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| Timestamp | Since previous | Game | andriybyelikov's comment | |
|---|---|---|---|---|
| Apr 16 02:06:53 | The Wizard Wizard | ♥ 0 | Is there an ending to the game? I managed to survive a few waves but the only thing I'm getting is a semitransparent box I can touch. | |
| Apr 16 02:23:08 | 16m 15s | Summoners Brawl | ♥ 0 | I see what you did there. A twist on the classic rock, paper, scissors. (Okay, I didn't read the description before playing and wrote this comment before I did.) The graphics and music are perfect for the game. Loved the voiced "Summoners Brawl" line! Music fits the mood very well too. In terms of gameplay, it was hard to figure out at first but I think that in the end I managed to crack the code and found out that it was easier to beat the game by spamming critters than by following the rules of rock, paper, scissors. Almost a perfect game: because of the lack of levels and the fact that spamming critters is broken; but congratulations! You've earned yourselves a follower. |
| Apr 16 05:17:41 | 2h 54m | Elemental Path | ♥ 0 | @luc-creationallabs I beat the game three times because I didn't understand this one. I'm assuming this one is wrong. huh.png Otherwise I understood that the gray blocks are fences that prevent you from falling, the arrowless orange cube just goes back and forth left and right, and that the orange cubes with the arrows go in that specific direction as many number of cells as you advance. Verdict: cozy puzzle game out of ten. |
| Apr 16 14:02:44 | 8h 45m | The seven crystals | ♥ 2 | The game reminds me of the Pokémon Mystery Dungeon series. I managed to beat all the levels up to level 8, in which after I scanned the whole map, there was nothing, so I assume this is the "limbo" end level. I personally didn't find the game much fun. The combat is not engaging as it's just spamming space, and there is no minimap to keep track of visited rooms so you just keep toiling in the same level until you find the portal. Some other issues are the fact that bosses literally spawn on top of you when you respawn, enemies spawning out of bounds can still shoot projectiles at you and the fact that you had to grind XP even when you had already found the portal was infuriating. Also the XP didn't increase for every enemy killed, I have no idea how it works and it's confusing. Some levels were repeated (thankfully, so I could find the portal faster). The lack of music to keep the player in the mood doesn't help either. Things I did like are the pirate ship level, the tiles are gorgeous; the wizard boss smoking a pipe and the rat boss. Could be better but congratulations! |
| Apr 16 17:28:12 | 3h 25m | Frame Wizards | ♥ 2 | Well that was confusing. Why is frog plus rose carrot? Otherwise, cute art and nice relaxing music. Congratulations! |
| Apr 16 17:36:53 | 8m 41s | Underground | ♥ 0 | Cool platformer. I managed to beat it but could only see half of the text on my ultrawide screen, still, I think got the important short lines. |
| Apr 16 17:55:45 | 18m 52s | Soul Food | ♥ 2 | I took me a while to understand that you're supposed to summon all the monsters first before chopping them up. Cool game! |
| Apr 16 19:43:19 | 1h 47m | Summon The Waiter | ♥ 3 | Breaking things by smashing them together, spinning a cat, and the win screen reference makes for a giggle indeed. |
| Apr 16 19:57:44 | 14m 25s | Summon a Succubus | ♥ 2 | Took me a while to figure out that I had to rotate scale the pentagram into the circle, but it was a fun puzzle. Good gameplay and good art. |
| Apr 17 06:53:11 | 10h 55m | In The Shadows | ♥ 5 | I played the game for three hours and managed to beat it and I love it. My first time I played for 90 minutes but couldn't continue because some bug wouldn't let me place pieces in or around half the cells of the library. Subsequent attemps took about 20 minutes each. I did consult the cheat sheet on Itch. Overall, the gameplay is innovative and lots of fun, it fits the theme, and the graphics and music are fitting for the mood of the game. Great job, congratulations! |
| Apr 17 07:56:23 | 1h 03m | SummonInn | ♥ 2 | I managed to kill the king. I noticed that bleeding is overpowered and that beating the final boss ultimately rests on going into the final battle with a lot of health and armor. Your luck in the final battle depends upon the luck you had in the previous battles due to the health and armor carrying over, which perhaps is a flaw, although it also provides a pleasing difficulty curve if you're into hard games. I think that if your health and armor was reset every battle it would make the latter battles less dependent on how your previous battles went and the game would feel very different. Also, it's a shame that multiplier sides don't stack. Or do they? It didn't seem to me like they do but correct me if I'm wrong. I've encountered a few graphical bugs such as: a die touching the table in one corner and resting upon another die in an unstable position rolled off the square when teleported and that the dies ignored the "candle" collisions when rolling. A critical gameplay bug I've encountered was that at one time a whip side registered as an empty side on the hover tooltip. Overall, the graphics and music are nice and fitting for the mood of the game and the gameplay is very fun, with the innovative mechanic of dice customization and rearranging with the order of the dice mattering. Humor could use some work with more punchy lines, but that's a writing aspect. Great job and congratulations! |
| Apr 17 08:46:33 | 50m 10s | Hyper Hydra | ♥ 0 | I managed to get to wave 4, when the Spikehead stopped working for some reason. The game has tightly fitting graphics for its style. I think that the music chosen didn't really fit the mood of the game. It felt too lighthearted and distracting. It could have been a melody with a more strategic feel, with focus on harder, lower pitched percussion and rolling drums, rather than the distracting and offputting alternation between the piccolo/flute and the plucked string. The beginning of the song starts more or less well but then the drums start receding into the distance and the castanets overshadow them, and the focus starts devolving to the alternation between the plucked string and piccolo/flute parts. The cello part is cool, though. In terms of gameplay, I think that there is a lack of Headachers in the early waves, making the difficulty curve a bit steep. Having an extra Headacher in the early waves would be nice. Good job and congratulations! |
| Apr 17 09:06:26 | 19m 53s | Summon Chess | ♥ 1 | Getting the enemy king with a knight was easy. The concept of summoning chess is interesting and could be developed further. The AI is very basic, yet I still lost once. It's a shame that the music sounds choppy in the web version, given that you had a dedicated musician working with Ableton to make it (judging by the description, although I only see one username in the game page). Would you consider uploading the music somewhere or releasing a native build of the game? Good job and congratulations! |
| Apr 17 09:17:35 | 11m 09s | Summoner Defense | ♥ 1 | Won using the classic tactic of clustering a ton of cheap ranged troops together. (Age of War Impossible difficulty clubmen inside clubmen and chicken turrets reference) |
| Apr 17 09:48:20 | 30m 45s | Creepy Crawlers | ♥ 3 | Reminds me of Mario vs Donkey Kong. I didn't need most cards to beat the levels and there is also a bug that if you refresh the page you can load the next level without having beaten the previous one, just with having played the previous one without beating it. The graphics and audio are fitting for the mood of the game, but the levels feel short and easily cheezable without thinking too hard. Good job and congratulations! |
| Apr 17 15:51:20 | 6h 03m | Nana's Impanadas | ♥ 4 | Is this a Spain moment? Or from which country are these particular empanadas based on? Also, this game reminds me of another one called Amigo Kebab Simulator. During gameplay I accidentally activated summoning and it seems like there is no way to cancel, except for summoning another creature. It also took me two minutes to figure out that you can't grind the Fallen, I thought it wasn't working. Good job and congratulations! |
| Apr 17 17:02:48 | 1h 11m | A Grave Mistake | ♥ 2 | Graphics and music on point. The mcng and mrng mechanics blew my mind when they finally hit me. Beat it in 30 minutes and found one secret. Good job and congratulations! |
| Apr 17 23:36:13 | 6h 33m | Triumvirosis | ♥ 1 | Cool graphics, especially the perspective projection battle with a freely moving camera. Both graphics and music make fit the mood of the game really well. |
| Apr 18 00:27:53 | 51m 40s | OOOOOO | ♥ 2 | The graphics and music fit the mood of the game superbly. Reminds me a lot of Electroplankton: Lumiloop. The final boss was a lot of fun to fight. The movement and camera, however, felt very floaty and uncomfortable. Great job with the game! |
| Apr 18 01:18:17 | 50m 24s | WALLS THAT TALK | ♥ 2 | Loved the graphics and the sound design. I played it for 30 minutes but couldn't find neither the noose nor the heart :( |
| Apr 18 12:35:40 | 11h 17m | Infernal Ascension | ♥ 1 | At first I thought that the jumping was too low and floaty but after discovering the long jump and fastfall mechanics I think that its a neat detail, and makes for a more interesting movement. What definitely felt floaty is how Ralph follows the cursor, I think that it would be better if he moved faster and bounced harder off of enemies. It would help in attacking enemies faster, thus making the game a little bit easier. I didn't manage to come even close to defeating the boss after six attempts, especially when it goes into its second phase with the wings. It's hard to keep track of attacking the boss with Ralph and controlling the player character to avoid the angels' attacks at the same time. Maybe by simply removing the angel spawns it would be more doable. Overall it's a nice simple platformer with physics-based movement. The way you can accelerate with the RMB spell to quickly traverse the corridor to the boss was a lot of fun. Wheeeeee! What the game does definitely lack is fitting music. The one that starts playing in the beggining of the game and the rest of the dungeon is too lighthearted. The one playing during the final boss fight is okay I think. Good game and congratulations! |
| Apr 18 12:53:31 | 17m 51s | Dance Dance Summoner | ♥ 3 | The concept of summoning monster with dance moves is amazing to me. |
| Apr 18 18:00:56 | 5h 07m | City Frustration Beer | ♥ 0 | This is truly an eastern Europe experience, summoning everybody for a drinking party. +1 for the Half-Life references. |
| Apr 18 21:15:25 | 3h 14m | Luna's Ritual | ♥ 1 | Sorry, the game is too hard for me, especially in the beginning. You can't really start farming monster parts without the spiky shield upgrade and the laser seems pretty weak. Nice graphics and music, though. |
| Apr 19 03:15:34 | 6h 00m | Tremblewood | ♥ 3 | The gameplay feels nice. Good job and congratulations! |
| Apr 19 03:36:36 | 21m 02s | Beastkeeper | ♥ 2 | Loved the Zelda-esque dungeon design, especially the doors unlocking animations was very nostalgic. Movement and beast following was too slow and painful, though. The graphics were cute and the music was okay, but I think a less lighthearted and more dungeon-y tune would do better. Also the game would benefit from having checkpoints. It's frustrating to start from the very beginning when you're almost at the end because your beasts move too slow or get stuck on top of the door. Also a way to get more mana would make the game easier to play. Good job! |
| Apr 19 03:52:12 | 15m 36s | Glyph Tower | ♥ 2 | The glyph system is very innovative. Haven't seen one in years. Reminds me of the golden days of the Nintendo DS, with Phantom Hourglass. I think the game would do a lot better on phone. With a mouse it feels weird. I also noticed that the gesture model is not good at recognizing when the glyph has been drawn in reverse order or when the glyph is rotated. If these two caveats can be fixed it would make the experience so much better. The graphics are good, especially my friend liked the fire shader. The music is a bit underwhelming, though. Maybe a tune that is a little more aggressive would help. Maybe a tune written in the Double Harmonic major scale or Phrygian scale. Good job! |
| Apr 19 04:39:10 | 46m 58s | Tao | ♥ 3 | Amazing puzzles. Good graphics. The music is good even though it's still PICO-8 lobotomy core. Solid entry overall. Maybe one recommendation I would make is making the platforming puzzles easier or to spread out the difficulty evenly across the game, if the game were to be longer, so that players have more time to get accustomed to the mechanics before the harder sections. Great job! |
| Apr 19 09:50:33 | 5h 11m | The In Between | ♥ 1 | Fun game with an interesting lore (Portal references?). Troubles I had: - Some connections would at first work and receive the item and then would suddenly stop working later. This happened to me using portal connectors. - When a portal is about to expire, I hear the sound, but it takes time to find which portal is sending the distress signal when the screen is full of portals. A visual indicator of which portals are sending distress signals would be useful. |
| Apr 19 10:12:11 | 21m 38s | Plaguebringers | ♥ 3 | Unreal Engine games are truly something else, my laptop nearly blew up. I managed to get to plague level 100 and 10000 infected. At some point the rats couldn't infect because there were so many concentrated on a single villager and couldn't go through each other, thus effectively protecting the villagers more effectively than the plague doctors. It's a interesting spin on the summoning theme. Good job! |
| Apr 19 16:23:48 | 6h 11m | 6 Kadabra Resurgam Ocus | ♥ 1 | I have a red switch mechanical keyboard with a Spanish keyboard layout but managed to rebind the right hand to BUIOP, because it wouldn't detect the ring and pinky ` and + keys, and the 6RKO option seemed to work just fine. Definitely the most innovative game I've seen in this jam, but now my fingers hurt a little, hehe. Still, while a game like this would be more comfortable to play with some sort of gloves, I'd never have imagined that you could make a finger motion game on a keyboard. Well done! |
| Apr 19 18:54:35 | 2h 30m | DURO | ♥ 4 | Good puzzles. Some things I would improve is having the wizards panel always open. It's a bit annoying to open it at the beginning of every level. And I would also make a point of explaining that spells don't go across precipices, which is a bit counterintuitive in my opinion. I thought that the fire spell would go through since it is a floating fire ball. The graphics are okay and the music is chill and fits the mood of the game. Good job! |
| Apr 19 20:56:50 | 2h 02m | Soul Pact | ♥ 3 | I'm going to be a bit critical, so please bear with me. I can appreciate the technical difficulty that went in the making of this game but here are my qualms with it in terms of puzzle design and artistic content. - The player movement feels sluggish and floaty, and I sometimes got stuck between objects. - I can't even call the first level a puzzle. It's just try to grab every item and if it picks up throw it into the fire. I gave up on the second level because I couldn't find any object that I could interact with. - The graphics may be good in technique but look too plain. Nothing makes them distinct from a typical Unity low poly style, which makes them look boring. - So is the music. Except for the vocal song that plays in the intro, for the rest of the game, all I can hear are two lines of piano. It sounds half relaxing and half like avant-garde serial music lobotomy. I'm not even sure the melodies were written in any specific scale or if it's atonal. Following the notes of a scale, adding some chords and more instrument lines would definitely help. The music can still be relaxing but more pleasing to the ear. It also cuts off abruptly before restarting the loop. Otherwise, I think the map design and models look good. Good job and congratulations for making it in time for the Jam! |
| Apr 19 21:40:14 | 43m 24s | Cat Named Lemmy | ♥ 3 | While I was playing the game I figured that the one thing I was going to complain about was how slow the cats traversed the level, but then I beat the game and the ending made me die a slow death while screaming in pain and agony; and then: BOOM! MEMES! What a rollercoaster of emotions, that ending... I am happy. You people get the maximum score in humor from me, but I don't want to see another slow cat in my entire life. Good job and congratulations! You deserve it. |
| Apr 20 01:08:45 | 3h 28m | Eye See Demons | ♥ 1 | Fun gameplay mechanics, although scrolling through the glyphs with the mouse wheel is a bit cumbersome. Sometimes I would try to left click the glyphs on the screen. Good graphics and good music. They really fit the mood of the game. The last two glyphs in the fourth room were sneaky. Loved the plot twist at the end of the last level. I was like "Oh, no, I have to redo the level again because I wasn't paying attention to my surroundings." but then I saw the game over screen and I was like "Oh, wait, that's it.". Great job! |
| Apr 20 01:26:30 | 17m 45s | Chibble Nibbles | ♥ 1 | First of all, the music has no business being this good, especially to fit such a cute art style. Kudos to the composer. I really like the 2.5D aesthetic of the game, everything looks polished. And the design of the pattern input is also very good both in terms in graphics and sound design. It feels pretty snappy and responsive. Sadly, I can't seem to beat the 1:00 mark. Maybe it is a tad too difficult near the end. Congrats! |
| Apr 20 07:17:35 | 5h 51m | Conjured | ♥ 1 | Fun game. I would add full arena pathfinding to the enemies. The screen gets empty of enemies after you kill your local enemies and the rest don't come for you unless you go find them first. |
| Apr 20 07:36:41 | 19m 06s | Summoning for Dummies | ♥ 0 | Fun card game. What I like the most about it is that it is simple and fast paced. The music is good too. Congrats! |
| Apr 20 07:48:51 | 12m 10s | Mable’s Realm | ♥ 2 | Cute graphics and music. What I didn't understand is why the game didn't end when I reduced the enemy's HP to zero, and then a new wave spawned. You should make it clearer that the game is about surviving waves, not defeating the enemy once. That's the only thing I found a bit confusing. Grats! |
| Apr 20 08:32:21 | 43m 30s | Forest of Madness | ♥ 1 | Fun and addicting game. I did three attemps at beating the game, but Shaggoth is too overpowered. Please nerf. Music is good. Grats! |
| Apr 20 09:49:18 | 1h 16m | Summoner Armin's Bad Day | ♥ 1 | Cool story and characters. The dialogues made me feel nostalgic and reminded me of Tales of Phantasia. Grats! |
| Apr 20 10:06:33 | 17m 15s | Oversummoned | ♥ 2 | The game is fun and simple. The spatial awareness that the game transmits is a bit weird, but overall I think that the shadow is really well used. What I found a little annoying was that the demons sometimes ran away when I was trying to pick them up. I really liked the music and the sound design. Is there anywhere I could get the music as a standalone? Grats! |
| Apr 20 10:10:59 | 4m 26s | Diago - A Ludum Dare 55 Gmae | ♥ 1 | I liked the sound design and screen shake effect. The gameplay could use some hustle, though, but from what I understand it's not finished. Grats anyway! |
| Apr 20 10:28:20 | 17m 21s | Bug Mage | ♥ 1 | I didn't understand at first that the critter at the left was the player character. I thought that it was a first person camera, and that the bee was in the middle and both enemies would come after it from the left and the right. And when I moved the bee with the tornado I didn't understand why the fire blast still told me that the bee was in front of me. I think what made me think that is that the player's life is the same color as the enemies. Maybe if you made it green it would be more clearer which one is the player character. Maybe even make the bee's life bar green or yellow to differentiate it from the enemies. I really liked the card art and the music is interesting but a bit dissonant for some reason. I found the positional mechanic of having allies in the field (the bee) and having to avoid friendly fire very innovative, but although I managed to beat the game I couldn't save the bee even once, perhaps it is too hard. Grats! |
| Apr 20 10:40:53 | 12m 33s | Rune Craft | ♥ 3 | I liked the atmosphere and the sound design. My only complaint is that the dialogue is extremely slow and unskipabble and that the dialogue where the essence of death is explained is cut off. Otherwise, the gameplay is simple, fun and fast-paced. Grats! |
| Apr 22 11:13:10 | 48h 32m | Idle Hands | ♥ 0 | Nice graphics. I really liked the player character model. Sadly, there is no music. The gameplay is repetitive. The game blows up after the tenth summon for some reason. I chuckled at the contract which makes you find the birb statue then proceeds to take said statue as the price for the contract. And the crab looks like it has seen things. Good job! On an unrelated note, when you streamed my game (Apprentice Binder) you wrote a comment but forgot to submit. I noticed later when rewatching. Would really appreciate if you could submit it again, haha. |
| Apr 22 11:42:35 | 29m 25s | Chain Reaction | ♥ 2 | I really like the graphics in this. They remind me of The Legend of Zelda: The Minish Cap. The music has a good vibe but sounds kind of unfitting for the game. Gameplay-wise, I didn't notice that there was a timer the first time until it hit me with a time's up. The symbol drawing UI felt somewhat uncomfortable. I can give two reasons. First, that it feels unresponsive due to the lack of graphical feedback. I think that adding a particle effect under the cursor and a graphical reaction from the nearest node would help. Second, when playing on fullscreen (2560x1080 in my case) the travel distance from node to node feels too long. I think that maybe the scale of the symbol drawing UI should be kept constant regardless of the screen size. Otherwise, good job! |
| Apr 22 12:05:21 | 22m 46s | A Following Wind | ♥ 1 | The graphics and the music remind me of old MS-DOS game. Regarding the game mechanics, I concurr with @crylica. The wind is unwieldy and feels unresponsive. Adding a thicker particle effect under the cursor and a stroke in the drawn direction would definitely make things better. Also, regarding the ship speed being tied to the frame rate maybe you should have computed your physics in `_physics_process()` instead of in `_process()`. I made the same mistake in my first Godot game in the previous Ludum Dare. Other than that, good job! And thanks again for playing my game (Apprentice Binder) on stream. |
| Apr 23 03:17:03 | 15h 11m | Upcard Writ | ♥ 1 | I think I understood the concept but I don't think it really fits a court game because it is too dependent on chance. Maybe it it wasn't dependent on chance and you had to obtain the cards in a more deterministic way it would work. The music reminds me of Ace Attorney. Could make for an interesting game with a story and less chance. Good job! |
| Apr 23 03:34:02 | 16m 59s | An Apprentice's Journey | ♥ 1 | The dialogue box weirds out in fullscreen, so I had to play in windowed mode. The level design is repetitive and you get stuck on many things, forcing you to use teleport most of the time. Also it isn't clear where a platform will span. It is not clear at all that there is a restart level menu. I spent half a minute thinking that the game is softlocked when my mana ran out before discovering the reset level menu. I like the instruments in the music. |
| Apr 23 03:48:05 | 14m 03s | Arsenal Toy | ♥ 2 | I like the 3D graphics but I think the textures could use some more details. The map is too large, I think. The camera controls are uncomfortable and it stops working when you focus out of the window when pressing tab. Also the camera angle feels a bit weird for shooting. Otherwise, good job team! |
| Apr 23 15:33:02 | 11h 44m | Lucky Little Darlings | ♥ 1 | Is summoning only three of the eight darlings the only ending or did I get the items wrong? Can you select other items? The graphics were cute and the game had a weird humor vibe. The music is repetitive with the same short motifs played in loop and I could hear the mouse click at the end of the loop of one of the songs. Uh, weird game with a bizarre vibe but I kinda liked it. Good job! |
| Apr 23 16:05:04 | 32m 02s | Throes of the Javelin | ♥ 3 | The game is extremely difficult but very fun as well up to a point because the controls are hard to master. Definitely needs more work on the controls. The graphics, the music and the mood of the game are spectacular. It reminded me of an old game called Knytt Stories. Tremendous job team! |
| Apr 23 17:20:09 | 1h 15m | Nose Deep In A Book | ♥ 1 | Great game! I went in having seen some of @digitaliliad's stream. It is true that the rune phrasing structure is unintuitive, and some more common pattern must be introduced. For example, I tried inputting "fix vase" instead of "vase fix", but it didn't work. It would make the game more bearable if both versions of the same phrase were accepted independently of the order of the runes. The rune drawing part is really fun. The graphics and the music give me that old Animal Crossing vibe. I think if you continued working on this game it would make for a really fun party/co-op game. |
| Apr 23 17:33:38 | 13m 29s | The Unlikely Messenger | ♥ 0 | I didn't rate the graphics nor the audio due to them having been generated by AI. The gameplay is just old standard shooting but I really got into the story, I think that's what really shines here. |
| Apr 23 17:47:33 | 13m 55s | Aurora's Ascendance: Orbs of Destiny | ♥ 0 | Not being able to move the character and prepare the spells due to WASD and 123 being so close plus needing another hand on the mouse makes the control scheme for this game very cluttered, uncomfortable and immersion-breaking. The graphics could be better. For some reason I couldn't hear any sound, neither music nor sound effects, neither on ldjam.com nor on itch.io. Otherwise, the game was fun to play. Good job team! |
| Apr 23 17:55:25 | 7m 52s | The Summoner's Forest | ♥ 1 | Summoning stopped working for me after the second bush for some reason. |
| Apr 24 02:39:10 | 8h 43m | Ultimate Summoning Guide | ♥ 1 | I like the mood and the characters in this game. The recipe mechanic is interesting and the phases of the mood add an interesting touch. Some recipes were incorrectly noted in the book in the pre-fix version. The Minecraft hit sound was a bit annoying. Good job team! |
| Apr 25 06:52:59 | 28h 13m | Duck Invasion | ♥ 1 | The movement feels too heavy, but the bullet collection and shooting mechanics are fun. I liked the music. Hope you get the rest of the ratings you need and if you can check out our game. Good job! |
| Apr 26 14:12:04 | 31h 19m | Summon Island: The Robot Pirate Invasion Was Today?! | ♥ 1 | Very fun game and controls! |
| Apr 26 14:47:46 | 35m 42s | Sky Dudes | ♥ 0 | I managed to get to 60 pops. By this time, it wouldn't zoom out anymore and was starting to lag. Cool mechanic of moving the island instead of the pops! The waiting for the wind recharge was a bit annoying, though. Good job team! |
| Apr 29 11:16:36 | 68h 28m | Ritual of Ribbit | ♥ 0 | A fun little game, the music was good but I think I perceived it as being a bit chaotic in terms of structure and music theory. The pixel-perfect graphics were cool except for the light gradients and the text, which weren't pixel-perfect. 😢 The player controls were very comfy. My only grievance was the fact that stone slabs got stuck in the narrow passages with deadly water. And the boss fight was an interesting combination of reverse gravity and stone slab falling but I don't understand why it didn't work for killing slimes or if I am missing something. Good job! |
| Apr 29 11:36:40 | 20m 04s | Summoning Detective | ♥ 1 | I have never seen a tabletop game in the event. That's very interesting! The rules are a bit confusing, though, I hope I got this right. tabletopgame.png |
| Apr 29 13:03:21 | 1h 26m | Stars Align | ♥ 1 | Great game, I managed to beat it. The puzzles were very fun. The graphics are solid and the music is perfect. Nice to see a DAW like Ableton user. Good job! Screenshot_2024-04-29_14-57-08.png |
| Apr 29 13:15:24 | 12m 03s | The Quacking Hour | ♥ 1 | As promised, a review. The fact that this was going to be a microphone-controlled game threw me off guard, but it was definitely fun. Unfortunately, the intensity registered by my microphone was hit and miss and also the meteorite part was too difficult. For some reason I could hear no audio on Linux, so I didn't rate that. Good job! |
| Apr 29 13:29:43 | 14m 19s | My Little Demons | ♥ 3 | Blablablu/10. Saw your game @stanov's stream. Great music, graphics, mechanics, puzzles and levels! My only grievance is the difficulty of jumping beyond the horizontal spikes. Good job! |