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andriybyelikov

Feedback comments for LD57

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TimestampSince previousGameandriybyelikov's comment
Apr 8 17:40:09 Depth Self - A narrative game ♥ 2 The game is pretty cool with the multiple windows and files, but I'm stuck in an infinite open/close loop when she does not want to remember.
Apr 8 23:13:05 5h 32m BoP ♥ 2 Hi! I played the Android version and there are indeed some frame drops and the counter gets stuck at zero. Apart from that I want to say that it is a funny aah game where the skeleton appears. Good work!
Apr 8 23:49:43 36m 38s Fear of Sea ♥ 1 I managed to beat it. It's a nice classic 3D first person collecting items game. I really liked the dramatic sound effect when the shark kills you. Here is my list of things that I think could be improved: - The controls feel a bit heavy, I think that it's because the movement of the sub feels like it's done with impulses than forces: there is no acceleration and the sub stops immediatly when I release the button. - I think that the cockpit is too big to see where you are in tight areas. - The Shark/Ground/Depth indicators should be moved to the center of the screen, below the Oxygen bar, or made part of the sub's cockpit interface. Maybe it's because I'm playing on an ultrawide (21:9) screen, but I am distracted by looking at the corner of the screen to see if the shark is coming, or that I'm not hitting the ground. - Maybe add a screen tint or a sound indicator when the shark is approaching at top speed. I died countless times suddenly without knowing why (I assume it was the shark and I wasn't looking at the shark distance because I was focusing on the Oxygen level). Good work!
Apr 9 00:52:53 1h 03m . ♥ 1 I have played and beaten Inscryption but I have not played Balatro. This definitely has that Inscryption feel that I like. Good graphics, good music and good art style to match the mood. Unfortunately, there were some things that did not work for me. I played on a 21:9 widescreen and while the table works as expected, the UI elements get cropped and I have to exit full screen in order to click things away. But the game breaking bug for me is that clicking on the top-most row in the level selector doesn't work, so I could never get to the last level. Or is this intentional and there is no last level? My point is that sometimes the level selector broke and I could not select any level at all and had to restart the game. I also never saw the coins that you are supposed to use to buy things in the shop, and I didn't get what the heart rate does. Finally, it would be helpful if you explain which cards every combination is. I am not familiar with poker and do not know what things like a Full House are, or that an ace is worth 20. I thought an ace is worth 1, but maybe it's just in this game. And it's true that the interface shows that it is worth 20, but I didn't look the first time assuming it was 1. Good work! Keep it up!
Apr 9 01:13:35 20m 42s DeepJamGameCan'tThinkOfAName ♥ 2 Heyy!! Love the sliding and crouch-jumping mechanics and animation!
Apr 9 20:07:23 18h 53m Depths of Madness ♥ 0 Got to wave 11 with a score of 284!
Apr 9 20:29:01 21m 38s Down climber (Pico-8) ♥ 1 It's cool to see a game that has no jumping and explores innovative mechanics around it, though the mechanics are glitchy. I like the sound design and the PICO-8 graphics. Good work!
Apr 10 22:02:30 25h 33m Midnight Amplifier ♥ 1 I liked it. Although I didn't beat it (only got to as far as the master key), I saw your gameplay beating the game. I would have probably toned down the distortion. Does it go up every time you hear a jumpscare sound? Anyways, good work!
Apr 10 22:12:45 10m 15s We're at the bottom ♥ 1 Kinda reminds me of Pony Island and Inscryption. I love it. Best game I've played so far! Congratulations!
Apr 11 16:05:55 17h 53m Wrinkles ♥ 1 This game is so fun it's perfect, "perfect, everyting, down to the last minute detail". Congratulations!
Apr 11 17:07:39 1h 01m A walk arround the pit with your friend´s head ♥ 0 This game has cool vibes. The graphics, art style, music and dialogue fit together nicely to create a particular goofy aah mood. I think it would do good as a narrative game. Good work! On a technical note, the distortion filter and the UI do not map properly to full screen.
Apr 11 17:35:43 28m 04s Debth ♥ 2 Damn, this game is deep and beautiful, I liked it. Good work!
Apr 11 21:44:06 4h 08m The Well ♥ 2 Amazing entry! I've always wondered how to make a game with complete blindness in mind and I had some ideas, but this is the first time I've seen (or rather heard) them put in practice. It was an amazing experience. Thank you for making this, it's so cool, really!! Great work, you get full marks from me! ;)
Apr 11 23:11:01 1h 26m Echo-Of-Fallens ♥ 1 Me and my friend discovered the diagonal movement bug and we thought it was funny. XD
Apr 12 10:02:15 10h 51m Punch Miner ♥ 1 The game is frustrating because of how unforgiving it is. During my first few playthroughs I didn't know what mining was for, and I was about to give a lower score, but then I saw people's comments about a shop, which I never even saw because I never bothered to mine enough, as the game doesn't really explain how to get the shop to open (get at least $10 and die, which I only discovered by digging through the source code, which can't even be opened with Godot because the project.godot file is missing and I don't even know which nodes are autoloaded). Anyways. Even with the shop, you need to farm so much to get enough fall damage tolerance and in the end it's not even worth it because you die mostly by falling not on hard ground but on spikes. The main problem are the controls, that they are too floaty. Also, there is no point in pressing X 5 f'in times to dig out $2. 😭 I think that insta-mining would be better in this case, as if collecting a coin. Also I don't see much point in the shop, at least as it is currently balanced. Now, after all this roasting of your game, I will say that I like the mechanics, and I think that it could be a good base for a platformer game (or even a Metroidvania, since you have the shop), and that the man screaming sound effect is goofy aah type funny. Oh, this has been mentioned already, but the game really does kinda give off retro Prince of Persia vibes. Good work!
Apr 12 17:46:33 7h 44m Subconscious Abyss ♥ 0 I like the way you did a mini-game with the repressed thought bottlenecks represented by intertwined pipes that form a net that prevents them from being release. It kind of reminds me of Ace Attorney mini-games. On the other hand, I did not understand what the end of the game entails. It seems like she now has agency over her bad thoughts in the end, but there is no more gameplay after that anymore I think. The relationship between the pipes and the thoughts is confusing because they repeat each segment and she doesn't really give any meaningful feedback until the end of the game, which I understand is the point because her thoughts are still repressed, but as a player I believe that there is no immediate reward for in the form of feedback from her just for pulling one pipe, the only thing I've accomplished is that I made a shape fit, I think there's that disconnect from the gameplay vs. the therapy: I've accomplished to fit a piece but she did not react. Other than that I liked the mood of the game and the music fits perfectly I think. Good work!
Apr 12 18:09:30 22m 57s Dyamid ♥ 1 I managed to beat it. Great entry, looks very polished. I loved the mechanic that the crystal allows you to scroll the level while you hold it, but that you wrap around the current screen if you don't hold it. I think it was very innovative to build puzzles around that mechanic. The simple graphics look great and the rave music was great too! Good work, you get full marks from me!
Apr 12 18:20:26 10m 56s LD57 - Slappy's Reef ♥ 1 The jumping and diving controls were fun, and I also like that performing tricks rewards the player. The only issue I had with the controls is the limited ability to turn, especially near the map edges. Unfortunately I ran into performance issues, and the game was laggy and choppy and the music was cut off. Maybe consider building for Windows or Linux or Android (you can easily connect a controller to a phone nowadays)? Otherwise, good work!
Apr 12 18:44:05 23m 39s St. Harold the Devout ♥ 1 Sorry, I couldn't make it past the poisonous mushroom even after many retries. 😭 The mechanics are fun, but I think that the artificial diagonal corners aren't a good fit for the mechanics, you just have to force your way through them by spaming throws and that's no fun at all. As for the mushroom... maybe if you could quickly retract your appendages that are about to touch it, well, maybe it would be less frustrating that way. Anyways, good work!
Apr 26 00:35:09 317h 51m Abyss Vaulter ♥ 1 Hey, I love the graphics, the animations, the music and the sound design! The only issues I ran into are that the movement is a bit too floaty, and that sometimes keys don't respond, especially when double jumping. The full screen didn't work for me either. I played on Linux through Proton, though, so maybe that's part of the issue. Good work!
Apr 26 00:46:16 11m 07s Cinderseed ♥ 1 Hey! I found your game through your explanation of how you made your music, that was neat. I think the music sounds very Rockabilly-like! So I managed to get the root to grow to the bottom of the screen but I still lost! Not sure how that works... Anyways, good work!