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| Timestamp | Since previous | Game | tetrapteryx's comment | |
|---|---|---|---|---|
| Oct 5 11:47:24 | Unstable Cubes | ♥ 1 | Cool concept, interesting puzzles, and I really like the particle effect! I got stuck in the little pits near the beginning a few times, and at first I spent a while trying to figure out if there was some way I could get out. Having a reset option is good, but maybe automatically respawning on the last safe ledge when someone gets into a situation they can't get out of would help new players understand that some situations are inescapable. | |
| Oct 5 12:00:30 | 13m 06s | Candle Lights | ♥ 1 | The way the player sprite changes in dark vs light areas is really clever and communicates the difference well. You did a great job of easing the player into learning the mechanics! There were a few times where the character was lit up even though the candle glows didn't look like they were intersecting with me, tweaking the hitboxes or increasing the size of the glow by a pixel or two might make that feel a bit more predictable. |
| Oct 5 12:22:28 | 21m 58s | 【night trade】 | ♥ 1 | The minimalistic art is stylish and well done. I would have liked an interactive tutorial to ease me into how to solve the puzzles, it was hard to understand the instructions and I ended up mostly just guessing at what to do. The mood, music, and visuals are excellent, though, and it's a really unique concept! |
| Oct 5 12:32:36 | 10m 08s | Split | ♥ 1 | This fits the theme really well! I loved the increasing chaos, and the animations and sound are great. I couldn't remember what all of the atom types did just from reading the menu screen, so it took a while to figure out how to actually play the game *well* rather than just making more fun explosions, but I found it extremely satisfying even when I failed! |
| Oct 5 12:49:16 | 16m 40s | Unstable Concoction | ♥ 2 | The art is seriously beautiful. I'm a sucker for shiny-looking pixel art, and this certainly delivers! The undo feature was super helpful early on. I think starting out with some really small introductory levels to teach each combination without having to walk too far to fix a mistake would help ramp players up to solving the more fun, complex puzzles. |
| Oct 5 12:59:55 | 10m 39s | Under P'ARRRR | ♥ 3 | The concept is brilliant, and I enjoyed watching the ship flying off of cliffs, even when I messed up! Really nicely themed and executed. I would play a full game of this. The only thing I found a little bit tedious was waiting to be able to control the ship again after moving, but that was a minor inconvenience, and understandable in situations like waiting for all of the cannon ball hits to resolve. |
| Oct 5 13:18:16 | 18m 21s | The Legend of Error | ♥ 2 | You nailed the retro aesthetic, the art and music are great! Attacking enemies was a bit nerve-wracking at first, since the precision isn't very forgiving, but I did get the hang of it eventually. Fixing the glitching on each screen feels really satisfying, I loved how you got the "glitchiness" just right so that it felt chaotic, but wasn't actually disruptive to navigating the area. I enjoyed the increasing chaos as I moved further from the spawn point, it added some good tension. |
| Oct 5 13:32:24 | 14m 08s | Banana Martyr | ♥ 1 | I love the rope physics, it certainly feels "unstable"! When I hit the monkeys, I wanted to feel a stronger impact, maybe with a particle effect, screen shake, or a punchier sound effect. The boss fight was excellent, you really nailed the animations so I was able to anticipate his attacks and focus my effort on fighting the rope movement to scramble out of his way! Well done! |
| Oct 5 13:40:09 | 7m 45s | Worst Theme Ever | ♥ 2 | This is absolutely hilarious. I'm weirdly tempted to make a game about Celine Dion and leaf blowers. |
| Oct 5 13:52:02 | 11m 53s | Bomb's Lair | ♥ 1 | I appreciate that you put the explosion radius outline on the floor, that helped me get a feel for the mechanic quickly. The puzzles were just the right length so that I didn't feel frustrated if I made a mistake near the end, and you did a great job of ramping up the difficulty and teaching new concepts! Really solid game! |
| Oct 5 14:11:37 | 19m 35s | Don't Panic | ♥ 2 | A tutorial would be helpful, some of the tasks needed a bit more explanation at first. I think the UI could have been more prominent, too. I loved the variety of tasks though, and it's a really good looking game! The environment and lighting set the mood well, and that bloom effect is lovely. |
| Oct 5 14:25:09 | 13m 32s | The Vortex | ♥ 2 | I like how the wall jump is flexible enough to make me feel powerful, but doesn't ruin the challenge. You struck a good balance with the way you set up the levels. I wish you had introduced the vortex concept earlier, I think it's the most interesting part! |
| Oct 5 15:29:04 | 1h 03m | BRUTEFORCE | ♥ 1 | I was really blown away by the attention to detail in this game. The aesthetic seems simple, but the fonts, colors, textures, are all spot on. Being able to press up to access the teminal history was a nice touch. When I read in the description that it could take an hour to finish, I figured I'd just try it out for a bit, but I actually ended up really engrossed in solving the mystery! |
| Oct 5 15:45:35 | 16m 31s | AIROBICS | ♥ 1 | It starts off chill, then gets crazy really fast! Very appropriate for the theme! I was expecting the storms to be a bigger deal, and there were a few times where I was trying to select a plane but instead ended up rerouting the one I previously selected, but those felt like pretty minor issues. Overall, this is nicely done and very polished! |
| Oct 5 17:55:28 | 2h 09m | Perilous Potions | ♥ 1 | I love the art! I found the ingredient descriptions difficult to connect with the potion names, especially once all of the options were introduced. The jump in difficulty from the smaller tutorial puzzles felt a little overwhelming. But I like the vibe and I think this concept has a lot of potential! |
| Oct 5 21:30:29 | 3h 35m | Clammy and the Seven Seas | ♥ 0 | So cute! The duck's walk animation is adorable. |
| Oct 5 21:35:14 | 4m 45s | Unstable Marbles | ♥ 1 | I liked losing more than winning because the sounds and flying marbles are so much fun! Great interpretation of the theme! I didn't do nearly as well as some of the people who posted screenshots, but I had a great time playing it. |
| Oct 5 21:51:09 | 15m 55s | A Wild Sheep Chase | ♥ 2 | Very cute! Since the second level was much bigger than the first, I was unsure at first if I was supposed to herd the sheep in the same direction. A little arrow would have been helpful. I really like this concept! |
| Oct 5 21:58:35 | 7m 26s | BALANCE-PARKOUR | ♥ 3 | Really unique idea! I wish it moved a bit faster, but I really enjoyed the spooky vibe when it zooms out to show the scale, and the music contributes to that mood well! I love the little sparkle effect on the double jump, that's a nice detail. |
| Oct 5 22:20:59 | 22m 24s | Stien | ♥ 1 | The music is really good! The whole game has a nice chill vibe. I made it as far as the aardman. I could see myself playing a lot of this, I'd love to see the concept taken further into a full game. |
| Oct 6 12:17:15 | 13h 56m | UNSUSTAINABLE: a god job | ♥ 6 | This is really fun and polished, and a clever take on the theme! I appreciate the level of detail you put into it. I especially liked the color mixing minigame. I wish I could pet the cat! |
| Oct 6 12:25:43 | 8m 28s | Take stuff the game | ♥ 1 | I love the humor! This is a great concept. I found it a little hard to predict which item I was going to pick up sometimes, maybe an outline around the targeted item would help with that? Overall, really well done, I had a lot of fun playing this. |
| Oct 6 12:57:13 | 31m 30s | Unstable Alchemist | ♥ 1 | I like this concept, and I enjoyed the potion crafting/throwing! I didn't mind it being difficult, but I wish it had ramped up a bit more slowly so I could spend more time getting comfy with the controls before being thrown into real danger. I think there are a lot of cool directions you could take this, so I hope you continue with it after the jam! |
| Oct 6 13:40:55 | 43m 42s | The Last Light | ♥ 2 | I love the atmosphere and level transitions! The later levels have some really cool concepts. I would have liked the mechanics to be introduced at a faster pace, since it gets much more interesting once echolocation starts affecting the integrity of the platforms. I felt like it lingered a bit too long on straightforward platforming, and that hides the best parts of the game. |
| Oct 6 13:49:14 | 8m 19s | Unstable Stable | ♥ 1 | Hilarious take on the theme, I loved the sound effects and animations. I didn't mind that it was absurdly hard to play, the controls and ensuing chaos just added another layer of instability! |
| Oct 6 13:58:36 | 9m 22s | Bob's Underworld | ♥ 1 | Great game! The art is fantastic, and it's a lot of fun trying to beat my last score. It seemed so simple at first, but once I got to 75m and started seeing enemies, it felt really rewarding to have discovered a new layer of complexity. Nice work. |
| Oct 6 14:29:54 | 31m 18s | Walking on thin ice | ♥ 1 | Nicely designed puzzles, figuring out the solutions was very satisfying! I'd love to see this expanded post-jam with more levels. |
| Oct 6 14:36:15 | 6m 21s | AstroJump | ♥ 2 | You had me at "Beff Jezos". This is a lot of fun! It took a bit for me to get the hang of it, but became super addictive once I got the basics down. Maybe starting off the level with some slightly larger platforms would help to get new players into the groove a bit quicker? |
| Oct 7 11:45:02 | 21h 08m | Toad Towers | ♥ 2 | This is a cool idea! The UI is a little awkward to use, but the concept is strong, and the frogs are super cute. This is an impressive amount of work for a jam! |
| Oct 7 11:57:51 | 12m 49s | I am NOT drunk! | ♥ 0 | This certainly nails the theme! Having to strike a balance between drunkenness and stamina was a cool idea. The effects and camera movements make for a really convincing drunk experience, well done! |
| Oct 7 12:48:01 | 50m 10s | Aimless Wizard | ♥ 1 | Very hard, but appropriate for the theme! I loved the feeling of finally killing a huge cluster of enemies. One of the things I noticed was that it was almost always better to quickly spam the cast instead of holding it. I think it might be interesting to see the spell targets move around a bit faster (and constrained to the viewing area). At least for me, that would have increased the tension a bit while I tried to hold on a split second longer in the hope that it would hit where I need it to, instead of just going for the quick cast and run. |
| Oct 7 13:04:30 | 16m 29s | Flip the board | ♥ 1 | Very clever idea, and I love this interpretation of the theme! |
| Oct 12 19:17:17 | 126h 12m | Restable | ♥ 4 | A lot of games make the mistake of including an unpettable dog. Thank you for making this important feature mandatory! I love the art, the sound, the variety of animals. Great work! |
| Oct 12 19:26:43 | 9m 26s | Vice - Ludum Dare49 | ♥ 1 | Beautiful atmosphere, and an impressive level of polish! I had a hard time predicting when I would be able to actually use the dumpster, a visible timer would have been helpful. |
| Oct 12 19:37:28 | 10m 45s | Nuclear Crysis | ♥ 0 | I love your approach to making the menu art. It totally works! The shaking effects and music work really well to set the tone, and the UI is nicely designed. I'd enjoy seeing this expanded with more levels. |
| Oct 12 19:46:48 | 9m 20s | Last Bargain | ♥ 4 | This is a hard game, but absolutely stunning. The art and music are amazing, I would buy a game based on this aesthetic alone! Great work! |
| Oct 12 19:58:57 | 12m 09s | Reac'this | ♥ 1 | Cool concept. I liked the hints and checklist, and it felt satisfying finding the hidden valves and keys! |
| Oct 12 20:04:29 | 5m 32s | Unstable light | ♥ 1 | Greg is so relatable! Great job making a likeable character out of a simple lamp :) I'm glad I could make him feel better. Very creative idea, and nicely executed! |
| Oct 12 20:21:03 | 16m 34s | One Dark Day | ♥ 3 | The writing is excellent! The illustrations and music add a lot to the experience, but the biggest strength is the story. I loved the humor. Really nicely done. |
| Oct 12 20:24:33 | 3m 30s | Circus Panic | ♥ 1 | Absolutely nailed the theme! It's a bit too hard for me, but that fits perfectly. Nice job on the art. |
| Oct 12 20:32:58 | 8m 25s | Unshippable | ♥ 1 | The art is great! Love the color palette and low poly models. This is a great take on the theme. I ran into a few bugs that have already been mentioned, but I think this is well done overall. I enjoyed smashing the containers around almost as much as actually playing the game properly. |
| Oct 12 20:45:02 | 12m 04s | Trenchmouth | ♥ 0 | Very ambitious for a jam game! I love the art. I would have liked some sort of tutorial/introduction to set expectations about what the game was about, since I was unsure of how to approach it, and even once I figured out what I could do, it was hard to tell when I was making progress and what my end goal was. I think this has a ton of potential though, the atmosphere is SO good. |
| Oct 13 18:05:36 | 21h 20m | Threadships | ♥ 1 | The combat is really interesting! I wish it had started off easier/more forgiving. The first level I started off in had a complex layout and I was really engaged in planning out my path to make sure I collected all the things, and when I died partway through I was disappointed to start over with a totally different map. I think this would be worth continuing post-jam though, you have a lot of solid ideas here, and a nice art style! |
| Oct 13 18:17:27 | 11m 51s | Nukular | ♥ 1 | Cool idea! This fits the theme well, and you did a great job executing the concept. The amount of time I have to contemplate my failure as the container slowly plummets, knowing I can't move fast enough to catch it but making a futile effort anyway, is a bit discouraging. But after a few attempts I mostly got the hang of it! |
| Oct 13 18:39:45 | 22m 18s | Turnip Boi and the Forest Lost in Time | ♥ 1 | Nice art, and I like the feel of jumping up, but the character felt very heavy coming down. I think the gravity is a bit strong compared to how gently the character floats upwards. It caught me off guard early on, and I kept falling to my death since the initial floatiness made me expect to have a bit more leeway. I think it could work if the levels were set up to be mostly vertical, but I found myself hesitating whenever I needed a good amount of horizontal distance, knowing it wouldn't be very forgiving if I misjudged. |
| Oct 13 18:49:10 | 9m 25s | An Unstable World | ♥ 1 | Really nice, chill game. I love the visuals! The UI is very clean and the low poly models work well. I liked being able to use the mouse for camera rotation, but it made me want to control panning with the mouse too. |
| Oct 13 19:15:42 | 26m 32s | Divine Intervention | ♥ 2 | The art and music are both excellent, but I'm in love with the handwritten text! It fits in with the art style so well and takes the visual experience to a whole other level. The gameplay is a little unforgiving to beginners, and maybe could have benefitted from a slower introduction of the multitasking elements so there's time to get comfy with each task individually before having to combine them, especially for the Mars rover where I struggled to memorize all the key mappings. But it felt SO rewarding when I finally succeeded at making pasta for the first time! I'd love to see this expanded with more tasks. |
| Oct 14 14:23:05 | 19h 07m | Meowgician | ♥ 2 | The character is so cute! I loved how intense it felt near the end when I was scrambling to finish off that last potion, the music set the perfect mood. Introducing the different potion types/ingredients sequentially worked well to teach the mechanics without the need for a tutorial, and would lead really nicely into future levels if you choose to continue working on this. |
| Oct 14 14:29:41 | 6m 36s | UnstableOS | ♥ 1 | Great aesthetic, and interesting concept! I wish the bugs had come on a bit more slowly at first, I didn't have time to figure out what I needed to accomplish before being overwhelmed. The bugs and ship management feel a bit disconnected as a result, and I think the gameplay would be stronger if I'd been able to fully understand both parts before being challenged by them simultaneously. |
| Oct 21 14:13:10 | 167h 43m | No More Stables! | ♥ 1 | You had me at horse puns! This is super fun and the art looks great |
| Oct 21 14:15:49 | 2m 39s | Unstable Tables : Tales Of A Super Hero Waiter | ♥ 0 | Fun take on a match 3 game and nice art! It was actually pretty challenging trying to avoid the peppers. |