skills so I last longer. Again well done and congrats!
May 8 22:53:41 10m 06s GlorpCorp ♥ 1 Screenshot 2026-05-08 235048.png Took a couple of goes but got the hang of it I think, I had a bit of trouble with rotating the satellites so I dragged them around to scoop up the signal and then bounce them between satellites and to eventually get them to the desired location. Really fun to do though, especially when tying to balance multiple signals pinging around at once. Really enjoyed and will definitely be playing again.
May 8 23:09:03 15m 22s Dread Frequency ♥ 3 I am not a fan of horror but I really enjoyed this one. The visuals are not over the top and gory but still convey the feeling of dread and, well, horror very effectively. The jump scares are also effective without becoming annoying too. I liked the communication mechanic as well. really added to the stress of the situation. One final bit, I absolutely love the design of the creature. really leaning into the Lovecraftian theme and feel there. All in all, fantastic job well done.
May 8 23:38:26 29m 23s Echo Ops #LD59 ♥ 1 A pretty cool concept here, Really like the audio/visuals feels very polished. I feel like the play area is a bit big for both how fast you move and your detection range, especially given how long you have to try and find everything, making it nearly if not outright impossible to find everything in time. But, overall a good game. Well done.
May 8 23:51:34 13m 08s No Service ♥ 1 I really liked this one. Was a fun puzzle platformer trying to figure out how to get to the top of the map. hopefully it was an important post to risk their life just to send it. The levels you have felt well designed and had some clever tricks to get to the top. I just wish there were more levels. Still really enjoyed playing your game and am really looking forward to seeing more of it.
May 9 00:02:04 10m 30s Pub Protocol Panic ♥ 1 Cool game. Really digged the pixel art and the music. I was bouncing to the music, along with the patrons, really fun. Those rowdy patrons fell asleep right?.. that's why I was guarding them 😅. Seriously though, great game and I would love to see where you take this post jam, if you continue working on it. Fantastic job, well done.
May 9 00:56:34 54m 30s Moon Message ♥ 1 Really enjoyed the slower pace with solving the puzzles, but I got stuck of Puzzle 6 I think, it was morse code and am sure it said !>I found a sanctuary Maybe I'm just being a dumb dumb but I for the life of me could not figure it out. I got all the other puzzles just not that one. But don't let my ineptitude take away from the fact that this is a really cool puzzle game with a pretty interesting story. Well done.