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RubixNoob13

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TimestampSince previousGameRubixNoob13's comment
Oct 6 19:57:48 MANIC MELTDOWN! ♥ 3 The death screens reminded me a LOT of days spent playing PaperBoy many years ago, love it! The graphics were nice and the gameplay was very manic as promised. I did manage to win, eventually, but I kept getting a loop where the smoke room was unstable, I'd go to fix it, then the electricity went out and stopped the moving platforms before I was able to get all the way to the problem in the smoke room, so I kept having to run back to flip the electricity switch. But I guess that's actually the point is that it's a very hectic 3 minutes? :) Overall, good entry and the artwork and music were pretty awesome!
Oct 6 20:05:58 8m 10s Falling Tower ♥ 1 The music was very relaxing for such a hectic game, I love the contrast there. I think my best time before the tower collapsed was around 3 seconds, so clearly I'm going to be fired from the wizard construction team fairly soon lol. I liked the subtle wind effects, they really add to the atmosphere. I could totally see this concept being expanded to a series of levels, even. Great entry!
Oct 6 20:14:08 8m 10s Deathrail ♥ 4 Not going to lie, I initially looked at this and was like "Oh, wow, this will be super easy." "W R O N G" Having to try to keep your balance and remember to jump between rails AND remember that vertical jump is "W" and not "Space Bar" like my brain kept trying to use as a jump button for some reason was more difficult than I anticipated. Cute pixel graphics, great music track, ACTUAL skill required? Awesome entry :)
Oct 8 23:44:22 51h 30m The Walls Are Tumbling Down! ♥ 1 I am all about procedural generation, and I've tried to implement it myself in several entries to LDJam. Nice level design, cute graphics. My only suggestions to add to this would be some music and maybe vary the pitch of the sound effects so every single bip doesn't sound exactly the same as you pick up items. Since I also use Godot, I can tell you how this works pretty easily 😃 On my player node, I have an AudioPlayer2D named "Shoot", then before playing the sound, I just use this line of GDScript: $Shoot.pitch_scale = rand_range(.8, 1.2) That way, it randomly changes the pitch up or down a little bit (since 1.0 is play it at its normal pitch) So, now every time you shoot, it sounds a little bit different, instead of the same exact noise. It's subtle, but I personally think it can add quite a bit. I did really enjoy your entry, however! Great job!
Oct 8 23:51:06 6m 44s Grabanakki ♥ 2 Nice atmosphere, cute graphics and good music track. I thought it was actually pretty difficult, although I was playing with keyboard and mouse instead of a controller, which may have helped? Still, this is a really solid entry!
Oct 8 23:56:01 4m 55s Crazy Cauldron ♥ 1 Very solid entry! Cute graphics, great music, overall amazing atmosphere! Great job!
Oct 9 00:07:34 11m 33s Wobbly Penguins ♥ 6 This was... an... interesting game... :) Graphics and sound were well executed. Nice job!
Oct 9 00:14:12 6m 38s Ines Table's Unstable Potion Factory ♥ 3 Cute game, and once I got the hang of how to change the colors to the correct ones, it was pretty fun. Would have liked to see the speed at which the potions come out get faster the longer you play, to make it even more unstable. Still, fun game, good entry!
Oct 9 00:29:12 15m 00s Meltdown: The Complete Guide to Reactor Maintenance. ♥ 1 The music was pretty good, and I liked the graphics. That being said, there were quite a few typos in the manual (not sure if this was intentional for the atmosphere or not), and the gameplay was pretty difficult. Even after watching the demo video, I was still pretty confused on where to place components to prevent various things from just blowing up the reactor. Still, this was a pretty fun little game to play.
Oct 9 00:46:43 17m 31s Luna's Painful Pastel Promenade ♥ 0 This game makes me want to break things. Simple but effective art style. I gave up shortly after the introduction of the green blocks as well because I have to go cook dinner now and I can't wait 18 hours until I finally beat your game. Good job xD
Oct 9 04:49:45 4h 03m Snowbody's Mountain ♥ 2 This was a really fun game, and once I got the hang of how to move and NOT immediately drop my head on the ground, it was a lot of fun. I also think the music fit really well how it kinda built on itself and seemed to get more "tense" as you progressed through the level. Honestly, the only real suggestions I have for improvement would be to have a couple parallax layers for the snow so some of it looks like it's farther off into the distance, maybe make the snowflakes rotate a bit as they fall down, and if you could make the shadow on the head move around like the light is coming from a specific part of the screen instead of spinning with the head. And these are all REALLY MINOR things in my opinion lol. Your entry has gotten one of the highest ratings I've given this whole jam. Great job! 😃
Oct 10 12:57:35 32h 07m Ex-spelled ♥ 1 I enjoyed most of the music, and the artwork was nice. That being said, the artwork was a bit inconsistent with the pixel sizing between the main character and the tile map, as well as the hand-drawn background. As some others have pointed out, the meteors and snow in later levels could have had any warning, or when I died from falling out of the map and went back to a checkpoint, I don't feel as though I should have to wait AGAIN for meteors to fall. Maybe remove the trigger that causes them to fall once the player makes it to the checkpoint. Yes, after a while it feels stale and I don't know how many levels there are, because I stopped about 10-12 levels in, after the 3rd or 4th level in a row where I hit the book and immediately fell off the 4 tile wide starting platform from the next level, since I was still moving forward from hitting the book in the previous level.
Oct 10 13:04:44 7m 09s Egg Racer ♥ 3 The concept is cute. However, when turning around, drop egg, instantly lose. Touch large floating egg which I assume was a checkpoint, nothing happens except frying pan changes color. Then frying pan touches ground on 1 pixel of edge of hill, egg breaks, instantly lose. This is very much a rage game, which I do not enjoy. However, the quotes when you die were kinda cute.
Oct 10 13:12:47 8m 03s DUNGEON ECONOMY ♥ 1 Took me a moment to realize that I also had to balance the items to steer, and that there was fire to dodge. But once I got that sorted, this was a fun little game. Not sure if you were supposed to be able to rearrange the items in the shop to sell more items to the same merchant, but it's still a neat concept for a game. Good job!
Oct 10 13:18:40 5m 53s CATACLYSM ♥ 0 The jumping felt very floaty for me, and I got stuck on multiple walls. Sometimes I could walk off the platform and avoid a spike, then (after dying and resetting in the same room) if I just walked off the same ledge, I would get hit by the spike and die which I was able to walk over previously. But if I jumped, I'd float into a different spike and also die. Also, having some indicator where the rocks would fall from would be nice, other than just "Oh, you hit a spike and died. Also, a rock immediately fell on your head, so you died. Again." The graphics were kinda cute, and the music was nice.
Oct 10 13:37:54 19m 14s Pale Moon Shone ♥ 1 As per quite a few other comments, I initially thought that after the first shooting scene I hit a game over, but then realized it was just a quote. Otherwise, pretty solid entry, although it was more "visual novel-y" than most of the games I tend to play. Although it was a pretty enjoyable experience, nonetheless.
Oct 10 20:42:34 7h 04m How high How many ♥ 0 Like a few other commenters, it took me a minute to realize I had a cursor pointing to the object I was going to pick up, but after that, it was a pretty fun physics game. Good job!
Oct 21 05:55:51 249h 13m Corruption TD ♥ 1 Fun little game, although like some others have suggested, maybe a way to upgrade towers or remove one and replace it with something more expensive later on. Good entry!
Oct 21 06:05:20 9m 29s Unstable Spore ♥ 1 I never seemed to get any more cards as I was playing, so I'm not really sure what I was doing. The music was pretty catchy, but kinda repetitive.