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Feedback comments for LD49
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| Timestamp | Since previous | Game | BougieBirdie's comment | |
|---|---|---|---|---|
| Oct 3 17:16:05 | FrogEatsMouse | ♥ 1 | Super fun game! You've got a lot going on here, it took me a couple runs before I found the groove. I don't seem to be able to give it a ranking yet - I guess because the compo isn't over yet, but I'll be sure to come back and show it some love! | |
| Oct 3 22:09:09 | 4h 53m | gone. | ♥ 2 | Nice game! Very simple loop, easy to pick up. I tried making a game with just vanilla JS and it was the worst experience of my life, so kudos to you! |
| Oct 3 22:14:22 | 5m 13s | THE COVID RACE | ♥ 1 | Great game! I love the idea of using real world data to integrate into your game like that, it's really clever! Just a heads up, the controls listed on the itch page are reversed :) |
| Oct 3 22:23:52 | 9m 30s | KungFun BaLance | ♥ 1 | Fun game! I really liked your sound track. I did have some trouble switching from bow stance to cat stance, getting all the way across the bar sometimes I would lose some life. |
| Oct 3 22:47:47 | 23m 55s | The Battle Alchemist | ♥ 1 | Super fun game! I could see using this game to teach your kids about factors. Are you going to develop it any further? I could see myself buying a deck builder like this with a bit more polish. |
| Oct 3 23:00:29 | 12m 42s | A Curious Case Of Lines | ♥ 2 | Holy crap, your game is stylish! Great soundtrack too! |
| Oct 3 23:09:38 | 9m 09s | Reliable Reactors Co. | ♥ 1 | Neat game! It's my first jam too, and I was thrilled to see somebody else made a game with Unity. I think yours is definitely more put together than mine though lol The first level seemed a touch long for my liking, that's my only criticism |
| Oct 3 23:17:47 | 8m 09s | Runstable | ♥ 1 | You have a very well put together game here, I played it through to the end. I did have a usability issue where I had a hard time reading the text on the ground. It just wasn't super visible to me. But overall, great job! |
| Oct 3 23:52:33 | 34m 46s | Collapse | ♥ 1 | This game was fun! You have a really neat style and the soundtrack shows real effort |
| Oct 4 00:02:22 | 9m 49s | Walking Home Simulator | ♥ 1 | Every time I jump into the back of the car and get vaporized I cry a little :( It was fun though! High score of 6787 |
| Oct 4 00:10:28 | 8m 06s | Unstable Genius | ♥ 1 | Let's get some hype going for the GotY 2021 |
| Oct 4 00:51:20 | 40m 52s | Slime-a-pult | ♥ 1 | Super fun game! It definitely had more meat to it than some of the other games I've checked out in this jam. A bunch of levels to go through. This slime holds the key to my heart, it's so cute! |
| Oct 4 01:04:16 | 12m 56s | Unstable Isotope | ♥ 5 | This game has a lot of polish to it. I love that the player is able to turn off the music if they want to by flipping a switch on the main screen. It's always neat when your UI ends up in the environment AND it teaches people to use a switch. Super well done! |
| Oct 4 01:06:59 | 2m 43s | Unstable | ♥ 0 | The first time I got shot with a saw I SCREAMED Great game! |
| Oct 4 01:08:26 | 1m 27s | Bumpy Road | ♥ 2 | On the one hand, I'm super frustrated about how I stick (or not) to the road. On the other hand, it perfectly encapsulates the theme. Overall I had a lot of fun though :) |
| Oct 4 17:28:50 | 16h 20m | UNSTABLE OSCILLOSCOPE | ♥ 1 | Super fun style you cooked up here! |
| Oct 4 17:33:33 | 4m 43s | Sagittarius A* Defence | ♥ 1 | This was a fun game! I wish there was a way I could hold the position of the ship while aiming, but otherwise I had no issues |
| Oct 4 17:40:37 | 7m 04s | Unstable Relation | ♥ 1 | That dodge roll is super slick. This deer has some moves! |
| Oct 4 17:46:41 | 6m 04s | Piles - Pile it up | ♥ 2 | I love/hate that the furniture is destructible. It's a neat idea to be able to break apart a chair to get more pieces, but sometimes I just want to keep them whole too. I also wish that I could move things with the mouse a bit easier, it was hard to place things in the orientation I wanted. Overall though, I had a lot of fun! It's a neat concept |
| Oct 4 17:53:32 | 6m 51s | Unstable Vampire: A Text based Infinite Runner | ♥ 1 | A text-based runner game? Well now I've seen everything (seriously, great mashup) I did notice that you can mash "run" to get further away from the vampire, but when another one comes up on you, you don't get a lot of room to dodge. I definitely struggled either with the reaction time or just running straight into them. I had fun though! |
| Oct 4 18:10:13 | 16m 41s | Space Alconaut | ♥ 2 | This voxel style is super neat. What kind of tool do you use to build things with? |
| Oct 4 18:33:26 | 23m 13s | The Pearl Thief | ♥ 1 | I couldn't hit the kraken for the life of me lol The unstable graphics are honestly nightmare fuel, I'm glad you put in the warning not to play after dark. Even with the lights on it gave me a good spook, so I'd say you've done very well at making that atmosphere come alive. |
| Oct 4 18:38:44 | 5m 18s | Core:Unstable | ♥ 1 | Oooh, I like me a time-management game! You've got some really great stuff in here too. Things got really tense when the machines were shaking around when they got critical. I also really liked that the music cuts out when the power goes out, that's one of those little things that stays with you You should be proud! I really enjoyed your game :) |
| Oct 6 01:57:02 | 31h 18m | Un's Table | ♥ 0 | With a little more polish I could see myself playing a game based around this mechanic. I sure wasn't expecting the table to start screaming at me, it gave me a laugh! |
| Oct 7 21:08:06 | 43h 11m | Roboturai | ♥ 1 | Bumpin' soundtrack |
| Oct 7 21:21:05 | 12m 59s | Don't drop it! | ♥ 1 | Holy crap, this game is hard. I had a lot of fun with it though, and I'm definitely going to go back and see if I can get the surprise ending! I did have a couple issues with the text, I think the colour might have been too similar to the grid borders, or maybe I just need new glasses lol |
| Oct 7 21:36:42 | 15m 37s | Boat History | ♥ 1 | Great game! |
| Oct 7 22:04:49 | 28m 07s | Ark | ♥ 2 | Great game! Too tough for me though lol |
| Oct 7 22:15:11 | 10m 22s | Flat Earth (Not Another Rude Bear Game) | ♥ 2 | If I had more stars to give, you'd get all of them :) |
| Oct 7 22:23:59 | 8m 48s | Mint | ♥ 2 | I am richer for having played this game. Superb art and soundtrack! |
| Oct 7 22:39:27 | 15m 28s | Manicat | ♥ 1 | For your worst game ever, this is a pretty fun game! |
| Oct 7 22:49:24 | 9m 57s | Inparticulate | ♥ 0 | Great game, it took me a couple tries to really understand it. My hi-score was 1137 |
| Oct 7 22:54:21 | 4m 57s | Are You Sleeping? | ♥ 1 | Wow, the sound was what really made it for me in this game. The noises and soundtrack made it far spookier for me |
| Oct 7 22:58:49 | 4m 28s | Shifting Labyrinth | ♥ 1 | I liked the premise of a labyrinth that shifts as you move around it. It made it feel almost like a puzzler, but it didn't quite scratch that itch for me. I love that you thought to put a sound effect in for footsteps, although the one picked I found was really grating. That might just be my headphones though, I've had issues before. Love the art style, it makes me think of wax crayons. I thought that was super nifty :) |
| Oct 7 23:16:06 | 17m 17s | Stronkey Kong | ♥ 2 | I had a lot of fun here, what a neat twist on a classic. I did run into an issue though where barrels would get stuck on top of ladders. I was playing the softlock fix version. The game did get to be a bit tedious while waiting for to earn enough points to build, but otherwise I though it was good for a laugh! |
| Oct 7 23:26:13 | 10m 07s | Contact Nesigur | ♥ 1 | I love games like this, but I had an issue where every time I would die it would mangle the json file. I love the idea, but that made it quite hard to play. |
| Oct 7 23:34:50 | 8m 37s | B.A. in Animal Psychology | ♥ 1 | I had a lot of fun! The dialogue for the ostrich was a bit difficult to navigate, but otherwise it was quite good. Made me laugh out loud :) |
| Oct 7 23:41:49 | 6m 59s | AtomBurst | ♥ 0 | Holy crap your game is juicy. It really goes to show how good a game can feel even if it's just circles and squares. I love the audio direction too, it really made it for me |
| Oct 8 00:02:14 | 20m 25s | Neon Saber | ♥ 3 | Good game! Really enjoyed myself, loved all the nerd lore |
| Oct 8 00:16:26 | 14m 12s | Jingoku | ♥ 1 | Great game! |
| Oct 8 00:33:26 | 17m 00s | Atomica | ♥ 1 | Great game, very zen! |
| Oct 8 01:01:11 | 27m 45s | Spacify | ♥ 1 | Holy crap, what a juicy game. Love it! It's hard to find something to be critical of here. I think the main issue I had was with the wraparound mechanic tripping me up sometimes. I also think for how much stuff you have happening on screen at once, hitting a note feels just a touch underwhelming. Maybe some particles trailing behind the player or something while you're on a note would be what I'm looking for. All in all though, amazing soundtrack and stunning visuals for just 48 hours. You should be super proud! |
| Oct 8 01:03:19 | 2m 08s | The Alchemyst | ♥ 1 | This feels like an idle game, but one that you can't walk away from. An active-idle game? I like that you included all the stats to be visible. That's feels like exactly what fans of incremental games are looking for! |
| Oct 12 18:05:19 | 113h 02m | The Penguins Below | ♥ 2 | I love the hand-drawn look of everything. It was quite frustrating when I murdered one of my penguins and couldn't control that ballast anymore, but at the same time that seems totally fair since I... murdered the operator. Very fun game! |
| Oct 15 01:02:38 | 54h 57m | Stable Tables | ♥ 1 | I love food service games, so this one was great to see! Overall I enjoyed the experience, but I did run into an issue where the food that was coming out of the kitchen didn't match the food that customers were ordering. It was a bit awkward to say the least. I really enjoyed that you had gamepad support, but the controls just didn't line up with the keyboard. I don't have a problem with tank controls specifically, but I don't know, something about the gamepad made the server teeter around like they were drunk. In the end though, I enjoyed the game. It was pretty relaxing, and I liked the idea of balancing the food while walking around. |
| Oct 15 01:06:30 | 3m 52s | Runaway Reactions | ♥ 1 | I love the look and sound of this game, and the premise of corralling those pesky particles is a fun idea. Something about the mechanics felt so nostalgic even if I can't quite place it, and the background music immediately evoked Tetris for me. Placing the lines of foam was quite challenging though. The lines are quite long to start, and when you have many particles bouncing around in later levels it becomes quite difficult to even place a line without getting yourself hurt. I don't know how you'd specifically fix that though. Maybe there could be bits of foam already throughout the level that you can draw to, or even the ability to draw partial lines? I'm just spitballing here. It was a lot of fun though! |
| Oct 15 01:08:00 | 1m 30s | Inferis Project | ♥ 1 | The idea of a game about an unstable game for the Unstable compo is super meta I found the nullmen quite spooky too |
| Oct 15 01:13:17 | 5m 17s | Granny's Porcelain Tower | ♥ 0 | You really hit the theme here, and your game was quite relaxing. I did run into a couple of issues though. The tower you get vases from was quite tall, and scrolling all the way up and down to grab another vase felt pretty tedious. It did feel bad when I was trying to rush back down with a new vase only to smash it against the ground before I could see the bottom. Then again, that very well could have been the point to just slow down and take stock of the situation. I noticed the cursor hides behind some of your UI elements. That's not really a game-breaking issue, but since you said you were new to Unity you might be able to fix that by changing the Z position of the cursor, or it's layer. I'm not sure specifically which, it would depend on your implementation. Anyhow, for a first ever game, this is super well done. You should be quite proud! |
| Oct 15 01:14:21 | 1m 04s | Cross Over | ♥ 1 | My only complaint is that it was over too soon. I'd love to play more like this! |
| Oct 15 01:18:49 | 4m 28s | UnstableTorment | ♥ 2 | This game has a really neat look to it. Somewhere between hand drawn and pixels. Did you draw the score font yourself? I thought it really added something. I love that your attributes change as you progress, becoming stronger and faster and such. There were a couple of confusing elements, such as dying based on your rage bar. I also didn't realize that you'd heal if you fully depleted the bar too, I just read that again in your description. I'm not specifically sure how you'd communicate that to the player, but both those mechanics are quite important. Maybe some kind of visual effect or audio cue for having too much rage, like a heartbeat or the screen pulsing or something would do the trick. Overall I quite enjoyed it! |
| Oct 15 01:22:12 | 3m 23s | Luna's Painful Pastel Promenade | ♥ 0 | ARGHHHHHH I hate it so much! I'm quite bad at these games lol I love the aesthetic which somehow made it just a bit more rage inducing. Like, everything is just so cute and cuddly looking but I just fell back to the start of the level and I'm ready to pull my hair out. I was trying to think of where this fit into the Unstable theme when I realized that it was the player who becomes unstable. Super good job! |
| Oct 15 01:27:45 | 5m 33s | Tower of Tilt | ♥ 1 | This was a fun little game, very impressive for such a tight deadline! I've always liked this idea of "build it yourself" platformers. The way the horizon shows your tilt feels like a double-edged sword. On the wone hand, it was an interesting way to show the direction of tilt while still being able to preserve your platform's gravity and controls, and I think that's brilliant. On the other hand, I'm not used to thinking of tilt from that perspective, and I struggled to realize which direction I was tilting in - which was particularly punishing since you have such a tight window to correct it. Reflexively, I kept wanting to press ESC to toggle out of build mode. That does some bad things to the browser player though lol All in all, I liked the game though. The controls are quite tight, it feels good to move the player around. And it's just got this pleasant look to it too. |
| Oct 15 01:33:04 | 5m 19s | Connection Lost | ♥ 1 | I really enjoyed your game. I was a bit skeptical of the challenge of "follow the van" until I pulled in too close and suddenly they had a GUN. These people are defending their wifi with violence! The idea of following close but not too close was quite interesting. I also really liked that the camera pulls back as you accelerate - it seems like such a little thing but it's a huge quality of life feature and just looks good too. I didn't like that I couldn't drive on the sidewalks, I felt like sometimes you needed that extra bit of space to take some of the tighter corners. But in the end I got to download my favorite movie, and that's all that matters |
| Oct 15 01:36:25 | 3m 21s | Experiment #56 | ♥ 1 | Thanks for sending your game to my stream! I really enjoyed it ❤️ 🐭 ❤️ Loved the grappling hook mechanic, it was just such a delight when you get the hang of it and, dare I say, get into the swing of things. I would love to see where else you go with this game, and I can't wait for the sequel where I get to bust my hamster pal out to go frolic in the happy meadow. |
| Oct 15 01:38:38 | 2m 13s | Gunsundheit! | ♥ 1 | Thanks for sending your game to my stream, I really enjoyed it! Every day another funeral, c'est la vie. This game really toys with the absurd, and the art direction nails it. It might turn some people off I suppose, but it all really just works together. I also love the WTF sun too! |
| Oct 15 01:40:54 | 2m 16s | Snake Using Windows | ♥ 1 | Thanks for sending your game to my stream! I really enjoyed it! Snake has always been a favorite of mine, and I guess there's not really much more to say about that. But the idea to use multiple windows so you can overlay it onto your desktop? Too cool! There's definitely some performance issues, and that completely makes sense given that you open a window for each 'pixel' - still I guess I'll have to download some more RAM so I can play this smoothly |
| Oct 15 01:46:22 | 5m 28s | RoughTrain | ♥ 2 | Thanks for sending your game to my stream! I enjoyed myself on the train. It was very atmospheric, quite bleak, and it left me with so many questions about the wider world of your game. It was actually really refreshing to see a narratively focused game in a jam because telling stories is just what so many games are about. I only wish that the gameplay was a bit more developed, but with such a tight deadline I know that you can't have it all. I really liked Korvus. I haven't seen too many games here with voice-acting so it was good to see here for sure. He really felt like some poor guy who's stuck in an impossible situation and just trying to survive. Some of his lines might have felt a bit out of place when he was cracking jokes, but I like to think that's just gallows humour. |
| Oct 15 01:53:23 | 7m 01s | Servers VS Hackers | ♥ 1 | Thanks for sending this game to my stream! I quite enjoyed myself I feel like I had a lot to say about this in the moment, and now I'm struggling to remember it all, whoops. Overall I quite enjoyed myself. Gorgeous aesthetic, love the IT angle, and it just felt nice. There is a long period in the middle of each round where it feels like little is happening. At the start of the round there's some tension, you're probably wondering if you'll have enough time/money to build your defenses before the first enemy arrives. Then at the end of the round there's this huge wave of enemies. The middle of the round just felt a bit lacking, and I'm not sure what can be done to specifically address that. I did enjoy finding my optimal strategy, but it was almost disappointing that it worked in every scenario. Maybe including some different enemy types might help with that, such as ones that can quickly close distance (making the firewalls more valuable), or others that can fly (making the spikes less valuable) In the end though, I greatly enjoyed your game. It just looked and felt quite good :) |
| Oct 15 01:56:10 | 2m 47s | Improbability Fighter | ♥ 1 | Thanks for sending your game to my stream! I really enjoyed it, and I love seeing the improbability drive in action. I only wish there were more entities to transform into. The controls were a bit challenging for me. I did really like that there was gamepad support, although the tetris piece was quite difficult to move with it. I liked the aesthetic. It really looks like something you'd expect to see from the NES era and not simply filtered down to 8-bits |
| Oct 15 01:59:40 | 3m 30s | Coffee Crisis | ♥ 3 | Thanks for sending your game to my stream! I love food-service games, and this hits all the right time-management buttons for me. It does need some more love for the user-experience though, like being able to tell which machines are which, and I didn't get a really clear indicator if I passed or failed an order. Your scene is really lively. All the little bits and bobs, the look of the place, and the art on the walls made it come alive. It felt like an actual coffee shop, and it was easy to overlook the unanimated/textured customers because of it. I'm looking forward to seeing your post-LD build, I'd definitely play more of this! |