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Feedback comments for LD51
BougieBirdie's games and stats for all events →
| Timestamp | Since previous | Game | BougieBirdie's comment | |
|---|---|---|---|---|
| Oct 4 02:01:59 | Sweet Seconds | ♥ 2 | This game is so freakin' hard, I love it! I only got to stage 5 before my brain melted, I'll have to come back and finish it later! The stars in the eyes and the "every ten seconds" is just *chef's kiss* | |
| Oct 4 02:07:31 | 5m 32s | Dolores To Donuts | ♥ 1 | Holy crap, it's a game in a game. And the art is so stylish too! Great job! |
| Oct 4 02:21:57 | 14m 26s | Decrypt | ♥ 3 | Whoa, such a cool game! I love word games but it's so rare to have one that feels stressful. It's really unique, great job! Unfortunately I ran into a bug on Stage 3. I had selected the hack which hides everything except for the bottom row, but it decided to just hide everything lol decrypt_screen_covered.png |
| Oct 4 02:28:21 | 6m 24s | Coffee Rush | ♥ 3 | meme.jpg Love your game! |
| Oct 4 14:48:23 | 12h 20m | Imminent | ♥ 7 | This game gives me Missile Command vibes, really great mood, you nailed it! The game was a bit confusing to learn how to play. It took me a while to realize where my cone of fire was. I also ran into this strange bug where it appears that enemies would not be cleaned up after they were destroyed. I could still select them, but I couldn't shoot at them. It definitely made such a stressful game more overwhelming 😅 imminent-screen.png |
| Oct 4 23:19:40 | 8h 31m | A "Ding" In The Dark | ♥ 1 | The ambience is so moody and then the second part of the game is so cute, it's such a contrast to each other. Like, the office is so moody that it's making me anxious, and the cuteness of the emails made me think something spooky was going to happen. I'm looking forward to see what happens next! |
| Oct 5 12:43:34 | 13h 23m | Morning Coffee Hit | ♥ 0 | I feel so embarrassed to have also made a barista game and be so bad at yours 😆 Great game! It gets overwhelming very quickly, but there's just something so satisfying about yeeting coffee at people! |
| Oct 5 12:51:51 | 8m 17s | Impending Doom of a Thousand Kitties | ♥ 3 | A game where you fail if a cat hasn't been fed for several seconds? Are you sure you're not my cat? Great game! Super cute, I loved the digital meows and just the whole look of it. I agree with other comments suggesting to make scruffing easier. Maybe left click to feed and right click to scruff. As it was, I was sort of just left to madly click the feed button as quickly as I could (but maybe that's the point too) |
| Oct 5 13:06:12 | 14m 21s | Speed Dating for Misfits | ♥ 1 | Oh my gosh I like your characters! I'm so glad I matched with the normal guy, he's pretty chill. Super cute game! |
| Oct 5 23:13:16 | 10h 07m | Workshift | ♥ 1 | Really makes me think of WarioWare. Why make one game for a jam when you can flex and make several? Great job! |
| Oct 5 23:40:03 | 26m 47s | Decem Secundis | ♥ 1 | I like just about any game with walljumping and I'm pleasantly surprised to see yours included it. It's was pretty tricky to actually stick to the wall though, it felt like maybe it needs some coyote time. I would have loved to see a screen at the end with my final score on it. Great job! |
| Oct 5 23:46:27 | 6m 24s | Colibri | ♥ 0 | Super cute visuals and such pleasing background music! |
| Oct 5 23:56:49 | 10m 22s | Tumbletris | ♥ 1 | There's something so satisfying about a tetris game where you can squash/explode zombies. Great job! I really enjoyed myself 😄 score.png |
| Oct 6 00:01:16 | 4m 27s | PenalTen | ♥ 1 | Nice, clean game! Well done! |
| Oct 6 19:59:51 | 19h 58m | Garden Panic | ♥ 2 | Such a satisfying game. I really like the art direction, the palette and sprites make me think of something like a ColecoVision game. The background music was good too, I really liked that it transitioned between different menus and actions. I loved the little guys who were stealing my veggies, they were super cute! I kind of forgot that they were technically enemies though, because I thought them clearing out the weeds was actually kind of useful. It was like they were helping me. I did run into a bug where WASD controls didn't work when defending the shed - I couldn't aim the gun without the arrow keys which is unfortunate because my keyboard didn't have any. Fortunately I was able to get a gamepad plugged in before I lost too much health 😉 Also, after reading the personal note you posted above: I also develop games with my wife, so I'm glad you two are getting a chance to too! It's super exciting to be able to make a game with someone you love and then share that experience with the world. I hope this is the first game of many for you two! 😊 |
| Oct 6 20:22:17 | 22m 26s | You've Got Mail! | ♥ 2 | Very challenging but funny game! I loved that the music changed in response to how many strikes I had, it definitely helped make things feel more frantic. This game has such a great sense of humour, the hardest part about trying to skim the emails is that you kind of want to read them fully too! Also I read your readme lol |
| Oct 6 20:34:30 | 12m 13s | Thornscatter | ♥ 1 | Such a pretty game, with soothing background music that belies how difficult it is. Or maybe I'm just really bad at it. Either way, the weapon also creating deadly thorns felt quite unforgiving. I feel like I would have struggled less if the thorns were created further away from myself, or if the weapon had some more range to it or something. Either way, I did thoroughly enjoy it, and I'm glad I stuck through to the end. It felt like a game that was more about strategizing where you were going to be every ten seconds rather than simply slashing through a maze. Great job! |
| Oct 6 20:49:22 | 14m 52s | Binaria | ♥ 2 | Suuuper moody game with pleasing visuals and music. I especially like that rising tone that plays just before the world shifts, it hits just right 👌 |
| Oct 6 22:59:07 | 2h 09m | FifteenRooms | ♥ 2 | What a stylish game! I love your protagonist, and just the whole look and feel of the game was kind of a trip I ran into this bug where the text got all garbled after opening the wardrobe: 15Rooms.png Designing the scales to weigh the heart out of a spine was super gnarly too. Well done! |
| Oct 6 23:13:09 | 14m 02s | Rush Hour | ♥ 1 | Hoooooly crap this game is stressful! Poor Katie :( You mentioned that you thought our game was similar, and I'd have to agree. You've perfectly captured the feeling of the stressed out service worker that we were going for. Well done! |
| Oct 6 23:23:23 | 10m 14s | 10 Second Boss | ♥ 2 | What a fun little game! I like that all the weapons had their own personality, and I especially love that the sound effects appear to have been made with love 😃 |
| Oct 7 14:29:41 | 15h 06m | To Catch a Wizard | ♥ 1 | Neat game! The boss is definitely the toughest part, but I found the challenge quite satisfying. One thing specifically that was tough about the boss was in the final phase when he launched three fireballs, one of them would sometimes end up so far beneath the level that I'd forget about it until it looped back around and got me. Maybe if the green fireballs had a time to live, or if they destroyed themselves if they got too far out of the arena that would have made things easier for me. Also that boss is totally a sponge! A would have liked to see a healthbar for them or something so that I would have a better idea that I was hurting them. You could even fake out the player with two healthbars since you have a multi-phase boss and everything. Thanks for the game! I had a lot of fun 😄 |
| Oct 9 18:01:26 | 51h 31m | Betrayed | ♥ 1 | I like the way you approached the theme. You do a lot with just a couple of colours and simple shapes, I'm really quite impressed. The only critique I have is about the difficulty curve. The game seems almost trivial until suddenly a kajillion triangles are spawning at once. I think tweaking the fire rate on friendly triangles might help, it seems quite fast and can destroy an entire cycle's enemies in a few seconds. Great entry! I really enjoyed myself 😄 |