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| Timestamp | Since previous | Game | Aviv Levy's comment | |
|---|---|---|---|---|
| Apr 16 11:31:15 | Orion | ♥ 1 | This game is gorgeous, well done. I wasn't sure if I could summon different kind of minions, and I tried several types of combinations, and it wasn't clear what the selection of the stars affect. The stars could be a bit bigger too :) But this is really neat. Congrats! | |
| Apr 16 13:21:46 | 1h 50m | Ultimate Mage Fighting | ♥ 1 | Love the aesthetics and the attention to details with smashing the table, moving the mouse etc. The music loop could be a bit longer. |
| Apr 16 14:04:36 | 42m 50s | Summoner's Speakeasy | ♥ 2 | The art and soundtrack are ๐๐ And I appreciated the art deco vibes. I really liked the idea that you need to connect a type of potion to an emotion. I agree with the previous commenter that a tutorial is needed though... Sadly, I lost a bunch of times simply by taking the time to read and trying to understand the game. I wish it was possible to skip the cutscene when retrying because it made me wait every time I lost. The leave game button is probably not suited for the web version btw :) |
| Apr 16 14:58:02 | 53m 26s | Alvo Canto | ♥ 2 | Interesting concept! Loved how the music reacts to the selection of the instruments. The gibberish was funny too. Apparently, I'm pretty bad at this game because I kept getting it wrong lol. Is there a maximum amount of stuff that can be thrown into the pot? Also, I wasn't sure how discovery works - If I understand correctly, you discover properties only when you create the correct creature... |
| Apr 17 09:28:07 | 18h 30m | Ghostslayer | ♥ 3 | I haven't noticed parts of the screen were cut off for some reason and I only realized there's this blue bar to the bottom left after pressing escape to see if there's an upgrade menu or something. Unfortunately, the game froze when I did that, and I had to start over :( On my 2nd run I only later realized I could press control to select a new weapon, but it was kinda tough to figure out how to do that while being swarmed. Other than that, I think progression could be a bit faster and that the movement could do with some smoothing. But solid entry nonetheless. :) |
| Apr 17 09:42:19 | 14m 12s | NECRO RUSH | ♥ 5 | Beware the ninja zombies! Very cool entry. Cool art, smooth animations, easy to pick up and fun. Well done! |
| Apr 17 10:04:03 | 21m 44s | Summoning Instructions | ♥ 2 | That was trippy. Loved it :) I wish it could be a bit longer. I liked completing the ritual and maybe there could be more depth to that. The ending was a very nice addition. |
| Apr 17 11:18:52 | 1h 14m | bergs | ♥ 2 | What an awesome concept! And well executed, too. Needs an undo button, although for a jam it's ok :) Congrats! |
| Apr 17 11:33:39 | 14m 47s | Dry Season | ♥ 5 | Very cool! The music is fun and I liked how the people represent my HP. I really did not want them to die but I kinda suck lol. Level 1 was a breeze but 2 is tough! Congrats on a very solid entry. The only very minor detail that could be improved imo is that the inputs (and ui) felt unrelated to the theme. Would be cool if they had a wooden texture and a fitting font or something. |
| Apr 17 11:58:35 | 24m 56s | The Royal Writ | ♥ 1 | Congrats on creating an absolutely fun, gorgeous and fully fleshed out game in 3 days. Intro! World map?! Cards selection?! Dynamic music? The attention to details is astonishing. This is obviously the works of experts, and it is awesome. |
| Apr 17 23:12:25 | 11h 13m | Fiend-Zone | ♥ 1 | Loved the twist on the bullet heaven / survivor genre and how each enemy was unique! I think the movement and collisions could be a bit smoother though. |
| Apr 18 10:23:17 | 11h 10m | Poisonous Pact | ♥ 1 | Love love love this. Somehow reminds me of Gobliiins. Everything about this is great - the art, the sound, the concept and execution. Welldone. I only wish it would be a bit longer, and maybe if there was a tooltip so I didn't have to look down every time I hovered the pointer over an item. Also, for clarity's sake, maybe the wizard puts the object you give him on the table until he requests a new object, because it was a bit confusing at first. |
| Apr 18 12:11:36 | 1h 48m | Demonic Panic | ♥ 3 | This is awesome. Fun, easy to pick up, good concept, well executed, looks great and the music is great. Congrats!! |
| Apr 19 11:44:35 | 23h 32m | Sinful Scoops | ♥ 3 | This game is really good! It's a creative and unique yet a faithful take on the theme. I actually played until the end and only got one ice cream wrong. The art, music, gameplay and execution are all fantastic. I wish it would be a bit more challenging, but I had a lot of fun playing. Congrats! |
| Apr 19 11:59:36 | 15m 01s | Beckoned to Battle | ♥ 1 | Cool concept! Quite hard. Capturing takes a long time, too, although it makes sense to give entities enough time to react. It felt a bit hectic jumping between trying to capture, recruit and defend. Reminds me of mount and blade btw :) |
| Apr 20 08:12:17 | 20h 12m | A Tale of Six Rites | ♥ 1 | Awesome concept and great experience. A bit too easy, could definitely amp up the challenge, but I enjoyed it a lot and finished it. The art and music are both really good. |
| Apr 20 08:27:07 | 14m 50s | Summoning for Hungry Wizards | ♥ 1 | Quite a challenging game, but I like it a lot. Loved the crisp scratching of the board, and getting a lemon is really satisfying too lol with that "lemonnn". I wish this game held my hand a bit though, maybe help me progress between at least some of the ingredients, etc, although I liked the idea of figuring out things myself -- it felt like I was a mad wizard actually trying to summon pizza by trial and error. Congrats on a really nice entry :) |
| Apr 20 09:00:09 | 33m 02s | The Wickedness | ♥ 1 | Very impressed with this game, especially the art and style. Combat was a bit unintuitive for me and took some trial and error to figure out though |
| Apr 20 09:26:01 | 25m 52s | School is Hell | ♥ 2 | This looks really really good! But unfortunately, there's something iffy going on with the mouse sensitivity on the web version which makes it hard to play |
| Apr 20 18:32:48 | 9h 06m | Summonion | ♥ 2 | That was fun! Loved the art and SFX! The levels could definitely be shorter though... |
| Apr 21 10:24:11 | 15h 51m | Ancestral | ♥ 1 | Cool and short! Loved the art. Definitely missing some music and sfx but I liked it! |
| Apr 21 10:39:04 | 14m 53s | Horrors from Beyond - The Bayou | ♥ 2 | I enjoyed the suspense and the art. I died at the door waiting for the animation to finish which felt a bit unfair. I think the chase to the final door needed something more - maybe traps, things to avoid on the way, something that can potentially slow you down or speed you up to make it more thrilling as it felt a bit flat. Solid entry nonetheless! |
| Apr 21 11:06:10 | 27m 06s | Raising the Bread | ♥ 2 | I think it's a good concept and the art is lovely, but the combat, movement and summoning felt slow, and I found myself getting a bit bored at first waiting for enemies to spawn. Also, there was some lack of feedback for getting hit, etc. I think this is easily remediable by amping up the action, adding more feedback and making the game a bit faster. Maybe have more playable area and allow the player to progress faster, too! In other words, more action please!! ๐ Other than that, people should start finishing their sandwiches and chocolate bars! What a waste lol :) |
| Apr 21 12:17:15 | 1h 11m | Sheep Tunes | ♥ 7 | The art and music and vibes are really lovely, gives me a sense of openness and freedom. But I had no idea what I was doing. I tried to match the cards' color themes with the sheep but still wasn't sure I'm going about this the right way. I understand it needs have some challenge with matching the right cards to the right sheep, but I think it should've been a bit more telegraphed and cohesive. Also not sure what the wolves did? One approached my flock but I'm not sure what it did. |
| Apr 21 13:04:38 | 47m 23s | Akino's Dungeon | ♥ 2 | I died a lot. Way too difficult! Please give us more HP, show more of the screen and make the enemies a bit slower. The first upgrade was the reason I died multiple times as well, because enemies were close and suddenly I have only 1 orb instead of 5-6... Fast enemies often showed up from outside the screen giving me almost no chance to react, too. Edit: it does seem fun btw! Just needs that hp bar to be more enjoyable imo! |
| Apr 21 13:25:48 | 21m 10s | DURO | ♥ 4 | This was really good. The gameplay is fun and challenging, and the art and music are lovely. I got stuck on the level with the 4 cylinders (last image on this page). I didn't realize you could place wizards on those cylinders until my last attempt, then I accidentally went back to the menu, so I'll retry it again some other time because I don't want to do everything all over again. My only feedback is that it would be cool, when hovering a wizard's token over a tile you'd see a green outline or something so you know you can place it over there, and that the wizards actually looked at the direction they're active. Really liked this game! |
| Apr 21 17:10:03 | 3h 44m | If Only | ♥ 1 | Beautiful game. Very challenging! I gave up here: Screenshot_21-4-2024_2094_le-slo.itch.io.jpeg but I enjoyed it a lot. The music was sad and charming at the same time :) |
| Apr 21 22:57:05 | 5h 47m | Dark Roast Cafรจ | ♥ 1 | The art is beautiful! I'm not really sure I understood what's going on. Didn't get the stats, or what was the eye thingy at the top right, etc. I think a tooltip would've been amazing! At one point I had like 7k-8k coins which is a lot more than 666 which felt too easy, so I'm not sure I got it right (I did do the tutorial). I also encountered some bugs, like demons not sitting down at the tables when I added tables, or a summon completing but nothing showing up at the 3 slots (maybe I cancelled it somehow?). Cool game! Very impressed with the art |
| Apr 22 20:39:58 | 21h 42m | Illegal Summonings | ♥ 1 | That was a very cool concept, I felt like a demonic detective. Very creative. A bit too easy and too short, would love it if the game was more detective-y. Please let us skip the intro too, it was a bit too long for my taste - I wanted to get to the game and almost gave up before it even started... ๐ Other than that, there should probably be some sort of consequence for being wrong? Not sure about this but otherwise I assume you could just guess until you get it right? I didn't guess but I did get it wrong once. |
| Apr 22 21:54:58 | 1h 15m | HTON | ♥ 1 | Dark. Cool visuals, too. That hand effect is so cool. It felt like the game is forcing me down a dark path, but I guess that was intended. I wish there was more to this - more choices, more visuals, etc, but it was interesting to see the decisions and where they lead. |
| Apr 22 22:06:10 | 11m 12s | Good Night! Sleep with the Demon! | ♥ 1 | Very cute! Art and sound are really good. Gameplay was a bit unintuitive, and imo it needs feedback for getting the right sheep and for not holding the keys. |
| Apr 22 23:13:27 | 1h 07m | Tao | ♥ 2 | This game is really cool and very well executed. Got some fps drops at times btw. However, I dislike spikes + jump puzzles. I pushed through quite a bit despite that. I gave up after getting the third ability - I wasn't sure where to go (maybe being tired didn't help) and felt like I was backtracking too much. But I did like the game a lot, the art is fantastic too. Congrats! |
| Apr 23 11:03:31 | 11h 50m | Demanager | ♥ 4 | This is a very interesting concept! The art and music were great, though I did not like the constant ticking of the clock, it was distracting. I also accidentally pressed the bell a bunch of times as it was way too close to the book. I wasn't 100% sure about the rules, I thought they were strict at first but realized at a later stage that "it doesn't matter if the symbol is wrong this time" etc. It was interesting, but I did not find it very challenging, and think the levels may have been a bit too long. Very nice game regardless! |
| Apr 23 16:10:32 | 5h 07m | Ribbit Craft | ♥ 6 | It was very nice experimenting with different recipes, but after finding quite a bit, I didn't feel motivated to find all of them. Having ingredients unlock throughout was a nice addition, though. I like the cozy vibes of the game, but I would've loved if there was more to this, maybe more social-media related elements, etc. The art and sounds were great, too :) |
| Apr 24 12:45:36 | 20h 35m | Slaymore | ♥ 3 | The art and logo are really charming and have a great retro aesthetics. I see and appreciate the effort and love that went into this game! But I do have some feedback ๐ The music was nice, but the jump and hit sfx were a bit harsh on the ears and needed to be tuned down a bit. It's quite difficult to control the character. Acceleration and friction need to be a lot greater than now, so the player reaches the maximum speed a lot faster and goes to 0 a lot faster, too. Jump could be finetuned to that as well. The attack animation was a bit glitchy, especially when jumping, and I think the animation should start without delay when clicking. It was also a bit difficult to get into a position in which I can successfully attack enemies, especially if there were a bit lower than me - my character instantly landed on their heads, etc. I think the player shouldn't be lifted in the air when hit too. I think the player shouldn't collide with their summons, too, as it was a bit difficult to fight enemies when they're blocked by them. To sum it up, if you improve the collisions and movement, and make the sfx a bit softer, it'll really enhance the experience of the game. |
| Apr 24 17:16:59 | 4h 31m | Command: Summon | ♥ 2 | That was very nice! Only managed 5/7. I think I found a bug with hp? I spammed guns and enemies and somehow... Didn't die? Anyway very cool entry. |
| Apr 24 17:28:23 | 11m 24s | Wizzy Wizzy | ♥ 2 | Wow, this is really cool! I liked it a lot. The visuals and audio are fantastic. The gameplay is fun. It does feel a bit rock-paper-scissorsy though, and I think that once one side flops it becomes a bit of a downward slope towards defeat or victory. |
| Apr 25 21:02:59 | 27h 34m | Summonware | ♥ 1 | Very cool concept and fantastic art and sounds. It does get a repetitive after a while, since I keep getting the same challenges, but that's not necessarily a bad thing for a jam. Well done! |
| Apr 25 21:08:57 | 5m 58s | Arcane Anagrams | ♥ 1 | I like this game a lot, loved the challenge and the speed/music increase, and the art is very nice. It feels like it was designed for a phone though - the buttons are too far apart and no hotkeys (unless I missed those?). It was also a bit difficult to "catch" the runes, so I would've appreciated if they were a tad bigger. A fullscreen option would've been great too! Very cool entry nonetheless. |
| Apr 26 14:06:40 | 16h 57m | Sky Dudes | ♥ 2 | Very cool concept, I like it a lot. It's pretty nice watching your island grow. But I think it needs more love! - I wish I could see more around me. - I would've loved to be able to use the wind ability with a mouse click (and to hold it) - I think the wind could recharge faster. Or maybe I could build stuff that harvest more wind? etc... - The icons are way, way too big. - There were many idle moments in which there wasn't much to do but wait for the wind to recharge. - And yeah, as others mentioned, sky dudes can fly! haha I would love to see this getting expanded! Untitled.png |
| Apr 26 14:18:26 | 11m 46s | Virtua Bob | ♥ 1 | One of my favourite games this jam lol. The narration and story were an awesome addition. It's simple, fun and well executed. A bit short and easy, but that's totally fine for a jam. Would love to see more of this! Congrats! |
| Apr 26 14:47:37 | 29m 11s | Summons of the Sovereign | ♥ 2 | Wow, this is awesome. Took a bit of trial and error to understand the mechanics, but they work really well, and the AI is clever, and the voice acting is brilliant! Loved the "Point and click is my favourite genre" remark lol. I also found it very interesting that units were faction neutral. This could definitely become a full release. No, not could, should -- please make a full game out of this. It's amazing this was created in 3 days tbh. |
| Apr 27 12:36:56 | 21h 49m | Spirit, are you there? | ♥ 1 | Wow, such a cool concept. I liked feeling like a ghost and seeing the reactions of the participants. I got stuck at the "who is next to die" prompt. Not sure if this is a bug or I'm missing something. My only feedback is that sometimes the text hides the board and that probably shouldn't happen :) Cool game. |