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| Timestamp | Since previous | Game | potatolain's comment | |
|---|---|---|---|---|
| Aug 13 17:56:00 | Crispy's Planetary Survival | ♥ 0 | As others have said, the mechanics are very simple, which makes it easy to pick up and play. That combined with the relaxing background music make it quite enjoyable. As another commenter mentioned, it's possible to leave the screen completely which makes the game rather hard to play. (Though I did manage to rack up a score of ~72 by just hitting the first two collectibles I saw, then just holding left indefinitely!) I'm not really sure what you could do to help that; one way might be to restrict spawning of powerups when you're past a certain distance from the edge. (Easier said than done, I'm sure) The only other thing I'd mention is, it took me a very long time to figure out how to get the shield (pill item) - I assumed from the help screen that the pill would move me further out like the balls did, and just never picked one up. I almost missed the detail in the description about it. Thanks for a fun entry! | |
| Aug 13 18:21:52 | 25m 52s | Purple Void | ♥ 2 | Not a lot to say that hasn't already been said but the game's graphics and music are both amazing for a game jam game. I absolutely love both. The game itself was a decent level of challenging - I kept at it for a while but I never got past level 2. I have to admit, level 1 was a good introduction but felt a little bland. I got to level 2 and saw the new attack patterns and more creative stage design and immediately thought "oh there's more here!". Controls feel good for the most part, though I was kind of surprised at the lack of a jump, just since it was pretty easy to get stranded. Thanks for a fun entry! |
| Aug 13 19:02:38 | 40m 46s | Crystalmancer | ♥ 1 | Fun entry! First thing's first; I really like the graphics. As someone else mentioned, they reminded me a lot of the Legend of Zelda series; especially the Link's Awakening/oracle series. I tend towards retro gaming a lot, so the gameboy-esque feel is quite nice! The music was pretty enjoyable as well. I will say that enemies destroyed me very quickly - making the character invincible for a second or two after getting hit makes a world of difference. The game was very difficult, and I think this might have made it more bearable. It also seemed like there must be an optimal way through the dungeon - I found myself walking into enemies as soon as I went through a door very often. All that said this was still a super fun entry to play - great accomplishment for two days! Thanks for a fun entry. |
| Aug 13 19:47:58 | 45m 20s | We Need Space! | ♥ 0 | Just got around to playing this - major props for procedural generation; that's always cool to see in a game jam. This isn't my normal style of games so I'll admit I was a little lost. I managed to rack up a planet score of 9. The graphics were quite nice and it's definitely a cool idea! (Apologies for not being able to provide better feedback on this one) |
| Aug 13 19:57:46 | 9m 48s | Craig's Video Game made for LudumDare 42 That isn't even SLIGHTLY like Dig Dug 2 | ♥ 1 | Cool little game! I really like retro consoles; been meaning to play around with pico 8 fantasy console for a while. Most people who have tried it love it. (My entry actually targets the NES; I find the restrictions really help me make a good game) I know it would've been hard given the time constraints, but having a 1 player mode with a dumb ai would've been really nice. I wasn't able to chase someone down to play this with, though I think it would have been fun. I like the simple graphics and the destructible terrain worked well. It definitely fit the theme. That said, I agree with the others that this entry does not meet the requirements for the compo. I really encourage you to switch to the jam, or you may find that your scores reflect that fact. |
| Aug 14 00:02:03 | 4h 04m | Your favourite game | ♥ 1 | Very cool game! Definitely brought back memories of fighting with games back in older days (or Minecraft today). I liked the graphics and the menu quite a bit. The music was unintrusive, which is good considering how long I ended up playing this one. I got a high score of around 15k - didn't unlock the recycle bin but I only have so much time to play games. The memory mechanic was very clever, and worked well. (And made it really challenging!) I didn't run into any major bugs, and the game felt pretty solid. Thanks for a fun game! |
| Aug 14 00:12:26 | 10m 23s | Shrinking Ceiling | ♥ 1 | Don't really have anything to say that hasn't already been said - some form of checkpoints (even just every 5 levels) would've been nice, but it's not bad as-is. I found the simple graphics quite appealing. Thanks for a fun game! |
| Aug 14 23:15:20 | 23h 02m | Rad Rhino | ♥ 0 | Always awesome to see another retro console game during Ludum Dare! I absolutely loved the graphics and music; I haven't gotten around to playing many homebrew genesis games thus far. I didn't have a second controller so I kinda just went as long as I could with just the bird. (Which turned out to be pretty long, since the bird can just leave the screen if it wants :)) I don't have a genesis flashcart right now so I can't play on console, but definitely enjoyed seeing this. Thanks for a fun entry! |
| Aug 15 00:25:58 | 1h 10m | What Is On The Walls Inside | ♥ 1 | Wow! I followed you on twitter from a past LD entry; your games are unique and generally really enjoyable - visual novels just aren't a thing I run into very often during these. I liked the story, and I actually got all 4 endings. Graphics are great too. Thanks for a great entry! |
| Aug 15 21:46:56 | 21h 20m | Outrunning Space! | ♥ 1 | Dang, I was entertained with this before I realized the constraints you worked with. This is _incredible_ for 2h30m. I don't think I have much to say that hasn't already been said, but very clever interpretation of the theme, and definitely something I've never seen before. The fact that you packed it into 1kb is also really impressive! Thanks for an entertaining game! ps: Semi related thing you might get a kick out of: someone got [defender running in a browser's favicon](http://www.p01.org/defender_of_the_favicon/) a while back. |
| Aug 16 22:35:22 | 24h 48m | CRUMBLE | ♥ 2 | This is a fun little puzzle game. You've already got comments that say pretty much everything I could come up with. I didn't actually have major issues with the controls - if the game weren't turn-based they might've been a problem, but where I knew I didn't have to rush it was fine. My only suggestion might have been to just stop the player from moving into a tile once it was completely removed; I kept accidentally trying to bump through a block I knew wasn't there anymore. (This would have, of course, required other game changes too; I realize it's not that simple!) Overall I quite liked it though - thanks for a fun entry! *Update*: Almost forgot; my score was 76000. |
| Aug 16 23:42:22 | 1h 07m | Running out of RAM - an 80s BASIC programming simulator for C64 | ♥ 0 | Awesome; there are a apparently quite a few retro games this time around! I really like this - it's a little bit of a challenge to get set up, but once you get there it's a solid game. (Though apparently I need to work on my software dev skills :D) This feels like it'd be right in place back in the day, and also as a lifelong coder I really liked how you had energy/sleep/refactoring/debugging set up. This is the 3rd retro game I know of in the competition. (I did an NES game, and there's a 2-player Genesis game called Rad Rhino out there too). It's always awesome to see. Also... I don't know if you're interested but I did manage to get it working with a web-based emulator! I hosted it [here](http://cpprograms.net/devnull/roor/), or if you'd rather host it yourself here's all the files involved: [roor.zip](http://cpprograms.net/devnull/roor/roor.zip). Just hit space to start; it seems to work alright! It's using the [emscripten port of vice](https://github.com/rjanicek/vice.js) Thanks for a fun entry! |
| Aug 16 23:53:08 | 10m 46s | Soggy Bunny | ♥ 0 | This was a really fun one; a bit short, but exactly long enough to keep my interest. The concept worked really well and the title/premise added quite a bit. Also I'd never seen puzzlescript before but it's pretty amazing and gives me ideas for things I want to experiment with! Thanks for mentioning it, and thanks for a fun game! |
| Aug 17 00:04:31 | 11m 23s | Nether Flood | ♥ 0 | Fun little game! I can't really think of much to say that hasn't been said, but I quite enjoyed this. Thanks for a fun game! |
| Aug 17 23:43:22 | 23h 38m | Sorry oh sorry (hellfest simulator) | ♥ 2 | Wee, chiptune-ish metal-ish that-one-jerk-at-the-metal-show simulator! This was pretty great, and a unique take on the theme. Gave a good level of challenge and didn't overstay its welcome either. I managed to get a high score of 450,328. Thanks for a fun game |
| Aug 17 23:48:21 | 4m 59s | Downscaled | ♥ 2 | Don't think I have much to add but I really liked the various screen sizes and decrease in pixel density and all. It was definitely a little tough but as a retro lover I had to appreciate this. Thanks for a fun game! |
| Aug 18 00:20:57 | 32m 36s | Reso Crawler | ♥ 1 | Definitely a cool idea; I liked the shrinking window as the player gets hit! (Though I'll admit, as others have said, the controls were a bit tough) I think I got through 4-5 dungeons. Thanks for a fun game! |
| Aug 18 00:47:58 | 27m 01s | Countdown | ♥ 1 | Very cool; I really liked this! I managed to survive around 75 seconds. I liked that I was able to explore more of the playing field as time ticked down. (Since I could go up further) My only nitpick is it took a moment to figure out the controls; I actually wasn't sure if there was a jump at first! It might not be a bad idea to put that in the description in the future. Still, this was a simple concept executed really well, and turned out really fun! Thanks for a couple fun playthroughs! |
| Aug 18 01:11:44 | 23m 46s | Demonologist | ♥ 1 | Not much to say that hasn't already been said; this was fun and the temperature idea was really innovative! Unique take on the theme, too. Thanks for a fun game! |
| Aug 18 01:30:10 | 18m 26s | Auction Hoarder | ♥ 1 | Very cool idea! This was quite fun to play through and I struggled guessing the values of the items. The last thing I got rid of was the Anonymously donated locket and I was struggling over whether it was gonna be cheap or extremely expensive. I managed to get a seemingly high score until my last item popped up... and either I broke it or I got a super cursed item 😁 (My guess is you had an integer overflow from having a score way too big for the data type (int/long/etc) it was stored in -- unless you really meant that sword to be cursed anyway!) bloopa.png Didn't really take away from the fun of it at all, either way. Thanks for a fun game! |
| Aug 18 01:43:54 | 13m 44s | Memory Muncher | ♥ 0 | Really cool idea! I liked how it worked, and it was kinda neat to figure out when it was safer to go straight and skip over memory vs staying on the stable path. Fun application of the theme, too. If I had to give a piece of constructive criticism, it felt like the difficulty went from very easy to very difficult kind of quickly. The first level gave a great introduction to the mechanics. Thanks for a fun entry! |
| Aug 18 01:52:49 | 8m 55s | Fluffy Tile World | ♥ 1 | Very cool - nothing to say that hasn't already been said but I quite enjoyed this, especially that the mechanic continued when I left the first puzzle! You nailed the surprise. Thanks for a fun game! |
| Aug 18 02:38:04 | 45m 15s | Growing Out | ♥ 1 | I really liked this entry a lot; well done! As someone else mentioned, I really like that you have checkpoints; that's something you don't see often and honestly kept me playing after a frustrating death! I also really liked the graphical style, and how you reused the same area of the level multiple times with the different powerups. (Plus rampaging through the level in the final form felt awesome) My only complaint about this is that it was a little tough that enemies respawned the second they went offscreen - those little guys got some real cheap shots on me as a result. I was kinda surprised that block breaking was persistent but they weren't. That said, it didn't deter me much and I still beat it! As a retro lover (and dev!) myself, this really hit a sweet spot. Thanks for a great entry! |
| Aug 18 03:05:42 | 27m 38s | Spiritship | ♥ 1 | If you follow up on this, I'm definitely interested! The controls felt... not great if I'm honest, but as you said the game's incomplete so I'm not shocked. The atmosphere showed through very much. I thought of LiS/Captain Spirit _before_ seeing the text, for whatever that's worth! (Mainly because of the music) I feel like there's a ton of potential here. If this is something you plan to follow up, how can we follow this project? 😀 |
| Aug 18 03:19:51 | 14m 09s | Lost | ♥ 0 | Not much to really add that hasn't been said, but I do want to call out that the controls actually felt a lot nicer than most games of this style for me - the ship floated (as one would expect) but not so much that it was hard to control. Thanks for a fun game! |
| Aug 18 03:25:29 | 5m 38s | Crate Rush | ♥ 1 | Neat little game - I also think the enemies thing would've added some fun to it. Still, not bad for 3 days :) |
| Aug 18 03:37:06 | 11m 37s | Dat Der Sidescrulluh Game | ♥ 1 | Kinda neat - I ended up floating around the level on my tank's cannon! I survived a while then a huge influx of people came in and I died... I made it to somewhere past 3k points. Thanks for a fun game. |
| Aug 18 04:32:35 | 55m 29s | Ninja Bear | ♥ 1 | Seems like you've already had a lot of very detailed comments, so I'm afraid I'm kinda stuck leaving the "nice game!" comment. Had quite a bit of fun with this - I'm usually not a huge fan of the super-tough-endless-runner style but this one kept me going for a while. The checkpoints definitely helped; when I first died I was dreading going all the way back! Anyway like I said, not much to add, but thanks for a fun entry! |
| Aug 18 06:26:06 | 1h 53m | Take care of her | ♥ 2 | I... I have no words. Thank you for making the English translation - I would have played it in French if you had not, but my French is extremely rusty (High school was a long time ago for me...) so English was probably better. I really like that you had different music in each scene. While the game itself was simple, the premise/story were something else entirely! I've played a lot of Ludum Dare games over the past few years, but this one stands out. (PS: You should totally give a way for people to follow what you both do somewhere!) Thank you. |
| Aug 25 19:25:29 | 180h 59m | Smoke: it's ok to feel | ♥ 2 | I'm trying to stay in the habit of giving feedback for any game I rate... I don't have a lot to say that hasn't been said here though. The pixel art is wonderful, and the story shows through well. I actually really liked the bouncing text mechanic; it really quickly drove home the "oh, crap, I'm a drunk, aren't I?" idea. It was hard to get right but I could tell that was the point. Thank for a good game. |
| Aug 25 19:56:56 | 31m 27s | The cutest garden | ♥ 1 | Not bad for a first entry! Nothing to really add that hasn't been said already - movement felt a little slow, a little animation could be really cool next time, etc. I did also like what you did with the theme. It seems like you have some good ideas on what you'd improve next time (or if you keep going with this) - that's awesome. In my case, taking the time to think about things like this helped me a lot over my entries. (One other tip: playing with the tools you use to make the game in the weeks leading up to the competition helps more than you'd think) I think that is going to help you a lot; so keep it up! :) I suspect if you do another one of these at some point, you will be surprised how much more you are able to do in the time given. Thanks for a fun entry. |
| Aug 25 20:08:06 | 11m 10s | Space is running out of space | ♥ 1 | So many comments already; not much to add. I had a really tough time with the controls as others said, but the general idea was really cool. Thanks for a fun entry! |
| Aug 25 20:15:04 | 6m 58s | The Jaws Of This World | ♥ 0 | Not much to add - super nice graphics but as you've noted, not much game! Still a cool concept, and maybe the start of a cool game 😀 Thanks for sharing! |
| Aug 25 20:42:31 | 27m 27s | Rocket escape | ♥ 1 | I really liked the quirkiness in this game and the changing dimensions - I almost stopped after the 2nd 2d level if I'm honest, but the game did a great job of re-grabbing my attention. Definitely an impressive accomplishment for 48 hours! I was really excited for the 5th dimension idea -- not sure if I hit a glitch or it just wasn't fully fleshed out, but I never saw the universe split. By no means a deal-breaker though. The game was still really enjoyable. Thanks for a fun game! |
| Aug 25 20:57:14 | 14m 43s | Dungeon, Demon and 2 Walls | ♥ 3 | This was a really cool game - just got right into the action. I managed to survive somewhere around 45-50 seconds. For me the key was to stick towards the top center and let the lasers do most of the work. As some others mentioned, the enemies spawning into you was a little bit unfair; I managed to find some spots where they don't spawn, so that worked for me. Thanks for a fun game! |
| Aug 25 21:06:21 | 9m 07s | SpaceIO | ♥ 0 | I really wanted to play this, but my iphone is a bit behind on ios versions and I don't have the ability to update it right now. Unfortunately that is the challenge of making things for systems with limited availability. I really hope you're able to find people that can play this. Based on the video this looks really playable and seems like it makes good use of touch controls. Thanks for sharing, and sorry I couldn't play this! |
| Sep 3 23:23:16 | 218h 16m | King of Bjorp | ♥ 0 | Fun quirky little game! I'd write up more but the comments above have more than covered it. The controls were a little tough to figure out at first, but once I had that sorted out I had fun with it. Seems like it'd be quite good with multiple players. Thanks for a fun entry! |