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madalaski

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TimestampSince previousGamemadalaski's comment
Apr 21 04:16:42 Press Flail to fail ♥ 2 After trying it a few times, I accumulated dozens of shells and sped across the map to beat it in about 3 minutes. Lot's of fun with lovely music, though the "flailing" never felt as good in game as it does in the main menu.
Apr 21 04:32:16 15m 34s Adrestia: Sublime Balance ♥ 2 Really brings the theme in well, in a RPG aspect. I don't know if it's a bug or not but you can still change the order of commands during combat by clicking between the buttons. Really enjoyed the mix or strategy, however due to the gap at 5BP per fight, and the level of thought that needs to go into each "battle", it can be a lot to grind all the way to the last upgrades. Lots a fun, really well presented.
Apr 21 22:53:54 18h 21m QUBOR The Cubic Robot ♥ 1 A Shyamalan-level twist at the end there. I had blast with this, every time the death music came on and Qubor's face became slightly concerned I broke down laughing. Reminds me of QWOP and yes, while you can hold the button's down, there's definitely still some physics-based fun to be had!
Apr 22 01:00:18 2h 06m The Offer ♥ 2 Few entries get tone right as well as this game does. With some sound and maybe a little more cohesion with the art style (though all around really good) you'd have really good indie title.
Apr 22 02:45:17 1h 44m Headbutt ♥ 1 Tough but pretty. Feel like my biggest enemy was the camera, making it hard to direct my guys but the concept is really fun and the presentation is neat.
Apr 22 11:05:58 8h 20m Mut-ant ♥ 2 When I opened up the game, I was very sceptical as to how this complicated card system would work. I'm certainly no stranger to making convoluted systems in Jams that aren't properly balanced or engaging. So imagine my surprise when 20 minutes later I'm rapidly switching between body parts, learning how to speed discard cards and get new ones and everytime I get a blessing I literally shout out with joy. This is a tonne of fun and you should definitely develop this further. The UI could do with some fine-tuning as well as some keyboard controls and I'm not sure how well you're conveying what's going on on the top screen, but a really really solid entry.
Apr 22 11:07:07 1m 09s Feed Me, see more ♥ 1 That is one mean green mother from out of space 😉
Apr 22 11:24:21 17m 14s Lost Beneath ♥ 3 As someone's who's coded one or two platformers, I think I can give a more comprehensive breakdown of the platforming's problems and potential fixes. There needs to be a lot more responsiveness when it comes to moving left and right. This could be achieved by either increasing the friction between the player and the ground or slightly increasing the force at which you accelerate horizontally by a small factor when you're pressing a key in the opposite direction to where you're moving (and slightly decrease this when you are in the air). Just allows for tighter turns but still keep the physics system. Also, I assume it's not a bug as it was the only way I could beat most sections, but jumping and pressing shift immediately after gives you nowhere near as much upward momentum as holding shift and then pressing jump. This is probably because the jump force that is being added to character combines with the flying force immediately and exponentially increases the acceleration. I'd suggest either setting the upwards velocity to a preset value at the start of flying or increasing the flying acceleration and capping the possible upwards velocity you can have to just a bit shy of the jump velocity so you get a nice bit of Coyote time. --- Of course, please feel free to entirely disregard this, the platforming should be just how YOU like it, no-one else. Both of those things are things that I've struggled to figure out in platformers before so I figured I'd offer the knowledge in case you wanted to fix it too. Overall, I really enjoyed this game. Lovecraftian Celeste sounded right up my alley. I liked how every section felt like a puzzle where I can to figure out the right combination of my abilities and I liked how it was difficult but not entirely impossible even though I died a tonne and was punished for it. The reason I felt the need to bring up the floaty controls is that whenever I felt like I had an unfair death, it was due to them. Often I would have to die fling myself into the spikes just to see where exactly the fly would take me. Still few people succeed in making platformers this difficult so you should be very proud.
Apr 22 14:32:02 3h 07m Keep it Olive ♥ 2 Cute, with a very satisfying Microwave ping. I feel like it's a bug that you get a much higher jump distance the faster you press the double jump button. Might be an idea to keep the velocity of the second jump consistent, regardless of your acceleration. But other than that, a really fun entry!
Apr 22 15:17:04 45m 02s Marx's Graffiti Squad ♥ 2 Cute, fun and let's you play as the best possible character, an old lady.
Apr 22 15:58:09 41m 05s Subsea Demon Hearts ♥ 1 I loved the range of difficulty options. Led to lots of replay ability. I'd suggest adding some acceleration to the rotation of the aim so you can more quickly turn around but also fine tune you're aim. Other than a fun time that I've already completed several times XD.
Apr 22 16:52:54 54m 45s Fire Keeper ♥ 2 At its best it is a masterclass in level design and gameplay fluidity. At its worst it's pretty buggy, laggy (especially around waterfalls) and potentially way too sensitive. Any slight incline when moving against the wind with your shield will be considered a wall and force you in a slide, causing you to backtrack a tonne. It was definitely frustrating in the last 2-3 levels but not enough to make me quit. I got to the credits simply because this game deserved completion through it's music, sound design, art style and concept. You must take it further into a full game, it's a great idea but you also MUST first polish it and fix its bugs. I was flying through walls and when in full-screen, pressing ESC to open the menu and restart would bring me out of it. All in all, an incredibly impressive entry for the jam that could've probably done with more fine-tuning than more levels.
Apr 22 17:03:15 10m 21s The Hero of the Hamlet ♥ 1 A solid day/night cycle is hard to program in a jam so it's v impressive. I found the game balls-to-the wall hard. Not sure if it was meant to be sped up but it certainly felt that way. I had no hope in saving any of houses on the first night, my only option was to guard the shop and even then I could only get a few nights in with that strategy. Still, a fun entry, and definitely a unique concept.
Apr 22 17:09:31 6m 16s Alive ♥ 3 Nice bloom effect. Simple yet effective. Could do with a reduction of speed and the theme music actually grew on me the more I played...
Apr 23 18:25:59 25h 16m Morse Code Hero ♥ 0 A little buggy with when the beep is actually recorded but an interesting concept for a rhythm game for sure! I've never had to curse Edgar Allen Poe for writing such long poems before!
Apr 23 18:33:48 7m 49s Social Distancing For LadyBugs ♥ 1 What a fun and interesting gameplay loop for using swarm AI. Did you use boids or something similar? Loved the soundtrack and had to run and get my mouse for this one!
Apr 23 18:39:25 5m 37s Keep Pit Alive! ♥ 2 With an unclear hitbox and no checkpoints this game is hard as balls but just as pleasant to play! Love the artwork and the music! Loved finding the little secret areas.
Apr 23 18:47:01 7m 36s The Dragon's Curse ♥ 2 Love the variety, love the world. There's a lot of good fun and I will certainly keep playing because my god there must be SOME way to beat it! I did have a glitch where I went below 0 money after buying a new wagon but aside from that it was a lovely experience.
Apr 23 19:01:38 14m 37s Sunlit ♥ 2 Wow this is definitely one of the best games I've played so far this jam. What a fantastic concept and equally fantastic execution!
Apr 23 22:15:47 3h 14m Lich Clicker ♥ 3 Really entertaining voice lines mixed in with some surprisingly engaging idle-like gameplay. Also had issues with screensize but still managed to play to completion :)
Apr 23 22:33:03 17m 16s platformEGG ♥ 1 Lot's of air control and acceleration mean the platforming is a bit hard to control, but definitely an interesting mechanic that is given a lot of decent amount of content!
Apr 25 15:25:51 40h 52m System Breach ♥ 3 A really well-made game! Really feels like a complete product. My entry started off as a Doom-clone as well and while I deviated from that a fair amount, it's so great to see an entry that full committed it and is crazy fun! My only tiny criticism would be that the fourth weapon didn't feel as good as good to use as the Uzi. Mouse sensitivity was a lot but nothing that can't be fixed with a slider.
Apr 25 15:28:21 2m 30s SAVE THE DINOS! ♥ 3 Cute, punishing and very on theme. A worthy entry to the jam!
Apr 25 17:58:09 2h 29m DON`T DIE STAY ALIVE! ♥ 0 Surprisingly peaceful music and a great mix of turn-based and real-time gameplay. Had me really thinking throughout.
Apr 25 18:07:04 8m 55s Mutiny ♥ 1 Could use with a swap mechanic but was definitely a fun jaunty pirate time with some really interesting mechanics to manage.
Apr 25 18:30:40 23m 36s The Well of the Past ♥ 1 A magical and ethereal piece that really makes good use of the theme. I loved the feel I got while playing it, reminded me of the Choose Your Own Adventure books of my childhood.
Apr 25 18:37:09 6m 29s Space Ranger ♥ 3 Fun, simple and cute. A love experience all the way through. I'd certainly be up for playing more if there were more levels and challenges, perhaps switching between planets or something?
Apr 25 18:44:04 6m 55s Keep It Alive ♥ 0 Good nostalgic, fourth-wall-breaking fun 😄
Apr 25 19:14:50 30m 46s Wanted: Alive! ♥ 2 Only a few levels but I loved the voice acting, and the really clever hole mechanic!
Apr 25 19:28:27 13m 37s Lab Rat ♥ 2 This game is so well presented and felt so good to play that I didn't even notice the main character didn't have a walk cycle. A fantastic entry that deserves a lot of love. Definitely reminds me what it feels like to be an academic student 0_0
Apr 25 19:48:12 19m 45s Pizza with a Pulse ♥ 3 Definitely an experience I won't forget. Crazy, silly and feels like a fun revival of Surgeon Simulator genre haha. I will say it's very difficult to change where your hand is in 3D space. It might have been to have your hand travel in a sphere around the player so you could simulate look around a lot better and then when you RMB, you choice change the size of the sphere it travels around. Just a thought, all in all a great entry!
Apr 25 20:02:51 14m 39s Sleepwalker ♥ 1 Very punishing. I've never seen a cat sleep, let alone sleepwalk! Really liked some of puzzle design though I do thing some of the mouse controls could have been subbed for keyboard controls so to eliminate some of the precious but hey, it's your game and if I suck at it, that's my bad xD
Apr 25 20:18:43 15m 52s Friendly Fire ♥ 3 It's fantastic, cute contained but still complete games like this that bring me back to Ludum Dare every year. Congratulations on a really good entry! I'd say the acceleration of the player's side movement needs some word, felt like I was limping everywhere but other than that you all should be very proud.
Apr 25 20:28:19 9m 36s Kaoamaru Kaiju ♥ 1 Definitely reminded me of the Weapons from the original Final Fantasy VII. Gave me a sense of awe while playing but obviously there's no much in the way of gameplay. Still what's there is still impressive with a lot of great graphic design and sound work. I'm glad I went through this "visual experience" 😄
Apr 26 19:47:32 23h 19m AMT: Alien Medical Technician ♥ 1 Cute artstyle with an interesting, if simple mechanic. Had one funky banana and was that jab at certain Star Wars movie I saw hidden in there?
Apr 26 19:54:22 6m 50s tiriplici ♥ 1 The framerate definitely started to breakdown as I made my way through the swolemeal toasts but the art-style and music was a lot fun and more than enough to keep me going!
Apr 26 20:00:22 6m 00s Pirabbit ♥ 1 The jumping felt really good, especially letting go and falling straight down, accompanied by some stellar pixel art. Punishing but certainly fair.
Apr 26 20:09:57 9m 35s Space Station Alpha ♥ 2 Holy moly, what a game to have made with only a week of learning PICO-8! I love the randomness, the art-style and all the different things you have to manage at once. A really solid entry and crazy that you managed to do it all on PICO-8.
Apr 26 20:18:14 8m 17s Medically Inaccurate ♥ 2 Definitely not got more and more hectic as it went on! Loved how the 3D-aspect worked, with physics objects flying about and my syringes stuck into enemies. Felt v satisfying. I think health pickups could have a bit more magnetism but apart from that a really solid entry!
Apr 26 21:45:02 1h 26m Flare ♥ 1 Interesting puzzle mechanic. I especially like how you managed thinking in 3 dimensions by using the light to indicate where you can go.
Apr 26 21:52:26 7m 24s A day with Bob ♥ 0 A dark sense of humour makes a fun choose your own adventure game. Hope you get that save function done, was the only thing stopping me from not going through every possible choice!
Apr 26 22:00:38 8m 12s Saving Caesar ♥ 2 A fun take on a historic moment. Takes a little while for Mercury to deliver his gifts but other than that I like the humour and the combat once I got some better weapons :)
Apr 26 22:04:54 4m 16s "Covid Conundrum" Civil Policy Simulator ♥ 0 Less of game, more of a simulation and yet still speaks to something that few entries do, possibly due to the current state that we're in at the moment. Glad I had my go at it.
May 3 20:28:25 166h 23m Soul Dungeon ♥ 1 Got to room 15 and all my stats were in the triple digits so I figured it it looped from there on in. Overall, I love the presentation and I think the concept actually has a lot going for it. I think perhaps the core gameplay loop needs something extra. You expend your attack or occasionally health points to kill monsters and get essence but then all you can spend that essence on is a random chance for more health or attack. I feel like having more rewards, scaling enemies much further so it doesn't get too easy and also making the position of where you go matter would add a lot of depth into this game. However, the graphics and concept are still really good so you should definitely be proud with what you got done!
May 3 20:47:45 19m 20s Beam Slinger ♥ 2 A really nice time. Very fun and peaceful. I think having to reset when you go too far out of bounds, causing you to lose all your orbs, coupled with it being very hard to see where the orbs, gives an element of unfairness. But certainly nothing that can't be smoothed out with further development!
May 12 15:53:09 211h 05m DemolitionX Jam ♥ 2 Certainly an ambitious project for Ludum Dare, one of very few that manages to have any multiplayer at all. I liked the destructibility and the vehicle controls were pretty decent too. Just wish there was more to do and less random collisions, though that could be due to my crappy internet.
May 12 16:01:23 8m 14s Agent 37 ♥ 1 Congrats on making a full game with a story and nice controls. The platforming was surprisingly solid and I managed to get a decent combo going by punching enemies into the air and double jumping into them. Could have used some simple sound effects and music but other than that, a great entry!
May 12 16:13:04 11m 41s Heart Beats ♥ 0 Never had to concentrate for a game so much before! Definitely made my head spin and was a very interesting concept, if it could've been a bit more fleshed out more gameplay wise.