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potatolain

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TimestampSince previousGamepotatolain's comment
Apr 30 02:33:17 The Stranger ♥ 1 Nicely done! The graphics in this are simply stunning - the things you do with the NES limitations never cease to amaze me. The engine felt solid too. And, an NES game within the constraints of the compo is always cool. I always try to give a little constructive criticism, so I guess I'll mention that I occasionally had a bit of trouble telling what was foreground vs background. Like another poster, I was also confused when I didn't see clear indications when an enemy was hit. (I often make the enemy flash for a second or so) - I heard the sound but initially thought the snakes were invincible. Overall, very nicely done!
Apr 30 03:33:42 1h 00m Zoltanya, Outdated Robot Fortune Teller ♥ 1 Glad to see you still making games! The graphics for this were quite cool, and I also really like your use of the theme. Rock on!
Apr 30 04:08:49 35m 07s Doki Doki Boom Chaotic ♥ 1 I LOVE THE ART!! Short, simple, and just enough challenge to keep it interesting. Plus the movement system was unique, and not super hard to pick up. Really fun entry! I always try to give a little constructive criticism, so I'll mention that aiming felt a little bit clunky. I found I kinda had to get directly above/below foes to hit them. (If I could've hit the slimes aiming straight I probably wouldn't have had this complaint) I also somehow got stuck in the bottom left of the map once. (had to restart) I didn't think to get a screenshot >_< This was a great entry; well done!
Apr 30 04:19:12 10m 23s Nine Lives ♥ 1 I totally want to play this, but it looks like your download links are gone? I'm excited to see gbstudio entries starting to show up in Ludum Dare! I've made a few retro games with my own tools, but GBStudio seems like it opens up a whole bunch of new doors. Will check back later!
Apr 30 04:30:37 11m 25s Don't Die, Dumpstercat! ♥ 2 Fun little game! Very short, but as others said it's replayable. Also always appreciate seeing retro-esque entries :D
Apr 30 04:37:20 6m 43s Life Insolvency ♥ 1 I liked the graphics you used for the scenery. I hope for the best for you and your family. Good luck.
Apr 30 04:51:50 14m 30s I'll be waiting ♥ 0 I liked this a lot. Short platformer, with a bunch of cool mechanics. I got very good at using the warp mechanic (and I liked how you made me use it to get gems at the start) The engine also felt pretty solid - I thought I had broken it by warping into a wall, but all I had to do was jump. The only weird thing is that I hit escape in a "u to upgrade" screen and it seemed to crash the game (html5 version). I had a sudden urge to see if there was any other way to progress. (Also, scrambling the name early on was a cool effect) I felt myself really wishing there was a way to get a second ending, but alas, 48 hours only allows for so much. Nice entry!
Apr 30 05:12:54 21m 04s Dare To Dance ♥ 1 I don't have a whole lot to add that others haven't already said, but I really liked the combination of music and gameplay this entry provided! It was really fun to get the hang of, even if the timing seemed a little off. It wasn't super clear what winning and losing looked like - I think I "won" twice and thought I missed a guy running up to me. It'd be awesome to have a win stream (unless I really did get picked off those times!) That said this was a highlight of the games I've played so far. Great entry!
Apr 30 05:57:34 44m 40s 2019 Game - Ludum Dare 44 ♥ 1 Fun entry! I absolutely burst out laughing at the human and alien voices the first time! The pong game was fairly simple but did its job. Dialog and graphics were both pretty nice too. Great entry!
Apr 30 06:28:57 31m 23s Jumpcoins ♥ 1 Fantastic entry! I really liked a lot about this game - I actually didn't have much trouble with the controls personally. They felt just intuitive enough. The game was also the perfect length/difficulty for one of these jams. (Also the final level was a nice touch!) I try to always give constructive criticism, but nothing really stuck out enough to mention. Well done!
Apr 30 22:38:05 16h 09m Designated Victim ♥ 1 Not a lot to say that hasn't already been said but this is a fantastic entry! The mechanics were great and felt solid, and you nailed the theme. I liked the switching polarities idea, and love that you added a boss at the end. Thanks for a fun entry!
Apr 30 23:06:27 28m 22s Leap ♥ 1 Nicely done! First infinite runner I've seen in this playthrough, and it goes really well. I appreciate that you called out the known bugs in the description; I did hit the platform bug, and would've been pretty bothered if I wasn't sure it was just the first one/how to restart. As others mentioned, the music did get a little repetitive. That kind of thing happens a lot in these competitions (I've gotten this feedback quite a few times too!) I really like the way you did the life/upgrade mechanic - very simple and effective. My high score was 1970. Thanks for a fun game
May 1 00:59:22 1h 52m sal_dream-0 ♥ 1 As others said the art in this one is pretty great! I'm always a fan of keeping it simple. (I've actually never done a game in black and white like that; maybe I'll give it a shot some day) It definitely had a feeling of an 80s-era arcade game. Thanks for a fun entry
May 1 01:52:43 53m 21s Bloom ♥ 0 I really liked the graphics on this entry; it was really pretty. I also really liked the idea of having separate methods of locomotion as you grow. The first stage was quite fun to control and really pulled me in. I really like what you were going for! I try to give a little constructive feedback when I can, so I'll mention a couple things... it really felt like it took a long time to go between movement types for me, to the point it started to feel a little repetitive in the walk stage. I honestly think halving the times per stage might have helped. I also ran into a really discouraging bug(?) after getting to the flight stage... I got knocked back into walking as I got hit into the buildings, and as a result I had to start the walk stage completely over. It seemed like every stage was a checkpoint, so that felt crummy. Still a great entry - don't take any of that the wrong way! Thanks for a good entry.
May 4 18:25:34 88h 32m The Circle of Life-Defense ♥ 1 Cool little tower defense game! As others mentioned, it was a little bit easy - I got to level 21 then shut it off. Was fun up to that point for sure. Not a whole lot to say that others haven't covered. Nicely done.
May 4 18:33:57 8m 23s NecroBlood ♥ 0 Not a lot to add that hasn't already been said, but this was a fun little game! I managed to survive 13 waves on my first try, and from the look of screenshots it seems like it could've gone a lot longer with a bit of strategy. I don't really have any feedback that others haven't suggested at this point - sound would've been nice and such. Still, fun little game.
May 4 18:40:26 6m 29s utsvulten ♥ 0 I don't even understand... that was definitely interesting
May 4 18:58:11 17m 45s Life Merchant ♥ 1 Nicely done! Be sure to play and rate some games so you get enough ratings to get a score! It'd be a shame to miss out, especially since I think you'll do pretty well. I like the simple gameboy-esque graphic style a lot. The gameplay was very simple but effective, and I think there's a lot you could do with it. This was one of the most creative uses of the theme I've seen so far too, so kudos for that. My only feedback (like others) is that it left me wanting more levels. (I do get that it's time consuming though; it's always surprising how long that can take, especially with puzzle games!) Thanks for a fun entry!
May 4 19:51:02 52m 51s Apocarmalypse ♥ 2 Not a whole lot to add that others haven't said, but I enjoyed this entry a lot! I liked that you added upgraded car graphics on each entry, and the resource management thing was cool! (Though I fully admit I completely missed this on the first playthrough and got confused when cars exploded... oops >_>) Nice entry; had a lot of fun with this one.
May 4 19:57:45 6m 43s Last Hope ♥ 1 Hey there! Just a heads up, using someone else's music/sound effects isn't really allowed in the compo; this should probably be submitted to the jam instead. https://ldjam.com/events/ludum-dare/rules#the-compo It looks pretty interesting though; I'll definitely give it a shot if you swap it to a jam game!
May 4 20:08:21 10m 36s Trash Planet Explorer ♥ 1 Nicely done for what you did accomplish! I was sad to not see a full game, but the mechanics you put together are pretty solid, and as others mentioned your graphics are great! (Did you intend to opt out of graphics, btw? I would have rated pretty well) I really liked using the objects to control your speed/health. Thanks for a fun entry.
May 4 20:23:42 15m 21s Heart Knight ♥ 1 Oh hey, another retro game! Always excited to see other games for gameboy/nes/other retro consoles in these jams. The restrictions tend to lend themselves to short-but-sweet games like this. I really liked the graphics you made; it was a very pretty game. The use of the theme was pretty solid too. With some additional time and effort after the jam you could definitely make this into something quite great! It'd be really fun to see more enemies, etc. I always try to give a little constructive feedback when I can, so I'll admit, the collisions and movement felt a bit clunky. I was also sad there was no music or sound. (Though I've worked with gbdk before, and I know it's pretty hard to get going; I can totally see why that was skipped!) Thanks for a fun entry!
May 4 20:51:20 27m 38s Life is precious ♥ 3 Not much to say that hasn't been said already; this was a good challenge, without feeling impossible. I did appreciate that the cheat code was added so that I could see the boss, even though I didn't quite devote enough time to get there legitimately. I quite enjoyed this; thanks for a fun entry.
May 4 21:03:48 12m 28s The Current Sea ♥ 1 I really like the mechanic you used here - it has a lot of potential, and could definitely lead to an interesting game beyond the scope of this jam. It took a couple moments to pick up, but once I got it I was able to progress pretty easily. I'll agree with others that checkpoints and an ending might've been nice - I think they would add a lot. (Getting across the moving bridge was frustrating after having done it once already) Still, this was a very cool entry, and I think this mechanic has a lot of potential!
May 4 21:18:11 14m 23s Parkour De La Death ♥ 1 I managed to beat this with 20 blood to spare! Interesting take on the theme. Sound would've been nice, but overall I enjoyed it. Thanks for a fun entry.
May 4 21:34:19 16m 08s Take them with you ♥ 2 Not a whole lot to say that hasn't been said, but great entry! It took a minute to figure it out, but once I got there it wasn't bad at all, with just the right amount of challenge for a game jam game. If I had to give one bit of constructive feedback, my robot's move speed felt a little slow. It was perfect in relation to the bigger robots, but the game felt a little bit sluggish to me. That's nitpicking however, as I thought this was a great entry. Well done!
May 4 21:48:16 13m 57s Kill The Money ♥ 1 Fun game! You've had a lot of comments already and people have generally said just about everything I could come up with, but I still wanted to add something. This did feel very polished, and the music was pretty solid. The execution of the theme was solid, and focusing on money made it just a little bit unique. I'll admit having to constantly jump to hit enemies got a little tiring, but it didn't detract much from the fun of it all. Thanks for a fun entry!
May 4 21:55:10 6m 54s Heart Rush ♥ 1 I really liked this simplicity of the gameplay and the upgrade system. Though it was simple, this was really fun! I had a couple pretty solid runs going, but the best score I actually saw was 32. My longer runs I ran into crashes multiple times :( Here's an example in case it helps: ``` ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object oHandler: Variable <unknown_object>.y(1, -2147483648) not set before reading it. at gml_Object_oHandler_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_oHandler_Step_0 (line -1) ``` I'm not sure I've ever quite played something like this, and the theme was executed pretty well. Nice entry! ps: If you need more crash info from me, let me know with a ping! I didn't pinpoint anything I did in the game that triggered the problem; it just seemed like it would crash randomly. (Maybe when it was spawning hearts or spikes?)
May 4 22:06:30 11m 20s Necromancer Duel ♥ 1 Very cool idea! I think you could definitely build this out into something quite cool. I did also fall into the summoning loop other folks already mentioned. I haven't seen a whole lot of strategy games in Ludum Dare games, so this was welcome. Nice entry!
May 4 23:25:31 1h 19m Ballhogs ♥ 1 Very cool little game! I liked how you worked the theme in- that's a great interpretation and not really one I've seen thus far. I think the simple player model actually worked in your favor; it certainly didn't take anything away. The court and scores and everything too actually looked more polished than a lot of 3d games I see in the compo too. Nice entry!
May 4 23:41:02 15m 31s Liquify Bo! ♥ 1 This is a really cool idea - I liked how you implemented the theme with platforms. The controls were a little bit weird, but not to the point it affected my enjoyment at all! The mechanic seemed to work well. I didn't think it was hard to tell where the platform would form; I always try to give a little constructive feedback, so I do kinda wish that you had implemented a reset level button (r key?) -- it was frustrating knowing I couldn't complete a level, and having to wait 3 seconds to create a bogus platform multiple times to restart. Even basic sounds would have also added a lot! That said, this was quite a fun game - I always like unique mechanics like the platform one. Thanks for a fun entry!
May 4 23:55:59 14m 57s Reaping Riches ♥ 1 This was a fun interpretation of the theme! It's not the first game I played using the theme this way, but it executed it well. I managed to survive without shooting at all until I got to the first boss, which was pretty challenging. Having the large balls drop gold made the fight much more feasible. (Though certainly not easy!) I quite liked that you showed what was required for a checkpoint as you progressed through the level. (Bonus points for changing the color based on whether you had it or not!) The tutorial area was also a nice addition, as well. Congrats on a fun entry!
May 5 00:04:45 8m 46s Herding Cats ♥ 1 This is a really clever mechanic! It wasn't hugely related to the theme, but eh, that's only one category. It did get very frustrating at times having the cats randomly projectile themselves off the targets (though, very like herding cats!) A little bit of sound might've made a big difference, but it wasn't a huge detractor. Overall this was still fun. Cool little game!
May 5 00:18:52 14m 07s The Akolythe and the Amulet of Andhor ♥ 1 Nicely done! Pretty common interpretation of the theme, but you executed it pretty well. It took me a few tries to get through. I liked the graphics and music quite a bit; they definitely fit that retro vibe. I always try to provide a little constructive criticism where I can, so I'll mention that the combat was a little bit tough with the staff. I think making it short definitely added temptation to use the spells, but perhaps it was a little too short to be feasible without hitting the enemies a lot. It also would've been kinda cool to see a couple enemies added in for the final return trip. (Or just make the exit door conveniently close to the amulet, of course) Don't let that take away from my praise for the game; it was a fun one! Thanks for a good entry.
May 5 01:02:43 43m 51s Bartleby in Space ♥ 1 This is a super impressive compo game! It felt very complete and polished, and actually got me to laugh a good few times! (You got my highest score thus far in humor) The controls were a little out of the ordinary and I quite liked them. The music was also extremely good for a compo game. I try to give constructive criticism whenever I can, and the only thing I can really think of is that the field of view was rather small. (This might be because I used webgl, though I did fullscreen it) Once I figured out where the map was it got easier. This is among my favorites from this compo so far; very nicely done!
May 5 01:24:51 22m 08s HWEY Heist ♥ 1 This was definitely an amusing entry! It was quirky for sure, and I got stuck in the walls a few times, (good idea adding that reset button) but I was able to beat it. There's not a whole lot to say that hasn't already been said - the movement was a little bit weird (and maybe slow?) but it was workable. I liked the nod to metroid at the end, as well. Overall a pretty interesting entry.
May 5 01:42:38 17m 47s Your life is CONcurrency ♥ 1 Nice puzzle game! My inner nerd definitely enjoyed that one, and I managed to get through all 9 puzzles. (Nice addition of the 5th line for the last one; took a little extra time) Just challenging enough to get me thinking. The mechanics were clearly explained, and worked the way you'd expect. If I had to nitpick one thing, it would've been nice to have a way to speed up the puzzle solving - it certainly wasn't a dealbreaker, but it felt a little bit drawn out. Overall a great entry!
May 5 02:06:30 23m 52s The Great Unicorn Migration (HTML5) ♥ 1 Very interesting design, and a cool idea for the story. I'll admit some of the levels were a bit hard to navigate, and it felt cheap how quickly the crypto-zoologists found the unicorns at their starting place. The controls felt solid though, and I enjoyed the graphics a lot! Thanks for a fun entry!
May 5 02:19:12 12m 42s Heart Knight ♥ 0 The graphics on this entry are absolutely gorgeous. The gameplay is also pretty fun. (If a bit unforgiving) The heart atms were a unique thing, and worked well. Overall a very solid entry; well done!
May 5 02:38:04 18m 52s Financial Getaway ♥ 1 Pretty cool game! The idea is cool, and I liked your take on the theme. The controls weren't half bad either; I didn't have much trouble with that. (Though if the cop car pinned you in the wrong spot, it was all over) I try to always give a little constructive criticism, so I will say that 5 minutes felt like it dragged on a little bit; something like 2 minutes might have been a bit more fun and kept the game moving. The voice acting and music and such were all quite good and helped this feel more polished. Nice entry!
May 5 03:36:36 58m 32s The life of Cirkat ♥ 1 Yess, another NES game! I love seeing retro games in the compo/jam; I feel like the limitations tend to lead to a very focused and complete game. The gameplay was simple and effective, and I liked the basic sound effects. (which don't show up in the web-based emulator; more on that in a sec...) The graphics looked pretty fantastic. For a first NES game ever, this is really impressive! You should be proud. I hope you had fun making this, and I hope I'll see more from you some day! I really liked this entry. To note, JSNes doesn't do a great job with sound - I used it for a pretty long time. One of the folks on the NintendoAge discord made his own js emulator called [Nez](https://github.com/Sumez/nez) that does audio right, and I basically swear by it at this point. I made some tweaks to it that make it easier to set it up to host your own game. Here's [my version](https://github.com/cppchriscpp/nez) -- no pressure on using it; just wanted to share the option!
May 5 18:08:42 14h 32m Reap into Cash ♥ 0 I really liked how short and sweet this game was! It was very simple but that was kind of its charm. Simple controls, very easy to pick up what to do, and some good humor in the instructions. Well done!
May 5 18:55:28 46m 46s Atria ♥ 1 Neat entry - I liked the art a lot, though the combat was hard, and the hitboxes were a bit confusing. The use of the theme was a common one, but it worked well. Fun entry!
May 6 22:00:49 27h 05m Little Dead Riding Hood ♥ 0 I don't think I have anything to add that hasn't already been said, but nice entry! The sprites/tiles stood out to me. I did have some challenges with collisions (as others have mentioned) but I was able to complete it on my second try. Good entry.
May 6 23:02:55 1h 02m Gimme Your Heart ♥ 0 I love your art!! I'm excited to see so many retro entries this Ludum Dare. Usually there's only one or two; I'm really excited to see programs like GBStudio getting people like you into game creation. I'm kind of reiterating what people have already said, but this was a very fun entry. I liked how you used the theme, and you managed to make a very fun experience. Thanks for a fun entry!
May 10 02:47:11 75h 44m Alien Easter Cat ♥ 0 Nicely done! I'm so happy to see more retro games in this jam! I've seen a bunch of gameboy games and NES games, (and made one) but this it is the first commodore one this jam! I really liked the graphics and the music (though I know the music wasn't made explicitly for this) Thanks for a fun entry!
May 10 03:11:08 23m 57s Moneyman and Pennyboy ♥ 1 Very cool - don't see a lot of dreamcast games in Ludum Dare! I'm a complete sucker for quirky+retro console stuff so I enjoyed this a bit. Your dialog was great. I try to provide a little constructive feedback when I can, so I'll mention that I was a little bit surprised the edges of levels just let you fall off, rather than stopping you. I think it might have felt less weird if the screen kept scrolling past to show the hole. (Or if the edge of the screen had collision of course) That said, that's a super minor point. Well done!
May 11 00:38:02 21h 26m 24 hours ♥ 1 This was a very cool idea! I got up to about 50 before I decided to see what weird stuff I could do with it. I got to somewhere over 100 and gave up, not realizing it had an end. One of few games this jam to really get me to think! Simple effective graphics, and I'm always a sucker for a good retro game. (Pico 8 counts, dangit!!) I did an NES game myself; the limitations just seem to help make a more focused game. Nice entry!
May 18 01:40:09 169h 02m Legend Of the Red Demon ♥ 1 Nice ! I haven't played something like this in a very long time! It was incredibly fun for a short half-day endeavor. I did manage to beat it and get to the thanks screen. Thanks for a fun entry!
Jun 21 23:37:44 837h 57m missed messages. ♥ 1 This was really beautiful - no wonder you got 1st in mood. I actually found this on steam - I had meant to play it when I looked at the winners of the compo, but I think I accidentally closed the tab. I'm so glad I found it again. Good job - you absolutely earned your position with this. Thank you for an amazing game.