Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → VixenMink
Feedback comments for LD50
VixenMink's games and stats for all events →
| Timestamp | Since previous | Game | VixenMink's comment | |
|---|---|---|---|---|
| Apr 6 17:44:43 | Kinderkaos | ♥ 2 | I can't with this game. It is such a JEM. Being understaffed in any profession is stressful and even worse if little kids are involved. Great idea and concept. Maybe if there was a run button which in turn could run over the kids could be an added feature. Great game <3<3 | |
| Apr 6 19:14:40 | 1h 29m | fireme.club | ♥ 3 | At first I was confused on where I could find the game since the "Downloads and Links" area was empty. There is a lot of information to take in on how to play the game but after I attacked a few times and read the other person's stats, it was a bit easier to play the game. A few times I went to find a new loafer only to realize I was stuck in a battle sequence without any of the moves attacking. Perks: + I like the card variety and their respective moves you can add for your strat. + Keeping the cards to a limited palette made me feel like it could be an actual card game. + Music was delightfully repetitive and I will most likely be doing that dance for the next few days thinking of your game. Suggestions: - Maybe add another link to your game at the very bottom of your description. - Add a max bet limit warning and message somewhere on the play screen. - Disable advancing the game if you do bid too high The Somnipathy card is kick ass btw. Thanks for making such an enjoyable game :) It helped me procrastinate what I inevitably have to go take care of. <3 |
| Apr 6 20:55:15 | 1h 40m | Delay | ♥ 1 | The ultimate delay of the inevitable: Invisible Link! Glorious! P.s. Let us know when you get a chance to add a link so we can belay the delay and shout hooray, π? |
| Apr 8 01:23:53 | 28h 28m | Sisyphus - The Game | ♥ 1 | This is amazing. I really like the dialogue, music and the concept in general on trying to keep the ball from reaching the bottom. Amazing job with this one. I'm definitely going to keep this one in a collection because the music is fire. Free Greek to Free Greek, I shall delay that boulder so you can go take a piss! XD |
| Apr 8 01:28:06 | 4m 13s | Bombfall | ♥ 1 | Game doesn't want to load for me. Running Chrome Version 99.0.4844.84 (Official Build) (64-bit) and Windows 7. I really like your concept and idea behind it. Hoping to come back on another OS to test your game. |
| Apr 8 01:36:14 | 8m 08s | Stay alive | ♥ 1 | I like what you are doing here for this game. I jumped in without reading the instructions and enjoyed fumbling through it to figure it all out. Possibly once the sparks start flying, lower the volume of the sounds. It kind of peaks a bit Maybe have a mode for color blind people |
| Apr 8 01:52:15 | 16m 01s | Lavapocalypse | ♥ 2 | I found that this game was very impressive. I like the premise as well as how you approached the idea of delaying the impending doom of your tower. Possibly making it so your drones are not capable of running into each other so it doesn't make gathering resources a longer task. When I have more time, I want to try to get better at this game. Well done :) |
| Apr 8 03:04:15 | 1h 12m | Time DashKing | ♥ 4 | Very interesting game. I was confused at first to why the ax wouldn't return to me when I walked up to it after throwing it at the dummies, but I blame throwing it before listening to the next instruction The ax has a way of being thrown through the wall where you cannot go to retrieve it. I lost mine in the little cauldron when you first start to play Great job on this one |
| Apr 8 04:27:34 | 1h 23m | Grieventide | ♥ 1 | I gotta say the art direction is beautiful. I like how you handled the lighting aspect for the game as well as that music π΅ I love it Great job π |
| Apr 8 04:33:43 | 6m 09s | The VortExperience | ♥ 2 | Love your game! I like how you added in a vocal tutorial so that way you can listen while trying to figure stuff out. An idea, maybe add in a pull for the vortex to grab the goo since it is a vortex? |
| Apr 8 04:41:24 | 7m 41s | Don't Drink and Dive | ♥ 2 | That party boat music is addicting! I like the concept you have going for this game. The controls were what made it challenging for me but I've never been good at games that require spin-and-go mechanics so that's on me. First thing I noticed is maybe on first screen, have an icon to tell you what button to start so it doesn't seem like the game is frozen. Thanks for sharing this game with us |
| Apr 8 05:16:28 | 35m 04s | Earworm Jam | ♥ 4 | This game is hilarious. Who made up these lyrics lol max distance 1023.4 FYI: Playing on Windows 7, Chrome browser and it took 5 reloads to get the game to start. It freezes from time to time as you hit the rhythm causing you to lose the rhythm but I will keep trying it to see if it is because I haven't loaded the sound effect before. In other words, fantastic job making this earworm that will stay with me for days. I mist share this with my team lol It's inevitable~~~ |
| Apr 8 14:16:38 | 9h 00m | The Last Brewer | ♥ 1 | Very nice. I like the concept and how you implemented that depleting beerbar factor for your game. It really adds to the experience Fantastic job |
| Apr 8 14:18:46 | 2m 08s | Tree | ♥ 0 | I had an error while playing on windows 7 where it was failing to launch. I must know more about the inevitable Treee. Please sent a msg if you can thanks |
| Apr 8 14:35:36 | 16m 50s | Clockwork | ♥ 2 | What a very fantastic and challenging game Well done I like how you were able to encompass all of these factors all into one wonderful little game. |
| Apr 8 14:37:43 | 2m 07s | SUNDAY | ♥ 0 | There are a few bugs here and there that dampen the experience but overall I like what you have going here. Great work |
| Apr 8 14:39:28 | 1m 45s | Unfinished Zombie Game. They never ENDS! | ♥ 2 | I love how you guys put yourselves out there to learn to code for this jam. I like all the concepts and though some of the mechanics are a little rough, it came together very nicely. |
| Apr 8 14:47:52 | 8m 24s | Shakhmaty | ♥ 2 | Lol this game is so relatable to anyone who plays chess. I like the art you used and the overall experience of this game. Also, big perk, I love you can play it on the mobile. Maybe implementing a system where you can't kill yourself by placing the king on a square the bishops are already guarding. |
| Apr 8 16:34:47 | 1h 46m | Heat Death | ♥ 2 | I really like what you have here. The darkness of the game really adds to the focus on the heat. Fantastic job π |
| Apr 8 16:38:25 | 3m 38s | Cold | ♥ 0 | I really liked this game. We all can relate to being so cold when enduring winter but this takes the cake. Mood, art, atmosphere. Fantastic. |
| Apr 8 21:38:34 | 5h 00m | a -> z | ♥ 1 | Let us know when you finish it so we can try to test it out for you. The concept is intriguing |
| Apr 8 21:40:30 | 1m 56s | Scrabble... but for Goblins | ♥ 1 | I like the idea you have for a game. Hoping that one of these days you can update us on if you have a working link so we can playtest it without the black screen. Good luck! |
| Apr 9 01:26:50 | 3h 46m | Back2Work | ♥ 1 | Wow. This game is sooo challenging. I like the horde aspect you have built in here. I don't survive long but I liked the gameplay none the less. Thanks for sharing this awesome game with us. |
| Apr 9 01:53:38 | 26m 48s | Death is Inevitable | ♥ 0 | Great job on this game. I like how the tutorial is quite clear on how to play as well as the controls are very easy to pick up. + The animation of having the clocks add to your time works as well + The little character wobbles made me smile - After I collected all of the clocks, I didn't know what to do. Great entry |
| Apr 9 02:04:29 | 10m 51s | Ayakashi: The Mystery of the Sea | ♥ 1 | + I like the choice for art styles using mood boards. + I would of never guessed I would be fighting a tentacle monster when I first checked out this game. - Maybe as an addition, adopt the mood board style or other ancient Japanese art into the main character's design in some kind of way. - I continue to die after 27 seconds not really knowing why so maybe check to see if one of the tentacles comes up to attack the character from underneath his aiming stoop Great entry! |
| Apr 9 02:18:27 | 13m 58s | Aster Defense | ♥ 4 | I think this is a very interesting take on the theme. I definitely died several times quickly but slowly got the hang of the premise. Art wise, I like the fact that the Earth turns and isn't static. Wonderful game |
| Apr 9 02:21:49 | 3m 22s | AlchemDare | ♥ 0 | Any update on your game? I see it is still missing. Thank you so much. Can't wait to try it out! |
| Apr 9 02:23:29 | 1m 40s | Lighthouse (Unreleased) | ♥ 0 | I came to mention the same thing as everyone else has. Please let me know, too, when you get this updated. I would love to test out this game. Premise is intriguing. |
| Apr 9 02:31:34 | 8m 05s | Fronk Frizby - Qoffee Cuest | ♥ 0 | Seems like the HTML5 file is not working in my browser. I am using Windows 7 and Chrome. Please let me know if you can get the HTML5 file up and running so I can try this. It looks very interesting. |
| Apr 9 02:35:03 | 3m 29s | Straw Journey | ♥ 0 | I like what you have going on here. Huge fan of the Straw Hat here so that really drew me in to play your game. |
| Apr 9 02:49:03 | 14m 00s | Ticking Clock | ♥ 1 | Music definitely reminded me of some calm areas of Minecraft. I like the floaty concept you have for the player controller as you collect the clocks. Increasing the time is an added bonus for pressure. A future thought for this game is maybe having various zones unlock one by one Great job on this one |
| Apr 9 03:00:44 | 11m 41s | Kiwis Can't Fly | ♥ 1 | This is so fantastic. Playing on everyone's heartstrings with this soft music. + The art style is beautiful + Implementing the audio with said art style is breathtaking + The mood is set so wonderfully. Essentially, I stopped playing it to see where the game was going to take me. How the game essentially loops is so nice and satisfying. I came here not knowing what to expect and I leave wanting to share it with my friends. Fantastic job with this one. We are all little kiwis in one aspect or another <3 |
| Apr 9 03:06:14 | 5m 30s | Wrath of Malik | ♥ 0 | Very nice. I like the increased difficulty as more targets come to get you. The fact that most of this is generated in-game is pretty awesome. - Maybe add a gradual bring up of the explosion audio or lower it overall. It caught me off guard once I began to shoot. - Also maybe put a 'sensitive to lights' warning for this game. With the pure black background and radiating colors on the edges, it could be a little much for that audience Great job |
| Apr 9 03:22:22 | 16m 08s | RunOutFuel | ♥ 1 | Some reason when I try this game out, the colors aren't loaded. I am running on Windows 7 on Chrome and there aren't any textures. All I see is black so I barely know what is going on, until my 'car' flips over. |
| Apr 9 03:33:17 | 10m 55s | Drained | ♥ 2 | 100% relatable experience. The pop ups drove me up the wall since it got in the way of me trying to complete tasks. - Maybe add in that you can thumbs up the social media 'instagram' knock off in the game. - slow down the transitions between each pop up to allow the player to collect themselves and enjoy the game |
| Apr 10 03:30:24 | 23h 57m | Different Strokes | ♥ 5 | Only if there was an erase buttonnnnn. Such an interesting concept that was well put together in such a small amount of time. Anyone can get lost in there trying to view all of the art and with the constant loading of new rooms, it seems like there is no end. What were you planning to do with this game for the future? P.S. I had to lol I tried the best I could to get the photo to look the same with your limited palette vlcsnap-2022-04-09-22h49m38s117.png |
| Apr 12 03:00:49 | 47h 30m | Delay The Inevitable | ♥ 0 | Very nice shoot-em-up game. I realllly love the music and the concept of shooting the enemy ship to progress in the game. Graphics all fit nicely to your game. Maybe make the items you are to dodge a bit bigger or possibly make the background dimmer. They are competing with each other visually and are a little painful to the eyes. Possibly add an epilepsy warning on your game due to it being very light/dark intensive Maybe include a health bar for the ship you are shooting or a score so it gives you the feeling like you are getting somewhere even though inevitably you aren't lol Overall really liked this one and I hope you get that last play in soon! |
| Apr 12 03:06:23 | 5m 34s | Extremely Exteme Sports | ♥ 2 | Fun game. I'm thinking this is the game that works as a multiplayer and unfortunately, I played when it was just me. In spite of that, I really enjoyed it and how easy the controls were in order to play. Eventually I will get past my 20k score Only add I would suggest is putting in a leaderboard Fantastic job |
| Apr 12 03:13:50 | 7m 27s | Protocol Delta | ♥ 1 | Really liking the graphics you have going on for this game. The sliding green splash screen is a very nice touch. Music is also very well done Only beef I had about the game was that the mouse was how the mouse was how you target the dash for the ship. I'm just not very good at those so that's on me. Also, maybe make it easier to differentiate between the front of the ship and the back. Fantastic entry |
| Apr 12 17:54:34 | 14h 40m | Save Dave | ♥ 1 | + I like your choice for this years theme. + I like how the viruses don't always go straight for the path to the brain to give it spontaneity. + I like the dialogue for poor Dave - Adding music and sound effects can enhance the gameplay a bit. - Adding a title screen - Either adding a voice or increase the size of the font for Dave's dialogue - Adding in a tutorial to help explain what the "W" key actually does - Add in more features as a bonus like a 'z-pack' to purge all the viruses for that instant Stuff starts getting so real when the viruses clump together. Well done. You got a lot done in such a short amount of time. |
| Apr 13 02:33:26 | 8h 38m | GRIDLAST | ♥ 1 | Thanks for keeping me company in so many of these Ludum Dare streams @cakts! Seeing this game played and actually playing it is soo much different. As you already know, I love what you did with the music and how it is connected with how many enemies are on the board. I can definitely see myself getting very lost in this game and I appreciate that so much. + I really like your tutorial at the beginning of the game. It helped me know the mechanics you put in. + It took me 3 tries to really get used to the games features but it helped me understand and appreciate the gameplay mechanics, because I sure didn't before lol. - I was attacked by an enemy that was off of the grid so unsure if that is a part of the gameplay vlcsnap-2022-04-12-22h29m03s138.png - Also maybe mention the little box things that show up over time are just bricks and not treasure boxes. I totally used my 2 extra movement spaces to uncover it's just a brick X-D I have seen 12/15 cards but I hope to be able to uncover them all soon! Highest wave won: 6 π Do you have any plans on doing a mobile port? Much appreciated and see you on the next stream we cross paths on! |
| Apr 13 17:41:22 | 15h 07m | QUADRATORUM | ♥ 1 | Very nice and solid entry for this year's theme. + The inevitability made me laugh. I forgot what was told to me in the beginning then freaked out "Oh no the square!" + The graphics are very nice + Music with bullets - Very nice. - The background could be a few shades dimmer so the circling rectangles don't distract too much from piloting the circle but overall is not too bad. I am a huge fan of Geometry Wars and I would always try to time my bullets to the music. The fact that you linked it for me plus had music changes depending on what wave is happening really did it for me. Great job |
| Apr 13 18:07:02 | 25m 40s | The Journey of the HMS Theseus | ♥ 1 | Land Ho! + I like the layer aspect you added to your ship so it allowed each swabbie to man a layer + The various patch jobs made me chuckle. Made me feel like the swabbies would keep asking "Who on in-game Earth built this ship?!" lol + When my ship sank it made me laugh. - Maybe add in a different sound effect when the sails break. I originally thought it was the hole mechanic breaking a hole I was already fixing and was going to mention that to you guys. My ship speed seemed horribly slow, thought that was a mechanic for your game and had originally stopped playing. - What is the inevitable part? My ship sunk in one game and I made it to land in another. I think it is a cool little game and thank you for sharing it on feed |
| Apr 13 18:35:33 | 28m 31s | KEEP THE POWER | ♥ 1 | Very interesting take on the theme. I do like the music and him stepping to the music and it definitely looks like he is stomping on the cops or journalists when he runs into them. - I don't think I got the jist of how to play the game. Essentially, it was inevitable that I couldn't get good at breaking the laws for my own benefit. (Which is a proper lesson lol) - Maybe put less of each person so it seems feasible to avoid stepping on them in general. - Minor syntax items: 1) "thoug" instead of "though" is a typo on your tutorial section 2) Try switching which shoulder is raised when the leg is out on the Dictator's walk. Big props to you on completing this compo. |
| Apr 13 18:48:54 | 13m 21s | DLAY's Buffet | ♥ 0 | All hail DLAY! Very nice concept. I liked the sounds and the mood of the game - Possibly choose another key on the keyboard besides the space bar for interactions. F is pretty quick if it must be the left hand. - Maybe add in graphics of the island being destroyed by DLAY as an effect Great job |
| Apr 13 19:02:03 | 13m 09s | The Joys of Being Undead | ♥ 1 | Nice tower defense game. That last stage I keep letting one of the staves die but the other 2 will live on forever. Pixel art on all the characters and world are on point and I enjoyed the look. Same as what others have mentioned that there is a wish it was a bit longer but from watching your stream today, I know that some is coming. Thanks for hanging out with me this morning and good luck developing! |
| Apr 13 19:07:37 | 5m 34s | Click to Continue | ♥ 1 | You cannot stay~~ so farawayyy for another one~~~~~ |
| Apr 13 19:12:16 | 4m 39s | Giraffe o'Clock | ♥ 1 | SO cute. Glad we could experience this cute gem on multiple occasions each stream we ran into each other @kepsert . Anything with DDR or rhythm games with always capture my heart. Fantastic job again |
| Apr 13 20:58:47 | 1h 46m | Cyber Skater | ♥ 1 | I forgot to leave you text feedback!! I really liked your concept for this jam The music, and the overall look of the game is so playful. Controls were pretty easy to pick up and helped me bring out my inner skater-naut |
| Apr 14 01:36:00 | 4h 37m | Cope till Dawn | ♥ 2 | Loving the pixel art. I definitely feel the bleak outlook of there being an over-abundance of zombie critters trying to kill us. The music reminded me of a game I loved playing as a kid + Music on title screen, maybe add your credits and info about controls + Play button only clickable once on title screen. Since it faded out, it seemed like the button didn't work but might also be because of the speed it fades out too. + Add a reset button as an option separate from being killed + Allow being able to fall off of ledges or jump from it. Sometimes it is hard to discern that you are stuck on a ledge and that is the reason why jumping doesn't work + Controls were a little funky to me but I figure with time I can get used to it. Any WASD controlled game that makes Z an attack makes my pinky sad and scrunches up the hands. I like what you have going here and I hope you can continue to work on this game |
| Apr 14 01:49:18 | 13m 18s | Wicked flame! | ♥ 2 | This game is quite addicting. I like what you have going on here. |
| Apr 14 02:02:37 | 13m 19s | ReactorWrangler | ♥ 1 | Very interesting concept you thought of for this jam. I like the juggle the player has do deal with in order to keep the reactor going. I felt like Homer trying to manage everything and kept wondering how the reactor was functional for so long without melting down. Some suggestions: + Make tutorial a little louder and stop the gameplay while each item is being explained. Since it was added postjam, I understand that it is just added for the betterment of the experience + Explain reason for why a player dies/gets game over + Maybe even adding in a scoring system to know how well/long the reactor stayed on Good luck on getting 20 ratings and swing on by ours whenever you have time π |
| Apr 14 02:27:47 | 25m 10s | Untitled circle game | ♥ 1 | I like what you have going on here. That poor blue dot has so much to live for but it is inevitable it will collide with a red one. I like the mechanic where you can walk through walls and they can't. Some suggestions: + Displaying what the controls are in the game itself or having a tutorial. + Maybe add in some music + A silly add in could be is if you get the red circles to unite/stack, count that as points too The game is challenging, and games need that. I just need more time getting better at it. Good Luck out there! |
| Apr 14 02:45:55 | 18m 08s | Last Breath | ♥ 1 | I like the concept and definitely felt how bleak trying to save the minor. Choosing pixel art added to the atmosphere of the game. I totally didn't know the item in the corner was dynamite and I blew myself up so bad lol Suggestions/Issues: + Full-screen mode doesn't actually full screen the game. I was using windows 7 and chrome + Possibly adding the capability to pickaxe above you |
| Apr 14 17:40:11 | 14h 54m | Sweet Bedtime O' Mine | ♥ 0 | I really thought this game was so cute. I like the concept of trying to have a longer sleep. + I really liked the use of the pixel art as your style for the game + The sounds and music were a nice fit for the game - Maybe have the text not be 3D-glasses-colored. I couldn't read what were the controls or the attacks and it really hurt my eyes. - Maybe add in more sounds for the enemies besides their attacks. - Only enemy I thought that stuck out was the drill so maybe find another enemy that interrupts sleep during the nighttime. - I broke the first room with the alarm clocks. I ended up walking to the left and then popping out of the navigable area and was soft-locked. Maybe add somewhere how to restart too in the game cause I had to back out of the game to look at controls. Something to keep in mind. I broke the boss somehow too and it stopped attacking me. I am running Win 7, and played using Chrome. vlcsnap-2022-04-14-13h37m24s3.png Cats are awesome and I hope it gets all the well deserved sleep! |
| Apr 14 18:58:30 | 1h 18m | Procrabstination | ♥ 3 | You are my fav game. 5's all around. This game has me so ded. WTH guys whyyy?! You hit every love I have. Randomness, minigames, cool people sounds synth'd together. This game is amazing. + Maybe lower the music a bit when the radio is on. I couldn't understand what it was saying. |
| Apr 14 19:03:49 | 5m 19s | This Is Sketchy | ♥ 0 | I love the concept you have here. I reallly wanted to try it but I could not get the game to run. I tried it on Firefox and Chrome and they are stuck on the loading screen. I am on Windows 7. |
| Apr 14 19:23:46 | 19m 57s | Corbeille de Fruit - A sΓ©rie noire investigation | ♥ 2 | The writing for this game is really nice. This game definitely borders on how someone must feel if they have dementia / Alzheimer's. I felt it was sad that the story kept looping as you tried to remember everything. You did a great job at this game. Only thing I would suggest is maybe slowing down the camera controls of looking around the room or having a locked camera. |
| Apr 14 19:29:33 | 5m 47s | Last Stand | ♥ 1 | Thank you for sharing this game with me. I think it is well made and charming. The music is fitting and the little pixel skeleton pandas had it coming! + I kinda wish the shotgun actually had sprayfire like a shotgun would. I lined up the enemies but could only shoot at 1 Definitely going to have more tries on this one to see if I can survive longer. Well done. P.S. That signature splash is boss. |
| Apr 15 01:31:13 | 6h 01m | Turbo Toilet Tomfoolery! | ♥ 1 | This game is so silly. Obviously relatable toilet humor and a play on the action of "get out of the way NOW". It took me a bit to get the movement smoothed out but I eventually got used to it. I just kept imagining if someone really was bouncing off everything as they are literally about to mess themselves. Great job getting this one out there and I look forward to seeing either more development on this one or your next game. Keep it up, you got this! |
| Apr 15 01:48:20 | 17m 07s | Crystalysis | ♥ 1 | I like your futuristic choice you made as an artistic style for your game play. Matching that with some space/orbital sound effects really matched the mood for this. You made good use of the small area you designed because as the time ticked down, the arena felt so large because I could not get to the crystals fast enough. I reallllly loved your in-game controls in the upper right hand corner. I kept referencing back to it and that wouldn't of worked out if it was only shown to me once right before I even began to play. + My game play was a little hampered by the fact that it would slow down and lag each punch I dealt and even more when the crystals exploded. + I feel like maybe the shattered particles of the crystal could dissolve a little faster because I mistook them for collectibles at first. + Maybe an indicator that the crystals are excelerating their spawn rate AKA Wave 1.. 2.. 3.. etc. All in all, I really liked it and hope maybe you can add some |
| Apr 15 02:43:26 | 55m 06s | Healer's Handbook | ♥ 3 | I like the mix of skill added with the sense of urgency to get your spells done as soon as possible before more afflictions happen. Very tough and challenging game and I like this game a lot. It took me a bit to understand which order I needed to do the symbols in but I was able to keep my people alive a little longer atleast once I figured it out. Great job on this one! |
| Apr 15 04:14:16 | 1h 30m | Duck It! | ♥ 1 | Beautiful pixel art and very nice animations. The muscle duck had me dead when I first saw it. Music is very fun and enjoyable along with mild very well mixed in sound effects + Dark Souls bonfires give me the feels + Depth and exploration really helps extend the gameplay + Power ups are a great feature - Maybe tone down the brightness of the flash when you hand things in and light the bonfires for light sensitive folk. I will never look at ducks or toast the same again. |
| Apr 16 17:58:45 | 37h 44m | Night Frights | ♥ 1 | Nice! I'm glad you got around to finishing your game. I had stopped by your game a few times the first week of submission and the link wasn't available. When I saw other people also mention it wasn't posted, I left it at that. The wait is over! And by the way whyyy a horror game? Lol This game had me on the edge of my seat over and over. You did a great job adding in all of your elements together to make this game an experience. I see other people mentioned the tutorial so I'll leave it at that. Very dark and disturbing game πββοΈπ¨ |
| Apr 17 03:20:41 | 9h 21m | Keep It Steaming | ♥ 4 | Very cool concept. Also love the character's name :) So far, best my train ran for was 35 days + Love the voice sound effects for the train's tasks + I like the art style for this game + YEET caught me offguard lol - Maybe find a way to communicate clearer that the red bar on the top of each car is the indicator that something on that car is breaking - Raise height of "keep it steaming" words so you can see title of game when in "play" menu or remove it entirely - The target area to select 'wagon' or 'wagon cart' should be a bit bigger. I tried selecting it but it wasn't highlighted on the entire button. - maybe find some music to help create more atmosphere to the game - I was able to still interact with a task behind the "fix the wagon" HUD screen was up Loved playing this one and hope I can get a better score |
| Apr 17 04:03:22 | 42m 41s | Balance The Stick | ♥ 0 | Very neat idea. That stick will indeed inevitably fall. The soft spoken game loss dialogue is awesome. - The physics behind the stick are a little weird. It's almost as if gravity or its center of gravity has no bearing on where the stick goes. - Maybe add in a variance in the music All in all very complete game. stick02.JPG |
| Apr 17 04:13:58 | 10m 36s | The Longest Commute | ♥ 2 | Awesome title screen and art style choice for this game. Music is very nice Biggest problem I have is: + Are there actual controls to this game? I have tried every button and nothing works. If no controls, maybe describe this so player knows what to expect so less aggravation. It might also positively impact the players experience if your intentions behind this game were a little more clear and pronounced. Great idea and hope you might be able to describe to me what the premise is. |
| Apr 18 18:35:15 | 38h 21m | Dawn of the Karen | ♥ 3 | I like what you have going on with this game. Karen's will always be funny to me especially if I am not the one dealing with one. + I like how you have various Karen's to show the versatility of a Karen. + The radio is quite accurate with the atmosphere of a lot of these corporations. + Midway through my 3rd game play I realized the Karen's were after me and not the cans so taking them out with angles was an interesting change of tactics. + I like how you have the setting to turn on or off the radio. I'm not sure how many of those morale slogans are in your game but I could see people not want to hear them repeat too many times. I didn't mind it but I have an internal mute button from retail. + I laughed when my second job looked just like the job I just got fired from. - Maybe add in some Karen's that are masculine to show how versatile a Karen really is. - Maybe add in some music that varies or escalates/crescendo's the more Karen's are on the screen (Some basic examples: "Oh Fortuna", or "In the hall of the mountain king") - Same as music, maybe 'pitch shift' the audio "uh huh" sound so it is random what the Karen sounds like - Maybe add a button or a function to have you rebuild or replace your can walls since you essentially are at work. Not important but just a thought Great entry and down with those inevitable Karen's! |