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Feedback comments for LD46
Jonathan Lorenz's games and stats for all events →
| Timestamp | Since previous | Game | Jonathan Lorenz's comment | |
|---|---|---|---|---|
| Apr 22 15:39:24 | Dr. Kronenberg | ♥ 2 | A bit confusing but I liked the fantasy of being a mad scientist controlling small monsters to control a big monster! Good work! | |
| Apr 22 16:18:12 | 38m 48s | Delivery Hero | ♥ 3 | I had a good time and I played way more than I though I would have. The gamefeel is very enjoyable! Nice work! |
| Apr 22 16:32:49 | 14m 37s | CRAZ | ♥ 1 | Good game. The simple aesthetic suit the game. I wish for a "enemies left" counter. Good work overall! |
| Apr 22 16:46:09 | 13m 20s | Cosmic Felk is Dead! Long Live Cosmic Felk! | ♥ 1 | Space Gabber? What ? I want to listen to it! This was a nice story driven experience with a dinstinctive mood. Good job! PS : I do prefer the last album of The Hunk Bunch's than Hunkbert's new solo project... But that's just me. |
| Apr 22 16:52:16 | 6m 07s | Coal Of Duty | ♥ 3 | Cool game. A clue for players to know when the "coal houses" are being attacked would be cool. Good job! |
| Apr 22 16:58:27 | 6m 11s | Kusa | ♥ 0 | I liked the graphical representation of the goat! Had to turn the music down because it was driving me crazy. Never before have I played grass in a game! Nice game overall! |
| Apr 23 10:58:39 | 18h 00m | The Harmless Prison Escape | ♥ 1 | Cool and clever game! Some ideas for an upgraded version: -The cops have turret AI. You could roll with it and play on the "stupid cop" stereotype or create different types of "cops" with different AI. -Would be nice to have a some kind of level variation, like obstacles or different shape / size of rooms. -For my personal taste, I would put more stealth inspiration in the game (possibility to lure enemies, enemy patrol, hiding spots,...) Good work! |
| Apr 23 11:21:04 | 22m 25s | Wheels of Rage: Enter the Scrapstorm | ♥ 4 | I liked your idea and the universe, made me think about the game Convoy. However, I found it difficult to analyse each action available to me and the the actions of the ennemies at the same time. Maybe that's what you were going for. I would increase icons readibility or make it that either some movement skills or some shooting skills are always at the same place. Just to have something immediate if the player has to quickly react to. Another option is to make it turn based... Anyway, good work! |
| Apr 23 12:10:23 | 49m 19s | Doctor Lit | ♥ 2 | I wasn't expecting to play as long as I did. The loop is pretty satisfying. A good foundation for a bigger game. Nice work! |
| Apr 23 12:21:42 | 11m 19s | Little Restaurant of Horrors | ♥ 1 | That was a nice little story driven game. I was expecting the plant to grow enormous and take over the restaurant! Good work! |
| Apr 23 12:31:14 | 9m 32s | Atlantoid Plantoid | ♥ 1 | I'm not sure I understood everything but I had fun killing those poor fishes! Good work! |
| Apr 23 12:52:23 | 21m 09s | Keep it burning | ♥ 1 | Simple but fun little game. I would add an health bar for the fire or something to tell the player more clearly the state of the fire. Good work overall!! |
| Apr 23 13:02:40 | 10m 17s | Fly Trap Dash | ♥ 1 | Good job! A simple idea that could work, but I would not give the player 50 flies to catch from the get-go. Maybe start with a small level with only 10 flies, then a bigger level... |
| Apr 23 19:45:00 | 6h 42m | droidathon | ♥ 1 | Damn, you were not lying about the epilepsy warning! Cool game! I loved the graphics, it made the world very unique! Good job! |
| Apr 23 19:57:33 | 12m 33s | The Ultimate Chicken Toaster | ♥ 0 | Cool game! The mechanic is simple but it worked, the only thing lacking was a chicken sound when he gets roasted. Good job! |
| Apr 25 15:56:34 | 43h 59m | Wildfire | ♥ 1 | This was a very satisfying game for me. I played 3 times and had fun each time. Simple but very efficient gameplay. Loved the art too. Good work! |
| Apr 25 16:12:43 | 16m 09s | DIABLOW: Savior of the Damped | ♥ 0 | It is funny to try to dodge the fishes. I would have liked more different challenges(a level with fishes moving verticaly, a level with fixed walls, a level with tons of little devils ...). The sound effects were too loud and aggressive. Good work overall! PS: I see this is your first game jam. Congratulations to you for this achievement! |
| Apr 25 16:23:34 | 10m 51s | Lighthouse | ♥ 1 | Cool concept, it worked! At the end the ghosts got me but I had fun! Good job! |
| Apr 25 16:35:16 | 11m 42s | Keep IT Alive | ♥ 1 | Ho my god what a stressful life! I can't take the calls from my boss anymore, it is too much... Help... Good and funny execution tho! |
| Apr 27 19:37:59 | 51h 02m | The Ludum Dare Flame 🔥 | ♥ 1 | I saw it and I was like "Ho ok I get it, not gonna play long" ... 30 minutes later I'm fighting for our fire to survive! Also loved the mood regarding of the minimalist look of the game! Good job! Extra point for originality! EDIT : Turns out I spent two hours on this game! Officially the game I've played the most this LD! |
| Apr 27 21:33:47 | 1h 55m | Bug Smashers! (HTML5) | ♥ 1 | A nice little game! Simple but fun. Good job! |
| Apr 28 05:01:40 | 7h 27m | Run! Skeliboi | ♥ 2 | A simple but efficient infinite runner. Congratulations to you guys on making your first game in team! |
| Apr 28 05:15:36 | 13m 56s | Extraterrestrial Dinosaur Savior | ♥ 0 | Now that's a title that makes me wanna click! Cool little game, fluid and fun. I think a "wave" system (like tower defence) would help the player having achievable goals and give short term motivations. Cheers! |
| Apr 28 05:32:09 | 16m 33s | Save the torch! | ♥ 1 | Well, this is a very slick and polish presentation so congratulation for that! However, I think there is a difficulty curve problem. I tried many times to defeat the red skull at the level one, but in the end, nerves broke before his health. Imho this "boss" is too early. Depends on player's skill of course. Very good job overall! |
| Apr 28 05:35:10 | 3m 01s | Mr. Cheesy | ♥ 1 | What a loveable avatar! He run for his lifewhile sliding and having fun! Also love the pasta plate that appears when you take hits. It is red so it reminded me of blood, which is fitting. Good job! |
| May 3 10:53:23 | 125h 18m | Keep it alive | ♥ 1 | I liked the idea and graphics. However I felt there is an issue with the rythm of the game. I would have liked something quicker. Imho the game would gain fun by killing the ennemies quicker and having more ennemies. Maybe an ability to dig and/or to refill the digged tiles. Good work overall! |
| May 3 11:08:43 | 15m 20s | Insanitus | ♥ 1 | Nice little game. The controls are a bit stiff but worked ok. I would have liked more dangers for the player (ennemies, spikes, lava) because right now the game felt a bit easy. Good work overall! |
| May 3 11:17:52 | 9m 09s | Entitled Kaiju Game | ♥ 0 | Yes! I love kaiju games! Very good presentation, I especialy liked the TV News overlay! really had to the mood. I played with a controller and found it a bit weird that the right stick was controlling the camera while walking but when I grab a building, I need to use the left stick to rotate. There were also a bit of confusion when we switch cameras. Overall a good prototype that can evolve into something cool! Congratulations! |
| May 4 21:33:37 | 34h 15m | Prometheus | ♥ 1 | Nice little game. The highlight was definitively the mood (graphics and sounds). I did not understood what "reload" was suppose to do. I would have liked a bit of diversity in the challenge. Good work overall! |
| May 4 21:42:27 | 8m 50s | Outdoor Survivor | ♥ 1 | Nice little game, good mood. I didn't quite understood the deal with the energy. Imho it is a bit anoying to be stopped and to have to wait. I understand what you were going for but I don't think it is a good idea to stop the play or restrain his actions. One solution could be that if you are low on energy, you make more noise that can call the cops or something like that. Again, that's only my opinion. Good work overall! |
| May 7 20:09:58 | 70h 27m | Beat-o-matic | ♥ 0 | ??? I don't get it at all. How are you supposed to know when to press space? |
| May 8 22:06:20 | 25h 56m | Keep The Spirit Stone Allive | ♥ 0 | Didn't really get what I was supposed to do. I just spawned flower, trees and animals randomly and my tree of life never lost a single health point. However, this was a relaxing experience and even if there was no challenge, I had fun just upgrading the nature and watching it. So good gamefeel but needs more challenge imo. Nice work! |
| May 9 19:32:11 | 21h 25m | Lively | ♥ 2 | As you said, this is not really a game. But I give you 5 stars for the spirit because I liked that you said you considered it a success from a learning programmer point of view! |
| May 9 19:38:34 | 6m 23s | Keep it alive | ♥ 0 | Nice entry. I liked how it began really simple but then you used clever level design to ramp up the interest. Good work! |