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BougieBirdie

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TimestampSince previousGameBougieBirdie's comment
Apr 5 14:02:38 Slime Showdown ♥ 3 What a great game! You've got a really good loop here, every time I thought I was getting too strong or the game was too easy it would throw a new curveball with enemy variations or the toxic clouds - really kept me on my toes! The skeleton mage is my favorite mob and I'm a little disappointed that they didn't have any recolored variants like the other enemies did. Then again, when Papa Slime starts shooting back I suppose you don't need the enemy mage anymore. When things started to get a little frantic it was sometimes hard to look away from what was going on to check if I could afford the next upgrade I needed. If the player can afford an upgrade, you might be able to give its border a soft glow or pulse or something so the player can see it from their peripheral. The coloured text helps, but I still have to look away to check it. Overall your game is very stylish and I'm glad I got a chance to play it!
Apr 5 14:35:44 33m 06s Mr. Psychologist ♥ 8 This is a really neat concept for a game - vicarious trauma is a real occupational hazard for people in social work. So even though the tone is a dark sort of humour, it can get you thinking about that kind of thing. I was a little disappointed that there didn't seem to be any rhyme or reason to what response I gave would get a positive reaction - maybe that's a larger statement about providing therapy, but as a player I was hoping to have some idea what the 'right' answer would be. I think the idle animation of the player is supposed to be a restless pensiveness, but they were fidgeting so much I couldn't help but think they had to go to the bathroom. Maybe a pause between changing poses would help mitigate that. Using the portrait to show the player's health is a great way of showing their state. Because it's so subjective, the player doesn't know exactly how bad their state is, just that it's not good or quite bad - and that can increase the tension. The corruption of the soundtrack was also a neat addition, I love seeing that in games!
Apr 5 14:53:46 18m 02s Doomsday Deviant's Date ♥ 2 This was a fun game, trying to stop the apocalypse so you can get on with your date is very Little Nicky. The music and mischievous snickering really sell the mood. When fixing a hydrant, the confirm button pops up to get you to click on it. Something about clicking that button takes me out of the game. I can't put my finger on it exactly, I think it's probably because I'm in such a rush to go to the next thing, but then I have to fiddle with the UI. I really enjoyed it!
Apr 5 15:15:52 22m 06s Censor ♥ 1 The use of Wombo to generate your art is really interesting. And then assembling everything into a papercraft style gives you this really unique look - I've never seen anything like it - and it's quite charmingly grotesque. My first entry into the game was a little confusing because I didn't realize I had to talk to the king to get my first bounty. I think if the player started the game in conversation with the king it would have been less confusing, at least in my case. The wise old man was great when he says you should stand up to the king, but maybe you don't know how, because that's exactly how I felt. I'm not sure if that was supposed to be so meta, but it felt that way to me.
Apr 5 15:59:36 43m 44s Wither ♥ 1 I feel attacked, I can't keep a plant alive to save my life and it looks like this game is no exception 😅 Going into the game I was expecting a chill game about gardening, but it seems that wasn't the case. It's surprisingly frantic - which goes against the norms of most farming games I've played. That said, it works very well and I really enjoyed it. I liked that I could queue my moves, it was really handy when there's so much running around to do. I did get myself unfortunately stuck one time when I clicked on a plant too many times trying to figure it out. The player just got stuck in a loop watering it a dozen times because I was too eager to click. It also wasn't very clear at first that I could switch my equipped tool by returning to the tools table. There's a lot of character in your shop descriptions. The best watering can being the BFWC was a fun little easter egg!
Apr 5 20:30:14 4h 30m Don't Fall Asleep! ♥ 3 Do it for doggo 10/10 Your game was a blast! I wish coding and solving bugs was like this irl 😅
Apr 5 20:43:20 13m 06s Starline Rescue Squad ♥ 1 This game vibes hard, well done! The controls are real touchy, but once you get a feel for them it's not too bad at all
Apr 5 20:53:46 10m 26s Bonanananza ♥ 2 This game is bananas! 🐒 I thought it was neat that you let the player choose whether to tap or hold to charge their weapon. Then the swarm of monkeys that came in was completely unreal and I had to just mash the shoot button anyway. I thought the storyboard to explain the story was very clever. However, it is quite long and on subsequent playthroughs I'd probably like to skip it, or at least go through it at my own pace. Then again, I'm glad to see that Big Ape gets his banana in the end 😄
Apr 6 21:01:03 24h 07m Sn002e ♥ 3 This game is surprisingly chill given that it's about an alarm clock. But maybe it's not about the alarm, but the friends we make along the way :,)
Apr 6 21:09:49 8m 46s Delaying the Waking World ♥ 1 This game is gorgeous, it's quite cute, and I can't decide if the soundtrack makes me feel relaxed or anxious (I swear that's a good thing) Sometimes the player is too slow to dodge enemies, which is somewhat frustrating, but overall it was an enjoyable experience
Apr 6 21:22:03 12m 14s IBYH!? ♥ 3 I'm so bad at this game, but I don't even care because it vibes hard I don't know if the dog can finish the cat level. Which, if intentional, might secretly be brilliant 🤔
Apr 6 21:34:45 12m 42s Herbert vs Homework ♥ 0 I did everything in my power to help the poor lad keep his video game privileges, but it was soon out of my hands 😢 I did run into some issues where enemies were spawning inside me, which felt unfair to lose a life to. Maybe if there was some detection to make sure they spawn away from the player, or else a grace period when enemies spawn would be nice. The sound effect for receiving damage was also quite subtle, I didn't realize I was being hurt half the time. All that said though, I love the vibe and I had a blast playing! I'm going to have "Mama mia! PBBTTBBTTTB" stuck in my head all night now
Apr 6 21:55:36 20m 51s Apocalyptic Romance ♥ 2 Even in the apocalypse, creeps be creeping smh This game feels like a fever dream, and I mean that in the best possible way
Apr 6 22:40:23 44m 47s Tick ♥ 3 This game is just so wonderfully dystopian. It's my favourite of the jam so far! There's so many neat things to call out I don't even know where to begin. The level design was great, there were plenty of loops to zip around in. The sound track using POS register/pinpad sounds was inspired. The dialogue and news ticker were great too: love the guy who had to get the same brand lungs because he already has that brand's heart. I think the only gripe I have is that I never felt like I was going to run out of time. Maybe if each delivery awarded you more time, with diminishing returns or something like that. Basically the Crazy Taxi formula. I also wish I had enough time to pull myself up by the bootstraps and buy my heart outright - then again, the next firmware update would probably make it too slow. Planned obsolescence is a helluva drug
Apr 6 22:46:59 6m 36s Snowcastle Meltdown ♥ 1 I spent far too long looking for water before realizing I had to talk to the NPCs for it. Then I see in the description I just didn't read about it 😆 Fun game!
Apr 6 22:58:23 11m 24s Significant Other(s) ♥ 1 What a neat concept! I like that the map is really too large to look at everything at once, so you have to have a pretty good idea where people are going rather than watching the entire world. The decision to gradually introduce the map is a good one too - the game quickly becomes overwhelming so it's good to give the player some time to get a feel for the game. I think my only gripe is with the coloured icons for the various partners. I had read the directions to not let two partners of the same colour meet, but had assumed that meant their overall colour scheme - like what colour shirt they were wearing. It did quickly become apparent, but I felt it had potential for confusion.
Apr 7 21:47:15 22h 48m TEST TECH S.A.Your expiration is inevitable. ♥ 2 Super cool game, with sound effects that sound like they're right out of Gundam Wing. SCHWING!! The only improvement I could think of would be the UI - when the player loses one of their controls I didn't even realize until near the end that it was shown in the corner of the screen. Maybe something like a big red X covering the broken control Awesome job!
Apr 7 21:57:24 10m 09s The Wrong Side of The Rhine ♥ 1 Fun game! I liked that you can get a little bit tactical with how you move into enemies to take the least damage. The lifesteal was also welcome, it let the game be a little forgiving of some mistakes the player makes. The introduction is super intense and moody. Really showing off how much mileage you can get out of text, music, and a few jpgs.
Apr 7 22:00:52 3m 28s Buhanochka Z ♥ 1 Thanks for the game!
Apr 7 22:28:06 27m 14s Jimbert the Senator Commits Tax Fraud ♥ 1 At first I thought it was whacky enough that Jimbert won as an independent, then I saw it was setup for scathing commentary of the first-past-the-post system 🤣 I regret to inform you that the mythical h button has returned in the web version, but I still had fun!
Apr 7 22:52:44 24m 38s Ejected! ♥ 3 The game is way deeper than I first thought, and I was blown away by the depth in settings page. Much more polished than a typical jam game! I didn't have 7-zip on this computer, so I had to install a program just to extract it. That might be a barrier to some players
Apr 8 23:25:00 24h 32m THE EXIT WILL CLOSE ♥ 0 Holy crap, the 'Behind you' level might be the greatest challenge of my life. Huge dopamine burst for finishing that one! I'm a huge fan of Frogger, so I was thrilled to see the inspired levels. I did find it a bit odd that the player doesn't move with the logs. It increased the challenge, but it felt unintuitive. I think if you want the player to expect they won't stick to the platform, you might be able to give it an icy texture or something to communicate that before the player commits to the jump. I had a lot of fun!
Apr 8 23:32:16 7m 16s Don`t Sleep ♥ 2 This game is super cute. I feel kind of bad hitting the sheep because of the sound they make, but it's just so polished! I did run into an issue where I couldn't place structures sometimes. I'm not 100% sure why either, I seemed to have enough stars. Maybe there was something colliding and I just didn't know 🤷 Fun game!
Apr 8 23:39:11 6m 55s Hapman 🍩 The Inevitable ♥ 1 Holy crap, what a game! You've clearly put a lot of thought into this, and the technical hoops you've had to jump through are truly impressive. I like your note about casting shadows in the direction of gravity. It's such a seemingly little thing, but I can't imagine how difficult it would be to navigate without it. Great job!
Apr 8 23:46:38 7m 27s Panic at the Museum ♥ 2 This game about saving art is art. I wasn't sure if the fire extinguisher did anything to reduce my Danger Level, but it was certainly helpful for getting around some hazards. I really liked this, it gave off like a gameboy colour vibe
Apr 8 23:58:47 12m 09s The Short Dark ♥ 1 I'm a big fan of the Long Dark (one of my country's greatest cultural exports), so I was excited to give your game a try The minimalist art style is great, and it's a great look for a top-down perspective. It really helped make this game your own, which is something I've always worried about when I make a 'clone' I seemed to hit the edge of the world, so I'm guessing this was a curated experience. I'd be really interested to see an endless mode with procedural generation - this is the kind of game I'm a sucker for Edit: This is rendered with CSS!? Holy crap you madlads lol
Apr 13 23:21:06 119h 22m Darko ♥ 2 I like the game, it takes a while to really figure out the movement, but once you do you get this really interesting flow. It's a delight to zip around from enemy to enemy without touching the ground. The 2D-in-3D style is really cool, and it works great with the monochrome theme. My only complaint is that when looking up at enemies it can be hard to see them. Maybe they would need to rotate to always face the player to mitigate that, but then again it might also look kind of weird. My high score is 666, at which point I felt I had figured out the game and surrendered to the abyss. Thanks for making such a neat game, I really enjoyed it!
Apr 14 00:08:40 47m 34s Mr. Second ♥ 2 Your game looks and sounds great, but the difficulty curve seems very intense. The enemies also blend with or look similar to the environment, particularly the saw blades / gears. Overall I enjoyed it though! It's a surprisingly difficult puzzle platformer, and the rewind mechanic is quite interesting.
Apr 14 00:30:11 21m 31s Pachinko is Life ♥ 2 What an absurd game, I love it! The ending seemed very abrupt - was it supposed to be? I was just minding my own business playing pachinko when the game declared I had delayed 7 days. I guess I was expecting one last event, or a message saying that I was selected to be sacrificed or something.
Apr 14 00:36:20 6m 09s Outrun the Darkness ♥ 1 Oh man, that atmosphere when you run out of time is going to give me nightmares! 😰 Great job! The coyote jumping is very forgiving, and I needed all the help I could get
Apr 14 00:45:03 8m 43s Row With the Flow ♥ 0 I love that you had the forethought to include the calibration page, it's great for accessibility and really above and beyond what I'd typically expect to see in a jam. The sound track is pretty groovy. The game has a good vibe 😃
Apr 14 00:58:32 13m 29s The Final Clue ♥ 1 Whoa, what a unique experience. You don't really expect to see a visual novel in a jam, and the time pressure is quite interesting. The text made me want to read it, but the timer kept me pressured to read as quickly as I could. It's quite anxiety inducing - which might be the point given you're trying to get away with something illegal. I could see this format working quite well for a thriller or horror story.
Apr 14 01:08:51 10m 19s Biscuit Brawl ♥ 1 Oh my goodness this game is cute! I think the only thing it's missing is sound effects and music, and then I could play this all day. As a minor usability thing, I'd expect the Retry button to take me back to the start of the scene instead of the title screen. I'd also somewhat expect to be able to use the arrow keys in place of WASD, but it didn't diminish my enjoyment any!
Apr 14 23:40:48 22h 31m Caterpillar ♥ 1 Well that was an ending I didn't see coming. And slug was really asking the philosophical questions too 🤔 Super weird game, and the art is very unique. It's actually a very cool thing that you used pictures of your garden for it!
Apr 15 00:02:31 21m 43s Stone Sabbath ♥ 3 Holy cow, I'm blown away by the size of the map. What an impressive world to build for three days. The graphics and audio are super charming, overall I'm very impressed. I liked the inclusion of what I'm assuming are your portraits as easter eggs. I only found two, but one of them even talked back! I knew nothing about Cornish mythology going in, so I'm glad you included a bestiary too. It's always neat when games have lore in them, so it's a welcome surprise to find in a jam game.
Apr 15 00:10:42 8m 11s Sky Shepherd ♥ 1 This is a nice, simple game. It's got a really calming vibe, and the rotation makes for a deceptively complex puzzle. I have to confess, I initially thought the objective was to match sheep by colour - but as far as I can tell the colour doesn't make much difference. I did see there's a help menu that explains this, but I didn't find it until after my first round. I think I was expecting to see the instructions on the start page, so I didn't think to look for it. Either way, I really enjoyed it!
Apr 18 17:41:47 89h 31m The Pit ♥ 0 What a neat game! It took a little while for it to click with me, but after the first run was over and realizing you could continue playing with your same deck really opened up the game for me. It's a pretty simple way to get that rogue-lite mechanic of becoming stronger with each rebirth. Once the game became about making the best deck possible instead of getting the most coins in a run I started to really enjoy it! Thanks for entering this, I had a lot of fun with it 😄
Apr 18 18:03:27 21m 40s Somnipathy ♥ 3 Whoa, what a fever dream. I'm the kind of person who definitely struggles with revenge bedtime procrastination, so Aggy's struggle really hits close to home. And there's something special about the important things that still need to be done often being things like updating your dating profile or liking a photo. Maybe it's just a joke, but it also feels like a critique of these artificial deadlines and pressures we put on ourselves. I'm a big fan of nightmare fuel and creature features, so kudos to whoever designed the sleep demon. That's going to live with me rent-free for a while 😅 I like what you did with the game over screen. My initial reaction was, "dang it, I lost," but then I saw the screen says, "you win." I think that's really nice, and it comes away with a positive message. So I guess never mind the leaderboards, the best way to play this game is to just go straight to bed. Thanks for letting me play your game. I really needed it. 😃
Apr 18 18:28:14 24m 47s Wrath of a Dying God ♥ 1 I can't put my finger on it exactly, but this game makes me very nostalgic for browser games of the 00's I did have an issue a couple of times where I was trying to attack an enemy and clicked right at the end of the round. Twice I managed to buy an upgrade without being able to look at them. Maybe if there was a brief delay between the end of the round and when the upgrades become selectable then that wouldn't have been an issue for me. Great game!
Apr 18 23:15:27 4h 47m Outrun the future ♥ 1 The bloom might have been a bit much for me, but the visuals were still totally rad. I really liked it! It's got a lot of mood and really nails that vaporwave aesthetic. The game felt pretty relaxed, but it very quickly became frantic. It really is just a matter of time until you wipe out.
Apr 20 17:15:07 41h 59m Fate's Flower ♥ 1 I like your style, it makes me think of a very cute dark souls. Then the rooms and destructible light sources make me think Castlevania. You can tell there's some influence there and I'm for it. I think my only criticism is how floaty the character feels. I think part of it is that the character always jumps as high as they possibly can - if it was bound to how long the player held the jump key for it might feel more intuitive. All in all, it's a solid entry!
Apr 21 15:18:52 22h 03m I'm on a boat - Anxiety Simulator ♥ 1 Oh my goodness I love this! It's frantic, the soundtrack is an excellent complement, and I love the characters. It's tough making a game where you control two characters at once, but I think you struck the right balance of keeping the events simple enough to manage. The inclusion of both character-specific tasks as well as repairs being accomplished by either character does a lot to help this. I think with some more development I'd love to see this as a multiplayer couch co-op game! The Titanic event was 10/10. Took me completely by surprise 🤣 I see from the other feedback that other people have already reported this, but I'd just like to mention that Steam VR also interrupted the game on launch. It's wild to me that it must be a default setting in UE4, but hey, that's development for you.