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Madbarron

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TimestampSince previousGameMadbarron's comment
Apr 28 05:33:38 Smooth Operator ♥ 1 Fun concept! Love the music. The UI is a little weird because you can/should just look at the two 2d indicators, and totally ignore the actual 3d world, even though it looks nice. One issue is that the queue indicator goes off the bottom of the screen when in fullscreen on my ultrawide monitor. Also, when I restarted, it reset the complaints to 0, but not my score or the people waiting. For controls, it might feel more like an old school elevator or interesting if you had to use a brake instead of pressing the opposite direction to slow down. Is that how they used to work? IDK. I would try ramping up the difficulty over time. Probably by slowly increasing the rate of customers. I got to $1000 without any complaints. So I think you have room for improvement, but you made a fun game and the mood is great. You should be proud of your game :)
Apr 28 18:03:53 12h 30m Get Down! ♥ 6 This is great! It's like if PaRappa made Tron in the Crypt of the Necrodancer. It's hard to time the catches just right, but spamming right-click basically makes it so you don't have to worry about that mechanic at all. Maybe there could be more mechanics based on rhythm, like if discs went faster if you threw them on the beat? I like that the discs destroy enemy projectiles. The boss was great! Nice idea to use bouncing stuff for the final boss to turn your power against you. A health indicator for the final boss would have been nice. When the levels don't feel too different from each other, this game is almost on the long side for a jam game. I dig the style. Good music and nice use of 2d and 3d in the environment. Good job!
Apr 29 05:31:44 11h 27m The Devil Lurks in Coin ♥ 3 Good to see a fellow corkboard game! Very creative interface for going through an investigation. Here are some notes: * One tiny thing, I think your toxicity report says "upstream" when it should say "downstream" * I thought Mr. Richardson was going to a talk where I could find him? * Comparing the schedules, I mentioned "last person to see Mr. Taylor alive" but I did not suspect he was dead. * It took me a lot of random clicking to find out about the Speakeasy * I am now totally stuck after getting the 3rd clue. I'm pretty bad with names and remembering stuff, so it would be helpful to have a little note about each of these items on the board. I forgot who Roger Mayweather is supposed to be basically immediately. I feel like I'm so close! But I sadly have to call it quits. Cool game! Thanks for making something fun and new :)
Apr 29 18:20:20 12h 48m Journey To The Center Of The World ♥ 1 Fun little game! There is a bug where your speed (from hitting the holes) doesn't reset when you restart the level. I would also recommend making the heat and hull levels easier to see. Nice jam entry!
Apr 30 00:22:10 6h 01m Mine Zhero ♥ 1 Incredible! I love the build-your-own combo system, and the push-your-luck layer. This game has so much going on, I am amazed. I just wish my dumb brain would keep better track of the timer!!
Apr 30 19:29:22 19h 07m Financial Depths ♥ 1 Interesting setup for a game. I think the main issue is that there is not enough room for player choice. I felt like I was pretty much just doing what I had to do, maybe that is the point? You should be able to streamline the interface. It shouldn't take more than 2 clicks or a click-and-drag to choose a payment source, destination, and amount. Nice jam game though. I think the arrows look great, and I like having the entire background be your net worth.
May 1 01:02:09 5h 32m tetronimo! ♥ 1 Cool little game, I love the presentation! I would suggest adding rotate keys for the right hand, so the player doesn't have to move their fingers off WASD. Fun name, too 😃
May 1 01:16:12 14m 03s Legendelver ♥ 1 Cool idea! I wasn't really sure what would happen with my cool "legnedary" cards once I earned them, so that made me not want to waste them. Also, it said I was 90 levels deeper than I actually was. But I dig the fun recursive gameplay, and it fits the theme very well. Nice entry!
May 1 01:26:01 9m 49s Going Deep ♥ 2 A lot of the levels are impossible, which is a big bummer. It's nice that you keep the upgrades between resets, but losing all your money is pretty harsh. The graphics and audio totally work, and I think this could be tweaked into a pretty addictive experience.
May 1 01:35:45 9m 44s Mining Inc. ♥ 1 I like the art of the guy! Unfortunately when I got back to the store to sell my first load, and saw how much I still needed in order to speed up the process, I had to bow out. Mining seemed to be 100% about spending time, and not about any interesting choices or story.
May 1 02:48:24 1h 12m 20.000 LIGHT YEARS deep in THE SKY ♥ 3 Easy to understand, easy to play, beautiful graphics, cool voice acting, perfect game length. I love it! Blown away.
May 1 04:29:48 1h 41m Go to Hell!!! ♥ 1 Haha. Silly and short game. For me, the mouse sensitivity was way too low, but I still got to hell. Nice job on the voice acting.
May 1 05:10:00 40m 12s Diggy hole ♥ 2 It looks like you have the core thing down pretty well, which is a neat concept, and a lot to do in a weekend. Nice job on all the little animations 👍 The big thing for me is that I don't want to spend all day watching a guy bang rocks, and then run a single gold at a time back to the start. For a jam game, try to think of how to give the player a great experience in 5-15 minutes. With what you have so far, you could start the player with 3 workers, make sure there is some gold near the start location, make the default mining speed faster, and let the guys carry maybe 5 or so gold at a time. That way we can do more fun stuff and less waiting around. Just my 2 cents 😃 I know you didn't get to everything you wanted, but another quick win could be to add an explore task. It's cool that there are pockets of air, but they are awkward to explore with just dig/place block.
May 1 16:59:55 11h 49m Love's a Mystery ♥ 2 Woah! That was a pretty engaging story. Not too many choices, but the story branches nicely. That's a ton of writing and art to do, nice work!
May 2 00:37:57 7h 38m The New Rat King ♥ 1 Clever idea! The actual game is a little wonky, I had to try many times to get the ramp to work. A neck retracting button would be nice, because it can be tricky to suck it back up accurately. I dig the boss battle and theme song :)
May 2 01:02:43 24m 46s Into Conflict ♥ 2 Neat game! Reminds me of those games where you send ships to conquer planets and grow resources there. I made a few incorrect assumptions when playing the game: - I didn't know what color I was - I thought the bigger countries would have a higher income. I guess they generate more population so they are more valuable that way? - I didn't consider attacking gray countries - Some things were off-screen, and I didn't think of using WASD until I had already won. (oops, I read the instructions but forgot about this part) But that's it. Besides those mistakes, it was fun! I think the core gameplay is solid. I like the reputation idea.
May 2 01:13:10 10m 27s Josh Pit ♥ 2 Okay, this is neat! Took me a long time to really get what is happening. Kegs giving "bonus time" confused me. Since time is being tracked, I thought the keg would make the time go up or down, but I think it just lets you do the combos which gives you bonus points. Overall I had a good time, and I love the art style!
May 2 02:26:43 1h 13m Into the Storm ♥ 0 Cool experience! Following the green dots felt very natural, and the atmosphere is great!
May 2 02:51:49 25m 06s Dome Romantik ♥ 2 Love the aesthetic. Great job simplifying the controls down to arrows and a single button. I found the game on Itch so I didn't see the note about the ending. Usually games like this go on for way too long but I wanted to keep playing even after I had unlocked everything. Fantastic!
May 2 03:06:19 14m 30s This Goes Deeper... ♥ 2 I really like the idea of conducting a whole investigation, but the controls are pretty hostile to be honest. Why not just let me click on the phone/board/files instead of rolling around very slowly? If the interface was cleaned up, this could be real cool! PS great idea having a notepad you can write on!
May 2 03:11:07 4m 48s Work In Progress ♥ 0 The link still 404s. Make sure you set it as published on itch! Set it to Public under Visibility at the very bottom of the edit page.
May 3 01:39:12 22h 28m Digging In ♥ 0 Cool game! It was fun to steer around my little drillcat. Took me a while to understand that dashing lets you go through stuff without taking damage, but that's a fun little risky move to throw in there. Bouncing off rocks is disorienting, but that's about all there is to complain about. A solid submission đŸ˜ē
May 3 02:30:51 51m 39s Deepest Darkest Double Bogey ♥ 1 Cool concept, dope aesthetic, and the name rocks too :) The trickiest part for me was trying to understand where those pink orbs are in 3-dimensional space. If that was a little easier to understand, then you have a solid entry here with ample room for expansion. Nice work!
May 4 22:53:13 44h 22m Raid' Simulator ♥ 2 Haha, it's fun to run around, not knowing what to do, but trying to follow cues from the other players who hopefully know better :) I like it! And the random outfit system is a nice touch.
May 6 04:38:43 29h 45m Fish'o'gram ♥ 1 This is great! I love the collect-em-all aspect! Sadly I couldn't really figure out how to make the pictures look good. The fact that the whole interface is on the phone is excellent. Awesome job!!
May 7 02:32:37 21h 53m Virtually Deeper ♥ 1 I dig the chill lo-fi vibes, but I didn't really understand the significance of my choices. More information about the different weapons would help! Nice submission 👍
May 7 03:00:31 27m 54s AntiVirus ♥ 2 Cool concept! I got most of the puzzles but had to look up help for the second one, and I never found Waldo. The boss was cool but I couldn't avoid taking damage, so I wasn't able to beat it. Overall, I had a great time poking around and puzzling through the game. Lots of content, great jam entry!
May 8 17:25:33 38h 25m Afraid to Turn ♥ 1 Awesome job! The graphics and sfx work really well together. Throwing rocks at the eyes didn't seem to work for me, I had better luck waiting for the wolf to come at me. I like the mechanic where you choose how deep you want to go to get more berries, but you have to make it all the way back in time. Congrats on the great entry!
May 10 01:38:21 32h 12m Conspiracy Dive ♥ 2 Haha, nice sense of humor in this game. I don't think it's too short for a jam game! The final puzzle was my favorite one. The second one I just did trial-and-error until I got 3/4 of the way through and then figured it out. The third one threw me off a little because I didn't try pressing (i) when I needed to. Thanks for not making me wait for the guy to walk over to stuff before I can interact with it :). Overall, a good entry, congrats!
May 10 02:48:59 1h 10m Digtet ♥ 1 Cool cool idea but wow is it frustrating. I am a Tetris novice but this is much harder for me. I feel like there isn't any time at the top to get your piece ready. Also, when there is a perfect-shaped hole surrounded by pieces, I want the falling piece to stop in it instead of continuing. Maybe that's not hardcore enough for pros but throw me a bone, here! The implementation is very polished, and the idea is great. Congrats on the unique entry!
May 11 23:15:18 44h 26m Deep Finger ♥ 2 The levels were fun and challenging. The audio was excellent, and I dig the theme. Great job!
May 12 02:48:07 3h 32m Where's the water? ♥ 1 I like the whimsical style! The writing, art, and music fit together nicely. I think a good game should have either a challenge or interesting choices, but this game felt pretty straightforward. That's probably what I would focus on next time.
May 13 02:54:31 24h 06m Deep into the Forest ♥ 1 Neat game! The simple geometry art style is cute. One thing I struggled with was navigation and getting kinda lost. I think this could be improved if you spawned in a level next to the door you came in, instead of the middle of the level. Some added geometry to the levels could be nice, if they were different shapes or had obstacles in them. Also, I like that you have the controls listed in the first level, but it wasn't clear how to activate the item or what it does. Nice job getting this all done for the jam, including level-ups and a store!
May 13 03:21:43 27m 12s LuK-2000 and the Fragments of the Past ♥ 5 This game is super duper, but good gob it is hard. I've tried the second level 10 times now and can't get it right. Learning skills incrementally over many levels is always nice, instead of being thrown into the deep end. I think one thing that could be improved is reducing the amount of failure conditions that cause you to have to restart the level. A box on top of another box, a box next to another box, not using a rope when you should have, etc. It would be nice to be able to fix these things rather than restart the level. Being able to pull a box could probably help. I hope that doesn't sound too negative. Seeing how cool the game was, I got very excited, so it was a big bummer to get so stuck on the second level. Great job though! The level art is super cool, I like the bleeps and bloops, and a lot of love went into animating this little guy!
May 13 03:37:48 16m 05s Wizard Dungeon Escape 3D ♥ 1 I love the idea here, I think the mechanic is simple yet could be taken pretty far. Unfortunately there are just a lot of quality-of-life issues that are keeping me from enjoying it. The main thing for me is that I need to be able to play without getting motion sickness. If you are making a first-person game, then I am going to need at least an FOV slider. A crosshair is also very helpful, and it would also help with aiming the orb. Wish I could play more of this, but sadly I had to stop because I was feeling sick 🙁
May 13 03:43:19 5m 31s Snoopin Around ♥ 1 That was fun! I think having the super short time limit really makes it exciting. Something I would suggest is to add details like real names and locations to draw me into the story more. Nice job!
May 13 04:03:38 20m 19s The Mine to Sentience ♥ 1 This is cool! This works well with the theme, because it only feels deep when you have to climb back out 😄. Also, the light effect is a cool indicator of how deep you are. Adding the real nice minerals at the bottom are a great way to introduce risk v reward here and make the depth really pay off. Looks like other have mentioned that the fall damage is annoying at the start, so I'll just say +1 to that 🙂 The random platforms work and look really good! For a jam game I probably would have made the total play time shorter, but I did get to the end and enjoyed all of it! The jetpack and ghost jetpack are cool because they create different phases of the game where you are kinda trying to do different things. Solid submission, good work!
May 14 16:53:59 36h 50m The Last Spores ♥ 1 Fantastic! The game is absolutely gorgeous; I can't believe how good the fungus looks! Mechanics are simple yet engaging and you have to pay attention. I would suggest auto-selecting the node when you arrive at a new place, because that's where you want to start from 90% of the time, but at the same time, not auto-selecting it implies that you can start from farther back, which some players might miss. Great entry, congrats!
May 15 01:15:49 8h 21m Shook ♥ 1 Funny idea, executed well, and looks superb! I just wish that it wasn't so hard! The repair prices are killing me â˜šī¸ Great game though.
May 15 01:30:07 14m 18s Refrigerator Rampage ♥ 0 I think the concept is really solid, and I would play more of this. I think there are some things that could be cleaned up though. - The UI doesn't fit on screen in the size player you have on itch. You can size UI text in the anchors and use "best fit" so the text resizes. - The walls are sticky. You can create a new physics material, set the friction to zero, and then set that as the default material in your project settings. - The camera could probably be pulled back a little more. It is tough having the milk start offscreen below you on level three. Overall, a great start! The humor is great, and the physics feels pretty good. Thanks for the game! 😃
May 15 01:44:13 14m 06s Taupi Taupe ♥ 1 Mechanics are clever and the theme is cute! The game was harder than I was expecting. Maybe hand-designed levels would be more fun than random ones? I also had a hard time with the item keys because my hand naturally wants to be on `JKL;`. But very cool, thanks for the fun game! PS I think you mean *discreet* bodyguard team 😉
May 15 02:02:22 18m 09s Depth Gauge ♥ 2 Great submission! I can finally rate a game 5/5 humor because this game made me laugh out loud 😆 The third axis mechanic is cool, though it took me a few runs to really understand what the guy said and realize you can use it to get past the barrier. At first I thought it was just more stuff to mine before I upgraded my axe enough to dig through the barrier. The G thing is way way better than crawling back up manually, and the animation is funny too :) Thanks for the game!
May 16 02:51:47 24h 49m Deep Forest ♥ 0 Cool little game! It's similar to some other games, but the clicking to run backwards as you spray fire forwards is pretty unique! More trees later on mean more chances to bunch up the reds and get them all with a grenade! Thanks for the fun game 😃
May 16 03:00:28 8m 41s TorNado ♥ 1 Ha, neat! I've never flown around in a tornado before. I like the cool depth effect. Maybe the character sprite could be mirrored in one of the layers? It seems like some stuff spawns on-screen, when it might be better for it to all spawn below the screen. Thanks for the cool experience 😃
May 16 03:29:06 28m 38s How I Learned to Stop Breathing and Start Sinning ♥ 0 5xâ­ī¸ The writing is super, the art is great, the music is totally radical, and the theme interpretation is spot-on. Well done! Only issues I had was that several levels had long pauses while it showed the title (loading I guess). And that 1234 was kind of an awkward place to put my hand. Well done, thanks for the fun game! 😈 PS remember to rate games and leave a comment so that people find this game and rate it!
May 17 02:49:22 23h 20m SpinPlan ♥ 2 Great to see another spaghetti-and-meatballs based story! This game has a fun concept, but boy it is a lot harder than it looks! Thanks for the cool and creative game 😃
May 17 02:58:34 9m 12s Home ♥ 0 Found all three! Interesting concept and aesthetic style 👍
May 17 03:06:59 8m 25s I'm Definitely Not Scared of My Own Basement ♥ 1 Made it to the breaker! Those stairs seem a lot longer in the dark 😃 Cool concept, I like having to use as little light as possible, and hope that you are reloading at the right time. Fun jam game!