Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Maxathon
Feedback comments for LD49
Maxathon's games and stats for all events →
| Timestamp | Since previous | Game | Maxathon's comment | |
|---|---|---|---|---|
| Oct 4 23:13:34 | Shopping Spree! | ♥ 2 | Mac build throws this error (not the same as the normal "non-identified dev" one): You do not have permission to open the application “ShoppingSpree!”. | |
| Oct 4 23:14:51 | 1m 17s | Templefall | ♥ 0 | WASD isn't working for me in browser. |
| Oct 4 23:16:46 | 1m 55s | The Unstable Battlefield | ♥ 1 | I don't get the link to the theme... |
| Oct 4 23:21:52 | 5m 06s | Everything's Unstable | ♥ 1 | Great idea, and solid balance! Was a bit confused about raising and lowering control rods! |
| Oct 4 23:22:57 | 1m 05s | The Unstable Graveyard | ♥ 1 | What are the controls? I can't move at all... |
| Oct 4 23:27:19 | 4m 22s | Cyberduk | ♥ 0 | Dope. |
| Oct 4 23:42:07 | 14m 48s | Edge of Entropy | ♥ 4 | Took me a few minutes to understand what was happening enough to make progress. Very creative and nice witchy vibe. |
| Oct 4 23:46:04 | 3m 57s | Untable Flow of Time | ♥ 2 | Fun spin on level layout and time mechanics. |
| Oct 4 23:55:50 | 9m 46s | Warp Glider | ♥ 1 | Chef's kiss. I assume you're taking inspiration from Mac classic Glider. If not, even higher marks for innovation. |
| Oct 5 00:00:51 | 5m 01s | Hunk o' Junk | ♥ 0 | This took a loooooong time to load on web for me. But once it did, I was treated to a pretty sweet Escape Velocity-type game that honed in on theme-relevant mechanics. Loved it! |
| Oct 5 00:03:12 | 2m 21s | Genomancer | ♥ 3 | I found this extremely confusing. |
| Oct 5 00:07:11 | 3m 59s | Void Jumper | ♥ 1 | Reading the isometric space for movement reminds me of old British platformers, or Solstice on the NES. Very pure, good job. |
| Oct 5 00:48:50 | 41m 39s | Tetrilibrium | ♥ 3 | Wonderful. Had to restart once due to getting stuck in running mode (which blocked me from jumping) but overall great central mechanic mashup and the controls are SO elegant for something this complicated. |
| Oct 5 19:43:21 | 18h 54m | Weasel Words | ♥ 1 | Not sure what's unstable about it, this is clearly mens sana in corpore sano. Lovely work. |
| Oct 5 19:52:01 | 8m 40s | Flight Forbidden: Unstable | ♥ 0 | 175121.9!!! This is a delightful roguelike take on the "launch a penguin or some bullshit into space" upgrade genre. |
| Oct 5 19:59:59 | 7m 58s | 🌎 Planet Unstable - The Law of Balance | ♥ 5 | Very ambitious to do a "balance the ecosystem" game for the jam. Very cool execution. |
| Oct 5 20:03:40 | 3m 41s | Unstabally World | ♥ 1 | Nice work getting so much in! Boss battle and everything. The emotional state mechanics didn't ever click for me but overall had fun. |
| Oct 5 20:42:12 | 38m 32s | Russian Connect | ♥ 1 | This is woooooooonderful! Funny and original, and you've done an amazing job with flagging the possible leaks in a way that felt fair. |
| Oct 5 20:47:08 | 4m 56s | Cro-Mathnon | ♥ 1 | Clever and original. Making order of operations into a game... |
| Oct 5 20:51:40 | 4m 32s | Explorer, Beware! | ♥ 5 | Simple but well-implemented central mechanic. Nice job with the difficulty curve too! |
| Oct 5 21:02:11 | 10m 31s | Meltdown | ♥ 1 | I've seen 3 "prevent reactor meltdown" games so far in this LD, and this one is the best! Simple and elegant. |
| Oct 5 21:08:18 | 6m 07s | Risky Rule | ♥ 1 | Good concept. Wish there was more randomness and more of a system — feels like a proof of concept where only one path leads to success at the moment. |
| Oct 5 21:14:33 | 6m 15s | Ludumium | ♥ 2 | Dope. So polished and such a good idea. Physics puzzler that's masquerading as chemistry :) |
| Oct 5 21:24:05 | 9m 32s | Unstable Life | ♥ 1 | So... I made a protein shake and then committed manslaughter. Are there other endings? Loved this adventure game take, and it looks great. |
| Oct 5 21:35:37 | 11m 32s | D.A.D Logistics ltd. | ♥ 1 | Very cool idea! I sunk my commerceship first time out because I thought I had to fill it. There's a LOT you could do with more time and this basic gameplay! |
| Oct 5 21:43:03 | 7m 26s | Moody Hero | ♥ 1 | There are lots of good ideas in this. The movement is fun. The mood element is thematic, I know, but it's also the least fleshed out. Room to grow! |
| Oct 5 21:52:03 | 9m 00s | ABC | ♥ 0 | Fun gameplay loop. Love the meta dialog that's actually about finishing the game for the jam :) |
| Oct 5 22:11:46 | 19m 43s | Balkanization 1 | ♥ 2 | Theme is playing with fire a bit but you know that ("born from rocks"?). This is an amazing achievement — so ambitious and it is both fun and complete (feels that way anyhow). You should be proud. |
| Oct 5 22:17:19 | 5m 33s | Silly Skateboarding | ♥ 1 | A truly beautiful arcade game. This would have been a quarter-eater 40 years ago. |
| Oct 5 22:53:16 | 35m 57s | Pale Moon Shone | ♥ 2 | I wish the dialogue was mapped to the buttons that are listed next to each option. And I wish I was better at the shooting. But then so does Colton. Amazing job! |
| Oct 6 21:16:22 | 22h 23m | Elemental | ♥ 1 | Looks great! Felt very subject to randomness since I couldn't control my power set or the enemies I encountered. |
| Oct 6 21:20:06 | 3m 44s | Unstable Situation | ♥ 2 | Great job! Very tight. |
| Oct 6 21:26:07 | 6m 01s | Stumblewood | ♥ 1 | Wow, very negative comments. This is an original idea for a platformer with a good connection to the theme and a fun upgrade mechanic. Fantastic work! |
| Oct 6 21:31:24 | 5m 17s | Dimension Collapse | ♥ 1 | Very cool! Actually a nice degree of complexity for a bite-size game jam game. I get that you wanted to do more with decay and that would be fun, but the flagging/branching definitely gets exponentially more complex. Feels complete and polished. |
| Oct 6 21:35:40 | 4m 16s | Sky Burns Red | ♥ 2 | This is an interesting idea. I think the balancing is well-tuned, and feels forgiving in a way that leads to me barely staying upright (which is great). The balancing was more fun and interesting than the rhythm game portion, and I found myself wishing there was more focus on that — more physics sim, in other words. |
| Oct 6 21:39:56 | 4m 16s | Unstable Voyage | ♥ 2 | Great concept and basically fun. I wanted more verbs (more agency) than I had, especially because I seemed to be "floating" and unable to jump at times. Great look and nice physics. |
| Oct 6 22:03:32 | 23m 36s | Family Little Horror Show | ♥ 2 | Incredible job. Dark, funny, and SUPER polished adventure game! Even managed to have multiple fail conditions that make sense and lead you to the right solution! |
| Oct 6 22:09:56 | 6m 24s | City of Cards | ♥ 0 | Mac build won't launch. |
| Oct 6 22:11:34 | 1m 38s | Spellblade Legacy - (2D deckbuilding-lite adventure RPG) | ♥ 1 | I loaded this up and read a bunch of the menu text and realized I couldn't understand anything. If you publish instructions I'd try again! |
| Oct 6 22:17:08 | 5m 34s | Atlas The Clownlifter | ♥ 2 | too hard. |
| Oct 6 23:28:05 | 1h 10m | instability detected | ♥ 2 | The various effects were fun to discover! Made it to about 400. |
| Oct 6 23:31:44 | 3m 39s | Hatchling's Adventure | ♥ 1 | Nice spin on what I think of as the "Angry Birds" mechanic! Great job with level design. |
| Oct 6 23:51:54 | 20m 10s | Picasso Bridge Disaster | ♥ 1 | Great work. |
| Oct 7 01:02:11 | 1h 10m | LIFT-UP MACHINE (nightly version) | ♥ 3 | Real Katamari vibes. Very polished, amazing work. You should rate other games so that you get ratings. |
| Oct 8 01:14:49 | 24h 12m | Monster Burger | ♥ 1 | This is an impressively full game! Throw some retention mechanics in there, and you got yourself a stew, baby! |
| Oct 8 01:18:35 | 3m 46s | Shields Down | ♥ 0 | I could not figure out how to do anything but move. |