Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → HFSEvans
Feedback comments for LD52
HFSEvans's games and stats for all events →
| Timestamp | Since previous | Game | HFSEvans's comment | |
|---|---|---|---|---|
| Jan 9 21:55:36 | Mr Drills Kandy Harvest | ♥ 1 | Certainly a fun idea! Looks great, sounds great. I think it could use a few more mechanical elements, perhaps if two or more of the same candy is strung together then they all disappear at once? Aldo perhaps make the level continues so we don't reach the bottom with nothing to do, if we didn't make the quota? | |
| Jan 9 22:01:56 | 6m 20s | Art Of Harvest | ♥ 1 | I kinda love the idea of a janky racing game with impossible controls. Seems like it would be awesome in co-op, but this pushes it a little too far haha. I was laughing the whole time though. I think adding a harvesting element to the race would also help, perhaps giving the player a bonus for doing well |
| Jan 9 22:11:10 | 9m 14s | Rollin' | ♥ 6 | Great concept! Great art! I think this would make for a great mobile game. I feel like it would benefit from levels instead of an open world design, because it's a very small concept (absolutely not a bad thing) for such a large play arena and such a long day. Could be the next Super Monkey Ball! |
| Jan 9 22:19:10 | 8m 00s | Soul Harvester | ♥ 1 | Really like the idea of a twin stick shooter where I have to find room/time to collect resources. I love the fact that we can't shoot while collecting. I think the shop could be implemented better though, and I think the difficulty is a little high at the start of the game. I found myself dying over and over to the second enemy type at first |
| Jan 9 22:23:26 | 4m 16s | Alien Harvest | ♥ 2 | Rating super high for mood. Loved the music and the tone overall. |
| Jan 9 22:40:27 | 17m 01s | Bloodberry Fields | ♥ 2 | The art, animations, and sound are really great. Though I found myself getting frustrated with the control scheme and with enemy distances. Since we only swing when close enough and clicking on the enemy, I find myself edging towards them, then respawning at the house if I get to close. Perhaps if we always swung with LM and collected with RM. I also wish I could place traps during the wave, or that the corpses disappeared over time forcing me to grab them during the wave. Then the end of the day wouldn't feel so much like clean-up, Tiny tweaks. Great game! |
| Jan 9 22:50:12 | 9m 45s | The Harvester | ♥ 3 | Okay, so, at first I thought this was a bit of a spam fest. Just click to swing, but after playing it a few times there's actually way more to combat than I thought. I found myself moving to avoid enemy attacks and it started to feel good, though still really difficult. I think maybe it needs a clear risk and reward systems. It's higher risk to kill the young farmers, so maybe incentives us to do it more? Or you could make the people randomly spawn so sometime we only have them to kill? Well done!!! |
| Jan 9 22:57:35 | 7m 23s | Harvest to grow | ♥ 1 | Interesting and looks great. Reminded me of Dorfromantik. I just wish the game did a better job of teaching us how to play as the game goes along. It's easy to simply start spamming tiles for a long time, without really knowing what's going on. |
| Jan 9 23:06:03 | 8m 28s | Harvest Haven | ♥ 3 | Hell yeah. Vibin' like Tom York on Xanax. Wonderful art, yes to the lofi, I just clicked and spaced. If anything I wish it had a bit more strategy. Maybe if the plants grew in different shapes so we had to place with more purpose. Great overall. |
| Jan 9 23:10:19 | 4m 16s | Ethereal Fruits | ♥ 1 | Nice. I think this would be perfect for mobile, just sinking into my couch, harvesting berries. Love that it forces you to play slow and punches spamming. |
| Jan 9 23:15:22 | 5m 03s | Comet Cowboy | ♥ 1 | Has a grappling hook, so gets good ratings from me. I don't make the rules |
| Jan 9 23:19:15 | 3m 53s | They Hide in the Fields | ♥ 2 | Loved the the really crunchy graphics! Great mood and tone |
| Jan 9 23:24:01 | 4m 46s | Souls harvest | ♥ 0 | Great looking game with an interesting concept! |
| Jan 9 23:30:20 | 6m 19s | Froot Labs | ♥ 1 | Good game! I found the slowness in the beginning a little frustrating, but it totally picks up. |
| Jan 9 23:36:31 | 6m 11s | Goldstriker | ♥ 1 | Really polished experienced. Found myself playing for a while! |
| Jan 9 23:43:04 | 6m 33s | Pulling Teeth | ♥ 3 | Love the concept and the art! I have mixed feelings on the shop mechanic, since with the shop open I can't see the children approaching, so the game elements kinda get in the way of each other, if that makes sense? I wish I could just click and drag to restock from somewhere that's always on screen. Otherwise great! |
| Jan 9 23:48:59 | 5m 55s | Harvest Noon | ♥ 1 | There's a lot of scythe, soul harvesting games, but I think this does a lot right. I love the depleting health which forces us to scramble for resources, and it takes the concept/theme beyond just harvesting souls. |
| Jan 9 23:53:06 | 4m 07s | Cat Crop Collector | ♥ 1 | Loved the crunchy crunchy visuals. I think it could definitely benefit from a difficulty spike |
| Jan 10 00:17:17 | 24m 11s | Crops on fire | ♥ 1 | Really nice twist on the harvesting/harvester concept! |
| Jan 10 00:49:08 | 31m 51s | Crazy Harvest | ♥ 2 | A little unoriginal and lacking a harvest element, BUT it plays really well and is very well balanced. Everything is nice a weighty and responsive. |
| Jan 10 00:52:59 | 3m 51s | Metafarm | ♥ 2 | Kinda old school, I liked that. Good mood |
| Jan 10 00:58:43 | 5m 44s | TurnUp | ♥ 4 | Good mindless clicky clicky fun. The game elements block each other though, can't see what's behind the tractor or the shed. |
| Jan 10 01:03:29 | 4m 46s | Scythe of Souls | ♥ 0 | Sop there's a lot of these scythe soul harvesting games, but I think this does a lot right to stand out visually. The hits are a bit finicky though. You have to be in a really specific position |
| Jan 10 01:09:47 | 6m 18s | Plantome | ♥ 1 | It doesn't do the best job of teaching you how to play, but once I got the hand of it I really enjoyed it. Loved the graphics |
| Jan 10 04:13:29 | 3h 03m | Scream of the Crop | ♥ 4 | Great art style. I feel like it needs another element of game play. At the moment it plays like a very slow twin stick shooter, but with stationary enemies. So I just kinda slowly make my way over and stand next to them while it auto swings. There doesn't feel like there's much to do, but I think it's definitely something that could be built upon |
| Jan 10 04:17:57 | 4m 28s | Attack Of The Corn Cutter | ♥ 1 | Nice art style and pretty unique. The first autoscroller I've play this jam. Fun design choices such as the lily pads |
| Jan 10 04:24:20 | 6m 23s | Metit | ♥ 0 | Looks great, so it's really sad that this feels unplayable in some key areas. Respawn menu doesn't work, space bar stops working after one dash (or takes forever to reload), the collision is really hard to detect - just getting across the spikes in the first room feels near impossible and not in a satisfying way. Seems like it could be great though with some more work! |
| Jan 10 04:29:24 | 5m 04s | Blood Harvest | ♥ 4 | Really nice art style. I like the idea of scouting an area and then returning at night. Perhaps on a later version we could do stuff in the day that makes a difference at night? Break lights, create traps, etc |
| Jan 10 04:32:18 | 2m 54s | Soul Guide | ♥ 0 | Really nice art style and a cute concept. I don't think click to walk did you any favors, but that's easily fixed! |
| Jan 10 04:35:44 | 3m 26s | Fairy Fang - The Tooth Harvester | ♥ 3 | Really nice art style. I become an unstoppable tooth collecting machine |
| Jan 10 04:39:03 | 3m 19s | Breach In The Field | ♥ 1 | I like the concept! I think it's let down a bit by the finicky control scheme that isn't very intuitive. Took me a while to grasp how to move my combines |
| Jan 10 04:43:29 | 4m 26s | Fields of Fury | ♥ 2 | The combat doesn't really work BUT once I just ignored it and started running around the maze like a lunatic avoiding enemies, then it was actually really fun! Great art too |
| Jan 10 04:51:54 | 8m 25s | Elonkorjuu - Live Harvest | ♥ 2 | Probably my favourite game so far. Great art style and perfect for speed running. Really appreciated the puzzle elements. I also really felt like I knew WHY I was playing the game, which is hugely important |
| Jan 10 05:09:49 | 17m 55s | Farm Them All- TechNet | ♥ 4 | I played this for way to long! Great concept |
| Jan 10 05:31:53 | 22m 04s | (we sell) P.E.O.P.L.E. | ♥ 3 | Very Papers Please. Def interesting |
| Jan 10 05:42:23 | 10m 30s | Kilzpacho | ♥ 2 | Did I play it exclusively because of the ripped old dude in the cover art? Yes. Was I disappointed? No. |
| Jan 10 05:47:12 | 4m 49s | Carrot Jack | ♥ 1 | Really nice, chill concept. It feels like it needs just one more game element, maybe something to do with wasted resources or something? |
| Jan 10 06:02:00 | 14m 48s | Help the farmer recapture the harvest from the aliens | ♥ 1 | Really nice models |
| Jan 10 06:03:05 | 1m 05s | Night of the Werevester | ♥ 0 | Pretty fun! |
| Jan 10 06:09:31 | 6m 26s | Shred-A-Bunch! | ♥ 2 | This plays like it could be the very best vehicle in Dead Rising and I love it |
| Jan 10 06:14:02 | 4m 31s | N.O.A.S. | ♥ 2 | Pretty fun little game. The controls feel a little sloggy with not much feedback, so that could be an improvement! |
| Jan 10 06:16:23 | 2m 21s | Heavenly Marmalade | ♥ 2 | Looks awesome and I LOVE the recoil on the weapon. That's a fantastic idea and mechanic to play with |
| Jan 10 06:19:54 | 3m 31s | Ethereal Harvest | ♥ 1 | Very Binding of Isaac with a nice twist on collecting, but I just found myself killing stuff and then collecting the souls in peace later. Perhaps if those two mechanics played better together? Like the souls slowly faded forcing the player to collect during combat for example |
| Jan 10 06:21:32 | 1m 38s | Field Line | ♥ 1 | Sadly can't get it to play. LMK if there's an update! |
| Jan 10 06:28:03 | 6m 31s | EggMan | ♥ 2 | King of the chickens. Love the idea of a resource we have to save and hatch, but also spend. Good concept!Capture.JPG |
| Jan 10 06:32:19 | 4m 16s | 7 days to harvest | ♥ 5 | Nice concept! I kept spacing out and just drawing in the field |
| Jan 10 06:35:10 | 2m 51s | Garden of Eat'n | ♥ 3 | Super difficult to intuit how to play, feels overly complicated, BUT I really love the art style, mood, and music. |
| Jan 10 06:38:51 | 3m 41s | Super Plant Farm | ♥ 1 | Nice, crunchy, and old school. I love it. Unique enough and familiar enough, it's right in the sweet spot |
| Jan 10 06:42:36 | 3m 45s | Escape From The Ostrobothnia | ♥ 1 | This is the first game where I'm like "These guys harvest." Felt like a nice chill sim. |
| Jan 10 19:46:13 | 13h 03m | CrapCirclz | ♥ 2 | Fun puzzle game with a great style. It feels almost impossible to get close enough for a good score though and I wish there was some sort of mechanic for editing. There comes a time when the only option is to restart, which isn't fun. Maybe if the desired shape was an overly, so mistakes where more visually signposted. I also wish there was a reason to actively control them both a the same time, perhaps you could change up how they are linked within each stage? One stage they mirror each other, one stage they copy each other - a little like the dungeon statues in Link to the Past. At the moment there's no real point in actually moving them both, but it's a great idea if you can get it right! |
| Jan 10 19:59:35 | 13m 22s | Blood Harvest | ♥ 1 | Really nice game. A great mix of the very familiar along with the new. Looked and sounded great. Once I realized that it wanted to be more of a puzzle platformer than an action game, that's when it really came together |
| Jan 10 20:15:35 | 16m 00s | MONDO LABS | ♥ 1 | Fun game once I got my head around it. It feels a little obtuse and inaccessible at times. I think simply putting more visually clear reminders of what things require/produce/combat in the level would help. I would also let us replace items (such as belts) without the need to delete each and every time, which gets a little tedious. Great submission! |
| Jan 10 20:33:31 | 17m 56s | We Harvest as One | ♥ 2 | Nice little puzzle game with great audio. I didn't find myself wanting to finish because the later levels 7/8 can be really punishing. You can spend a lot of time getting to one item left, only to find yourself not dead, but in an unwinnable state with the only choice being to kill yourself and start over. It just misses those satisfying "AHA!" or "oh crap!" moments being really clear to the player. Great submission! |
| Jan 10 20:38:29 | 4m 58s | Flee the Farmland | ♥ 3 | Really liked this! Great idea for a "Snake" style game. I think the levels went juuuuuuuuuuuuust a little to long, but I enjoyed it! |
| Jan 10 20:45:38 | 7m 09s | Organigrow | ♥ 1 | It looks and feels great! I think it's missing a clear goal for the player. I took a while to realize what I was supposed to be doing, and equally as important, why I was doing it - a clear indication of what is my goal and why should I care about it, if that makes sense? But there's something really good here! |
| Jan 10 20:50:48 | 5m 10s | Mafia's Drive-Thru | ♥ 2 | Could be really fun! The hit detection on the boxes feels a little off, maybe too precise? And I'm not convince a timer is the best way to go since it doesn't ever really allow you to get into a flow state. Music was funny as hell |
| Jan 10 20:59:56 | 9m 08s | Nimkip! | ♥ 3 | Very Pikmin. I don't think the open-worldness really helps since it needs to a lot of walking around aimlessly, but I still finished it. Nice art that really worked for the style |
| Jan 10 21:07:32 | 7m 36s | No Harvest | ♥ 2 | Nice game with good visuals! I think clicking "okay" each time is a little redundant, or at least annoying, maybe just use space bar or get rid of it? I;d also love a faster way to select my weapon, even if just binded to number keys. Great submission! |
| Jan 10 21:11:52 | 4m 20s | Slim Pickings | ♥ 2 | Nice fun entry! Look and sound really went with it. I think a key issue (for me) is that you can't see what's coming up, so it just felt like I was randomly moving across the screen and hoping. There's a good reason Doodle Jump goes up and lets you see the playforms coming. BUT that's a super easy fix, just divide the level in the middle of the screen so we can see our options and choose a route on the fly. Great submission! |
| Jan 10 21:15:21 | 3m 29s | Clockwork Harvest | ♥ 0 | Controls are a bit confusing at first, but then I got the "swing" of it... huh? huh? This feels like an old-school Flash game in the best possible way. Would have sessioned this in my high school's computer lab |
| Jan 10 21:25:30 | 10m 09s | Combine Harv-racer | ♥ 1 | This was great! Reminded me of Micromachines! I wish it was multiplayer |
| Jan 10 21:29:43 | 4m 13s | Chic hen's harvest | ♥ 1 | Great graphics! Fun game! Shift key is OP lol. Feels a little slow at first, is great in the middle, then gets slightly samey. Maybe a few more later elements/difficulty! |
| Jan 10 21:30:43 | 1m 00s | Reapers | ♥ 1 | Is there another link? I sadly can't get this to load in my browser |
| Jan 10 21:35:51 | 5m 08s | Magnetic Miner | ♥ 0 | I might be being stupid so bare with me, but I just can't figure this game out. Q and Space don't seem to do anything, and my counter says Wave 1 in like 90 seconds which is insanely long and it's not clear what I'm meant to do in the mean time. It feels nice to control though and looks good. |
| Jan 10 21:49:29 | 13m 38s | Soulful Harvest | ♥ 1 | The graphic are simplistic but this feels really nice to control and it's a great concept/use of the theme. I think the play area is ever-so-slightly too big, meaning it's hard to know what's going on with those pesky ghosts |
| Jan 10 21:57:36 | 8m 07s | Agricultural Express | ♥ 4 | Really nice and relaxing game. Good visuals. I wish the train was a bigger and more dynamic part of it, because it fills like it could be easily subbed with plots of land. IDEA: The train could take us through different biomes which grow different plants, and perhaps we lay the tracks and choose the route. |
| Jan 13 00:37:08 | 50h 39m | Hard Hat Harvest | ♥ 1 | I don't think it does the best job of explaining or leading the playing into understanding what the core mechanics are. I was confused for a while. Looks great though and I like the sound track! |