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Feedback comments for LD46
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| Timestamp | Since previous | Game | Madbarron's comment | |
|---|---|---|---|---|
| Apr 23 20:29:14 | Drop the egg Jeff | ♥ 1 | This is the hardest game I can remember playing. Once I got the guy on blue ground to catch it... Nice work though I love the atmosphere | |
| Apr 23 20:37:18 | 8m 04s | Trail Blazer | ♥ 1 | I would like to see more out of the concept, to make it feel more unique vs other platformers. I got to the brick level and ran out of time but did not restart the level, is that a bug? |
| Apr 23 21:07:19 | 30m 01s | CrossWalk | ♥ 0 | Cool idea, but needs some work. If you fix some bugs and make it more playable, let me know and I'll rate it again. As it is, I couldn't see the destination and getting anything to work was kind of miserable :-/ |
| Apr 23 23:18:07 | 2h 10m | Frozen April | ♥ 1 | Hello, fellow fire keeper :) You did a great job on making the sound effects, music, and graphics all work together to set the mood. The wind and snow particles are great, and I love the footstep deformations in the snow. Nice submission! |
| Apr 25 17:50:02 | 42h 31m | Keep IT-Support Alive! | ♥ 1 | Nice job on the jokes! Took 3 tries to beat it; ran into each boss once. |
| Apr 25 18:53:16 | 1h 03m | Keep it Lit! | ♥ 2 | Great job! Fun to see a different implementation of a very similar idea to my game :) I played through twice and survived up until 16 seconds left. Is it better to save fuel for later? I like the lantern, throwing, and body heat mechanics and I think they add a lot to the experience. |
| Apr 25 18:57:01 | 3m 45s | S for Squad | ♥ 2 | I really have a hard time understanding why it is round-based with movement points. Makes it really awkward when you have to shoot someone 3 times but don't have to move. But I like the music! |
| Apr 25 19:11:49 | 14m 48s | Branch Out | ♥ 0 | I can never get my nutrients + sunlight to total more than 1.5, why am I not getting more income? These dang bugs are killing me! I like the idea, I am just bad at it :( |
| Apr 26 19:03:10 | 23h 51m | Key Saver | ♥ 1 | The moving and jumping feel good! I just wish the camera was zoomed farther out. A few times the level restarted itself even though I didn't die, is there a hidden timer or something? From the title I was hoping that it would be a game where I had to save my keyboard from wear and tear by not pressing the buttons very much. Instead, I feel like the implementation of the theme was on the weak side. But not a bad start from a platforming perspective. |
| Apr 26 19:22:04 | 18m 54s | Good Dog | ♥ 1 | Hey this is great! Took me a while to figure it out, but it's a pretty satisfying and challenging boss fight you got there. I love the story, and the whole thing is short enough to not overstay its welcome :) Excellent job! |
| Apr 27 00:00:36 | 4h 38m | Sachka, Heal-sitter | ♥ 5 | I hope it's okay that we lost; I didn't know what my spells do. The lower-right part of the interface was off-screen on my ultra-wide monitor. I think this is a great idea for a game! Felt pretty cool to play. Good work! |
| Apr 27 00:06:24 | 5m 48s | Nightwatch | ♥ 2 | It was nice to walk around, the torch mechanic works well and the distant firelight is great. I didn't really get what the endgame was supposed to be: will I win if I wait long enough? Is there something in the woods to find besides the collection of tapes? The darkness also didn't seem to kill me. But great job on the atmosphere! |
| Apr 27 00:28:17 | 21m 53s | Finterior Decorator | ♥ 1 | Great job, a fun chill game with super good art for a jam! Well done. |
| Apr 27 00:34:28 | 6m 11s | Keep the Flame Alive | ♥ 1 | Cool idea, super difficult! I feel like the drums in particular are very hard to see what key needs to be pressed when. But overall a fun jam game. |
| Apr 27 00:42:21 | 7m 53s | The Genesis Loop | ♥ 2 | Very cool! Sometimes the words didn't match the planet I was shown. One planet was described as being in the goldilock's zone but was at -271*C. The one I settled on had a high pressure atmosphere and low gravity, but the descriptions of living there were the opposite (no atmosphere and high gravity). Overall I think the interface and graphics are very nice, and it's cool that you built an expandable engine for the jam! |
| Apr 27 01:01:24 | 19m 03s | The pain | ♥ 1 | This is great! I am also so glad that there are no sound effects :) Clever puzzle idea and I think it fits the theme in a nice and unique way! PS. I am currently stuck on: 0210 0012 0020 2230 |
| Apr 27 03:35:58 | 2h 34m | Kaze No Kami | ♥ 0 | Cool! The fire looks good and feels very natural. Didn't really notice the barriers slowing me down much. Maybe adding a way to build up heat with convection or a firenado or something could be a fun mechanic? |
| Apr 27 03:54:24 | 18m 26s | Dark God Life Support | ♥ 0 | A lot of the UI was offscreen on my ultrawide monitor, but I still won! Pretty fun :) I don't really get how the zombies work, they seem to take forever to spawn. Eventually I think my income was so big that I could afford to fight with regular cultists. Nice work! |
| Apr 27 04:07:26 | 13m 02s | How To Keep The Dance Floor Alive? Answer: Alcohol | ♥ 1 | Love it! I've never gotten to be a bartender in a game before :) I like how there is a crouch button. I can easily see this being expanded with more drinks, having to do more difficult things (grab the right bottle/ tap nozzle), etc. Bravo! |
| Apr 27 04:13:56 | 6m 30s | The Last Wizard Alive | ♥ 0 | Nice multitasking game. Got up to 465 and now I feel dizzy. It might be nice if there was an audio cue when the heart bounced to help with the timing when it gets faster. Solid arcade-style entry. |
| Apr 27 04:26:39 | 12m 43s | Keep the Party Alive! | ♥ 1 | Ha neat! At first I thought the garbage had to be emptied. It took me a minute to realize that it was indicating where garbage could go. Wasn't sure where to put the barfer so I put him by the toilet. The camera changing angle made me kinda motion sick, maybe a fixed angle option is possible? Cute game though, lots of fun! |
| Apr 27 16:10:19 | 11h 43m | The Light Within It | ♥ 1 | I'm not really sure what happened here. But creative enemy designs! |
| Apr 27 20:58:47 | 4h 48m | Son of a Liche | ♥ 0 | Very funny! The writing and gameplay work well together. It's just a little too frustrating for me. The wizards were very tough and I gave up at the traps :( |
| Apr 27 21:17:19 | 18m 32s | Protect the Plant | ♥ 1 | Nice simple game! The petal health representation as well as decreasing your energy bar are good ideas. It would be nice if there was maybe one more thing to do, but this is a very solid prototype and works well. Great submission :) |
| Apr 28 00:09:36 | 2h 52m | Where the Fire Goes | ♥ 1 | Great puzzler! The top and bottom ran off my extra-wide screen, so it would be nice if there was a windowed mode or if the game letterboxed. I had to figure out the final level without knowing its name! I think the graphics would look a little better if they were less zoomed in, also :) Really solid game, well done! |
| Apr 28 00:24:59 | 15m 23s | Peculiar Farming | ♥ 1 | Works pretty well! Took me a while before I noticed the "sell" sign. After that, I realized it was probably easiest to just buy eggplant seeds, grow birds, and sell them. I also forgot about the quests until I was ready to be done playing. Maybe just display the progress of the current quest in the corner instead of making it a different screen? A few of my plots of land got in a locked state where I couldn't grow anything. But all in all, a fun farming experience! |
| Apr 28 00:42:49 | 17m 50s | Life of the Party | ♥ 1 | Cool concept! Felt surprisingly lifelike. Trying to keep up a conversation with someone, but there is only so much I have to say about blue cars :D Game gets easier when more people leave. I think I could have kept up 2 guests forever. |
| Apr 28 03:25:38 | 2h 42m | Zombie Defence | ♥ 1 | Did I learn what the numbers mean? No. Was I able to break into the giant undead fortress? No, and I don't see how that's possible. Did I have fun playing with bees and forest creatures? Yes! Thanks for making this game and teaching me about tubaphants. |
| Apr 28 16:06:11 | 12h 40m | Feed The King | ♥ 1 | I couldn't really figure out how to do anything :( |
| Apr 28 16:08:09 | 1m 58s | Keep the party alive | ♥ 1 | Cool idea. I don't think that you need the eye icon for toggling the two buttons. Why not just have them always be visible? |
| Apr 28 16:09:20 | 1m 11s | Keep the Streak Alive | ♥ 0 | Those squares are so bouncy! Neat game, it's fun to get it in the cup, but it was very hard for me. Can you really build up a streak in this game? |
| Apr 28 16:12:28 | 3m 08s | The Fire Must Go On | ♥ 1 | Nice particle work. I would suggest that there is no need to have the user hold space and right to finish a level. Maybe just make it so they can move onto a special tile that ends the level? It would also be great if individual levels could be restarted when you die. One thing that would help with the game feel is if you could queue up the next move before the current move finishes animating. Otherwise, input feels like it is lost. Congrats on finishing an entry, and I hope you keep up the good work! |
| Apr 28 16:13:25 | 57s | Dumbulance | ♥ 1 | Clever twist on a driving game to fit the theme! I had a hard time with it, but I like the graphics :) |
| Apr 28 16:18:50 | 5m 25s | Save The Game | ♥ 0 | Nice entry. I didn't get that you had to spam clicks on the virus the first time. I tried clicking once and it didn't go away. The sounds and music work well. It might help sell the idea better if the graphics on-screen were lower resolution pixel art than the stuff outside of the screen. |
| Apr 28 16:22:22 | 3m 32s | Entropia | ♥ 2 | Really cool idea but I had a hard time figuring it out. It requires another window to be open with the key of what things do. I thought clicking the purple circle would fill in the gaps in the board next to me? And I don't know why there are turns if resources all go down when you move. But I think this is a solid foundation for a fun game, nice job! |
| Apr 28 16:24:00 | 1m 38s | Backyard Monsters | ♥ 1 | Funny idea and fits the theme! Eating seems to restore HP slower than it is lost by fighting, so I'm not really sure how to best help my little raccoon. Also, the first game my cat got stuck on the far right and kept just trying to walk right. But a solid attempt, and very funny :) |
| Apr 28 16:25:34 | 1m 34s | Basketball memory legends | ♥ 0 | I've never played a version of memory that had a story before. Unfortunately I could not read the story :( Didn't catch how memory or basketball fit the theme "Keep it Alive" but the game seemed to work fine. |
| Apr 28 16:27:05 | 1m 31s | Little Shop of Wall Street | ♥ 1 | Funny concept, and good writing. It would obviously be nice if there was more "game" or choices involved :) but congrats on finishing your first jam! |
| Apr 28 16:30:00 | 2m 55s | Krabbenritter | ♥ 1 | I had a hard time getting the feel down, and understanding the range of attacks. I felt like I did very poorly, but I still won on my first try. I really like the monochrome pixel art! |
| Apr 28 22:37:49 | 6h 07m | Until Sunrise | ♥ 1 | Hello, fellow fire-keeper! The game looks good and I will play it later. I just saw your news update and had to say, how can the timer at the top of the screen not read "mm:ss Until Sunrise"??? XD |
| Apr 29 23:01:20 | 24h 23m | Circus Daddy | ♥ 3 | Woo! Thanks for making this fun instead of difficult :) Baby has plenty of hit points, the atmosphere is great, and I get applause. Trampolines feel kinda weird, but overall I dig it. Those big balls are next level. |
| Apr 29 23:08:38 | 7m 18s | Crashlanded | ♥ 1 | Cool concept, but the UI is really hard to navigate. |
| Apr 29 23:21:38 | 13m 00s | do not go gently | ♥ 1 | Great idea, and it works pretty well. I would have liked it to go on longer. On my first playthrough I won on the first round, but a lot of the text in the game didn't render (web version). On my second attempt I won on the second round and only had to fight one monster. I think this is a really solid jam game and I had a good time playing it :) |
| May 2 18:36:10 | 67h 14m | Keep Your Dreams Alive | ♥ 2 | I like that the score is in sheep :) |
| May 2 18:42:28 | 6m 18s | Can I keep it plz? | ♥ 0 | Playing the web version, the lamp is the only thing that seems to do anything. From a UI perspective, I don't think that E and Q are necessary. |
| May 2 18:48:09 | 5m 41s | Time Guardian | ♥ 0 | Took me a little bit to realize that I had to drag through the target instead of clicking on them. |
| May 2 18:57:46 | 9m 37s | . less | ♥ 0 | chicky chicky bum bum |
| May 2 19:02:36 | 4m 50s | MMO Healer Simulator 2020 | ♥ 1 | Pretty easy until the mask and then I got pwned. Cool idea though and fun game :) |
| May 2 19:17:00 | 14m 24s | My Balloon Friend LD46 | ♥ 1 | It took everything I had just to beat the first level, but I did it! I'll consider that a victory :) |
| May 2 19:31:08 | 14m 08s | Hard Vacuum: Keep Out | ♥ 0 | I think the lives count is off. It started around 3 and then went to -3 when I had about 4 guys left. The difficulty curve is backwards. The beginning of the game is intense with a lot of people starting a lot of fires. The end of the game is boring, waiting for the clock to tick down (and nothing happens when the clock runs out). Maybe start with a small number of people, and buy more with production? It would be nice if the red folks (I'm guessing injured) could go to a medbay and heal back up It would also be nice if the crew would run away from the dang fires! So I think there is a lot of polish that can be done, but this is a solid foundation and could be the start of a cool game! Congrats on the good entry. |
| May 2 19:36:46 | 5m 38s | Beat-o-matic | ♥ 0 | Okay, took me a while to figure out how to play. I thought the animation of the heart would tell me when to press space. I think this is also the smallest game I've ever played :) |
| May 11 05:19:05 | 201h 42m | Attack on Dungeon | ♥ 1 | I underestimated this game because of the art style and maybe lack of polish, but I really like it! The gameplay is very solid and a lot of fun! The bullet speed is tuned perfectly, and I like the idea of getting a bomb after every few kills. Fun pacing going between exploring, defense, and the boss fight. Probably a good call that dying puts you right back into the action so that you don't have the chance to think about giving up :) I died 2 or 3 times, but the first time I survived the second wave, I beat the game. Well done, congrats on your great submission! |
| May 11 18:43:22 | 13h 24m | Harvest Saga | ♥ 0 | Great music and art! I think a bobbing mouse cursor might not be the best choice. Kale and wheat should be easier to identify when they are finished. It would be nice to have a few seconds to review which plants I have available before the season begins, and we are also not told how many days are in a season. Other than that, solid game and fun to spend some time in :) nice one! |
| May 11 19:57:06 | 1h 13m | Garden Royale | ♥ 0 | Neat prototype. I think you have some good ideas here that could use some polish. One issue I see is that there is no reason to keep more than 1 bed of plants alive, so you could focus all your defense on a single area. One small tweak I would make: on the crafting screen I would just want to click the new item to craft and pick it up instead of adding a button to craft and then dropping it on the floor. Good submission, congrats on getting this far! |
| May 11 20:08:15 | 11m 09s | Hatch The Plat | ♥ 2 | I didn't know there was a double-jump until I read a comment above. I think the crack progression is a nice way to show damage and you don't also need the counter in the top-right. I really struggled with the physics of getting the box to stay on the button and jumping over it. Maybe you could lock the y value of the box when you aren't holding it or increase its mass? I like the cute drawings :) Nice job finishing the game. |
| May 12 19:08:32 | 23h 00m | Airplane Mode | ♥ 1 | Wow, I love it! Solid concept, got a little bit of adventure mechanics with the wrench thing (he didn't give me the wrench though...) and it's fun to run around looking for functional outlets. My favorite thing is probably the carpet. I think the weakest link is either the lack of sound effects or the funny looking humans (humans are hard!) But thanks for making a fun and funny game! |