Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Chaseplays
Feedback comments for LD46
Chaseplays's games and stats for all events →
| Timestamp | Since previous | Game | Chaseplays's comment | |
|---|---|---|---|---|
| Apr 20 11:15:52 | Matchstick Elegy | ♥ 7 | I've tried making a couple of puzzle games before, and it never ceases to amaze me how clever and difficult you're able to make your games! When I started, I assumed the puzzles would be simple and fast, but after a few levels, the game stayed simple, but got incredibly difficult. A couple of puzzles in particular took over half an hour each. I don't mean this as a criticism at all -- the fact that you're able to make your games so difficult is honestly super impressive! I think it's your level design that impresses me the most. The concept that you came up with for your game was really clever and left a lot of room for level design, but each level felt unique in its solution in a way that I couldn't have expected for how simple each level ended up being. I'm not sure how you do it, but it's definitely something you've figured out you're really really good at. In terms of graphics and audio, they both fit the mood pretty well. The room where the story takes place in particular looks great, and while the audio isn't particularly noteworthy, it did fit the game well. The story also gave the game a sort of cohesion that it would have otherwise lacked, and added a LOT to the game's mood. While I had a hard time focusing on the story itself (that was mostly just me being distracted), the themes it brought up were really interesting and added a lot to the game and its atmosphere. If I had one criticism, it's just that the difficulty curve feels a bit steep for a Ludum Dare game. That might be a bit of personal bias though, since I have a personal rule to fully complete each game before rating (although we'll see how that goes this time down the road). It took me hours to beat it (granted, for much of that time I was busy/distracted with other things). In that sense, the difficulty felt more matched-up to a full release rather than Ludum Dare game, which is typically pretty short. So really, that's more of a criticism of practicality more than game design. Overall, it seems you've pretty much mastered this genre, and while I'm excited to see what other puzzle games you make, I'm really curious to see how you'd use your game and level design abilities in other sorts of genres! I'll be following to see what else you end up doing in the future. Great work, and take care! | |
| Apr 20 11:30:12 | 14m 20s | The Cyclist Helper | ♥ 1 | This is a neat little game! It would be interesting to see a sort of Mario Maker-esque game with the same idea behind it. The concept is solid and I had fun playing it. Good work! |
| Apr 20 18:16:42 | 6h 46m | Dave's Birthday Party | ♥ 1 | That was a pretty fun game! I liked the recoil concept a lot and the balance between shooting birds/gifts and moving out of the way was really interesting to work with. I agree with other suggestions about moving the camera/increasing the recoil, but overall well done! |
| Apr 20 18:34:42 | 18m 00s | LeapLash | ♥ 2 | This was fun! The physics were really interesting to play with, and protecting the heart was a fun challenge. The game is definitely incredibly difficult, but as you said, I'm sure some practice would help that out a lot! Great work! |
| Apr 20 18:49:42 | 15m 00s | Keep the marriage 'alive' | ♥ 2 | This was a lot of fun! I especially liked the artwork, and each minigame was unique and interesting to play! It was a bit glitchy (sometimes I think I would start a game too early and then graphics would show up that weren't relevant), but that usually only showed up after a while of playing. I enjoyed this a lot, great work! |
| Apr 20 19:38:48 | 49m 06s | Protect the Egg | ♥ 1 | This was really cool! I can tell you put a lot of effort into the dual-shooting controls, and it paid off -- they're really fun to use! With a faster pace, this would make an awesome bullet-hell, especially if you added some enemies that you had to shoot in two places simultaneously. Great work! This was really unique! |
| Apr 20 20:08:00 | 29m 12s | A Meatball | ♥ 0 | Your game is simple, but I actually really enjoyed it! The controls, once I got the hang of them, were fun to use, and the level design was clear and incremental. The graphics in particular were really sleek in way that can be pretty difficult to achieve in Ludum Dare games! While the game sort of connected to the theme, it definitely could have been a bit more clear, but other than that you made a complete, polished package that I had a lot of fun playing. Great job! |
| Apr 20 22:08:03 | 2h 00m | ADRENA-LINE | ♥ 2 | I got to 31! Every game you make is so polished and fun, and even with only 15 hours you made one of the most well-packaged games that I've seen so far. The SFX and graphics in particular work really well together, and make the game much more engaging. It doesn't exactly fit the theme (maybe keep the streak alive?) but despite that, what you made is still really impressive! I especially liked that difficulty was based on the time it took to complete the previous levels, encouraging going even more quickly. Great work, this is really fun! |
| Apr 20 22:55:56 | 47m 53s | juxta.LINE | ♥ 2 | This is so good!!! Everything is so well-presented and the concept was super unique and well-executed! This is easily one of the best games I've played yet, and I'll be sure to follow you and keep up with whatever else you make. Incredible work! |
| Apr 21 01:30:53 | 2h 34m | Joe Biden Campaign Simulator | ♥ 1 | Haha, this was fun! Nice work! |
| Apr 21 03:09:43 | 1h 38m | Untitled Phoenix Game | ♥ 3 | This is honestly such a good game. You 3 crafted such an amazing atmosphere and it came through perfectly! The gameplay itself was simple, but effective, and the whole package was just so well put together! I can't really overstate how much I liked it! There were a couple of minor things that I noticed, but none of these took much from the overall experience: - I don't quite understand why jump and fly are different buttons. It seems like pressing space twice would have worked just as well, but maybe there's something I'm missing. - Because of the game's window, there were quite a few times where I would try to throw the egg, but my mouse would land outside the window, and when I released the right-click button it would open the standard browser drop-down. If that doesn't make sense, it's not a big deal, but I think a full-screen option would help a lot if that's possible! Once again, amazing job! This has been one of the best and most polished games I've played so far! |
| Apr 21 05:02:53 | 1h 53m | Friendly Sprite | ♥ 2 | This was really fun! Like the others said, it was really difficult, but it was wasn't all that long either, which sort of balanced it out. The music and graphics also created a fitting mood, and I thought the movement physics felt really good! Overall, great work! |
| Apr 21 06:58:47 | 1h 55m | Keep a Plant | ♥ 1 | This was a really simple but fun game! The effect that happens when you stop meteors is so incredibly satisfying (the audio, screen shake, particles, etc.), and it made the game really addicting to play! The Earth blocking meteors and rotating was also a really cool and interesting concept. I got to around 50 seconds on my best run. Great work! |
| Apr 21 07:39:36 | 40m 49s | Heartbreaking | ♥ 1 | This was fun, and I really liked the core mechanic! I was confused about how to do it at first, but once I realized (and said out loud) "it's like jump rope!" it got really fun! Granted, it was a hard game (every time you said "heartbreaking!" I got progressively madder, which the people on the Discord call I'm on will tell you), but I still really enjoyed the core mechanics and level design. Overall, fantastic job! |
| Apr 21 08:05:47 | 26m 11s | Legacy | ♥ 1 | I got through a few levels and really liked the puzzle concept you created! With some polish and expansion on the concept you could have a really fun game like Sudoku, Minesweeper, Solitaire, etc. to open and play a few levels of. Sadly, the framerate was abysmally low for me, and I wasn't able to get to the end since after about 3 levels the game crashed, but let me know if you fix up the resolution/fps and I'd love come back and finish the rest of it! |
| Apr 21 09:57:59 | 1h 52m | Grove Guardian | ♥ 3 | I'm just gonna say it: this is one of the best Ludum Dare entries I've ever played. You integrated the gorgeous visuals, beautiful music, and incredibly fun gameplay so masterfully that I couldn't help but give you 5 stars in every category, which I'm not even sure I've done before. And honestly, if you had stayed opted in to humor, I would have given you 5 stars for "I am root" alone. Every element of this game was so well-crafted. The gameplay in the day and night balanced out perfectly (and honestly, finding out that the night phase was a tower-defense was an awesome moment). A lot of games like this end up being too ambitious with all of the mechanics and the presentation is subpar, but this ended up being one of the best-looking and best-sounding games I've played too. A lot of people are probably going to leave comments saying they didn't understand too much but it seemed nice, but learning to play this game was absolutely delightful. It seemed overwhelming at first but once I got it, I was constantly looking for shrines to learn from and having a wonderful time. I can't overstate how good this game is, and I can't believe I got so lucky to have it recommended to me. If you make a post-jam version, here's just a couple thoughts: - I'd suggest either making the game harder and giving the player more of a role at night, or letting time skipping happen at night as well. Especially later in the game, night felt more like a time to wait for resources than anything else. - Add a little bit of variation to the trees? They look beautiful, but even a slightly different color could have helped a bit (my friend suggested putting lights on the mother tree?). Sorry for gushing on for so long, but I'll be following your work closely from now on. Congratulations on making such an amazing game! EDIT: I played it again and finished in 16 days |
| Apr 21 17:53:57 | 7h 55m | YoYo - A Wacky Weapon Arena | ♥ 1 | This is so good!!! Everything felt so smooth and it was just a really fun game to play. The graphics and music were also fantastic, and the controls were intuitive. The yoyo mechanic was also a lot of fun, and especially on my 2nd time (I got to 13 the first time, but had to play a 2nd time to finish), it was fun to try and rack up a lot of upgrades early on before getting beat up in the 2nd half of the game. Amazing work! |
| Apr 21 18:54:55 | 1h 00m | Don't Touch the Button | ♥ 2 | This was really funny! The game was engaging and I liked how it kept introducing new problems as you went on. The art was great too! I enjoyed this a lot, nice work! |
| Apr 21 19:16:03 | 21m 08s | Keep The Power Plant Alive | ♥ 1 | This was definitely a neat game! The ideas were really cool and I liked hooking up the power lines to the generators to get resources! I found that the beginning of the game forced you to hook up power lines to 3 generators of different types too quickly, but other than that this was a lot of fun. Great work! |
| Apr 21 23:07:39 | 3h 51m | Blackbird | ♥ 2 | This is sooo good!!! Everything feels smooth and plays well, and it all looks absolutely gorgeous! The atmosphere this creates is so relaxing despite the rush to collect bugs and worms, and I loved playing this game. Amazing work! |
| Apr 21 23:50:54 | 43m 15s | Doomsday Feelings | ♥ 0 | This was fantastic! The graphics are amazing, and the game is super well presented. I never really had a reason to use the options between levels and worry about energy usage, but even without those, you did an amazing job, and I had a lot of fun! |
| Apr 22 04:12:19 | 4h 21m | Square Loves Circle! | ♥ 1 | This was a neat little game! I enjoyed the central mechanic of keeping the circle alive, and your level design was really great! The music added to the atmosphere too, and I enjoyed the text between each level. Great work! |
| Apr 26 07:58:49 | 99h 46m | CORRUPT TUNDRA | ♥ 1 | This was a really fun arcade-style game that I enjoyed a lot! I would have liked it if the difficulty ramped up a bit faster (at some point it sort of felt like I was waiting for stuff to happen), but it was still a really fun and polished! Great job! |
| Apr 26 21:51:44 | 13h 52m | The Offer | ♥ 1 | Whoa, this was a creepy game! In a lot of games, I don't care much about the text you get when you interact with things on the ground, but everything in this game was such a perfect mix of scary and funny that I was always curious to see what it said. The three-legged spider in particular was such a funny moment! I think some music (or probably just ambient sounds) could have helped a LOT in creating a mood, but even without that, you made an incredible atmosphere that made the game really intriguing from beginning to end. Great job! |
| Apr 26 22:35:16 | 43m 32s | Grow! | ♥ 1 | This was so fun!!! I was a bit confused at first, but once I got the hang of it, the gameplay got super fun and even addicting! I played through it a few times and ended up finishing in 274 days on my last run. The music was pretty good too! Overall, great job, this was really fun! |
| Apr 27 02:53:53 | 4h 18m | Keep Vlad Alive | ♥ 1 | This was a lot of fun! It was an slow and addictive game, but a lot of pressure was added by the watering system, which I liked a lot! I couldn't tell if I was playing V1.0 or V1.1 (I don't think that balancing changes are allowed after the Compo ends), but I still enjoyed my time, and don't think balancing would have affected my ratings all that much. Overall, great job! |
| May 12 07:29:55 | 364h 36m | Vine and Void | ♥ 1 | Wow, that was way harder than I thought it would be! Still, you made a pretty incredible game! I loved that it was procedurally generated, and it all felt polished and fun. The controls were intuitive, and the music was great! It felt a bit buggy sometimes (my first playthrough I'm not sure if the game was beatable), but I might just have been bad at the game. No matter what, you put out an amazing game that I had a lot of fun playing. Great work! |
| May 12 07:30:26 | 31s | The Bob and the Rob | ♥ 1 | Great work! I had a lot of fun playing this game, and the race to go collect items was pretty enjoyable. It was also pretty funny, especially the story at the beginning and the sound effects throughout. The camera and controls could use some work, but otherwise I liked this a lot! |
| May 12 07:31:21 | 55s | Robot's Best Friend | ♥ 1 | This was so cool! I didn't get it at first, but once I realized you could press e to give the rat oxygen, with the catch that it could escape, the whole game got super interesting. The story behind it was simple but gave the game a purpose which I liked a lot, and the voices made the game a lot of fun! It could use a bit more polish, but the concept is really interesting, and I enjoyed this a lot! Great work! |
| May 12 08:01:50 | 30m 29s | One Alive At A Time | ♥ 1 | This was a really intriguing concept, and I can't overstate that enough! The idea of taking control of different objects to try to get several to the end was really interesting. For the first level it worked pretty well, but by the time of the second level, it didn't really feel like the camera and controls were up to the task of executing the ambitious game you set out to make. The visuals were great, though, and I had a lot of fun with what I played! And honestly, if this was polished up quite a bit, it would make a pretty fantastic game that I would love to come back and try again. On a side note, I have a personal rule to finish every game I play, but I'm not sure if I did it for this one. I got 2 items to the end of level 2 (which it said on the screen), but then it just restarted the level. So out of curiosity, how many levels are there? And honestly, if there are more, might I ask if you're able to beat the game? It's definitely a lot of fun, but I have a hard time imagining anyone beating any level any harder than level 2. |
| May 12 09:47:25 | 1h 45m | MMO Dungeon Healer: Quest of Valor | ♥ 1 | This was really well made! Everything was polished, the graphics were nice, the audio was great, each round had a lot of variety, and not to mention that the gameplay itself was great! But... I have a rule to play through every game completely. This one took me well over an hour, maybe more. I made it to the 14th or 15th level SEVERAL times, and then lost. I had a lot of fun! But beating that final level took SO much time. At the same, I did enjoy really getting to know how every bit of the mechanics work -- I always enjoy games that actively force you to understand what's happening, rather than just pushing through and hoping for the best. But after those first few rounds, this game gets CRAZY difficult, and the mage dying every 2 seconds didn't help either. Overall, fantastic job! This was an awesome game and I had fun! Just next time... maybe make it a little easier? ;) |
| May 12 09:58:27 | 11m 02s | Vaccinator | ♥ 0 | This was fun! The flying controls felt great, and I really liked your take on the theme! The audio, specifically the music, was fantastic as well. Great job! |
| May 12 16:48:28 | 6h 50m | Entropia | ♥ 0 | Great job, I had a lot of fun with this! The graphics were nice, and the mechanics were interesting to play with! It felt a little bit buggy or irresponsive at times, but other than that I liked it a lot! |
| May 12 17:04:53 | 16m 25s | Potater Toss | ♥ 1 | This was super fun! I liked the gameplay a lot and it was really polished and a joy to play all the way through. The arm physics in particular were really interesting to play with! I ended up getting 3 out of the 4 toppings, and had a blast doing it! My only complaint is that sometimes it felt like the potato would hit a topping but then not connect--I'm pretty sure I would have gotten all 4 if that wasn't the case. Overall, great work! This is a great game! |
| May 12 17:32:43 | 27m 50s | Space Mercenary | ♥ 0 | This was a lot of fun! It was a hard game for sure, and I managed to get the shield, but that's all I could do. It definitely seems like the money you earn should increase over time, since buying surgery feels almost impossible with the slow income that's in the game right now, but otherwise I had a good time. Great work! |
| May 12 17:46:50 | 14m 07s | Keepin' It Charged | ♥ 1 | I loved this game!!! The way you integrated the velocity battery mechanic was super interesting, and the platforming felt fast-paced with perfect physics! The graphics added a lot to the feel of the game, and although you didn't make the music yourself, it made the game even better! Congrats on making such a great game! |
| May 12 17:53:39 | 6m 49s | Keep Him Alive | ♥ 1 | This was a short but fun game! It was polished with simple but engaging mechanics, and I enjoyed my time with it! My only complaint is that turning sometimes didn't feel responsive, which made some of the levels more difficult than they needed to be. Overall, great job! |
| May 12 18:06:59 | 13m 20s | Light in darkness | ♥ 1 | Fun game! I liked racing around to get stuff from chests, and everything was polished and well-made! It took me 2 tries, but I finished the game. Great work! |
| May 12 18:17:23 | 10m 24s | Go Home! | ♥ 1 | This was really good! The gameplay was fun, and I enjoyed my time with it! |
| May 12 18:26:44 | 9m 21s | BÅL | ♥ 1 | This is really nice! I hadn't thought of such a simple, relaxing take on the theme, but the way you executed it was perfect! Wonderful job! |
| May 12 18:32:35 | 5m 51s | LD46-Keep it alive | ♥ 0 | For a first jam game, this was neat! It could use some "bug"-fixing (haha, hilarious), but I liked the idea, and the random level generation in particular was neat! Great job! |
| May 12 18:53:26 | 20m 51s | Don't Crack | ♥ 1 | I just played this with my brother a few times and had a great time! The pillow mechanics felt incredibly abusable... I was able to literally carry him to the end without consequence. But somehow it still felt polished and really well-made. I especially liked the music and the graphics! Great job! |
| May 12 18:54:12 | 46s | runrunrunrun | ♥ 1 | Neat multiplayer game! I played it with my brother and had fun trying to dodge attacks. Great job! |
| May 12 19:31:57 | 37m 45s | Lightlife | ♥ 1 | Great game! I liked the platforming physics, and the visuals were great too! And by the way, that easter egg WAS worth it :) Overall, this was a lot of fun, nice work! |