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Le Slo

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TimestampSince previousGameLe Slo's comment
Apr 30 01:30:25 Pulsation ♥ 1 As always you find an interesting and hugely innovative concept.(The only thing I missed is some music or atmosphere). The lack of undo is frustrating, specially when the execution is one or two pixels away from the solution, and the mechanic itself is a bit unpredictable, so some levels (a lot of pulsations available) become hard work. Apart from that, classic Miller consistence.
Apr 30 09:15:36 7h 45m Mr Moneybag ♥ 1 Very solid system that works great and it is already greatly fun! Couple comments: -Movement can be a little bit faster. -I missed some intructions on the game (I downloaded the game and close this page before playing, so I couldn't figure out how to shoot coins). -Some incentive for going down floors. At the moment the best strategy is to clean up every floor, there could be a risk-reward thing when going down to add more spicyness. -I think coins some times spawn on top of each other. Great job!
Apr 30 12:26:18 3h 10m Devil Slots ♥ 1 Although it's obvious the game is unfinished, I had fun with this one. I had too many negative outcomes with the gambling system, I think you can make more times being positive outcomes with smaller number and less times being negative but with bigger numbers, I don't know if I'm clear. The music and feel was pretty good (the orbs moving toward the player was very nice!). With a little more work this can be a great game.
Apr 30 12:37:19 11m 01s Escape from the Bank ♥ 1 Nice random generation. Moving against a wall still makes you lose health, you should consider grid based movement, it would make the movement much more engaging to the player, instead of having collisions and acceleration in a narrowed space. When you win there is no message as there is when you lose.
Apr 30 12:58:00 20m 41s RogueLife ♥ 2 Ok, so there is a lot of good work here but there are some things that could have done better. Some thoughts: -The level generation is great!Fits very well the minimal aesthetic. And loved the minimap, this was the best. -The enemies sometimes appear too close to the player when a room is generated. Could rooms be bigger so there is more space to create interesting situations. Also the maps are a bit big, a turbo mode for backtracking could be necessary. -There is an excess of particles and screenshake. The former specially for missed bullets, if that bullet made nothing why so much visual feedback? -The range of the enemies should be the same that the visual range of the player, moving slowly let you kill enemies without them noticing you. You can also change the state of the enemy when attacked. -The game is too easy (I quitted with 600 health), you can simply fly fast around rooms without killing enemies, searching for yellow hexagons (there are a lot) and rooms with upgrades. This actually fitted with the happy music since there isn't much tension in the combat. -What floor/galaxy/place I'm in?. The first time I touched a purple hexagon I wasn't sure if I was progressing or the game restarted, some feedback here could be nice. Good work!
Apr 30 13:12:28 14m 28s Board Life ♥ 1 This was pretty interesting! Dice throwing was too slow, and once you have a lot of visited tiles it's boring having to click on several to reach a new tile, some pathfinding here could really help. The game is pretty balanced, it seems difficult to lose but I never had more than 72 years of life, which seems very real. Congratulations!
Apr 30 13:18:33 6m 05s Procházka ♥ 1 This is gorgeous, congratulations! Extremely gentle and relaxing, I shared this with some friends because it's a delicate piece of art.
Apr 30 13:44:11 25m 38s Lifeless ♥ 2 This was nice, and funny! The sliders was most confusing part, so it was the only one I've skip, and also I don't know any joke in english, so I kept them to myself, sorry!
Apr 30 16:21:26 2h 37m Seaway ♥ 5 This game is amazing. - Some of the game information would be nice in game, like controls or that there is the possibility to upgrade or change weapons. Not that I found where to upgrade or what other weapons existed, I found what I thought it could be a harbor, but nothing happened there. - The combat is a bit frustrating, everything goes too fast and I need to aim and move to opposite directions. Not easy with only one mouse. - Were this game truly shines is in the exploration department, the world looks stunning and looks varied thanks to color changes. I would like to see a game like this expanded.I realized reading that there is a peaceful mode, well that mode is a 100%. - I almost forgot, the music! Wow! One of my favorites so far.
Apr 30 17:15:45 54m 19s Carl Currency - Expert Exchanger ♥ 2 Uff, that was fun, it took me a bit to plan how to make the assumptions but finally I got all. Apart the music recommendation, I think once you find the perfect value for a pair there is no more sense in repeating customers of that kind. I even has twice in a row the exact same change. Apart form that very good literal twist on the theme and a beautiful gamification of a maths problem!
Apr 30 17:50:10 34m 25s Nutty Twins ♥ 1 Hey! Nice puzzle game! It is a bit hard to control and results on frustration while playing. The level before the last one was the best one, different coins to taking using the fullest of both abilities. The last one, I think I found an unintended solutions, because the blue jumpy guy didn't need to respawn and I didn't use one red switch. Good job!
Apr 30 23:19:56 5h 29m Gachapaw Dungeon Crawl ♥ 2 Nice graphics and cute execution of a classic dungeon crawler game. The difference between the sound of attack and the animation felt pretty weird. Also, the only time I reached the final boss (I wish I could have killed it in the first room)was without buying any upgrades. The balls moved way to fast, they were clearly the dangerous objects (and the skeletons) because the enemies were in general pretty slow or easy to hit because they were stuck. The music is cool!
Apr 30 23:27:34 7m 38s This Game Sucks ♥ 1 Indeed the music is very nice! Atmospheric that suits the gameplay. Loved the title. The game is clearly unfinished but it had potential to be a nice stealth game with a creepy atmosphere.
May 1 00:32:53 1h 05m Fateful Dealings ♥ 1 - So I've played 3 times and I didn't really get in what is based the score. I guess blue cards are bad? But how? When is the The End card appearing? My last run was clearly longer than the other two, was that a sign that I was playing good? My record is 6, is that bad? - The timers in the cards were pretty confusing, and stopped me from reading the stuff on the first run. - The sounds reminded me to element crush. that combined with the setting and how the conversion of cards works, perfect atmosphere. - The swapping, change of cards was a nice mechanic. I would love to replay if I understood better was my goal. I actually already had fun trying to uncover the secrets of the game. - Since there are timers, I wish the cards stacked into a single pile per type of card, with the card with the least time on top. Good job!
May 1 01:09:50 36m 57s Arrow of Light ♥ 1 Wow, this is smooth, long and very fun! I completed the game (I wish there was a "secret" in the first world, not that the amount of content is not enough). The arrow mechanics works supergood, I specially loved how your jump slows down when throwing an arrow. I've missed different enemy behaviors, specially since the sprites were different (they do different damage, but something like movement, or more health would've been great). Incredible job!
May 1 01:49:57 40m 07s Roboxery ♥ 0 The idea is good, but the level design is not the best to make the mechanics shine, as you have to repeat actions, making monotonous the gameplay. Apart from some bug movements (a box in the wall), the graphics are nice and overall is well executed. Also some music would have been great!
May 1 07:59:33 6h 09m MeltUP ♥ 1 Nice art and vibrating music. The control of the game was a bit awkward, but I think the genes were suppossed to make that beter, although it-s hard to get different upgrades and not losing them. The game is not very original but it is extremely well implemented, specially for a compo. Good job!
May 1 08:31:10 31m 37s Cowry - A game about change ♥ 1 Simple, and a bit too short (only one challenge), but the theme was deep and interesting and was very well suited with the music. I would like to see other combinations and how change can affect us. Good job!
May 1 09:27:44 56m 34s Hell's Pinball ♥ 2 Wow, really slick pinball! Around 550,000 points, I had a hard time trying to enter the ball in the box, and with 1 life remaining I entered it the 3 times in a row: "Hell in 30 seconds". Let's go! 20 seconds left "__L_", 12 seconds left "H_L_" 7 seconds left "H_LL" and with all the tension, I kicked the ball, went slowly up just to fall between the two flippers. What a moment! The art is super nice and the music wraps up this masterfully crafted game. Congratulations!
May 1 10:40:25 1h 12m Jukebox Panic! ♥ 3 Nice game, smooth physics and innovative for this jam. Not have much to say except for maybe some feedback animation of where a coin is going to spawn in case you have the cursor around there, happened only once, just a little detail. Great job!
May 1 11:11:12 30m 47s Pucamuc ♥ 0 Wow!I never expected so much quality content here, the mechanic of jumping is innovative and very well crafted (the difference between pressing right or left on air or before jumping it's sign of that). I would just say that the sound of jumping was quite repetitive, but beyond that my sincere congratulations.
May 1 14:21:36 3h 10m Blood for Blood ♥ 1 Very polished game in art and sound, the gameplay is original but I don't think the game is very well balanced, I don't really see the point on getting upgrades since I never found a difficult moment. By the way, very nice touch that there can't be grass on the corners. Congratulations!
May 1 16:13:03 1h 51m Darkest Decision ♥ 4 That audio and that atmosphere, amazing. The game has you in with the first second, the smily character is very well written (combined with the perfect matching sounds), and all the art is superdetailed. Little by little, I began to question if I really know what my decisions costed. At round 7 I started to play randomly (a lot of villagers per week, except on week 9, where only 3 decisions), until I finally died. Apart from the lack of weight on the decision, this game is one of the bests of this LD. Keep with the amazing work!
May 1 16:25:54 12m 51s Fehu ♥ 0 Wow, a solo effort! This is nearly perfect, the music and sound design is flawless and suits the slow movement and cryptic story. The gameplay and "puzzle" mechanic are a beautifully similar. The puzzle mechanic is not very interesting, but because it's like the macro movement and because it grows between the 3 levels is perfect to match the rest of the work. This was amazing!
May 1 17:53:12 1h 27m GARUA ♥ 1 The audio and amount content are the best part of this entry. The art is nice, but all the movements are too straight and the gui is unfinished. Gameplay wise a classic metroidvania with a good level design. The final boss has this phase when his shoots horizontal barriers, where unless you have a lot of health and don-t mind thos bullets you have to wait is a bit boring, there should be, for example also some vertical single bullets to force you to keep moving. The other phase of the boss is very good, with different possible approaches. This was a very good entry, good job!
May 2 22:27:59 28h 34m Coin Puzzles ♥ 0 The idea is nice, and the puzzles are well made (In some of them there are extra coins). However the game need a better telegraphy for the weight of the coins, at least to know when a button can be pressed. Also the movement in the air when taking coins is a bit weird. Keep working!
May 3 13:14:08 14h 46m Pay Me in Blood ♥ 1 This was a great puzzle game, haven't seen much on this LD. The mechanic is very original and fits perfectly the theme. Of course undo is a must in puzzle games, and the game lacked some more levels, you could totally work a little bit more on this game and release to the public. Awesome work!
May 4 10:37:58 21h 23m A Cup's Life ♥ 3 The game is superpolished! I would recommend doing little variation on the pitch of the movement so it the variance makes the sound feel less repetitive. The art is cute and beautiful, the animations very detailed, and the whole vibe suits very nicely with the music. The weakest point here is in the design and level design, difficult to know how much water a drop will give, how much water will I spend on an enemy or how far I can reach with my current water; nonetheless level where almost trivial, so "solution" almost pop up when looking at the level, that makes the game much more accessible, but there isn't a real difficulty curve. Beyond that the game was very fun to play, good work!
May 4 11:46:18 1h 08m Blood 2B Rich ♥ 1 The trick is to start buying an upgrade, possibly the money one, since you have enough time to save money to make your life easier. That way the game becomes too easy. In that way the game isn't very well balanced, if you don't buy an upgraded from the starts you will die more probably, since the speed of the decrease of blood or happiness is higher than the rate of money incoming, then each time you need to buy something you will have less money. That said, I really had fun with the game discovering how to win, and had to try a couple of times before doing in. The art is pleasant and the music suits correctly, the interpretation of the theme is perfect. Very good job!
May 4 14:34:25 2h 48m CurANTcy ♥ 1 Addicting, simple but very solid art style (beautiful palette, small detail of hands of different colors is nice) also minimal sound design very well implemented. The game is pretty simple but for that reason the execution is perfect. Congratulations!
May 4 17:24:59 2h 50m Zap Signal ♥ 2 Hey! The game looks very nice and it seems that with a responsive audio detection this could be super fun! I've tried it on Chrome and not sure if it was the game or the micro on my computer, but I had several problems with the game detecting the audio. Also, sometimes the game displayed a bull's eye (not sure how to say it in english, the spot where you are going to shoot) and sometimes it didn't, even for the same type of enemies, not sure what was that. Congratulations on making a super innovative game!
May 4 18:48:26 1h 23m Alien Easter Cat ♥ 1 Hey, the fact that this game is originally planned for C64 is the best! The only problem is that is pretty easy to win, you can just let your character move around and it will possibly survive the occasional bullet. I liked the idea of the shop where you decide how many shields and bullets you want. Nice work!
May 4 20:17:25 1h 28m bird food ♥ 1 Oh! You did too a snake game! Hahaha. I have to agree with the above that movement is a bit frustrating, because you can move half a unit, sort of speech. The mechanic is nice, couldn't say otherwise since it's similar to my game (except that the snake is the guillotine). Keep coding!
May 5 11:15:03 14h 57m Phantom of the Malá Strana ♥ 1 This is pretty great! I really like the sounds and the gameplay, not being able to see what is in the pocket unless you are close enough is a great idea. However, the control of the snake hand is a bit awkward, since the corners are made on the wrist and not on the end of the hand. In general the personality of this game is huge, very good work on that!
May 5 11:31:51 16m 48s The Right Coin ♥ 1 Nice polished little game! I like that the difficulty increases fast, but maybe too fast? The coins multiplier were the key for making this an original game, well done, simple but effective. Congratulations!
May 5 11:42:13 10m 22s Stretchy Cat ♥ 1 Great art. I missed an undo key, felt that the end level was too long and levels in general were straightforward, except for 1 or 2 at the end were you can see that there may be potential here. The best levels were where I needed to move the cat a couple of moves to use it as barrier to push the obstacles to somewhere specific. Apart from that the art is great! Keep working!
May 5 11:55:46 13m 33s cut'n'align ♥ 1 Wow! I think this game have a lot of potential, is a unique take on the block falling game. The current version is a bit too plain but here are some ideas or comments about the game: - It would be nice to know one turn (or more) ahead where a X is going to be placed. Maybe for consistence X could also come from the falling blocks you are cutting, or at least fall instead of being placed in a specific tile. - There is a lot to do with combos and how many pieces have you cut. For example, now it is possible to cut the pieces one by one, having lot of control, that should be penalized (for example adding an X to your queue). Something like cutting 3 pieces and creating different groups with the cut pieces can multiply your score. - Making the queue unable to pass through a column of pieces can make a lot of interesting gameplay appear. Something like you have 6 objects in the queue, which won't grow again to 6 unless there are only two remaining objects or I manually decide to grow the queue. I don't know if I'm expressing correctly. Again, I genuinly like the idea and think you could develop this a little bit further! I would be happy to hear if you are doing it, let me know if you do so! Good work!
May 6 13:29:30 25h 33m LIFE Corp ♥ 1 So first, i love the postcards between levels and the lowpoly scenarios are also a strong point. The idea for naming levels is pretty fun too. Unfortunately gameplay is too raw, control is difficult, there is no feedback when losing health and death is so imminent that is difficult to know why. Since the player has no weapons and he just need to jump to the back of the robot, the game is then a platformer, and so the scenario and movement should act together to enhance that quality of the game. It took a couple of tries but I finally could beat the second robot!