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Feedback comments for LD47
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| Timestamp | Since previous | Game | FabDynamic's comment | |
|---|---|---|---|---|
| Oct 5 00:19:38 | Loopfield | ♥ 1 | The mac version doesnt run (and in fact decompresses from 33MB to 1GB using several different compression tools), but let me know if you have any updates for mac and I'll give them a shot. I'd love to see your game because it looks really cool! If you reply to this I'll see it and check it out again. :) | |
| Oct 5 00:31:26 | 11m 48s | Mouseherd | ♥ 1 | Best score ever by anyone ever: 295. By me! J/K about the score I stank but I finished it and loved every second. This had the perfect amount of longevity and interest for a jam and the perfect amount of potential to build into something even bigger some other time. Fantastic work! P.S. I'm a unity guy atm but I've always had my eye on this engine and now I want to use the Löve engine even more than ever before! |
| Oct 5 00:47:49 | 16m 23s | Energy Loop | ♥ 1 | Cool game! I like it and got to the last level, almost figured it out before my browser decided to reload the page d'oh! Update: I ended up beating it! Great game! And wow ... 8hrs! You + Puzzlescript is an impressive combo. Will have to try my hand at that someday :) |
| Oct 5 01:33:45 | 45m 56s | Track Day | ♥ 2 | Hi! Wow this game is so good. I love it when I find gems like this: a perfect sized super polished jam game with enormous potential for being something bigger and more. * I finished all 10 laps but not before losing a few times. * I had to luck out and let everyone else wreck before I could complete 8/10 of the laps lol. * the controls and driving physics for this kind of game are absolutely perfect. * I had more fun playing on my mechanical keyboard than on my mac laptop keyboard because of the travel and feel of the keys and how hard I could press so that my brain can imagine that pushing hard is making me turn faster * I can imagine this game being fleshed out to be a party game competitor to that new game `Fall Guys Ultimate Knockout` Anyway I really enjoyed myself thank you so much. ### Getting the Mac version working ### I have MacOS Catalina and lots of apps and games have been having problems running and this one works great with these two steps which only take a few seconds: 1. In a terminal `chmod +x TrackDay_1_0_Mac.app/Contents/MacOS/*` 2. Right click and select open from the menu then select open. The first step fixes the generic error "This app cannot be opened" it just needs some inner files to be executable that aren't by default thats all. The second step gets around the gatekeeper that keeps the mac from running random executables downloaded from the internet. After that it worked perfectly and is a ton of fun. Great work and thank you! TrackDay_1_0_Mac Screen Shot 2020-10-04 at 8.18.28 PM copy.png |
| Oct 5 01:53:35 | 19m 50s | Crazy Running Cow | ♥ 4 | This one is really great! I'm really impressed with pulling off these graphics and this gameplay in just 48hrs. Excellent work. I loved the low poly on everything! In order to provide a bit of feedback and places this could potentially improve: 1. The run animation was just slightly 'off' or jerky something about how the legs moved. 2. The run sound didnt match the pace of the feet at all 3. The animation speed of the running could perhaps change the faster you go. 4. Hitting the fences caused 2x too much damage imho. Those are all nitpicks though. The graphics and mood were amazing and it had really fun racing mechanics. Well done and thank you! ### Running it on Mac ### I wasn't able to get it running in Safari but it ran fine in Chrome on Catalina |
| Oct 5 02:58:58 | 1h 05m | Mel's Bells | ♥ 1 | OMG I loved this so much. I timed it and I spent about 25min on it. * I loved the style and the gameplay mechanic * I'm really happy you didnt punish us by starting us over because I absolutely would have quit and was about to the second time I failed on the boss. * I really liked it though and kept going * The zombies gameplay I loved and could memorize way longer patterns for later levels and would love doing it * The ghosts were straightforwardly tricky, * The bats were messing with my brain (I understand it 100% logically but in the heat of gameplay it was really difficulty) * I never got the hang of the boss just kept getting one hit in and dying and finally winning! For the record, personally, I dont want a visual mode. that would just distract me, of course as an option that would be totally fine (I would turn it off though). I love finding games that are perfect size for a jam and still have lots of potential to make into a fuller game. Thinking ahead to a full game I would want/need more time spent on easier enemies and a more gradual learning curve building to the difficulty of the boss. Finally if the buzzer when you get a wrong was different either quieter or a little click instead of a tone (or maybe just visual) I would have had more fun and success with the game especially the bats and the boss, but as it is when I made a mistake the error sound wiped out all of the notes in my head and I didnt stand a chance of recovering. What fun. Thank you so much for making this. |
| Oct 5 15:14:11 | 12h 15m | Loopin' - A C64 action puzzle game | ♥ 0 | I got it working in my previous VICE install: ### Using with existing VICE Emulator ### I renamed the .prg to LD47.prg 1. Hit F12 and in the menu set the disk drive to not load a file but read from a directory instead (this is several settings changes) * Drive -> Drive 8 Settings -> Drive 8 Type -> Directory * Drive -> Drive 8 Settings -> Drive 8 Dir Settings -> Choose Directory 2. Then setup the joystick (from the F12 settings menu): * Machine Settings -> Joystick Settings -> Joystick Device 2 -> Keyset 1 * Machine Settings -> Define Keysets -> (then for up down left right and fire assign the arrow keys and x for fire or whatever fire key you want) 2. LOAD "LD47.prg",8,1 3. RUN Did it have any audio or music? If so my emulator didnt seem to play that. I have a lot of late 1980s C64 experience and quite a bit with various emulators so that took about 15min to figure out and I'm proud I got it working. P.S. This was on Mac Catalina |
| Oct 5 15:52:23 | 38m 12s | LöwÖrbit | ♥ 3 | #### Got it working #### ##### Web Version ##### Not the author here but when it didnt work I yanked a few folders out of the path and ~~found [This Link to the WebGL Version](https://hackerspace.ie/gaz-ludumdare/ld47/LowOrbit/Builds/WEBGL/LöwÖrbit_WebGL/) and~~ it worked great for me and is pretty fun! Update: 1. [go to this link](https://hackerspace.ie/gaz-ludumdare/ld47/LowOrbit/Builds/WEBGL/) and then 2. click LöwÖrbit_WebGL it does seem to work ##### Mac Version ##### The [other builds seem to be located here](https://hackerspace.ie/gaz-ludumdare/ld47/LowOrbit/Builds/) ~~but @gaz-ireland will have to zip them each up to make them accessible. As is we would have to use something like `wget --mirror --no-parent https://hackerspace.ie/gaz-ludumdare/ld47/LowOrbit/Builds/` if you even have wget~~ Screen Shot 2020-10-05 at 10.39.54 AM 1.png High Score.png |
| Oct 5 16:06:05 | 13m 42s | Last Song | ♥ 1 | I got it working on Mac with the normal RightClick->Open->Open gatekeeper workaround and its pretty cool! I'm impressed that you made the low poly village and rocks and all with the rest of the game in only 48hrs! The stuff on the ground level looks amazing and I would love to see a whole village made of this. Its kind of sad that I'm descending so quickly into the ground and dont get to explore it. :) Thanks for making the game! I made a cool song on the way to my doom ;) P.S. Its considered good form for Ludum dare entries to turn off accepting money on itch.io. |
| Oct 5 16:11:13 | 5m 08s | Harmony of the Spheres | ♥ 0 | haha it was really hard with my trackpad. Like @josh-roby said it didnt work in safari but it did in chrome. ** Top Score: 4 ** LOL Thanks for making this! |
| Oct 5 16:16:15 | 5m 02s | F=g(m1m2/d^2) | ♥ 1 | This is cool! The graphics here are nice and have a lot of character. It has a similar gravity-based theme to my submission but this game has more character (especially in the graphics department haha). Thanks for making this and sharing it with us. |
| Oct 5 16:32:27 | 16m 12s | Escape Velokitty | ♥ 1 | @gamedev-and-architecture I can only share a few tips but I escaped with a good score so I feel qualified to give them: 1. Use your engines to escape (if possible) * Ideally you will get enough ship parts to repair your ship engines * if you do you will be able to use your engines to escape. 2. Ideally you will also be able to pick up the kitty too. 3. Toss the piano and vending machine and tires to change your trajectory slightly in order to pick up the ship parts. 4. Use the mouse wheel to zoom in and out (zooming out is probably most advantageous) 5. An average win might take about 5 min, but if you're lucky and you get the parts you need early enough you can win in under 2min. 6. If you want more clues and to learn more about the development of the game the developer streamed the whole development * [here's the final entertaining stream where he wraps it all up] (https://www.twitch.tv/videos/760594114) and with some special guests to make it even more entertaining Good luck and have fun! ** My Best Time: 1m27s ** (Proud!) |
| Oct 5 16:40:03 | 7m 36s | Stuck In A Loop | ♥ 1 | Great work! I liked squashing the bugs and the controls were good. Thanks for making the game and attempting to give us some insight into what it is like. |
| Oct 5 17:10:54 | 30m 51s | LittleIC | ♥ 1 | Hey this was lots of fun! 1. I beat the game! 2. It didnt seem like it took 10 but only like 4 or 5 to win 3. I loved the graphics. I felt like I was in a keyboard 4. Going up against the wall in the back (away from the cable) and the camera wasnt real happy with me 5. In my case I only ever got signals from the key in the 'top left' corner right near the cable. all of them appeared right there in that same key. 6. I think it would be cool if there was a reflection of the signal on the roof so you could look on the roof to get an idea of where the signal is. Thanks for making this! |
| Oct 5 21:53:53 | 4h 42m | Twister | ♥ 2 | Give us a shout when you get the mac version uploaded I'd love to try it out too. Good luck with the jam overall! |
| Oct 5 22:05:09 | 11m 16s | EmojAvoid | ♥ 1 | I found this game real enjoyable and it even surprised me several times with how interesting it got. I liked trying to remember which way to go. Some feedback for the future: 1. Trying to beat the time to get a high score on each level could be a new mechanic 2. Also picking up optional bonus coins in difficult spots could be a new mechanic for advanced players 3. @ividusk I had the same thought about the space bar or enter key would have been great for the next level / try again buttons. Thanks for making this and good luck in the compo! P.S. I really like your blog (bookmarked it) and the [code can bring us together](https://happycoding.io/blog/code-can-bring-us-together) post is as relevant now as it was 4 years ago. |
| Oct 6 00:50:04 | 2h 44m | Block Runner 2049 | ♥ 4 | Wow this is a really cool game and I'm impressed with your use of LibGDX. I could be wrong but I suspect some of the devs grew up in the 80s and early 90s based not only on the obvious homage to the 80s via the theme but also the style of the text screens including the bouncing text and stuff which reminds me of games on the Amiga :) I actually loved your description of homage vs clone in the game and feel like the term clone is used dismissively far too often. This is a really cool game and great work for the jam! My only feedback would be that I'm super used to the up arrow being rotate that I can't not accidentally hit it but in this game it drops the piece. If it had a configuration for that I think it would be excellent and I think a lot of other people who are used to that control scheme would agree. Fantastic work! You've got me wanting to look into LibGDX more than I already did. P.S. Was it easier or harder than you thought it would be? Update: For anyone running the HTML5 version on Mac: it works perfectly in Chrome but the audio doesnt play in Safari for some reason. |
| Oct 6 01:51:12 | 1h 01m | Knock, knock... Boooooo | ♥ 1 | The sounds and bouncing cubes are super satisfying! **191.17s to break out of the loop** :) |
| Oct 6 05:29:04 | 3h 37m | DeedzLoop | ♥ 0 | What a blast. I just spent 20 minutes with this game and didnt even realize it. Its so chill and great. I loved the music. I bet you are a bass or guitar player? I would love to play a little adventure through a world similar to this with enemies, a bit tighter controls, lots of checkpoints and fun geometric areas like this loop as long as it didnt lose the chill factor by getting too like "challenging" or serious or anything. I wouldn't want that because I love the vibe of this as it is. Great work! P.S. How is that catsoft game creator in your opinion? It looks pretty cool. |
| Oct 6 06:04:37 | 35m 33s | Dante Slumbers | ♥ 1 | This is classy and totally has a great 80s Amiga feel to me. its actually sophisticated especially for being a 2 button control scheme. The game is full of character and charisma and polish (even in the menus and presentation at the beginning) and I'm really impressed. Oh and did I mention it was lots of fun? This could be an NES game (but graphics are better here). Way to go! |
| Oct 6 13:53:48 | 7h 49m | Magical Marissas Troubles with Time | ♥ 1 | What a cool game. My wife and me have a lot of admiration for you, in particular which came from the music. Theres some of the purity of Patton Oswalt in it (one of our favorite comedians - see 'the bugged car' for a good laugh). I did it I fixed my wand! Time has been restored!!! What a fun game. I imagine that this game could have been a big hit on playstation or N64 in 1995. Thank you so much for making it! **Getting it working on Mac:** Catalina has been having problems with Unity games (it says 'this game can't be opened') so I had to do the following: `chmod +x "Mac 3Contents/MacOS/*"` and then the usual gatekeeper workaround for downloaded apps: right click -> Open -> Open. then it worked great! It also worked great in Chrome on mac and actually looks fantastic in HTML5. |
| Oct 6 14:12:19 | 18m 31s | Cursed Temple | ♥ 1 | The graphics and controls are amazing and the statue even taunts you haha! You've got platforming mechanics down perfectly and its pretty impressive actually. Then you introduced a totally new mechanic of planning your actions out in advance which makes this really interesting. 1. On mac the game works in Full Screen on Chrome or Safari (with great sound even) but not in windowed mode. 2. The tutorial cuts off if you dont double jump over the blade pit on the second level of the tutorial. i never actually made it over that pit to the statue. Thank you for making this! |
| Oct 6 16:25:15 | 2h 12m | the sisyphean man | ♥ 1 | This is a masterpiece of a jam game. The mechanic is perfectly executed and this would turn into a fantastic full game. I beat it btw but I was drowned in money so perhaps I didn't escape the loop of greed ;) Thank you so much for making this! |
| Oct 6 16:37:25 | 12m 10s | Loop Invader | ♥ 1 | WOW Top Notch Vector graphics shooting mechanics and responsiveness and everything about the shooting is something I want in my games. What a winner! Thank you! |
| Oct 6 16:54:55 | 17m 30s | Aztec Ride | ♥ 2 | Super immersive into the art style of the pixel-aztecs. The gameplay is fun and the sprite and level rotation is out of this world. For a Jam game this is an 11. First score I got was 1009. Someone said this could be a mobile game as is and I totally agree. change virtually nothing. **High Score 2280**. |
| Oct 6 17:28:40 | 33m 45s | Infinite rails | ♥ 1 | I'm impressed with the TIC80 wireframe. It reminds me of the Commodore 64. I had lots of fun playing it and it could grow into a full game which I love finding in these jams. I thought the clicking should just be click anywhere on the screen to activate the next one because it was a bit too picky about where I clicked, or maybe keyboard control. No matter its a great impressive entry. Thanks! |
| Oct 6 18:14:58 | 46m 18s | [WebGL/HTML5] Murder Loop | ♥ 1 | * There are some wonderful game play innovations here: * enemy heads turn into points which combine and then you kick that point block around and then * the point blocks are what unlocks doors for different amounts of points. * The graphics are great. * The shooting is good, * its pretty bloody for a voxel game the blocks drip blood. * I think it should say like "hit escape or space to play" to remove the UI at the beginning and let you have mouse look automatically. Thanks for making this game. I also loved hearing about how necessity helped you innovate several of the key gameplay mechanics. Awesome! |
| Oct 6 18:42:22 | 27m 24s | Loopsed In Space | ♥ 1 | One really cool mechanic I like from this is that you have to buy even the most basic features like shooting a gun from your ship. I'm still trying to save up for the 50 upgrade. I love your sense of humor in the ads and the presentation. The only feedback I can think of is the window size is too large by default. Question: I got 51 coins but couldn't buy anything. Did I miss something or is this a real iPhone app simulator (where crap like that actually happens)? :) |
| Oct 6 19:10:07 | 27m 45s | Solar Edge | ♥ 1 | Works great on mac too. In the format of a Java jar I tried opening it with terminal but then I found out that I was overcomplicating things: I just right click->open->open (on mac catalina) and it worked perfectly! I love the narrative style and character of the tutorial "I know youre the boss but if it was on me I would build a metal refinery first" Well my colony died. I think its cool how theres a strategy or like survival game in here and I love the art style all around. Thank you! P.S. What linux tools did you use to make this? |
| Oct 6 20:32:40 | 1h 22m | Loop Dream | ♥ 2 | Thanks for making this. I couldn't make any progress at all unfortunately because it was just too hard for me to keep track and plot out my next actions fast enough. There are some similarities to the Sega Genesis game Junction (in addition of course to the pipe games mentioned above). I think your execution of the game was fantastic tool. |
| Oct 6 20:45:53 | 13m 13s | Pumpkalanes | ♥ 1 | A bit of feedback: for some reason it won't even run on my Mac Catalina "Not supported on this type of mac". Looks cool though thanks for making a game for us! |
| Oct 6 20:51:23 | 5m 30s | Square Time | ♥ 0 | Ok I got a 9 before I read the instructions carefully enough to understand what those other squares were doing lol. Back at it again to see if I can plot out my movements better ... well ... nope! lol I got an 8 and a 6. Great clever new mechanic for a game. I love it. Thank you! |
| Oct 6 20:59:32 | 8m 09s | in a Spirograph loop - color dungeon | ♥ 0 | Thats a cool loop! Your dads spirograph inspired this? Thats really cool that you have that inspiration and collaboration. |
| Oct 6 21:01:43 | 2m 11s | Imminent Danger | ♥ 0 | Oh no I couldn't get out of the first room. Darn. Do you have any tips for a newbie? |
| Oct 6 21:16:31 | 14m 48s | Vibe Rider | ♥ 0 | I really liked this! Boy the graphics are amazing you've got that aspect down perfect and I hope to be as good at getting the visual aesthetic this great. Great work! |
| Oct 6 21:30:35 | 14m 04s | The Learning Loop | ♥ 1 | Wow the visual aesthetic on this game is through the roof retro-amazing. And I can't believe that its about training AI! I tried to get my best agent to run to the end but it never showed up (probably the same problem the other people are experiencing). You probably know this already but if you have time you can fix bugs and re upload them and its still a valid submission to the compo. Give me a buzz here if you have any fixes for us and thanks for making this! Update: Also the source link is broken. I was thinking about grabbing a copy and seeing if I could figure out what was wrong :) Let me know if I can help. |
| Oct 6 22:05:01 | 34m 26s | BreakAway | ♥ 1 | This is like gauntlet or something (thats a compliment coming from me). * I love the level goals. I love the clever gameplay mechanic. I love the scale and fighting speed. * It looks like Safari Mac has no sound which is true for about half of HTML5 games I've been playing. * Feedback (nothing critical): 1. Recommend show some graphical idnication of damage (like little element particles fly off) when the loop is getting hit by its vulnerable element and show an indication of not being damaged otherwise (like a shiny shine). 2. Recommend show on the HUD what weapon beats what somehow (or at least for the one you have equipped) 3. Recommend show which weapon you have equipped on the hud. 4. Recommend show an indication of when you can switch to that weapon like a little blip with a shaded circle radius around the base. Wow I couldnt stop playing and I beat it. What a blast. I got through all four layers of the loop that I was stuck in. #underrated. |
| Oct 6 22:14:08 | 9m 07s | Block the loop | ♥ 0 | Thanks for making this game and reminding me about heaps. Do you like it? |
| Oct 6 22:25:01 | 10m 53s | Abide the Loop | ♥ 0 | I couldn't really figure it out but nevertheless somehow got **my high score of 3316** I love rhythm games and love the concept here and the visual appeal. A countdown to begin would go a long way and I couldn't figure out how the sound matched with the graphical beat so perhaps a heartbeat rhythm instead of a gallop or something. Cool game and I think its even more cool that you streamed it! |
| Oct 6 22:38:58 | 13m 57s | i++ | ♥ 2 | I got to level 17 and loved how the blocks moved in from the right. it is a great use of a small amount of space and I liked that a lot. Thanks for making it! |
| Oct 7 00:19:44 | 1h 40m | Round Out | ♥ 1 | A cool unity game that works perfectly on Mobile (better than on desktop actually) and has a cool looping mechanic to make points I got 101.59s and 9842 score with 900 top star. Next time i got 15467 in 25.6s with 1150 top star! @nobleboy I was staying in the middle and thought that too! It took me about 90s not getting any score to figure it out lol |
| Oct 7 00:26:48 | 7m 04s | Space Spiral | ♥ 0 | **Mac version**: For this you have to follow a few steps (at least on Mac Catalina) 1. Make a new folder 2. copy the zip into that folder 3. Unzip the app 4. rename the folder to be "SpaceSpiral.app" or something like that with .app at the end. I got it running but its completely different than the HTML5 game which I couldn't figure it out either. **Web version**: Unfortunately I couldn't figure this out but I like the spiral and I'm glad you submitted a game to the Ludum Dare! Thanks! |
| Oct 7 00:34:14 | 7m 26s | LD47: "Loop d'Loop" | ♥ 0 | I won! I'm really good at this game I guess ;) Seriously thanks for submitting the game. Mac Catalina is picky so on almost every mac game I've played today (including this one) I've had to: 1. Type `chmod +x <gamename>.app/Contents/MacOS/*` 2. then do the standard gatekeeper workaround: Right click->Open->Cancel->RightCLick->Open->Open |
| Oct 7 03:16:36 | 2h 42m | Knights of the Round Torus | ♥ 0 | This is so cool, I immediately saw the missile command inspiration but with this really cool story and setting surrounding it. I actually love games which put classic gameplay mechanics in new surroundings and contexts. I like all the cool action stuff going on on screen all the time. |
| Oct 7 17:56:51 | 14h 40m | Sad Dads: Loop of Lawn Maintenance | ♥ 2 | **17180** My spouse left me unfortunately. Does that mean I lose or win? I thought I did great at mowing the lawn and bought lots of gifts :) |
| Oct 7 17:59:33 | 2m 42s | The Fate Of The Samurai | ♥ 1 | @thedarkmagi Thanks for pointing that out. I had exactly the same experience with both links and am using Mac Catalina and safari (and Chrome doesnt work either). |
| Oct 7 18:08:44 | 9m 11s | Food Chain | ♥ 0 | Hi Thanks for making a game for the Ludum Dare! I got it working on Mac by using the usual workaround for gatekeeper: Double click -> cancel->right click->open->open and got to play with a duck fighting some crocs! Unfortunately the duck lost the fight every time. :) This would probably work on mac or linux too without any modification fyi. Can anyone confirm that? |
| Oct 7 18:13:21 | 4m 37s | 10_SECONDS | ♥ 0 | I couldn't get past the second enemy because my laser shots disappeared. I like where this could be going in the future though! Thanks for submitting it! |
| Oct 7 18:25:54 | 12m 33s | Stuck in a Tutorial | ♥ 1 | Mac version worked perfectly! I had to do the usual tricks for MacOS Catalina: 1. type `chmod +x <name of app>.app/Contents/MacOS/*` 2. Right Click -> Open -> Cancel -> Right Click -> Open -> Open (to workaround gatekeeper) Then it ran great and was legit really fun! Great entry and thanks for making it and submitting it! |
| Oct 7 20:39:19 | 2h 13m | Get, Process, and Feed Food (Bad Buttons Game) | ♥ 1 | This is a cool idea! I couldn't figure out how to make any real progress but I did move around and pick up some food at least. Thank you for making it and sharing it with us. |
| Oct 7 21:39:10 | 59m 51s | Stuck in a (Time) Loop | ♥ 2 | This is one of the best! I love the puzzles and am looking forward to more someday from @staircase27a who made a great game here. Several of them really took me a while in a good way. Thank you! |
| Oct 7 22:43:45 | 1h 04m | The Wizard's Trip | ♥ 1 | This is cool. I really like that the map is so simple. having buttons simplifies things and makes us use our imagination in different ways. I imagine that it could be a great way to lay out a huge world. Thank you for making this. |
| Oct 7 23:01:33 | 17m 48s | The Watchmaker | ♥ 1 | It looks like I didn't get the good ending lol. the promise of eternal life wasn't for me :) I checked the solution and will have to try it again to get the good ending. Well done this is a cool game. I've played with inform a bit but never had good luck. Was this your first inform game? Thanks for making it! |
| Oct 7 23:08:34 | 7m 01s | Awoken | ♥ 0 | That was fun! I was **"rolling"** with laughter at one point Thanks for the fun game!!! |
| Oct 7 23:57:12 | 48m 38s | BOTLOOP | ♥ 1 | It was so tricky I got very far but I think I was on one of the last levels and spent about 20 min trying and gave up. Any tips on the level that looks a bit like several H's? |
| Oct 8 00:13:06 | 15m 54s | Loop room | ♥ 0 | **High Score 2780** yeah i'm amazing ;) Thats a cool game I love how it wraps around so deftly and the shooting is fun. It feels like a mini-robotron and has lots of potential. |
| Oct 8 00:40:59 | 27m 53s | loop-loop-loop | ♥ 2 | This one is a cool VVVVVV like platformer with the whole world in a big segmented sphere. Its a perfect jam game. The Death transition is just a bit jarring so just a few tweaks here and there and the fleshing out of more levels (other world shapes possibly) with a more gradual difficulty curve and its a super solid full game title! |
| Oct 8 01:31:36 | 50m 37s | Stupid Robots | ♥ 0 | This is really good, the graphics are so clean and so is the interface. Thanks for making this! |
| Oct 8 01:38:25 | 6m 49s | Stardancer | ♥ 0 | I feel like I could totally play this exact gameplay a ton, in a larger game for the future if it had like per level goals. This is really cool. Nice work! |
| Oct 8 01:46:22 | 7m 57s | AFTERIMAGE | ♥ 1 | I wish I could make this an 11 in the innovation category. Its such a great idea, and so smoothly integrated with the gameplay (doublejump drops trap) that it somehow makes each level interesting, while simultaneously letting the players 'create' the levels, and also simultaneously making it feel slightly roguelike in its randomness (not procedurally generated but a different adventure every time, and also giving you a feeling of power that you know that you will be affecting someone elses game and in a way designing their game and making things interesting or griefy for them, and simultaneously not allowing anyone to overpower it by keeping a limited amount of traps per level. Its fascinatingly brilliant. |
| Oct 8 02:14:45 | 28m 23s | Super Loop Racer | ♥ 1 | I wish I could give the visuals an 11/10 or something because they are the coolest 80s looking synthwave visuals and I love them. With a little tweak on the controls this one would be really great. |
| Oct 8 03:39:48 | 1h 25m | Robot Fight | ♥ 0 | This is the most underrated game in the comp. Its super hard to believe this is a one man job (I have no actual doubts its just totally amazing). Its a whole robot programming sim with cute pixel graphics and narrators and a story and huge human characters and lore. wow. Runs great in safari on the mac. Really cool sort of chiptune NES or TG16 music going on too. OMG There are even upgrades and unlockable robot technologies OMG. And then you get to retry every level until you beat it (perfect) , plus its not just programming like "here are your commands" but actually "here are some of your commands and they are constantly changing and you have to pick them up at the right times" and omg its got a sense of humor: "Wow congratulations on making so far in this unrigged competition" lol (sorry about all of the omg and lol I'm just really impressed :) ) |
| Oct 8 03:42:28 | 2m 40s | INTO THE LOOP | ♥ 0 | Super clean graphics and cool aesthetic for a fun endless runner platformer game. Thanks for submitting it. |
| Oct 8 03:48:54 | 6m 26s | Stuck in a neon loop | ♥ 0 | This is cool and Im glad you submitted it. I like games with this control scheme and it made me think of new ideas for games and I appreciate that you created it and put it out there for us. Thanks! |
| Oct 8 04:18:19 | 29m 25s | Repeater | ♥ 1 | my mouth is hanging open. this is one of the coolest smoothest experiences I've had in the compo and one that most perfectly captures the theme and is super fun to play and thrilling when you figure out what to do because its so damn mysterious. * YOu dont know why and it doesnt matter but you are filled with awe and wonder since now you dont know around what corner will be another inexplicable mystery. * Plus the aesthetic is so appealing and its just fun to run and jump like this. could this ever be a full game and then some. * I imagine like metroid many different tileset environments and each level is like this whole game where it starts out seeming pretty straightforward but loops, and then you finally find an exit, but perhaps you have to go through the loop a number of times for some lighting to change and then certain other triggers happen. * Wow I love the style here. * I'd say some tweaking to make the player move and shoot little more fluid like metroid, and make the enemies knock back when hit (they just kept coming which meant you had to use a retreating strategy of sorts). * Also gamepads work on this game even in html 5! (well they are advertised to ... lets find out! yup it sure does!)) * On mac this doesnt run in Safari (it doesnt finish loading - usually that means theres a compression problem and I think if you search for that you'll find several solutions). What a winner this is. I loved it and this is one of the most underrated games in the compo. |
| Oct 8 04:43:22 | 25m 03s | Circuitus Infinitus | ♥ 1 | I had fun getting through these levels and making cool tracks for the balls. I am actually amazed that you made such an extensive and excellent in-game-level-editor (basically) to allow the player to make these tracks in just two days. I would have been hard pressed to build a single track and get the balls rolling and zipping around the tracks but you made it so the player can move around the world click on the place she wants to build on and with a ghost see what she will build and rotate with right mouse button. Thats quite an accomplishment if you ask me. Thanks for making this for us! |
| Oct 8 04:50:25 | 7m 03s | Asteroid Loop | ♥ 1 | This is one of the coolest modern asteroids Ive ever seen. it looks so crisp and beautiful on my high resolution screen and plays great, the shooting and graphics and explosions are fantastic and I want to know more how you did it ... In fact if I asked nicely is there any way you could try again getting the whole unity project up here somewhere so I could fire it up and see some of your 1980s in 2020 wizardry? |
| Oct 8 04:55:52 | 5m 27s | Asteroid Belt | ♥ 0 | I really like where you were going with this but I couldn't make any progress unfortunately any attempt to move just a bit and my ship shot entirely off screen and I died. I never saw an asteroid or experienced any gravity but based on the description I suspect this was working pretty well a few days ago and was and is probably really fun. Id like to see an update with much slower ship speed, but regardless thanks for submitting this game! I love the pixel art and the presentation of the whole game too! P.S. If you are in the mood make the new game jingle skippable or just start the player moving while the jingle plays. :) Thanks again! |
| Oct 8 05:00:40 | 4m 48s | Space Loop | ♥ 0 | I had fun escaping from the loop! Well done making a cool looking and playing game in just 2 days and thanks for submitting it to us! A couple notes about the mac version: 1. Unique to this game and only one other that Ive played during this compo is that the small .rar file (22MB or so) expanded to 315 MB on mac which is strange. 2. With Mac Catalina you have to do this with almost all of the mac games that Ive downloaded today: 1. type in the termanal `chmod +x gamename.app/Contents/MacOS/*` 2. Double click-> Cancel -> Right Click -> Open -> Open After that it launched instantly and played great! |
| Oct 23 19:53:08 | 374h 52m | Clone Kitchen | ♥ 1 | The mac version works great! 75% of LD47 mac games have required the following two steps to get them to run (which is weird) 1. `chmod +x Clone-Kitchen.app/Contents/MacOS/*` removes the "this application can't be opened" problem 2. Right click -> Open -> Cancel -> Right Click -> Open -> Open to get around the security of the mac gatekeeper |
| Oct 24 04:03:05 | 8h 09m | The Altar Beckons | ♥ 0 | This is so cool! You did a great job and this is a great entry. The graphics especially. And with only a few months experience its even more impressive. Nice! |
| Oct 24 04:05:36 | 2m 31s | Break-It | ♥ 0 | Wow the graphics are beautiful. For feedback the look controls feel too sensitive (maybe there are adjustments?) Way to go for this entry and thanks! |
| Oct 24 21:02:50 | 16h 57m | Electron the Electrical Engineer | ♥ 0 | @ciaranw Level 24 same! It took me an hour or two playing casually while watching tv. |
| Oct 25 17:34:33 | 20h 31m | Mobius Station | ♥ 0 | It so cool that you walk one way and it flips upside down. One amazing thing about Pico8 is it recognized my gamepad after it started up! This is such a great concept of moving things around in advance and then speed moving things when you press the button. It means its kind of chill but then all of a sudden thrilling and stressful but 100% at the players chosen pace. I love that whole paced stress-thrill mechanic. I got a really high score over 200 deliveries and had a blast and almost finished the last round that I was on too (just missed it by one package)! Mobius Station High Score.png ### Runs great on Mac ### All I had to do was the usual `Double-click -> Cancel` then `Right-click -> Open -> Open` to get around the security of the mac gatekeeper. I had to do that with every other game on mac and after that it ran great. |
| Oct 25 17:37:13 | 2m 40s | Snaketroidvania | ♥ 1 | Holy crap this is a 5 star game. Presentaiton is #1 Concept is #1 controls are #1 I love how fluid the added controls are like pushing forward to pause is perfect. For feedback ideally there should be a separate button to switch directions since in this case its backwards which ever way the front of your snake is going and that means theres never a button for that function theres always a calculation in the brain which is confusing. The presentation of your page here is top notch too (especially with that timelapse: classy!) ### Mac Version works great ### All I had to do is the usual `Double click -> Cancel -> Right Click -> Open -> Open` to get around the security of the mac gatekeeper. I've had to do that with every other jam game and after that it worked great! |
| Oct 25 17:46:33 | 9m 20s | Eternal Run | ♥ 1 | This was fantastic. I can imagine having tons of fun with user created maps (which like this map could just have one or two textures so be easy to make) and playing this kind of forever to try to get the top score (most loops or fastest time or both) I loved the controls and the graphics. For feedback I would say once the enemy parts have landed and are static remove their colliders so it doesnt affect the players momentum (kind of tripping up the player). Let me know if you want some ideas for how to generate maps because I'm learning about something called Wave Function Collapse that might be useful for starting points. I love how the enmies blew up too. Great work! |
| Oct 25 17:48:05 | 1m 32s | Station 8 | ♥ 0 | I beat it and had fun doign it. I love the low poly art style so much. For feedback: (like some other comments) I didn't know why I was dying but eventually figured it out. I really liked this! Thanks for making it and submitting it! |
| Oct 25 17:49:33 | 1m 28s | Endless Night | ♥ 0 | this could be a dual stick shooter too almost without touching it at all I love the graphics style and lighting and everything! the only feedback I can think of is the controls sensitivity but I know you addressed that with the 1-9 setting. it still felt just a little bit 'off' to me somehow but overall this was a great entry. Thanks for making it! |
| Oct 25 17:53:09 | 3m 36s | The Way Back | ♥ 0 | The polish here is high and I loved the graphics and sounds and controls. I probably would have enjoyed it more if the levels were more forgiving because as is I couldnt make any real progress. I still appreciate that you made it. Thank you! |
| Oct 25 17:55:45 | 2m 36s | quotes | ♥ 0 | I really liked this only wish they moved faster. Also theres a trick to get the tiles to not tear like that (where you can subtly see the seams between many of the tiles) but I dont remember what it is ... maybe something about overlapping them or precision or something. sorry I dont remember. I really liked how you were constructing quotes and I feel like if you wanted to memorize or learn a quote this would be a great way to do it. |
| Oct 25 17:58:19 | 2m 34s | Press the Buttons | ♥ 1 | a great puzzle with boxes and switches and doors and keypads that would make a really cool VR experience, and could be expanded to any number of interesting puzzles using these mechanics in different and interesting ways. Nice work! |
| Oct 25 18:02:44 | 4m 25s | Infinite Pinball | ♥ 1 | Reminded me of Rollerball (one of my favorite NES games) and I loved it. What a cool idea and experience. Thanks! |
| Oct 25 18:08:48 | 6m 04s | Hyper Loop Runner | ♥ 0 | This has great graphics kind of like Fzero super fx chip scaling! I loved teh controls. Its such a cool concept you have to hit the blue side of the rift. And it became kind of a racing game with a purpose and a goal which I loved. Thanks for making it! **MacOS Version Works Great** Almost every mac game in the jam required me to do this: `Double-click -> Esc` then `Right-click -> Open -> Open` to get around the security of the mac gatekeeper. After that it worked perfectly! |
| Oct 25 18:12:44 | 3m 56s | Gunguin | ♥ 1 | I really loved this game and experience. the art is awesome and I had fun the whole time. For feedback the controls could be tighter somehow but its a great game and submission. Thanks! ### MacOS Version Works Great ### I just had to do the same fixes that I had to do for virtually every other mac game in this jam: 1. `chmod +x Clone-Kitchen.app/Contents/MacOS/*` removes the "this application can't be opened" problem 2. `Right click -> Open -> Cancel -> Right Click -> Open -> Open` to get around the security of the mac gatekeeper |
| Oct 25 18:24:30 | 11m 46s | Disasteroids | ♥ 0 | I couldn't figure out how to control this to save my life. It looks really cool and I like a lot about it and hopefully I'll be able to figure it out someday. I hope it wasn't because I'm using the mac version. Are there any videos of it running properly? Thanks for making it regardless! ### Mac version worked ### The mac version worked great after I got Vulkan installed as you recommended. |
| Oct 25 18:29:19 | 4m 49s | Dank Dungeon | ♥ 1 | Wow I LOVE The controls here! wasd to move and cursors to attack in that cardinal. Its perfect and makes you have to use strategy you cant just hold that direction but have to time it right too. Animation and Sound are betw Atari and C64 and work great. Its really fun and I would love to see a full adventure RPG like this Collision is a bit off like I dont think it should include the players head. **Mac version works great** Almost every mac game in the jam required me to do this: `Double-click -> Cancel` then `Right-click -> Open -> Open` to get around the security of the mac gatekeeper but after that it worked perfectly! |
| Oct 27 14:16:55 | 43h 47m | Beatbox Gardener | ♥ 0 | When I was done playing I just let the awesome music play for 10 min. its so chill and awesome. |
| Oct 27 14:34:09 | 17m 14s | The Bullet of Sisyphus | ♥ 1 | This mechanic works great and could even work great in lots of other games! Nice work! |
| Oct 27 14:48:38 | 14m 29s | Orb Chamber Delta | ♥ 0 | @bernhard wow you got 400! Nice! I didnt really believe I could collect them all (but I'm glad I was wrong) |