Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → sirdorius
Feedback comments for LD51
sirdorius's games and stats for all events →
| Timestamp | Since previous | Game | sirdorius's comment | |
|---|---|---|---|---|
| Oct 3 18:52:20 | Pet the Damn Cat! | ♥ 1 | Very funny take on the theme and I loved the graphics and sound. Well done! | |
| Oct 3 19:01:38 | 9m 18s | A Quick Bunny Affair 🥕 | ♥ 4 | Wow! Beautiful graphics and overall great presentation. Well done! |
| Oct 3 19:14:30 | 12m 52s | Cat Wave RUN | ♥ 2 | Fun and fast paced, I liked it! The web build didn't work for me both on Chrome and Firefox |
| Oct 3 19:45:17 | 30m 47s | Six Shots Per Minuteman | ♥ 2 | Loved the game! Great use of the theme. The graphics and dialogues were funny! While it might be interesting to have more stuff to do during reloads, I think it was tense enough trying not to die and keeping count of enemies which can shoot you. I kind of like the slower and tactical pace instead of something more action oriented. Great job! Oh and the enemies seemed surprisingly smart! |
| Oct 3 19:53:11 | 7m 54s | 10 Second Traffic | ♥ 3 | Haha, I laughed hard playing this, definitely great humor! And I like how the wonky physics of the cars make things unpredictable. Good work! |
| Oct 3 20:05:35 | 12m 24s | SIEGE: The surprisingly punctual invasion game | ♥ 1 | Pretty neat idea. But I didn't understand what the different types of towers do, or when the trees were supposed to be spawning. Could be entertaining with a bit more polish. |
| Oct 3 20:50:51 | 45m 16s | The Night Owl Murder | ♥ 3 | Wow, great work! I loved the art, the worldbuilding and the dialogue. And even the voice acting was impressive for a game jam! But I think the use of the theme is actually counterproductive, as it forces you to avoid as much dialogue as possible, which is a shame in a game like this. |
| Oct 3 21:26:35 | 35m 44s | Citri Plays Noirwood | ♥ 3 | Wow, pretty cool idea, and I loved the atmosphere. A bit creepy, but not very horror. Had me jumping a bit the first time. Really nice how the camera jumps instead of following you constantly, it really sets up the jump scares. The graphics are amazing! The Twitch streamer idea is really cool, but I think it wasn't utilized to the full potential. She and the chat don't have anything interesting to say and the voice sound really breaks the atmosphere. But maybe that was intended and a neat critic of Twitch culture. I noticed that the monster will get stuck in scenery a lot of the times. Would definitely like to see a more polished version of this after the jam! |
| Oct 3 22:13:30 | 46m 55s | Jeff's every 10 seconds | ♥ 0 | Wow, very creative and a surprising number of levels. I enjoyed getting to the end! Very solid entry overall! Nitpick: you can't do some of the shots properly if the mouse goes outside of the screen (at least not on the web version) |
| Oct 3 22:27:34 | 14m 04s | Find Ten Seconds | ♥ 1 | Nice take on the theme, and a very fun and polished entry. I though for a while that I was supposed to search for exact matching tiles, but once I understood how the scoring system works it became really fun. Great job! |
| Oct 3 22:39:02 | 11m 28s | 10 seconds Delirium | ♥ 1 | Neat idea and very trippy! The mouse was way too sensitive in the shooter sections |
| Oct 3 23:06:07 | 27m 05s | Count Down Dracula | ♥ 4 | Wow, amazing job! I love the art style and you even managed to include a perfectly working boss fight. Incredible entry! |
| Oct 3 23:33:58 | 27m 51s | Tiny Tiny Orbit | ♥ 1 | Very cute graphics and nice implementation of a crafting system. I like the idea of a day night cycle for the theme. Well done! |
| Oct 3 23:43:37 | 9m 39s | Love is Legal: Speed Dating For Criminals | ♥ 1 | Neat idea! But I don't understand what I'm supposed to do if the topics the person likes don't show up in the possible options. I see you have the same issue that I had exporting Godot to a web build. Check out this thread for how to solve it https://ldjam.com/events/ludum-dare/51/wip/godot-web-export-on-ldjam-com |
| Oct 4 00:07:30 | 23m 53s | 10 Second Village | ♥ 1 | Very cute graphics! |
| Oct 4 00:18:57 | 11m 27s | Town (町) | ♥ 2 | Pretty cool implementation of a deck builder! The game bugs out for me when I restart and I can't play any more cards and the timer isn't working. |
| Oct 4 00:48:44 | 29m 47s | Night Watch | ♥ 1 | Very fun idea! I actually finished the game twice and wish it lasted longer! Would be nice to see how long before the current turn ends. Well done! |
| Oct 4 18:00:15 | 17h 11m | 10 Snekonds | ♥ 2 | Fantastic graphics and very clever spin on some classic mechanics! Well done! |
| Oct 4 18:12:36 | 12m 21s | Choo Choo Crossing | ♥ 1 | Amazing work! Total chaos by the end and I loved it. Also great camera work and an insane amount of polish. |
| Oct 4 18:18:37 | 6m 01s | NN7 Guardian | ♥ 2 | Simple but very cool idea! Loved the Homeworld like graphics. Not sure if it's a bug but sometimes when you click on something that costs the same amount of resources that you have you will not be able to buy it |
| Oct 4 18:28:48 | 10m 11s | The Curse of Tencond | ♥ 1 | Wow, amazing job! Loved the graphics and the dialogue was really funny (and pun-y). Very creative use of the theme and fun puzzles! |
| Oct 4 19:01:51 | 33m 03s | autoball | ♥ 1 | Amazing job! Really fun to play. |
| Oct 4 19:11:58 | 10m 07s | Woolly Fire | ♥ 4 | I liked the graphics! Not sure how the trucks are supposed to recharge water. Some seem to recharge automatically others don't. Also some trucks were disappearing randomly. |
| Oct 4 20:51:29 | 1h 39m | The book of time magic | ♥ 1 | Pretty cool once you understand how the spellbook works. I had a hard time understanding that I was supposed to be merging the same numbers. Also is quite annoying that some low level spells can't be cleared easily if you level up. |
| Oct 7 18:30:21 | 69h 38m | 10-Second Magic Artist | ♥ 0 | Very cool idea! Well done! |
| Oct 7 18:39:34 | 9m 13s | 10 Second Defence | ♥ 1 | Not sure which units are attacking which. Would be nice to have some visual indication of that, preferably some animation. I think some invisible unit was attacking my castle and I lost. Maybe a bug? |
| Oct 7 18:48:10 | 8m 36s | Rightful | ♥ 1 | Pretty fun, well done! I like how you have to balance economy and defense. Would be nice to have keyboard shortcuts for buildings as placing gatherers becomes tedious after a while. And the tower ranges clutter the screen after a while |
| Oct 7 19:02:43 | 14m 33s | Space Hourglass | ♥ 1 | Wow, amazing job! Great graphics and music, very polished and innovative use of the theme! Had a lot of fun with this! It would be great to have keyboard shortcuts to switch between the characters. And I think the screen shake is a bit too much. Also had a bug where non of my people were attacking enemies even though they were all on defense and I lost the run SPOILER/bug alert: If you get 2 people with speed 4 you can stop time and farm infinite points Screenshot 2022-10-07 204421.png |
| Oct 7 20:00:23 | 57m 40s | Phase Snake | ♥ 1 | Great game! Loved the simple and efficient graphics and very fun take on Snake |
| Oct 7 20:11:39 | 11m 16s | Impact-Effect | ♥ 1 | Nice! I like the clean graphics style. The gameplay is very fun and chaotic. A very polished entry overall! But I would like it if upgrades had a bigger impact instead of small stats upgrades |
| Oct 7 20:58:51 | 47m 12s | Drone TD | ♥ 3 | Love the AirMech/Herzog Zwei vibe! Well though out upgrade system. Would be great to play a more balanced version of this. The 2x powerups are very OP and I got to the point where I couldn't lose and the game was lagging because of all the enemies. And I think there's a bug with the rockets from the towers are exploding before hitting enemies |
| Oct 7 22:04:15 | 1h 05m | The Ghosts in your Mind | ♥ 0 | Cool art style! The controls don't feel responsive and it's hard to move around. Would be nice if you didn't have to click continuously to shoot. |
| Oct 7 23:26:04 | 1h 21m | Internal Business Struggle | ♥ 2 | Funny mechanic and a pretty cool idea! Well done! |
| Oct 7 23:40:07 | 14m 03s | Robot | ♥ 1 | Could be a cool concept, but it needs more balancing. Can't really do anything if I can only attack once per turn, enemies have 3 lives each and can move to the battery in 2-3 turns. Not sure how this is supposed to work. |
| Oct 8 00:50:15 | 1h 10m | Cubical Mayhem | ♥ 2 | Love the graphics and the idea is pretty neat! Well done! Would be nice to just see the total production of each resource instead of +/- values |
| Oct 8 12:05:29 | 11h 15m | ChickChick | ♥ 2 | Very cute graphics and music! Got stuck at the level "Only one pressure plate works". I'm guessing you can't finish it if there's nobody else playing? It would be great if you could just do everything with either just the keyboard or just the mouse instead of having to use both |
| Oct 8 12:22:28 | 16m 59s | Every 10 seconds life | ♥ 3 | Nice, cohesive art style! I wanted to get to the ending to see what people were talking about, but the grandma minigame was just giving me a headache and a huge difficulty spike. I think that if the game is narrative focused it shouldn't force you to show off twitch reflexes just to enjoy it. And the time that minigames take should be consistent as it breaks the narrative (ie some are way longer than others) |
| Oct 8 14:14:37 | 1h 52m | Resource: Remixed | ♥ 1 | Very nice art and level design, and a surprising amount of of things to do! Well done! |
| Oct 8 14:28:03 | 13m 26s | [X-ED OUT] | ♥ 1 | Got to the 11th wave. Very fun game! Solid game loop with good upgrades and ramping difficulty. Lots of polish as well. It's a shame that you can't collect much during the later stages of the game because you only have a few seconds to move out. |
| Oct 8 14:37:00 | 8m 57s | Room Again | ♥ 2 | Loved the mood of this. Great art and well though escape room puzzles, well integrated with the theme! I was thinking of doing something like this myself, but didn't have enough inspiration for the puzzles. You have done a great job! The ending was a bit weird as I was kind of left there wondering if I should do something or if it's bugged. (bonus points for the Shining reference, was thinking the exact same thing) |
| Oct 8 14:56:00 | 19m 00s | Jupiter & Arcana Travel Through the Nevermore | ♥ 2 | Loved the writing, stayed through until the end for it. And the music and graphics really add to the atmosphere! |
| Oct 18 17:09:41 | 242h 13m | An Average Day At The Cat Cafe | ♥ 0 | Very cute atmosphere overall, and I love the the artwork! I had a hard time making egg pudding latte in time. |
| Oct 18 17:22:35 | 12m 54s | Bunny is going places | ♥ 1 | Sorry, I couldn't understand how to play. I tried jumping on the platforms and to the indicated vegetable, but kept losing carrots. It seems that sometimes you don't have a platform to jump to and moving in the direction of a vegetable makes you lose a life. Cute sounds and graphics though! |
| Oct 18 17:36:07 | 13m 32s | Thoughts | ♥ 2 | Pretty neat idea for the game. I like the Disco Elysium vibes and 'research' of thoughts. And the enemy design and animation is really well done. The theme usage is counter to the spirit of the game, as it pushes you to skimp through dialogue. The optimal gameplay seems to be to just mash the button with the weakness of each enemy, unless I am missing something. |
| Oct 18 17:50:21 | 14m 14s | Loop Arena | ♥ 1 | Pretty cool idea! It's interesting how you interact with your clones. Would be nice if you could keep shooting by keeping the mouse clicked instead of clicking for every shot. |
| Oct 18 18:21:24 | 31m 03s | Every 10 Seconds I Find New And Exciting Ways To Hate Myself | ♥ 1 | I like how the very heavy mood of the game contrasts with the cutesy art style. Also very interesting mechanics that fit into the mood of the game and the theme of the jam. Very good tutorial in the beginning, both story/introduction wise and mechanics wise. It would be nice if Person 3 had some dialogue with the others when interacting with them. I would prefer it if the gameplay was a bit faster even though I get that slow is what you're going for the mood. I didn't make it to the end, but I do hope that the characters find some solace. All the best and great work! |
| Oct 20 10:44:53 | 40h 23m | Piggy Go Bye Bye | ♥ 0 | Seems like a very, very fun concept! And really good level of polish! Unfortunately I was not able to play it properly on my laptop due to massive performance issues. Looking forward to a post LD version with some graphical options. And the lightning indicator is not very visible |
| Oct 20 20:55:43 | 10h 10m | Groceries Please! | ♥ 1 | Nice entry! I like the retro aesthetics and the novel idea. Well done! |
| Oct 20 21:11:22 | 15m 39s | OutPost | ♥ 0 | Very nice entry! I had fun with this and it was very polished and addictive. Would be nice if the camera zoomed out with your increased range. Seems that if your range is too big the electric fence doesn't do much. |
| Oct 20 21:17:22 | 6m 00s | Enrum | ♥ 1 | Very nice puzzle game! I like how intuitive it feel but how the difficulty ramps up. Great visuals as well! |
| Oct 20 21:28:34 | 11m 12s | BARRAGE | ♥ 3 | Wow, very pretty graphics and fun idea! Amazing entry and very polished! Good usage of the theme to pace the game. I couldn't quite figure out how fields are supposed to be used so I was using mostly walls. |