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| Timestamp | Since previous | Game | Brainloaf Studio's comment | |
|---|---|---|---|---|
| Apr 28 07:22:23 | Infinity Dive | ♥ 0 | Wooooah. Simple and original in the best way. Had a lot of fun just messing around with the different letters at the beginning and trying to develop a sort of strategy to survive. Was able to wrack up over 500k+ points after discovering a method lol. Very cool. | |
| Apr 28 07:28:40 | 6m 17s | MC Hammeron and the Passage to FUNK | ♥ 1 | Art: Stylish. Music: Funky. Gameplay: Smooth. I have become the master of the neutral poke. Another masterwork by shit wasp. |
| Apr 28 07:52:44 | 24m 04s | Capsaiciner | ♥ 2 | Really fun! I like how the fire mechanic is worked into the level design - activating switches, burning plants - and more than solely a movement mechanic (a very fun movement mechanic nonetheless). I enjoyed the art especially, the animated creatures in the background added a ton to the atmosphere. The "ohh yeah!" when you collect peppers is great too. Really great work! |
| Apr 28 08:08:35 | 15m 51s | Aftermath | ♥ 1 | Very creative take on the theme! Finding all of the endings was fun - I got the bad ending first, immediatly followed by the good ending, so that was a bit of whiplash lol. I like the frantic look for the font as well, I think it adds to the feeling of vengeance. My only main suggestion would be to maybe add an input to advance text instead of having to wait, since you watch the opening scene multiple times when ending-hunting. Nice work! |
| Apr 28 08:27:18 | 18m 43s | A Taste of the Past | ♥ 1 | Wow, what a delightful, bittersweet game. The way you approach loss in the story - especially through assembling a dish throughout the game - is really, really touching. I appreciate the level of polish too - the art and music is beautiful, and the writing struck a chord with me. Really, really wonderful job. |
| Apr 28 08:35:53 | 8m 35s | LuK-2000 and the Fragments of the Past | ♥ 4 | Ooh, the rope/ladder placement is a nice idea! I'm so used to platforming without having to think about these things that this took some real thought lol. I also really like the environmental art, along with LuK-2000's animations. Very charming - nice work! |
| Apr 28 08:43:15 | 7m 22s | Kerene | ♥ 2 | Nice game! I'm a fan of the different weapons and how you've designed the level to emphasize swapping between them, rather than just sticking to the one you like. I also like how the music changes as you progress - dropping down the first pit and being greeted by all of the enemies and the music was a great surprise! |
| Apr 28 08:49:51 | 6m 36s | Mandahlia | ♥ 2 | What a delightful experience! Really enjoyed how relaxing this was, and the zoom out shot of the full mandala + animation were beautiful. Great work! |
| Apr 28 08:54:25 | 4m 34s | Roots game | ♥ 1 | The zoomout at the end is really cool! I'm a big fan of how the root system generates (I couldn't help but spam the space bar), and it works really well as a zen experience. Well done! |
| Apr 28 09:02:10 | 7m 45s | Coffin Drop | ♥ 2 | Ooh this is a really unique idea! I like the item management, only being able to hold one item at a time adds a lot of chaos to the gameplay (in a good way)! The item pickup can be a bit finicky - sometimes I'd try to pick up one coffin out a pile, and instead I'd pick up a nearby shovel or weapon - but it wasn't a major issue. I could definitely see this being added onto. Nice job! |
| Apr 28 09:08:27 | 6m 17s | ATOMIC deepness | ♥ 2 | Nice game! I'm a fan of how you're able to keep your upgrades after you lose & how that makes losing into an opportunity to only make it further next time. The cockroaches are also delightfully horrifying. |
| Apr 28 09:38:27 | 30m 00s | Mine Flower | ♥ 1 | The axe-climbing is a really fun idea! I'm also grateful for the frequent checkpoints - I was fearing I'd have to start all over when I fell into spikes midway through. Would have been cool if gems had more of a purpose, but it did still feel cool finding that hidden stash near the beginning. Nice job! |
| Apr 28 09:42:38 | 4m 11s | Deep Diver | ♥ 1 | Wooh, that anglerfish almost got me! Fun game, and cool procedural generation. It'd be nice to see how many coins you've collected somewhere. Nice job! |
| Apr 28 10:05:48 | 23m 10s | Fallumns | ♥ 5 | Holy crap, this was *amazing*. I don't want to say too much, but I absolutely loved the twist. A grin spread across my face when I first realized what was happening and I don't think it really went away until the end of the game. At first I was wondering what the theme interpretation was, but now it all makes sense lol. Super polished and such a fun concept. Amazing work. |
| Apr 28 10:23:47 | 17m 59s | Heroes Dungeon: Doomsday Reporter Saga | ♥ 1 | Niiice! Taking away direct control from the player leads to a pretty unique spin on an endless game, I like it. And those character designs are horrifying in the best way. Props to the Hall of the Mountain King OST. |
| Apr 28 10:33:20 | 9m 33s | Tension | ♥ 1 | Woah, the grappling is really fun! I had a lot of fun just swinging around - the way the rope wraps around corners and edges is really cool to play with. The SFX for the narrator is also great, perfectly ominous. If I had one suggestion, it'd be to ease the penalty for death a bit. Really well done though, I enjoyed it a lot! |
| Apr 28 10:48:46 | 15m 26s | Phantas-matcha | ♥ 2 | Ooh I really love the idea here! The art is also great - really like the character designs. I agree with Maximilian above, I'd love to mix and match tea ingredients as well! This was nice though, nice work! |
| Apr 28 11:23:09 | 34m 23s | 6 Feet Under | ♥ 4 | Totally amazing. It's appreciated that you teach the player the fundamentals of the movement mechanics early on (level 2 took me a while!) so that they can be ready for all of the crazy stuff you throw at them later lol. Every time I made it to a new "world" I was excited to see what new thing would be thrown at me. The option to swap pallettes is nice, especially with how crisp the art is (+ the music!) Really, really well made stuff. |
| Apr 28 12:02:25 | 39m 16s | Awfully Good Pizza | ♥ 2 | Absolutely beautiful. Art in its most pizza-like form. Big fan of Hommer Lemonhead. Well done. Now if you'll excuse me, I have more pizza to ruin. |
| Apr 29 02:13:11 | 14h 10m | Deep Cover | ♥ 1 | This was a very interesting and cool concept to fit into the theme. The quality of the artwork and music/SFX is great! |
| Apr 29 02:19:03 | 5m 52s | Yerlik | ♥ 3 | Very nice visuals and overall mood! |
| Apr 29 02:32:30 | 13m 27s | Dwarf Dig Deep | ♥ 1 | A little difficult gameplay-wise, but clearly a lot of effort went into this with the amount of content there is, especially for the compo. Good work! |
| Apr 29 07:34:20 | 5h 01m | The Icarus | ♥ 2 | Amazing concept and execution. The navigation is unlike anything I've played, and I really enjoyed the minimalist sound design in the same vein. Some of my favorite moments were propelling into the unnaturally round tunnels and wondering what I was really diving deeper into - I doubted it was simply just a cave more and more. Very well done. |
| Apr 29 07:44:08 | 9m 48s | The Deeper The Deadlier | ♥ 1 | I like the different weapons, and the concept is fun! However, I was never able to make it very far due to how fast the enemies can instantly drain your health - I went from 100% HP to dead in less than a second twice. I'd suggest simply having to restart the level instead of the whole game. I had a fun time, though! |
| Apr 29 07:52:14 | 8m 06s | Thrice Upon A Time | ♥ 1 | Ooh I like this concept a lot! Very unique take on the theme- it was fun seeing the stories of each generation. It was also fun noticing how their designs evolved between their younger & older versions (and how their color schemes stayed the same). Nice work! |
| Apr 29 08:00:50 | 8m 36s | Diggurai | ♥ 3 | I like the animation for the player character! I would have liked to have seen more of the digging mechanics used for the theme, since most of the gameplay seemed to be platforming. It is a neat mechanic, though, and once I figured out what I was doing, carving my way through the wall was pretty cool! |
| Apr 29 08:07:24 | 6m 34s | Into the DEEP | ♥ 0 | The flamingo dude dude is a legend. Really like the art style overall, and timing your presses to the (funky) music is a cool mechanic. Managed to get the giant treasure chest- nice job! |
| Apr 29 22:36:37 | 14h 29m | Nail It Deep! | ♥ 1 | Fun application of the theme! I've seen a lot of "falling" games, but not a lot of *hammering* games lol. It's simple, but oddly addicting. Nice job! |
| Apr 29 22:42:47 | 6m 10s | TREE | ♥ 1 | I really like the gameplay loop! Discovering the best method/order of actions while also avoiding rocks is simple, but I had fun with it. Like others are saying, some sound definitely would have added to things, but the game is already very nice without that aspect. Nice work! |
| Apr 29 22:49:25 | 6m 38s | The Long Loneliness | ♥ 1 | The polish on art and music is really, really nice! It was also fun trying to navigate the levels as fast as possible - I appreciate that you let the player keep the collected crystals even when you lose a level. It was a little confusing sometimes trying to press the right arrow to teleport, but it wasn't a major issue. Very nice work! |
| Apr 29 23:01:38 | 12m 13s | To The Planet Core | ♥ 1 | Niiice! The concept here is really fun and I love tile-based puzzles like this. Having to figure out the best placements of my miners/drills in relation to the position of ores was an interesting mechanic, especially having to work with what the terrain generation gave me. I couldn't find a good way to remove placed blocks, as sometimes I would misclick, but I understand that might be another purpose of the drill. Nice work! |
| Apr 29 23:27:24 | 25m 46s | Callous | ♥ 1 | Woah, I really enjoyed this! It's a really unique take on the theme, and I really enjoyed progressing to understand the story (that twist at the end, though!). The art is impressively polished, I especially liked the portraits. The environmental work looks really nice too, the parallax effect and color tinting adds a lot. The only issues I had was that I didn't spot the touchstones at all until a few layers in - they might be a little hard to spot - and that I wished the movement speed could be faster at times, or to add some kind of sprint button while searching. Those were just minor things though, and the overall experience was excellent. Awesome entry! |
| Apr 29 23:38:19 | 10m 55s | Into the Matrix | ♥ 1 | Extremely fun gameplay! I had a blast dashing around, swapping weapons, hiding behind cover, and strategizing on how to complete each level. The modifiers like extreme recoil and "gun hot potato" were awesome additions too. I'm a big fan of how the dash effect looks visually as well as how the enemies fracture as their health goes down. Really solid entry overall - well done! |
| Apr 29 23:47:09 | 8m 50s | Dig World | ♥ 1 | I love walking around the destroyed server lol. This is a really cool game though, especially the multiplayer aspect and being able to customize your character (I tried to make my character look as stupid as possible, of course). The music and art combined gives me nostalgia for old flash games in a similar vein, and I mean that in the best way. Really fun & unique entry. |
| Apr 30 00:20:49 | 33m 40s | Bucket: A Space Odyssey | ♥ 1 | Wow, this was amazing! I love how many choices the narrative throws at you, I deifnitely want to do a second playthrough at some point and try out some other options. Personally, I ended up with a tentacle face, mined my way to infinite titanium riches, and sped into the black hole with Bucket at my side. What a great time - awesome work. |
| Apr 30 00:33:01 | 12m 12s | Catryoshka | ♥ 3 | Really fun puzzle game! I loved the implementation of the theme with matryoshka dolls - super clever. The art style is also really nice combined with the music. Some more levels with some greater difficulty would be awesome, but I understand the limitations of the jam for sure. Props as well for the credits being a level itself, love that lol. Well done! |
| Apr 30 00:48:28 | 15m 27s | Nuclear Arms 8: Navigate the Hate | ♥ 2 | Big fan of the voice acting and generally ridiculous story lol. I had a lot of fun discovering the new enemy types as the levels went on, and always trying to go for the best answer. I do think the enemy damage can be a bit unfair at times, and some tweaking on the damage values could be nice. Still had a fun time though - nice work! |
| Apr 30 00:51:46 | 3m 18s | Plague | ♥ 0 | Nice idea here! I definitely think there could be a few more levels, possibly with some viruses alreay starting at a "deeper" level of infection? I never ended up seeing more than the first stage of infection unfortunately, as I was able to blast them all away fast enough. Fun as an aim trainer though, nice job with that! |
| Apr 30 00:57:27 | 5m 41s | Low Notes | ♥ 1 | Jamming out to Megalovania was a lot of fun lol. I like how your interpretation of the theme means you can really *hear* how well you're doing. Doing worse feels worse, and playing on time means you get to hear the clearest version of the song. Very clever - nice job! |
| Apr 30 01:33:40 | 36m 13s | Oceanwork | ♥ 1 | Love the gameplay loop - it's so addicting! I appreciate how you had the ores jump such insane value, it really incentivized going deeper and not sticking to what you're used to. Going on a huge run of new ores and then cashing it all in at the shop is so satisfying. My only gripe was the fish, I wish there was a way to lose them or scare them off at the shop. It was basically game over to my run once one spotted me, which felt kinda bad if one showed up right when I swam all the way to my destination 100+ meters down. Love the art style too - really well done. |
| Apr 30 01:47:34 | 13m 54s | Secret Floors | ♥ 2 | Nice! I liked the puzzle solving, having to figure out where the next number is was fun (especially that last one). Also props for having the game recognize and react to you trying to use the last code first lol. Well done! |
| Apr 30 01:52:46 | 5m 12s | Hammer It In! | ♥ 1 | Unique take on the theme, I like it! I enjoyed discovering the differing layers and seeing what was coming next. The main gameplay loop did get a bit stale after I while, but I'm sure there's some speed strategies I don't know about. Nice work! |
| Apr 30 01:57:15 | 4m 29s | Poopy's Journey to the Center of the Earth | ♥ 1 | Finally, a LD48 entry that appeals to my 1st-grade humor. Something about the bar at the top simply being named "poop" is hilarious to me. Gameplay is fun too. Brilliant. |
| Apr 30 02:05:39 | 8m 24s | Fetal Fury | ♥ 1 | FREAKIN' BRUTAL! This was really fun- trying to get out before time expired was a rush. I actually didn't figure out there was a slash until around halfway through the game, so I was just dodging for a lot of the time lol. The enemy designs are nice and certainly remind me of the olden flash days. I felt like I kinda had to take the time powerup every time, or I'd run out. Was still able to respawn my way to victory in the final boss battle. Great job. |
| Apr 30 02:21:44 | 16m 05s | IO - LudumDare 48 | ♥ 3 | Nice! I had fun with the movement mechanics, the controls took a little bit to get used to (especially the dash) but once I got a hang of it it was cool to see how fast I could speedrun the levels. I wasn't too much of a fan of having to repeat the same sections four times, but I get that this might have been part of your interpretation of the theme. Nice job! |
| Apr 30 02:29:05 | 7m 21s | Condemned | ♥ 1 | Nice game! I like the low-res aesthetic, and it's fun to mow the skeletons down. However, I wasn't able to make it very far for a few reasons. I think it's mostly up to stamina and hit range - I was rarely ever able to attack due to the large stamina requirements, and even when I did attack it felt like my hits only landed maybe half the time. The only surefire way I found to land a hit was to get super close to the enemies, which caused me to take damage in turn. This is also a personal preference, but the amount of head bob kinda made my head hurt unfortunately. I think this has potential though, and I had fun with the content I was able to make it to - nice job! |
| Apr 30 02:34:55 | 5m 50s | Water Water Everywhere | ♥ 1 | Unfortunately I'm not really sure what I'm supposed to be doing here. I restarted the game maybe 5 times, and was able to either get the objects off screen by throwing them or to get them to explode, but nothing happened after that. |
| Apr 30 02:38:28 | 3m 33s | LD48 Deeper and deeper | ♥ 1 | This is an interesting game! I'm not exactly sure what the eyes do, but I was able to develop my own strategy involving the different colors. Nice work! |
| Apr 30 02:45:34 | 7m 06s | The purpose of a worm | ♥ 2 | This would totally work as a children's story! The art is also really nice - I liked the handcrafted level design and platforming. I did notice the audio was a little glitchy, but it wasn't a huge issue or anything. Nice work! |
| Apr 30 09:59:58 | 7h 14m | Mycelisation | ♥ 2 | Very interesting concept. My second run had me completely walled in at the start and I lost instantly, but my third run made up for it and I won the game! Beautiful graphics & sound design! |
| Apr 30 10:08:45 | 8m 47s | Nestence | ♥ 1 | Loved the aesthetic, and the realization of how this game fits the theme. One of my favorites so far. |
| Apr 30 10:19:29 | 10m 44s | Pigs War | ♥ 1 | Loved the character designs, but was really roped in by the intro showing alien pigs gunned down by a communist. |