Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → potatolain
Feedback comments for LD49
potatolain's games and stats for all events →
| Timestamp | Since previous | Game | potatolain's comment | |
|---|---|---|---|---|
| Oct 4 19:02:17 | The Legend of Error | ♥ 3 | Nicely done game! I especially like the graphical style, I can tell where you got your influences, for sure. The mini-map helped a ton, and I appreciated that it showed where corruption orbs still existed. (That said, it took me a while to figure out what it all meant, and which tile was me! It might help to put a guide somewhere) One bug I wanted to point out, which might be making this harder than you intended - it seems like the first time you see an upgrade/item on a screen, it is marked as collected. So if you, for example, die on a screen with a heart upgrade (or just transition away without collecting it) that upgrade is gone for good. I ended the game with 4 health - I think I had the option to get 6, but those items disappeared. As others have said, the combat is a little hard to get used to, but that doesn't take away too much. Thanks for a fun game! | |
| Oct 4 19:22:26 | 20m 09s | Antenna Antics | ♥ 1 | Nicely done! It's been really fun to see the progression of games you've made as time goes on (especially as a fellow NES dev) and this is your best yet. The concept you used is pretty great - fiddling with tvs was fun. I also really liked the enemies you added - they were easy to predict, but still a challenge to get around. (The cat sound effects were also perfect) Your graphics were top notch (as always) and I think your intro screen provided the perfect amount of context. Also, it looked great! Simply varying the text color and example sprites, paired with the font you created makes it feel very polished. I also liked that you had a name entry screen, and used it in the game. (Major bonus points for not just leaving extra blank spaces at the end of shorter names, too) I really only encountered one bug - on the name entry screen, it feels weird to leave "Player 1" in there - if you aren't careful, you end up with a name like "Chrisr 1". That said, if that's the only bug someone encounters, you're in pretty good shape! Thanks for a great entry! |
| Oct 4 19:40:03 | 17m 37s | Unstable Concoction | ♥ 1 | Nice game! There's not much for me to add that hasn't already been said - the music stood out to me, and I really liked the idea, even if there was a lot of guesswork involved. I'll also point out that I think the tutorial screen helped a lot! I would have had no idea what to do without it, and it was easy to find (even if I didn't read your description) Thanks for a fun entry. |
| Oct 4 19:53:54 | 13m 51s | Unstable Rocket | ♥ 1 | Huh, clever idea! I never knew I wanted a flappy bird shooter. It's simple, but that's kind of the appeal of games like this. Thanks for a fun entry. |
| Oct 4 20:04:46 | 10m 52s | Unstable | ♥ 4 | Well, when I think of "unsable" gbdk is one of the first things that comes to mind 😆 I just grabbed the game in the past 5 from the main branch on github (the link provided here) and gave it a shot. The sound is interesting - it feels like it's coming from a boss level at the end of a game, but glitchier. That was pretty cool. The glitchy graphics and graphic swaps are a cool effect. I'll admit I still had quite a bit of trouble with the platforming though. With the glitchiness it's kind of hard to tell where is solid and where isn't, or why you die at a certain point in a jump. Still, it's a fun game, and I always love seeing entries made for classic consoles! Thanks for an interesting game. |
| Oct 4 20:10:41 | 5m 55s | Crossed Connections | ♥ 1 | Interesting idea! I got through about 20 calls then got fired when I couldn't keep up. The audio and graphics helped make it feel almost spooky - thanks for a fun entry. |
| Oct 6 02:48:25 | 30h 37m | UNSTABLE OSCILLOSCOPE | ♥ 1 | I really like the graphics and effects on this! As others have mentioned, it would have been cool to see a high score page, or at least have it pause when you lose so you can see your score. I think I got around 22 points and survived 30 seconds at my best. Thanks for a fun game! |
| Oct 6 03:02:45 | 14m 20s | Un-Stabled | ♥ 2 | Oh wow, this is a really fun one! I managed to beat it with 94 points. It controlled really well, and the graphics were great. Very polished entry. Thanks for a fun game |
| Oct 6 06:12:58 | 3h 10m | Unstable Society | ♥ 2 | This is a really unique concept and a great take on the theme! Nicely done. As some others have said, the gameplay is a little bit repetitive, and a sort of progress bar over characters might have helped. I found myself kind of lost as to how I was doing at times. I had to give up on the level with the 2 tinfoil hats unfortunately, I just couldn't find a way to make progress. I guess society is doomed 😅 Two other things - first, it might be nice to allow skipping cutscenes - they're amusing, but after the first one you kinda know what's going on. Also, something that might be kind of cool if you ever decide to expand this, it'd be fun to have some way to separate people off from the rest, so they can stay happy. (or keep their literal tinfoil hat conspiracies to themselves!) Maybe a way to build walls or something. I always try to provide some constructive feedback like the above, but overall I quite liked this. Thanks for a fun entry. |
| Oct 6 06:45:02 | 32m 04s | Heat Death | ♥ 3 | Wow, that was a fantastic entry! Easily one of my favorites I've played so far. I really liked the level designs, and you created a lot of content in the context of the jam. The levels were just the right level of challenging, and the mechanics were easy to pick up, and fair. The music effect you used was really cool too. I managed to beat it, but not without a good few deaths! If you wanted to, I bet you could expand on this quite a bit. I really have nothing but positive things to say - thanks for a really fun game! |
| Oct 6 07:10:28 | 25m 26s | Hiding Heisenbugs | ♥ 1 | As a software engineer by trade, I greatly appreciate your sense of humor! You could definitely expand this to be a really fun puzzler. As others have mentioned, the clear explanation of what went wrong helped a lot. (Also as someone who was once responsible for the scheduling system for morning reports in a complex system, I feel your pain on DST/timezones on a spiritual level 😅) I always try to leave a little constructive feedback, so I'll mention that when I started, I really wasn't sure what the doors were supposed to be. This was pretty quickly resolved through playing a little though. I really like some of the other planned ideas - there's a lot of potential here. Thanks for a fun entry! |
| Oct 6 07:37:37 | 27m 09s | Jam Fall | ♥ 1 | Congratulations on a great first entry! Sometimes simple games like this can be the most amusing. I really liked that you had the difficulty settings - I found 3 too easy, 4 was easily beatable, and 5 was a good solid challenge. (6 was as you stated, haha) Also for what it's worth the graphics on this were one of my favorite parts - they're simple but effective. Definitely a lot better than I did in my first compo! This could definitely be fun to expand on - thanks for a fun entry. |
| Oct 6 07:47:57 | 10m 20s | Beff Jezos: Time Shift Manager | ♥ 2 | Hi, this is your boss, Beef Jezos! Interesting concept, it got really interesting when another portal got introduced. Unfortunately I also ran into the voiceover loop issue, which was slightly annoying. (Nothing show-stopping of course!) Thanks for a fun entry |
| Oct 6 08:02:12 | 14m 15s | Space Bees | ♥ 1 | Fun idea! I managed to survive up to 31 points. I feel like I don't see a lot of unreal engine games, so that was kinda cool to see too. There's a lot of room for expansion here. I'll also mention that it might be kinda cool to have levels, maybe with different floor designs and a goal score you want to survive until? This was still a really fun entry - thanks for creating it! |
| Oct 6 08:19:21 | 17m 09s | Save the Sun | ♥ 1 | This is a really cool idea, and the controls are pretty interesting once you get used to them. I agree with the other person that said it felt like the sun's health went down really fast - I didn't really get much of a chance to figure out the controls before I needed to have fed the sun. I only got one planet (and almost a second) on my first play. (Alternatively, if the planets gave the sun just a little bit more life it might also be a little less difficult.) That said, it's still fun! I always like seeing unique ideas being executed. Thanks for an interesting entry. |
| Oct 6 19:21:04 | 11h 01m | Spider on a Windmill | ♥ 1 | This was pretty fun! I managed to beat it after a few tries - like others said, RNG definitely played a big part, but it was a good level of challenge for a game jam. The graphics were simple but charming, and the music was pretty solid too. Thanks for a fun entry! |
| Oct 7 00:55:20 | 5h 34m | Nucleon Soup | ♥ 1 | What a clever idea! I had a lot of ideas when the unstable theme came up, but this one didn't even begin to occur to me. It was short and simple, but in a jam like this, that isn't necessarily a bad thing. You definitely achieved the chill atmosphere you were going for. Thanks for a fun entry! |
| Oct 7 20:34:57 | 19h 39m | Fractured Edge | ♥ 2 | Man, I thought I was being somewhat original building for a 30+ year old console, and you folks are out here making a solid game for a dang oscilloscope! This is definitely one of my favorites from this jam. The controls are incredibly solid, and I really liked the unstable damage effects. The music also definitely gave me some doom vibes. (Beyond just the instruments/tools used) Thanks for a really fun entry! |
| Oct 7 23:36:23 | 3h 01m | U.N.S.T.A.B.L.E | ♥ 1 | I managed to finish it! Cute little game for the compo. I will mention I ran into a few bugs that made it challenging. The ship control bug mentioned above really threw me for a loop, I actually had to restart the game to get past it. I'm not sure if this was supposed to happen, but later in the game, maybe 4 or 5 pieces of trash got stuck on the far right wall in the life support system, so I could only get the health back up to 50% or so. I also had a really hard time getting rid of the trash on that system, since you let go of trash as soon as the mouse leaves the game area. (Making that just a few pixels bigger might make a world of difference) That aside, this is a really cool game! It's definitely impressive to get multiple small games working in the compo timeframe. I actually thought the length of the game was perfect - just long enough to experience all of the minigames, and start having to prioritize things. I also really liked the music - it created a chill atmosphere. (And helped balance the anxiety of watching all the things!) The slow introduction of minigames was also really helpful, as someone else already commented. Thanks for a really fun game! |
| Oct 8 20:47:33 | 21h 11m | Yeetr | ♥ 3 | I want to try this game and probably like it, but unfortunately it just doesn't seem to run very well on my machine. I seem to get about 5 frames per second running it, and the first room is extremely dark. (Maybe this is expected, but it seems surprising) The button in front of me at the start seems to impact the doors somehow, but I haven't really figured out how yet. I see some writing on the wall but I can't make it out. If I run through the door nearby and screenshot I can get about 1 second of enough brightness to read the bottom text. Here's what that looks like: 1.png Here's what it looks like normally: 2.png Machine info: ``` Windows 10 Pro Ryzen 9 3900X 64GB Ram GTX 760 (I know, I know - the gpu shortage has caused me to hold off on upgrading) Resolution: 1920x1080 ``` If there's anything else I can provide let me know. |
| Oct 8 21:30:09 | 42m 36s | Wake me up when August ends | ♥ 1 | What a clever idea! I really liked the music on this, and the general idea is cool too. I survived for about 6 minutes on a rooftop. I will say the pacing felt a little odd to me - I'm not sure how I would have done it differently, but it felt like there was a lot of waiting. Maybe a toggle button for speeding up the rate of water would help? Either way, thanks for a fun game! ps: While I was writing this, I left it open in a tab and learned that couches can float with the weight of a small child in this dream world. I think I win! x.png |
| Oct 8 21:47:24 | 17m 15s | BouncyCake | ♥ 1 | This was a fun little game! I love the aesthetic you've created between the music and the graphics - even without sound effects this game really stands out. It took me a little while to grasp what was going on - I actually thought the floating blocks in the background were something I was supposed to land on, and had decided the target platform was a piece of the background until it occurred to me to try hitting every platform. Once I did though, I managed to get a decent way through. I will say I found the isometric controls hard to grasp. One option that might have helped me was making the movement more tile-based - forcing me into that grid a little more might have helped my brain get around it. I did really like that you showed where the cake was going to land - that would have been extremely hard to judge without it. Thanks for a fun game! |
| Oct 9 19:12:33 | 21h 25m | Lucky's Table | ♥ 1 | Cool idea for a game! I did appreciate the physics, and the idea is cool. I did hit a bug a few times - if you fail to shoot the ball correctly, the game will close the ball launch area with the ball in it, causing the game to lock up and become unplayable. I ended up never finishing a round because this kept happening. Still, this is a really cool idea, and you could do a lot with it. Great take on the theme, too |
| Oct 9 23:15:21 | 4h 02m | Improbability Fighter | ♥ 1 | Great entry - definitely enjoyed going all kirby's dream land on those ships! I'm not sure how I missed this until now, I go out of my way to find games for old systems whenever I compete, but I'm glad to have found your entry. There's not a lot to say that hasn't already been said, but I really like how you did the transformations between ships - the attention to detail with how they behave made it quite interesting. It could be pretty fun to see this concept expanded if you ever wanted to. Thanks for a great entry! |
| Oct 17 01:57:22 | 170h 42m | Sir BaLancelot | ♥ 1 | This was pretty fun! I ended up doing it in 143 seconds! It was definitely a bit easy, but I really liked the walljump mechanic. The music was great, though I do wonder if it would have felt better if the music continued between levels. I heard the intro a whole lot of times. Thanks for a fun game! |
| Oct 20 05:17:48 | 75h 20m | Mars Colony Alpha | ♥ 3 | Dang, that was kinda stressful! I managed to get to day 15, though barely. I wasn't sure if there was an end at all. Definitely a cool idea, and I liked how the difficulty escalated. An endgame would have been kind of neat and rewarding, but otherwise you managed something really cool here. Thanks for a fun game. 2021-10-20 01_19_15-Mars Colony Alpha by Max Schmoecker, Falzock.png |
| Oct 20 16:17:38 | 10h 59m | The Lunatic | ♥ 1 | This is a really cool idea! The gameplay was short but sweet, exactly what you'd hope for in a game jam like this. I really liked how you interpreted the theme and used gravity. Others mentioned that waiting might be a problem, and I think that could be true if you extended this to the length of a full game. At this length though, I think it was just fine! Thanks for a fun entry |
| Oct 21 20:21:45 | 28h 04m | False Angel | ♥ 1 | I unfortunately barely missed rating this due to the cutoff, but I wanted to comment anyway. I really like what you did with the graphics here - it looks fantastic! As others also mentioned, I had a bit of trouble with the controls and couldn't get past the second level - I gave up after maybe 15-20 tries. The fixes described in an earlier comment seem like they would make a world of difference there. I really liked how the first stage worked - the block breaking mechanic worked nicely and was just the right level of challenge. (I also appreciate that you put checkpoints between each stage) You definitely nailed the retro aesthetic in a lot of ways - thanks for a great entry! |
| Oct 22 03:20:58 | 6h 59m | Dogs++ | ♥ 0 | This is an absolute joy to play! I decided to see it when I saw the winners, since the screenshot looked charming. You should seriously consider expanding this into a full game; the mechanic is really solid and you could probably make a few bucks off it if you wanted to. I'd definitely consider picking up a copy. |