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Feedback comments for LD48
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| Timestamp | Since previous | Game | RubixNoob13's comment | |
|---|---|---|---|---|
| Apr 30 04:22:51 | Rock Bottom | ♥ 1 | Overall gameplay is pretty good, controls were responsive. Only problem I had was the mouse kept going out of the window, causing my to click out of the game. When this happens, it doesn't pause, so the bats usually killed me at least twice while trying to get the mouse back in the window lol | |
| Apr 30 04:45:04 | 22m 13s | Happy submarine | ♥ 1 | Overall this was a great entry! I agree with most of the other comments as well, the music really set the mood, and the gradual darkening of the environment coupled with the flashlight made for a lot of tension. The ending was kind of sudden once I made it there, however. But overall, still a great little game! |
| Apr 30 05:03:41 | 18m 37s | Untitled Simulator | ♥ 1 | Interesting take on the theme, but I don't have a ton to add other than what people here have already said. All of *my* graphics were made by me in Paint.net, which is why they look like programmer artwork xD |
| Apr 30 06:19:14 | 1h 15m | A Cat in the Aliens' Lair | ♥ 1 | Fun little game, and a different take than a lot of the submarine-related games I've played so far :) (Even tho most of them were good, that was an idea I noticed a lot of people seem to have come up with all at once lol) Anyway, I'm rambling. The pixel art is adorable, really one of the only critiques I have is that the hitbox for pushing buttons was a little bigger than the cat, so sometimes I would push a button before I even got to the button, which threw off my brain just a tiny bit. But still, fun game, catchy music, and thanks for your suggestion on my game, because you were right about positional audio being why things were only coming out of the left ear :) |
| Apr 30 06:42:21 | 23m 07s | Hole Town | ♥ 1 | Great little puzzle game, and I especially like the larger rocks falling to the bottom, as it adds an extra layer of challenge to the game! Really solid entry! |
| Apr 30 07:03:20 | 20m 59s | Match! Drop! Match! | ♥ 0 | I was also a bit confused at first by the mechanics (thought you had to drag on 3 shapes that were ALL the same color) :) |
| Apr 30 16:12:36 | 9h 09m | you are chained to an egg and are falling down a pit | ♥ 1 | Eventually, I was chained to an egg and stuck in the wall, tho: - stuck_in_wall.PNG But I mean, other than that the music and atmosphere is pretty amazing for such a simple game. Great job! |
| May 1 02:57:36 | 10h 45m | UnderwOtter | ♥ 1 | This game was really cute! I really like the pixel art, and either I'm really bad at it, or it took way too long for me to master when to boost and when to just swim to make it between air pockets. Very solid entry, though! I do agree with everyone who said pressing E was too much. That caused me to run out of air like 50 times trying to get one of the treasures and turn around and get back to an air pocket while I had air left π |
| May 1 15:53:03 | 12h 55m | Depth of Death | ♥ 1 | Good game, although I agree that the shotgun damage should be increased, especially with the much slower fire rate than the pistol. The atmosphere was amazing, although I think it could even use MORE of the random thumps and creaks thrown into the background. Really solid game, and the final boss fight was fun. I don't know if I even got hit during any of the fights, maybe ramp up the movement speed of the enemies so they start slow then get faster over time to make it more of a challenge. Just my thoughts :D |
| May 1 16:08:50 | 15m 47s | Dive into the abyss | ♥ 2 | Fun little card game, and a nice change from a lot of the other platformer-like submarine games I've seen so far. I still think the cards could stand to get even darker and/or more grayed out (maybe drop the saturation value of the color to make them more bland?) when they can't be used. I kept finding myself trying to use an attack card when I had just used something that said "Use another non-attack card" because it was still pretty bright so I thought it wasn't locked :) Fun game, great job! |
| May 2 05:27:45 | 13h 18m | Where's my dynoMITE? [LD48] | ♥ 2 | This was extremely fun, especially for a first attempt at a game jam. The sound effects were amazing and had me laughing the whole time :) Great job! |
| May 2 05:38:50 | 11m 05s | Dive & Dig | ♥ 1 | I liked the concept a lot. However, I thought the tutorial wasn't necessarily too long, just had to click too many times to read through it. Maybe combine some of the text boxes into one window so there's 2-3 sentences instead of some of the ones with a single sentence. Graphics are very pretty, and I wish the miner would actually catch on fire instead of just the "You caught on fire" popup message π |
| May 2 06:00:49 | 21m 59s | Beneath | ♥ 1 | Really solid entry, nice graphical effects overall, proving that you don't need a super exciting character for a good game, sometimes a cube is just fine :) |
| May 2 07:07:31 | 1h 06m | Mindmess | ♥ 1 | Cute pixel art, decent music, pretty solid controls, although I do agree with some of the other reviews I've read that some of the jumps are super hard to land. Otherwise, great job! |
| May 2 20:20:10 | 13h 12m | Space Cave | ♥ 1 | I thought this was a really good entry. I like the feel of the ship handling, even though it's a bit "floaty" it feels right for what I assume would be some type of hovering space ship. I do wish the fire rate was a bit faster on the guns, though, but it adds to the challenge. I only made it to around 144m because I kept dying, but I attempted about 15 times before I gave up :) Great job! |
| May 3 04:48:35 | 8h 28m | Deep In Time | ♥ 0 | Overall fun game, especially once you get the hang of what you're doing. I think the turret pointing at you immediately at the start of Level 1 gives some idea of how difficult this game is going to be, however π I do also feel like maybe the tutorial should have just been the first level or some on screen text, because it does whiz past very fast :) Still, a great entry and I really enjoyed the bass in the music track! |
| May 3 05:04:50 | 16m 15s | Beepo's Shop | ♥ 1 | I really like the chill music, helped to add a fun atmosphere to the game. Didn't feel like I was rushing to accomplish anything, just like, I'll get my ship upgraded when I get around to it :) I also really like the art style and the subtle things like the shop keeper's head bob animation. Yeah, I saw your post about some of the little tweaks and tips you had and that's what brought me here in the first place lol Lots of fun, and I could see this turning into a fun game with a bit more polish and balancing. |
| May 3 05:11:55 | 7m 05s | CHROMAHOLIC | ♥ 1 | I agree with essentially everything Cameron Paxton said above me. Game looks amazing, had NO idea what I was supposed to be doing. Even after reading some comments, it seemed like no matter what I was doing, I'd eventually just fall through the floor and hear what I assume is the "death" noise, then get sent back to the start after a kinda long respawn time. Still, it's very beautiful, just not so sure what the heck I'm trying to do lol |
| May 3 14:22:09 | 9h 10m | Down Down Well | ♥ 2 | I could just say: "not good ,not bad π" like you gave me, but I think I'll give some actual commentary instead. πΈ The good: - Graphics are really well done. Although most of the platforms look like they're pretty simple geometry, there is some variety and it's not just the same cube 800,000 times as you play. The characters are adorable as well. - Sound effects and music fit the atmosphere/mood of the game really well, although I did find the end of the music piece to be a bit abrupt. Also not sure why web mode mutes audio by default, but I saw that in an earlier comment, so I assume it was just a Unity thing. The not as good: - Controls seemed a bit clunky for me (although I was trying to play both characters myself, not sure if this is supposed to be 2 players or nah?) Sometimes even if I pressed "jump" for both sides at exactly the same moment, only one would jump and the other would just stand there. It seems like there is also a cooldown on how fast you can jump, but this isn't indicated anywhere, which could possibly be helpful as well. - The game mechanic of being tied together is cute, but I've seen it quite a few other times now (Red Rope, Rite of Ilk, Fling to the Finish, and some others) Still, your rope mechanics seem to work pretty well, giving a bit of freedom to not be forced 100% in the same direction, and even offering some springiness to the rope between the characters. However, I still at times noticed some weird physics glitches happening where (without pressing the "hold" button, one of the characters would get stuck on a floor/ceiling or on occasion just float a bit next to the other one, like standing on each others' head, except there was a gap between them so they're just floating mid-air until someone moves). Again, probably just a quirk of Unity's physics, because I could do the exact same controls and it only happened like, 5% of the time Overall: - This is a pretty solid entry and I enjoyed playing it. With a bit more polish, I could see this turning into a pretty fun game, although I think if it's marketed as 2 player it could be way more entertaining when one player tries to go one way and the other wants to go a completely different direction. A really solid entry and a fun little game! |
| May 3 14:35:41 | 13m 32s | Deep Sea | ♥ 1 | The amount of polish in this is INSANE! The knockback from the gun makes you really have to plan your shots or where you're standing, otherwise you'll fall off the platform or get knocked through the floor. The blood splatter fits nicely with the aesthetic, and you have BOSS FIGHTS with more than 1 attack? Like, I'm amazed to say the least! The music fits the atmosphere as well! So on first play through I died before getting to what I assume is the final boss. Wanted to stop and write this review, but I'm sure I'll be playing this entry a bit more to see if I can actually beat it lol Edit: Beat on 2nd try, final time 189 π |
| May 3 16:13:49 | 1h 38m | Pirifurm DCleaner | ♥ 2 | I managed to keep minecraft.exe and bandicam.exe, but I deleted dad's resume and some school assignments. Oops! Guess I'll just have to start a Minecraft Let's Play channel to support the family now! π Great entry and I had a lot of fun playing this one! |
| May 3 22:10:09 | 5h 56m | Haunted Pizza Delivery | ♥ 0 | This was a pretty solid entry, but a couple things I noticed were that I got stuck against walls quite a bit, like I would jump and then was just sort of floating against the wall until I moved away from it. Also, the music was a little repetitive as well. Still, pretty good entry, and I agree that I was kinda hoping for a different them to win. But that's the fun of Ludum Dare, you work with the theme you're given and go from there π |
| May 3 22:15:52 | 5m 43s | Burry thisβ¦ Thing | ♥ 1 | Overall, really good for a "troll entry" as you call it. I think my best was only 102, because I kept hitting the wrong button once it got to 4 controls (looks like from some of the screenshots it goes to at least 6? I can't imagine trying to keep up with that haha) Music was surprisingly good for a simple game, and (like yourself) I wasn't super thrilled about the theme either, lol. Still, good entry! |
| May 3 22:23:06 | 7m 14s | Bandit! | ♥ 1 | Pretty fun game, reminds me of really old Atari 2600 and Apple II games I played ages ago. I wish that the buttons were all on the WASD side, not sure why I had to use arrows for up and down but also AD for movement. Seemed to be clunkier than necessary for that, but still. Good graphics, cutesy music track, overall really solid entry to the Jam! |
| May 3 22:30:42 | 7m 36s | Sewer's Plague : Into the nest | ♥ 4 | Graphics and sound were amazing! I agree with a couple others that some of the mechanics were a bit strange, but I think it was more just me being bad at trying to play than the game itself. Did I mention the graphics were amazing? Like, seriously, really good! :) |
| May 6 02:45:57 | 52h 15m | The Deep Web | ♥ 1 | Really like this concept (altho I really like Synthwave, also) :) Good graphics, good music, and a fun little game! Great job! |
| May 6 02:57:48 | 11m 51s | Trash`n`Roll | ♥ 0 | Pretty fun little game. I am kinda fond of clicker, time management games like this one (I had a resource management clicker game as my entry for LD46) π I like the concept, and I think saw at least 3 different endings where there was too much litter, too much pollution, and at least one more. Don't want to spoil them all for the others :) |
| May 6 03:07:04 | 9m 16s | PANEMUAN | ♥ 1 | This was a really good entry! The mood and atmosphere is amazing, and it took me more than 1 play through to get to the "real" ending! Great work! |
| May 6 03:35:08 | 28m 04s | Lost Contact | ♥ 1 | The graphics were amazing! I liked all the subtleties like how it gets slowly darker, then your lights come on, etc. I will say I was a bit disappointed by the ending after all of the grind it took me to get there. But still, was a fun little game and if I forgot to mention it, the music was pretty good, too! :) |
| May 6 03:47:33 | 12m 25s | Air-O-Space | ♥ 2 | The aliens are very cute, but I kept trying to focus on EVERYTHING and then freaking out when I missed a breathing click and yeah, it didn't go well for me. It was fun, though :D |
| May 9 04:29:16 | 72h 41m | Deep into the Forest | ♥ 1 | This was a pretty cute little game, although I was sad that there wasn't music before the final boss fight :) I also never made enough gold to buy any upgrades (they were 25 and 50, I ended up with like, 7 gold before I won the game) Still, it was adorable and I enjoyed it quite a bit! Great job! |
| May 11 16:00:38 | 59h 31m | Deep Space | ♥ 1 | This is a fun concept game, although I didn't have any sound when I played it at all so far? I also didn't see my shields recharge, like, ever, but none of the enemies managed to hit my hull, either, so I never ran out of shields. Reminds me a lot of FTL. Still, pretty well done entry and cute graphics! |
| May 14 17:10:11 | 73h 09m | Voyager | ♥ 1 | Pretty solid entry. As far as the graphics, I actually find them kinda cute, although I'm sure they were supposed to be meteors, my brain saw them as looking more like potatoes in space. So, guide the astronaut through the SPACE POTATOES to get to the black hole! π I do agree that any music or sounds can help. If you're a noob like me, I recommend using SFXR https://www.drpetter.se/project_sfxr.html While I was typing this, I remembered seeing an HTML5 port, so I put that here too as well: http://github.grumdrig.com/jsfxr/ |