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| Timestamp | Since previous | Game | Justin_C's comment | |
|---|---|---|---|---|
| Jan 9 13:37:00 | Mediocre Snakes Finish Last | ♥ 1 | Well, I set a new high score of 18. It's an interesting take on Snake. But having a target length instead of just aiming to be as long as possible really just results in a whole lot of waiting for the timer to run out. And the target length stayed between 4 and 6 for most of the game, so it didn't feel like it was getting progressively more difficult as I went. Since food and... anti-food(?) keep spawning, I can imagine a scenario where RNG punishes you and spawns something right in front of you, not leaving you enough time to fix it. I also found the title amusing, because the game mechanics force you to stay small instead of growing as big as possible like classic Snake. I finished first (globally) by staying exactly as mediocre as the game wanted me to be. Solid entry, over all. And it looks like this is your first compo entry, so welcome! | |
| Jan 9 13:47:18 | 10m 18s | Fruit Picker xTreme | ♥ 1 | It looks like you planned on making an idle/clicker game? That was one of the ideas I had before my final idea popped into my head. I wish it were more obvious when a fruit is ripe. After 5 minutes or so of playing, it still wasn't clear how points are calculated. What game engine did you use? |
| Jan 9 13:56:11 | 8m 53s | Defend The Apple Harvest | ♥ 1 | Really well-made game. Especially for compo. It's kind of annoying how boxes can't be moved back into place. It takes so long to grab apples that I usually lose a box before I can get around to defending them. And even if I save a box, it's just easier to steal for the next thief. |
| Jan 9 14:14:13 | 18m 02s | Gene Graph Garden | ♥ 1 | I honestly have no idea what to do about the orange cells. They show as empty, so even if I check in front, I always grow into them. I can't see a way to avoid them. |
| Jan 9 14:26:14 | 12m 01s | Steady As She Goes (SASG) | ♥ 0 | This game really needs a more in-depth tutorial. It's not even clear to me which things are clickable. Most things that look like buttons do nothing when I click them. |
| Jan 9 14:40:06 | 13m 52s | Planetary Mining CO. | ♥ 1 | It looks and feels really nice, but you didn't add any actual game to your game. |
| Jan 9 14:48:28 | 8m 22s | No Time to Harvest | ♥ 2 | Nice little game. I died the first time because an enemy spawned right on top of me. The glow effect on the bullets is a bit too big. I'd like some more contrast between the bullets and the floor. |
| Jan 9 14:59:18 | 10m 50s | Catchy | ♥ 1 | Really nice game. The sailing mechanic is really well done. I played until I caught all of the special fish. Maybe give us a "you win" screen, at least. |
| Jan 9 15:05:38 | 6m 20s | A Farmer's nightmare | ♥ 2 | Really nice game. That swing is so satisfying. |
| Jan 9 15:10:19 | 4m 41s | Star Crystals | ♥ 1 | Nice game. I found the power level a bit finicky. Really hard to find that perfect strength. |
| Jan 9 15:27:13 | 16m 54s | Harvest Tataki - Whac-a-carrot | ♥ 1 | Nice game. Simple and fun. I really like the look and sound of it. It's really hard to hit them near the top when there are multiple carrots out at once. |
| Jan 9 15:34:54 | 7m 41s | Thrown Harvest (for LD52) | ♥ 1 | Really nice game. I wish I could full screen, because the window is very small. Do the fish not do anything? I played until I won. I hate that stupid bird. Also, sometimes the baskets would be pretty synched, so that one basket was blocking the one I needed for a long time. There should be a bit more variation in their speed so they don't synch as much. |
| Jan 9 15:39:29 | 4m 35s | Organ Trail | ♥ 1 | This game feels like that carnival game where you have to shoot the star out of the card. It always feels like you are one round short. Really well done. The art is fantastic. |
| Jan 9 15:56:05 | 16m 36s | CelestialPersperation Hollow | ♥ 1 | The first time I played a single mouse ate all of my crops at once, so I was left with no seed and no money to buy new seed. I had to restart. The second time I played I bought a gun and just robbed the store over and over and over again. |
| Jan 9 16:14:19 | 18m 14s | Gun Harvester | ♥ 1 | Really well done game. Everything about it is well made. You can cheese the game by only growing a few things at a time. In the end I died by growing like 10 roses at once, and my frame rate absolutely tanked. Great job, though! |
| Jan 9 16:40:53 | 26m 34s | Brains | ♥ 1 | Really well done. The art and sound is really nice, and the puzzles are challenging. I'm really terrible at them. |
| Jan 9 17:14:05 | 33m 12s | Protect Your Farm | ♥ 2 | I made it past day 52, which seemed like an appropriate stopping point for a LD52 game. Really well made. And I'm glad to see more people using Godot in LD. |
| Jan 9 18:24:55 | 1h 10m | Wheater of the Colossus | ♥ 1 | That mouse sensitivity was really high. I beat it in about a minute flat in WebGL, and then went back and played the PC version just to see if the mouse sensitivity was any better. It's a little better, but still way too high. The framerate in the web version is almost unplayable, but the desktop version runs well. Very interesting concept. If you swing at a few bushes on your way to the boss you will already have more than enough wheat to finish him. Maybe reduce the collection so you have to collect and attack him a couple times before winning. |
| Jan 9 20:11:29 | 1h 46m | Erntehelfer | ♥ 2 | I really enjoyed this game. I made it to level 19. After a while it kept giving me two options for point efficiency, despite the fact that I hadn't taken any of the upgrades to make me turn better. I don't know if that's a bug, but eventually I lost because it stopped giving me options for upgrading my corn production. |
| Jan 9 20:12:09 | 40s | Click On Fish | ♥ 1 | Interesting little game. I'm really bad at it, but it's well made. |
| Jan 10 16:16:04 | 20h 03m | They Hide in the Fields | ♥ 2 | I enjoyed the hell out of this game. But as Tommy and I were trying to find our house, I considered just leaving him behind to save myself. Shut the hell up, kid, do you want to be eaten? The monster is 10 feet away and Tommy is shouting "Mom I can hear them!" loudly into the cornfield. I had to download the PC version because the web version is almost unplayable without spatial audio. |
| Jan 10 18:12:55 | 1h 56m | Human Harvest | ♥ 2 | Awesome game! It's almost like the inverse of my game, except yours is way more polished. |
| Jan 10 21:52:13 | 3h 39m | Farmtown Mowdown | ♥ 1 | Great little game. I loved the visuals and the audio. I felt the sidearms were a bit pointless. And most of the time I didn't notice zombies until they were already on my combine, due to the wheat. Honestly, if my farm were overrun with zombies I'd probably just give up on harvesting the wheat. |
| Jan 10 23:37:58 | 1h 45m | Bloody Roots | ♥ 2 | beets.PNG Eventually I died because of a boss that was so bullet spongy that I couldn't kill him before I ran out of beet juice. Solid game. |
| Jan 10 23:55:31 | 17m 33s | The Last Straw | ♥ 2 | That intro was really well done. I got over 1500 on my second attempt. The game doesn't seem to get progressively harder, so I just kept dodging the scarecrows like Neo until the physics engine had a fit and my tractor started spinning like a top. Solid game. |
| Jan 12 00:34:30 | 24h 38m | Organ-ized Crime | ♥ 1 | This is an interesting entry. Kind of like Papers Please, where you have to remember to check for a bunch of things, but with kidnapping and organ harvesting. I really enjoyed it. |
| Jan 12 13:44:25 | 13h 09m | Harvest City | ♥ 1 | I see what you were trying to do, and I think it could have worked. In these jams it's really important to prioritize getting a minimum viable product working as soon as possible. I keep a list of features sorted by importance and work on the most critical ones first, and then cut the less important ones as I start running out of time. |
| Jan 12 14:33:19 | 48m 54s | Martian Mind Hunter | ♥ 2 | Interesting and ambitious game! I got all of the unlocks fairly quickly, but from there it wasn't really obvious to me how to win the game. |
| Jan 12 14:40:32 | 7m 13s | Nesting | ♥ 1 | Cute little game. Short and sweet. I really enjoyed the feel of the birds. It reminded me a lot of Joust. |
| Jan 13 02:32:26 | 11h 51m | Drake's Fortune | ♥ 2 | I had a ton of fun playing this game. Very well-made, fun physics game. I like the art, and the fire ball is really satisfying to use. My biggest criticism is that you are limited by the gold you can carry. I frequently found myself wishing I could explore more of the levels, but I filled up too quickly. I think the game could really benefit by changing the goal to inflicting an amount of damage on the towns, and having collecting gold be a secondary objective. Also, I wish the fire breath felt more impactful. Definitely up the number of particles. But apart from that it's a very solid game. Very impressive. |
| Jan 13 07:05:56 | 4h 33m | Crops on fire | ♥ 1 | Interesting little game. It's a fun core mechanic that I wish you were able to do a little more with, but I definitely sympathize with you for running out of time. I cut more features than I implemented, including sound. I originally chose the Normal difficulty, beat it in about 20 seconds, and then was ready to criticize the game for its length. But then I noticed that the difficulty settings are actually distinctly different levels that use the same mechanics, rather than the same level with difficulty ramped up or down. What you really should have done is split the game into levels. Then your average reviewer would get more playtime out of the same content. Solid entry. I enjoyed it. |
| Jan 13 07:17:11 | 11m 15s | Death 'n' Veggies | ♥ 2 | Interesting little resource/customer management game. I love the art. I forgot to water the hand plant, and 10/10. |
| Jan 13 07:36:25 | 19m 14s | Junkship | ♥ 1 | A fun little game that's hindered by its control scheme a bit. Arrow keys should never be used for movement. Or anything. I'd honestly spend an hour playing this game if I could use my left hand for movement, like I do in every other game, ever. I played for a bit with my arms crossed, and it was better until my arms got tired. Solid game. Fix the control scheme. Or make the keys rebindable. |
| Jan 13 07:44:06 | 7m 41s | Orchard Archer | ♥ 1 | Really fun physics game. The arrow shooting is so satisfying. I wasn't a huge fan of the enemy that I couldn't do anything about. And the lack of a health bar meant I died without realizing I was close to death. When the game made me start from the beginning, I just quit. The thought of having to do it all over again from the beginning seemed way too tedious. Maybe add some checkpoints after levels. |
| Jan 17 04:20:33 | 92h 36m | Midday Garden | ♥ 1 | I've played a bunch of Vampire Survivors and Brotato, so I really enjoyed this game. I was so broken by the end that I could just stand still and occasionally go around collecting coins. One thing this game needs is the reroll from Brotato. I was collecting so many coins that I had hundreds left over after each round. I could have become even more overpowered with a reroll. Really great game. Awesome job! By the way, I found this one through chompdev's post of recommendations. |
| Jan 17 04:35:41 | 15m 08s | The Gatherers | ♥ 1 | Neat little resource management game. I beat it in about 16 minutes the first time. I took a break and made a second attempt, and still only beat it in 11 minutes. I'd be curious if anyone but the devs could get gold. |
| Jan 17 16:07:47 | 11h 32m | Dark Harvest | ♥ 1 | Really great first entry! I love the art, and the atmosphere is perfect. Making the enemies get faster over time was a nice touch. As soon as I noticed the zombies had gotten much faster I started looking for the exit. I managed to survive my first run with 62. |
| Jan 17 21:09:47 | 5h 02m | Harvest all Humans! | ♥ 2 | Great game! Really unique and interesting gameplay. And the art is really fun. I didn't manage to beat it because it started to feel a bit grindy, and I never really felt like I was getting ahead. I think the game needs some smaller objectives to keep me interested, instead of just the single long-term goal of reaching 30 aliens. Maybe unlockable upgrades, abilities, buildings, etc. And the combat could feel a bit better. Whenever a game combines directional abilities controlled with WASD and dodging, it always feels really tedious and clunky to me. Dodge away from the enemy, then try to turn around and attack without walking into their attack, then turn around and dodge away again, etc. Combat would feel a lot more fluid if you moved and dodged with WASD and attacked with the mouse. But over all it's a really solid entry. |
| Jan 17 21:23:59 | 14m 12s | Redneck Fishing | ♥ 1 | Fun little game for what it is. It could use a balance pass because some of the mid-range weapons cost more to use than they can make. It could use a bit of juice, too. |
| Jan 20 13:41:59 | 64h 18m | Hex-Yield | ♥ 2 | Interesting little game. I watched multiple streamers play it so originally I avoided it as it didn't seem like my kind of game. But while playing it, I really see the appeal. It gets addictive. Everything about it is well done. Great job! |
| Jan 20 14:06:21 | 24m 22s | RED HARVEST | ♥ 1 | Really well done! Both the game and the devlog, which I watched before playing. Having the organs work as your health, and allowing you to get them back, was a really interesting and unique idea. The animation, sound and mood were all fantastic. And I love seeing so many Godot entries this LD. |
| Jan 20 22:14:55 | 8h 08m | Cardwork Cycle | ♥ 2 | I played this game for a lot longer than I expected to play a deck-building farming game. Everything about it was well made. Enemies were a bit easy to deal with and there were no consequences for losing all of your plants, but it's a jam game. I "won" and then kept playing for another 15-20 minutes anyway. Solid game. |
| Jan 25 19:38:10 | 117h 23m | My Reaper Garden | ♥ 2 | Interesting concept. I really love the idea of swinging the scythe yourself. Really fun idea for a physics game. However, I felt the smoothing of the character when you moved really took away some of the fine control you need to swing the scythe and avoid the flowers. It made the game difficult and frustrating to play. |
| Jan 26 19:57:40 | 24h 19m | Shred-A-Bunch! | ♥ 1 | This game is super fun and satisfying to play. And the music is pretty great, too. I did 5 or 6 runs. The Big Boy seems to be bugged because I keep taking damage from zombies that are already dead. But the other 2 tractors are very satisfying to use. |