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potatolain

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TimestampSince previousGamepotatolain's comment
Apr 26 20:06:56 Moss Light ♥ 2 Thanks for a fun game! You've gotten a lot of early feedback so there's not really much that hasn't been said. The music loop was nice, and the graphics are solid. I did struggle a little bit with the difficulty curve, but you already addressed this. Great entry!
Apr 26 20:18:17 11m 21s Abyss of Heart ♥ 1 There's not a whole lot to say that hasn't been said, but I liked the graphical design of this game a lot. It has a mood and sticks to it. As others have said, the lack of sound hurts a little - you could do a ton with just a little bit of ambient noise. I did get pretty frustrated with combat too; others have outlined this so I won't harp on it. None of this takes away too much from the entry though. Thanks for the game!
Apr 26 20:54:49 36m 32s Into the Mind ♥ 2 First thing's first: I LOVE the music and graphics in your entry. They build a great atmosphere. A lot went into them, and it shows. The gameplay was simple but responsive. I really enjoyed this entry. I always try to leave some constructive feedback, so I'll mention that I feel like putting a checkpoint or two in the levels would help a lot. I found myself getting a little bit frustrated having to re-play the first half of later stages a dozen+ times, though I would understand if difficulty were part of the game's draw. I felt like the ending was a little unclear, but maybe that was the point. This game's going to keep me thinking about it for a while. Thanks for a fantastic entry!
Apr 26 21:17:33 22m 44s Mine Mayhem ♥ 1 Wow, you outdid yourself with this entry! I think you hit a lot closer to a balance of difficulty - I was able to beat it, but definitely had to use a few continues. I didn't ever find myself looking for oxygen, so perhaps that piece was "too easy", but honestly it didn't take away from the gameplay. Personal opinion, but Ludum Dare games _should_ be somewhat easy. As part of the contest, we're expected to play and rate at least 20 games (and many do more than that) - people don't have super long attention spans, and the goal is to get a quick taste of the game. This is a long way to say, I think you nailed it. The graphics are your typical brand, and they look stellar. This would look right at home in an arcade from a few decades ago. I did also struggle a bit with the HUD - I actually thought the characters to rescue were lives until I realized it was ticking up. The sound was simple, but very fitting of the arcade feel you're going for. It could have potentially benefitted from a quick song, or maybe just an intro jingle, but overall it sounds pretty good. Don't let any of my critical feedback take away from it though - this is a fantastic entry that I really enjoyed. Nicely done!
Apr 26 22:35:46 1h 18m The little abnormality ♥ 1 This is definitely unique. The use of the voice synthesizer was cool, and I sorta like the wacky graphics/sound/feel. As some others have mentioned though, it's pretty hard to control. Thanks for an interesting game.
Apr 26 22:52:05 16m 19s The Deep Web ♥ 2 I really enjoyed this! The music and graphics really tied together to make a cool tron-esque feeling. I also really liked the sound effects for collisions. I did also see the same bug with respawning facing the wrong direction. I used version 1.2 from itch.io if that helps. It wasn't too detrimental though; I was still able to enjoy it and beat it. I will also mention that I had a hard time getting enough speed to land in the sun-sorta-thing that ends the second stage. I had to retry the level 3 times to finally get to full speed. Some sort of simple win screen also would have been nice to have. All that feedback aside, I definitely enjoyed playing through this. Good luck with your post-jam endeavors! I can see this turning into a pretty impressive game.
Apr 26 23:05:20 13m 15s Bumpysphere ♥ 1 The graphics and audio are great! I really liked the feel of this entry. The pixel art worked really well. I always try to offer some constructive feedback, so I have a few things. First, I didn't notice the message saying r to restart much like the last commenter, and had to refresh the page each time. I like the communication via messages during gameplay, but I didn't find myself looking there often enough. Someone else mentioned checkpoints and I think that would have made a huge difference. It's discouraging to have to go back through each step every time you die, especially when the game has some length to it. Overall though I quite enjoyed this entry. Thanks for a fun game!
Apr 27 01:48:14 2h 42m Frog ♥ 4 Yess, more reto console games in Ludum Dare! From some very familiar names, no less. I loved this! The controls felt extremely solid, and I really liked the bubble bobble-esque mechanic. I was surprised I could move the bubble, but it's not hard to get the hang of, and it works. The graphics and sound were also pretty fantastic. I liked the minimalist take on the graphics, only using 2 palettes for tiles and one for sprites. Overall this is definitely among my favorite entries so far. Of course I've gotta give some constructive feedback too, so I have to mention a few bugs/issues. First, collision with spikes anywhere other than the ground doesn't seem to exist, at least in the few places I missed. It's not a huge problem, but might've made the game a bit easy. It's also possible to clip through the ground with the bubble when holding up - combining these two I got myself stuck in a soft lock here: cQ29LII.png Luckily I was using mesen, so I just rewound to before that point and was able to continue. That aside I can't overstate how much fun this was. Thanks for a great entry!
Apr 27 02:20:45 32m 31s Wigly Hunt ♥ 1 Always great to see more retro console games in Ludum Dare! I quite liked the graphics, and the idea incorporated the theme pretty well. I also liked how you used the palette to show how deep into the water you got. I also liked how you used a and b to punch in opposing directions. (Though calling this out explicitly in the description might be good! It seemed random at first) The intro and ending graphics are also quite nice. I always try to give some constructive feedback, so I'll give a little. This was a pretty tough game - the hitboxes on the fish seemed a little big, and I could swear I punched a few fish that got me. (btw, the idea of a worm punching fish is fantastic!) I'll be honest, I ended up resorting to VBA's rewind feature to finally beat it. That said, I did beat it! I hope you're able to continue with this to make it the game you envisioned. Thanks for a fun game.
Apr 27 02:52:17 31m 32s Down, Down, Down ♥ 1 I really like the idea you went for here! I also always like seeing other retro console games in these jams. I'm so glad GBStudio came around. I liked your book-ish graphics and the design in the later sections. I also liked the idea of multiple gameplay styles. I think varying styles like this could be a lot of fun in a fully fleshed out game. This was also a clever use of the theme. I always try to give at least a little constructive feedback, so like someone else mentioned the music was kind of a weak point. No one particular song stood out, but the songs felt very simple/short. That didn't take away from the game though - it was still fun! The game ended with a to be continued, so I hope you're able to build this up into the game you envision. Thanks for a fun game!
Apr 27 03:11:40 19m 23s Deeper ♥ 1 Nice little game! I'm always happy to see other games for older consoles like the gameboy. Getting a game working in assembly during this event is no small feat - this is really cool! I liked your graphics, and the puzzle mechanics were nice. It took a little time to get used to the mechanic, but it works really well. I can see this working in a longer game if you wanted to take the idea further. I did manage to get to the corrupt title! I try to always give a little constructive feedback as well. As others mentioned, it was a little frustrating to have to restart the game any time I made a mistake - checkpoints could help, especially if combined with a pause menu that lets you reset. (This is advice I wish I had taken in my own game, too) This is a really fun concept, and I think it would be fun if you continued after the competition. Thanks for the fun entry!
Apr 27 03:26:16 14m 36s Crown of the Mountain King ♥ 2 It's always awesome seeing games created for older systems during these competitions - this is the first time I've seen an MSX game! The graphics feel exactly as they should - you obviously had to stick with the limitations of the hardware, and you made good use of it. The mechanics also worked well - this would feel right at home in the era of the ZX Spectrum in my opinion. I was a little bit sad about not having a real end state, but of course, game jams are very limited. (Especially when you're working with a limited system, that likely doesn't have much in the realm of game engines to build off of.) Thanks for a fun entry!
Apr 28 01:08:21 21h 42m Enter The Golfeon ♥ 1 I got serious golf with your friends vibes from this. There's not a lot to be said that hasn't already been said honestly. The reveal on level two was unexpected (even reading the description) and very welcome! I like the idea of a non-traditional course too. It'd be really cool to see this idea evolve into a full game. I always try to give a little critical feedback, so here's that. As others have said though, level 2 was a huge difficulty jump. I'll +1 the suggestion of an option to play without a stroke limit; I think that would have made it more enjoyable for me. I hit nearly 200 strokes by the end, and I came close to giving up a few times. Don't let the critical feedback take away from this though - you've got a great entry, with a clever use of the theme. Thanks for a fun entry.
Apr 28 01:40:03 31m 42s Embark ♥ 1 I'm not gonna lie, when I first saw this I thought "oh no, another breakout clone..." - I gave it a shot anyway and I'm super glad I did! This was oddly calming and a clever use of the theme. I never knew I wanted a breakout idling game, but now I'm really hoping you'll take this idea further! I always try to give a little critical feedback, so here's that. Unfortunately I hit a crash eventually, though I managed to get to layer 70 and unlocking a few 250 coin artifacts first. I was a little sad because I wanted to keep playing, but at least I got a good taste of the game. I also got into a couple situations where a ball got stuck on the side/bottom of the screen, and I couldn't seem to get the arcana to move it. That said I really liked this! The sound and graphics worked really well to help sell the calm mood. Thanks for a really fun entry!
Apr 28 02:08:43 28m 40s Descend ♥ 1 This was a really fun entry! The simple controls really worked well, and I really think you nailed the difficulty curve. The graphics were simple but effective. I had no real trouble with the controls either. I got a good chuckle at the end too. I always try to give some critical feedback, so I'll mention two things. First, I really wished there had been one more checkpoint right before the gauntlet at the end - having to replay the level just to get there was a little annoying. (I got it second try though!) Second as others mentioned having it randomly generated could give you an impossible pattern (which happened on my first attempt). I also at one point got stuck attached to a wall for a second or two - I jumped and got unstuck though so it was a minor annoyance. All that said I really liked this! You took one mechanic and executed it really well. Thanks for a fun entry.
Apr 28 02:40:06 31m 23s Treehouse Party ♥ 2 The art and sounds on this game are fantastic - the first time I heard the squirrels chatter I cracked up. I have to admit I didn't expect the reveal at all - that was amazing. I did struggle kind of a lot with the jumps - I won't harp on it since a few people already pointed it out. Once I realized holding jump made me go higher I struggled a bit less, but it took a good bit of getting used to. That said I had fun with this, and it got a good chuckle out of me too, which is always a plus. !> Can't sleep squirrels will get me Can't sleep squirrels will get me Can't sleep squirrels will get me
Apr 28 03:01:19 21m 13s Yet Another Shmup ♥ 1 I really liked the graphics on your entry, and the method of controlling the ship was really welcome. I do have to echo the feedback of some of the other players around the early area being tough, but I managed to at least get to the second set of ships. I also got to massively upgrade my weapons early on due to some good luck, so that was pretty fun. This is a really impressive base, especially for 20 hours. Nicely done!
Apr 28 03:42:03 40m 44s Treasure Dive ♥ 1 I really enjoyed this! Your graphics are great, and really create a nice undersea feeling. I see a few mentions of the jumps being difficult, but I think the last commenter really nailed it with saying it was challenging but fair. The mechanics felt smooth and consistent, despite the difficulty - it's pretty obvious you put time and effort into this. The last stage or two were hard but I got through, and it felt dang rewarding to get to the final screen. I really think you nailed how long/difficult to make screens, and saving your progress every screen definitely helped too. This is one of few games in this style that I have really enjoyed; most of them are too hard/unforgiving for my liking. I always try to give some critical feedback, (especially when the creator is looking for some!) so I'll mention that music might have helped the feel of the game a bit more. That said, I don't really have a lot else. Your graphics and game mechanics were extremely solid, and those are two of the bigger things for me. Thanks for a fun game - this is probably one of my favorites so far!
Apr 28 04:06:42 24m 39s Into The Depths ♥ 1 This was a fun little game! I managed to get to 979m - the flippers and rebreather help a lot! It would have been interesting if more enemies started appearing later, but of course it's a game jam game and there's only so much time. (I saw you addressed this in previous comments) I like the simple graphic style, it worked well. A little bit of constructive feedback - I was surprised I got all of my air back the second I hit an air pocket; I kind of expected it to tick back up more slowly based on other games I've played. I also ran into some sort of graphical glitch that seemed to draw a bunch of boxes over the screen for a frame or two every few seconds. It didn't interrupt gameplay and wasn't too disruptive, I just mention it because it was odd. Overall this was a really fun entry; thanks for a fun game! wxEL2hS.png
Apr 28 04:55:03 48m 21s GOBLIN HAMBURGER LASER ARENA ♥ 1 What a unique take on the theme - it's a stretch, but the best ideas often are. Any game that can get me to exclaim something about "burger antlions" gets a few points from me. I liked the mechanic of slowing down as you powered up. While it took me a few seconds to realize the bell wasn't vulnerable all the time, and enemies came in waves, it worked pretty well. (I think there may be a bug where the "The bell is vulnerable" text doesn't always show up) The laser knockback was also an interesting mechanic. I thought the shield enemies were particularly clever and worked well to up the difficulty. I do think the last wave might have been just a touch too tough, cutting down on the enemies just a little might've made it less painful. That said, I did beat it after 3 tries, and you got an actual out-loud laugh from the ending. Of course, that was the only way for it to end! I try to give some constructive feedback on any entry I rate, so I'll mention that the audio got a little bit repetitive over time. Making the repeated loop a little bit longer, or adding another instrument might have helped. Lastly, I'll try to give an opinion on the audio thing since no one has really mentioned it. I'm honestly not sure if that's okay or not - it seems like a bit of a gray area. In the future I'd probably create the sound effects from scratch for the compo just to be safe. I don't think people get disqualified for that, but some folks rating the game might rate it lower because of that. (Of course, if you entered the Jam instead of the compo, you'd be fine.) There are some great sound effect generators out there - or some of the more memorable games I've played have had sound effects that were just the creator's voice distorted a bit! All that said I won't rate you down for it; you were honest and did your best. Sorry there's no clear answer here. Thanks for a fun entry!
Apr 28 05:20:03 25m 00s Roses are Deep ♥ 4 I really like what you did with this! (Though I'll be the first to admit, I was a little worried after a previous game about a literature club went... places, but I digress) I feel like I never see narrative games in jams like Ludum Dare, and that's a little sad because I really enjoy them. This is one of the better uses of the theme I've seen so far. The art and music was also great, and really helped create a comfortable aesthetic. I try to give a little constructive feedback for any game I play, so I'll mention that I got to the text "Just to set myself a challenge..." and the game seemed to freeze. I'm guessing that was the end of the prototype - if it was, a little "to be continued" would have helped. I also managed to time picking a word right as the countdown ended and managed to get it to count backwards, which was kind of amusing. (It still moved on as soon as I picked one more word - I wasn't stuck or anything.) u1j0tcx.png That aside I really liked this, and I hope you'll continue with it. To steal words from an earlier commenter, this is a charming prototype. Thanks for an interesting game.
Apr 30 01:17:10 43h 57m Logistics Boy ♥ 2 Wow, this is impressive! The first level really nailed down the feel of a game and watch game perfectly. I really liked how creative you got with the later stages too. This was a joy to play. (I will say I'm very glad you added continues/checkpoints - I could not have survived that on hardcore mode) The atmosphere you developed is great, and the ending got a really good chuckle too. This is definitely one of the higher ratings I've given out. Oddly enough I didn't hit the fingers bug on the web version that others mentioned. I didn't really hit any noticeable bugs. With any entry I try to give a little constructive feedback. So - the mine level felt a little slow/off compared to the rest, as a couple others have mentioned. I really like what you were trying for there - it felt sorta like an early handheld, but it felt a little bit slow and it was very hard to see where was safe until it was too late. Constructive feedback aside, you really nailed a lot of aspects of this game. Thanks for a fun game!
May 1 20:09:28 42h 52m You Better save the Internet! ♥ 1 Internet saved! I liked the controls of this, as others have mentioned. They're very easy to pick up and work well for this type of game. The graphics are also a charming kind of simple, and the idea of repairing undersea cables is a fun one. This was a fun entry. I always try to give some constructive feedback on entries, so I'll mention that it took me a few seconds to realize I had to drive into a cable to fix it. I tried shooting it and a few other things first! (Though, at least there weren't really any enemies around the first time.) As others mentioned, the music was a little loud. Having the ability to shoot as a submarine felt natural, but I pretty much never used it. I pretty much just tried to avoid the enemies instead, which worked well enough. (Games don't always need a way to fight back against enemies!) Overall I quite liked this- thanks for a fun game!
May 7 21:53:26 145h 43m Deep Sleep ♥ 4 Wow, after what has to be 100 comments I can't think of much to add that hasn't been said. As many others said, you absolutely nailed the mood here with the music and graphics. Not a lot of entries go the emotional story-driven route, but they're always a treat. The hints on the puzzles in the description helped quite a bit - I can see myself having been pretty stuck on a few of them without them. I will mention that I didn't get the credits after running for a while, and actually thought the game just ended in a field with music and the few final messages. I did manage to hit the edge of the world, if that helps. I apologize - I know that's not a super descriptive bug report, but I'm not sure what I might have done differently than the average person. This didn't take away much though - I did see all the final messages, including the "I can choose to be happy". (I saw your comment earlier about changing this wording, and I agree that would make a big difference.) I hope for the best for your studio! If you can do this in a weekend, I'm sure you can do many great things.
May 7 22:29:49 36m 23s Sub-Uber-Marine ♥ 1 Great entry! As others have said, the graphics are fantastic. I really like the retro feel, and using the pico8 certainly helps with that. It took me a good minute to figure out what the divers looked like, so I was driving around aimlessly until I figured that out. Once I did though I had a lot of fun with it! I managed to raise $1000! :D The music also fit really well, which is always hard to do in the constraints of the compo. The biggest constructive feedback I could give you've already gotten a few times - the sonar is a bit hard to see. (but a great idea otherwise!) Showing what the diver and sonar look like on an intro screen might have helped a lot too. Lastly, I'm not sure if this was expected, but a lot of the time my sub seemed to face a different direction than I was travelling. All of this feedback aside this was a very fun and pretty game. Nicely done!