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Le Slo

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TimestampSince previousGameLe Slo's comment
Apr 21 13:46:28 Karot Fetus ♥ 1 Super polished, the background art is incredible and the music is fantastic too. My only complain would be in the gameplay, although fun at first, its gameplay loop is super short, there isn't really anything that incentivize to move around the map, that would have make the game much more dynamic. Apart from that impressive work!
Apr 21 14:04:15 17m 47s Necroban ♥ 1 Hey! Nice puzzlescript game, a bit confusing at first, but after learning how to play there are some cool expansions to the mechanics (specially level 6) that are very fun. Unfortunately, after level 9 levels are easier than I expected (than the previous ones). Also the Epilogue surprised me, but in the end there wasn't no challenge there, so from a puzzle perspective that was a disappointment, although for the narrative side was a very nice addition. Great work on having a single map with all the levels. Great job!
Apr 21 14:19:18 15m 03s In A Game Wherein ♥ 1 Amazing idea, I loved it. Simple, intriguing, well written, surprising and perfectly executed. Some atmospheric BSO would have fitted well the game, but the game is not worst without it. Congratulations.
Apr 21 14:26:10 6m 52s Clerical Error ♥ 2 The idea of avoiding the fireballs with different characters is cool, the game plays well, but it is pretty easy? I won twice in a row. I couldn't figure out what the last spell did, and think that the second spell was very powerful once you have more than one party member not maxed. I think that there is potential to the attack patterns, more interactions with the party member (where they different in any way?). Maybe it makes sense to explore this idea further, simple but compelling. Good job!
Apr 21 14:43:47 17m 37s Lich Clicker ♥ 2 Very nice clicker, with some minor innovation, great job. Some comments: The screenshake when killing a soul is a bit too much, when choosing between the options after filling the story progress bar might be holding instead of just clicking (I clicked by accident a couple of times (when not noticing the top GUI in the web version, because I kept clicking), also after "finishing" the game the ritual thing stopped working and I needed to do manually all the work. Apart from that, relaxing creepy music, beautiful hand drawn art and compelling voice acting. Great job!
Apr 21 15:22:11 38m 24s hype dream ♥ 3 So cute and funny! The art is marvelous, maybe the colours were a bit too muted, making peripheral vision almost useless. I played in medium difficult and although the hype bar was at 90% the cat seemed sad, I was unsure if i wan or not. The tutorial is well paced and even when it seems overwhelming I had no issues while playing. A perfect combination between cozy and frenetic. Awesome job!
Apr 21 15:37:48 15m 37s Keep It Alive ♥ 2 Both the soundtrack and the writing were super well tangled. It's a shame that once the song ends it doesn't loop, so the mood is a bit killed. Also I figured out that the choices weren't really choices, just an illusion of choice, so they weren't really adding anything. Please keep writing and making music!
Apr 21 15:58:03 20m 15s The man who watches the time pass ♥ 1 Beautiful story! For me the day third was a bit abrupt, but nothing too serious. Also how to exit the bedroom and the placement of the door was a bit awkward, as well as the walking SFX was a bit too loud. The greatest strength here is the mood created (and the art of the clock! Marvelous!), congratulations.
Apr 21 18:24:33 2h 26m Matchstick Elegy ♥ 1 Very nice puzzle game! Pretty brutal to be honest, it is difficult to plan ahead with the rolling mechanics, takes some time to get used to it (so much that it feels it is possible to add some levels to smooth the difficulty curve without making filler levels). And you even continue adding elements that combine meaningfully with the rest of the game, it is very impressive. All that presented with some dialogues that help build a mood and story, excellent. Very happy to play again a game of yours.
Apr 21 18:54:16 29m 43s Cat Dad Redemption ♥ 1 This was incredibly fun, it was great to see a new way to play with the mouse, the sound + mechanics makes you feel like a real western, the voice acting did a great job. I have nothing to tell you how to improve this game, honestly, outstanding job.
Apr 21 19:13:13 18m 57s Eat preys, love ♥ 2 Very cute game, the game on controller is nice (the falcon movement could be smoother) and I really enjoyed gaining velocity when flying, which is my opinion, with hunting, is the best part, but in a way there is not much encouragement to explore the city, since you can always find pigeons very near your nest and the pressure of owls flies over when trying to go further. Apart from that relaxing vibes and polished camera and graphics. Great job.
Apr 21 19:21:22 8m 09s Battery Panic ♥ 1 This is a very fun (and original) version of a block falling game. The controls choice felt awkward, and I kept pressing no matter how may runs I played, the key up to rotate the peaces, ruining a lot of levels. Also the score systems per levels is no the most exciting. Apart from that the bit feel, the colours, the music and sound effects are super polished and consistent. Excellent job, had a lot of fun and probably play times (it would be lovely to see an expanded version of this game with more possibilities for combos (the only thing I missed, but the lack of it didn't make the game worse)).
Apr 21 20:10:58 49m 36s The negotiator ♥ 1 This was a very funny game, with a very original take on the theme, congrats for that. I wasn't sure when the bar went up or down, but the conversation was so hilarious that I stopped paying attention at the bar just to see the terrorist behaviour at my responses. The sound was nice, the text a bit too small, and the Nokia model was excellent. Congratulations!
Apr 21 20:49:48 38m 50s Starship Clicker ♥ 1 Hey! I've been playing this game for a while, the systems of water, power and food is the best part, so I'm not sure I understand why the data and subroutines are there (some kind of pace, but that doesn't resonate well with the rest of the game), I would focus in the best part of the game to properly introduce to the player. Because, as other have said, it is difficult to see what is happening at first. In general the GUI can be better (text, more use of colours to indicate states), I also missed some kind of "free all bots" buttons, or something greater than the unit. The game is fun, but it should encourage the players to stick more with them. Also it seems like the maintenance system consumes water but that don't appear in the game GUI? Well, there is definitely something here, keep working and you'll have a great game!
Apr 21 21:22:40 32m 52s Feed the Fire! ♥ 0 Nice idea, however the game mechanics are all over the place, everything is about to click, but unfortunately I couldn't finish the game because of those little dissonances. The frenetic pace of fuel usage makes hard to enjoy and perceive the game as a exploratory metroidvania (that also tries to be), combat is awkward and life short (I need to wait for new hearts <> I need to rush), I'm not sure what the day night cycle adds to the gameplay, the inventory is a bit too restrictive, combination of 2D and 3D. I had fun, but I believe this game could be much greater, if those rough edges are polished. Also a detail is that the bushes are hard to spot, and I missed them the first two times. There is a ton of potential,but for me it lacks focus. Good job and keep working!
Apr 21 21:36:51 14m 11s Blazerunner ♥ 4 Graphics are awesome, the polish of the menu is incredible (apart from everything else). Unfortunately performance was not the best in my computer so I couldn't enjoy the game as it should be, but I did completed level 1 and tried the second level a couple of times (even more mechanics!). Level design was a bit confusing, and I got "lost" a couple of times. The work here is impressive.
Apr 21 21:47:14 10m 23s Tundra Tumble ♥ 1 Hey, the game is so beautiful, I really like the texture and colours of the background. Gameplay wise the game is a bit shallow, it is possible to go to the top and don't press any key (not rocks or snowballs spawn at that height) and drift to the igloo at the last second, making the game quite easy. Also, even when it's a nice touch to take and drop the egg, there isn't really a reason to do it. The first time I just pushed the egg to the ramp, and i didn't know that I lost (or why) until I reached the igloo, I had to read the description to understand there was an extra key to grab the egg. The music is soothing the atmosphere and was a pleasant easy experience, keep working!
Apr 21 21:58:30 11m 16s Genomix ♥ 2 Hilarious and solid entry! The game is quite easy, but the presentation and writing are so good, that it compensates clearly. Played a couple of times to see the different branches and writing. Well done!
Apr 21 22:12:20 13m 50s READ THE LABEL ♥ 1 I really laughed with this one, several consistent modes, funny animations, hilarious descriptions and very creative approach to the theme. Can't say anything else but congratulations (it was a bit hard to read fast for a non english native, but that didn't stop me to continue trying!
Apr 21 22:21:58 9m 38s Oaks & Pines ♥ 3 What a pleasant experience, it seems that it is impossible to lose (since the trees will always have an "empty" middle spot, fire will never propagate into the forest) but I did enjoyed during the first 150 turns. The art is beautiful, and the music + sound effects build a very nice atmosphere. Another detailed is that the cursor is centered in the sprites, but I think it should be in the bottom of the trunks (as the would be planted). Excellent travail!
Apr 21 22:34:02 12m 04s Macrowave ♥ 0 Very well done game, my only complain would be the use of the mouse buttons for attacking and grabbing, but not for the attack direction, having to place the player awkwardly to the sides of the enemies (although you did think of that spawning the enemies at the correct places and also with the size of the board), I think that an inconsistent input method, using space could have worked better. Apart from that, excellent polish to the sound and art departments, great job!
Apr 22 13:58:55 15h 24m Sunlit ♥ 3 This is a very innovative idea very well executed that was already an incredible experience, I would love to play an extended version (more trees, flowers...). The art was very simple, but seeing the whole tree after a while with all the different colours is gorgeous. I got mad at my tree a couple of times when being stubborn to grow in a direction I didn't wanted, but hey, it's a tree, i understand we have comunication problems, specially when I'm hurting him for my own benefit. Apart from that moody music (that didn't loop very well and got a bit repetitive after a while) to wrap up one of my favorites ideas of the jam for now. Outstanding job!
Apr 22 14:20:07 21m 12s Tower Defence of the Heart ♥ 1 Very solid Tower defense game, with a good difficulty curve, a complete upgrade system and the ability to sell without losing money the towers gives it a special touch, when suddenly you need to rethink frenetically what to sell or to buy for defeating a specific enemy (usually short waves of strong enemies, once the enemies passed some optimized parts of the map). Great fun!
Apr 22 17:13:01 2h 52m Keep it alive... what? ♥ 1 Funny little game, but it is possible to win? I did a perfect coding run, visiting zero friends (super cruel, but it wasn't my first time, I just wanted to watch the ending) and I still didn't finish my work, I'm definitely not the best coder I guess... Some logic puzzles were nice, but maths? Not very fun to do some simple calculations. Also whatever choices I did, I passed through all the questions and situations, so I guess time stretches to my will, something like picking some random events (and not all events) would give replayability to the game, the same way as reordering the answer for the test, so trial and error is prevented (but difficult to do with those cute pen and paper drawings). With some small changes this could be pretty fun!
Apr 22 17:35:14 22m 13s Leafy Hero ♥ 3 Hey! Nice idea! Pretty original, but too difficult to be honest, caterpillars and worms are just brutal or probably, If you have bad luck you can lose immediatly, I think there should be a way to defend yourself (some ideas: I way to defend yourself, a circle when a cell is in a catterpillar spot to stun the catterpillar for a bit, healing broken leafs or roots being cheaper, whenever your plant grows, it grows from above and below, the roots are specially a weak spot in this version). I actually managed to win after a couple of tries, and my plant didn't grow any other leaf, I guess I was lucky? There is definitely potential here to do a great game, the concept is awesome, the graphics very cute and the music fitting and manages to don't be repetitive. Keep the good work!
Apr 22 17:56:33 21m 19s Mother Bird + Flamethrower! ♥ 1 Hahaha, I loved the "Maternal Instinct" warning. If the game is a survive as long as possible there should be some kind of timer or point count. Also, as other mentioned, what's with the mouse sensitivity. Enjoyable little game, congrats!
Apr 22 18:47:09 50m 36s Game of Life+ ♥ 1 I really love the concept, the game works great, but it is sooo difficult at times and sooo easy at other times. This is definitely my favourite approach to conway's game of life, for sure. Some things, Z to undo is pretty universal by now, so having the U to undo was awkward, the game didn't presented well the idea of being able to use moves after start pressing space, the glider level was definitely my favorite. I'm stuck in the 4x4 green square. I'm not sure if levels could be any different, but I guess it can be even more difficult to design levels for this. Congratulation, I really liked your entry!
Apr 22 20:48:15 2h 01m GhostVac ♥ 1 This is awesome, my favourite bit was the reflections of the screen of the floor, it felt so real! Little arcade simple but fun, not very fitting the theme, but extremely polished (except for the lack of music, some bit tunes or similar could have been a perfect fit). Outstanding!
Apr 23 07:46:59 10h 58m Primed ♥ 1 The movements of the camera are great, the style is cool, and the feel is impressive (a bit too much of recoil when shooting), unfortunately there is almost no gameplay, the game just serves as a joke (a good one). You have the power to create a very good game and this jam game proves that, keep with the good work!
Apr 23 12:43:09 4h 56m MACHINA ♥ 1 Hey, I played a couple of times and I must say that the level of visual and audio polish is huge, congrats on that! I have some comments on how to make the game better, I'm gonna repeat stuff others have said, sorry about that: - Since robots have a visual field not restricted to cardinal directions and diagonal, some sort of warning "In range" can be good to know where to place. - I agree that the "tutorial" text is a bit long, there should be an option to skip it. (It was fun, and a very nice touch that once you've played it doesn't appear again). - The random generation is very unfair, something like be sure to add a minimum of walls can already make a huge difference. I lost because I was in one level with only one wall very close to a corner. - Sometimes the exploding robot exploded with no reason? Not sure why. * The turns are a bit slow, and the audio of spawning gets a bit annoying, despite being a super cool sound. I think all the robots could spawn at the same time. * The patterns of attacks should be centered to the mouse, that would make much more intuitive placing them * Sometimes when clicking a card, it was used immediately without me wanting to. * Since the robots where flying it was a bit difficult to see in which precise square they were, some shadow could increase the level readability by a ton. * Since life is a percentage, when I took the +HP MAX, I was unable to see what was the improvement (I was at 100%), also in my first run I started picking an +attack update, and after losing I started again and because I wasn't killing robots with a single shot, I thought there was a bug. This is because of two reasons, not GUI or graphical information of the powerups I've got and no graphical information about robots life. * I think robots should still move when you block the path finding with a defense card. Maybe a simple 360 degree animation can work. I think that's all that cross through my mind during my time with your game, it was a very good experience, don't let all those comments make you think otherwise, you really did a superb game. Keep the good work!
Apr 23 14:25:36 1h 42m Livefire ♥ 0 Hey, nice take on the theme! I really like block falling games and this was a very inventive variation. I'm not sure why the game started directly in the level 10, so it was difficult to plan ahead, but after a couple of runs I had everything figured out and was pretty good at it. I actually have to say that the game is actually a bit easy, I got to the point were I was handling everything with no problem, and after reaching 250000 points I got a bit bored. My strategy was try to put always the water in the boundaries and the rest in the middle, this way everething balance nicely without overpassing the half of the board. The down key was a bit awkward too. Apart from that I missed the excitement of forming combos, not sure how you could do it with this mechanics, but it is always a good way to keep player hooked and add depth to this kind of game. Really fun game, really, one of my favorites of the jam so far and that with a polished more developped version I would sure be hooked for some days!
Apr 23 18:18:44 3h 53m Morse Code Hero ♥ 0 Hahaha, nice idea! I didn't really figure out how to get the multiplier up and found that lines needed were too long (and dots could be actually pretty long too), you could display what is the symbol the machine is interpreting when doing it so it becomes clearer to the player what he's doing wrong. It was fun to play with this and I actually learned some morse code! * -. .. -.-. .
Apr 24 13:53:48 19h 35m Arrhythmia ♥ 2 I loved the heartbeat mechanic, and I think it can be explored further for a really interesting survival game. The game was intense but the bottle mechanic didn't really click with me (maybe some radius effect feedback would have helped me to understand where I could throw the bottles for maximum effect), I passed through the enemies without problem. Art is very nice too and sound was ok, needed more feedback for terminals and door openening, and less volume to the bottle crash. Something pretty unique, I hope you keep exploring this, very nice job!
Apr 24 17:40:16 3h 46m Soul Seed ♥ 1 Excellent entry, polished and with enormous potential for further developing. I didn't encounter any problem (maybe the platforming is a bit rough but the game is more than playable), the music was super moody and the art matched everything else. Congratulations!
Apr 24 18:14:23 34m 07s Fire Keeper ♥ 3 Wow, pretty impressive the amount of content and mechanics you have here: wind water, flame, sliding, jumps, different timers... great work on that! I played on keyboard and had the same problem that madalaski describes above, when an horizontal key push was considered a slide so I lost a lot of times in the levels with wind. I did encounter once a collision bug where I ended inside the walls and couldn't exit, but since levels are so short (great design choice) it wasn't much of a big deal. The sliding acceleration and jumpìng felt specially great, the music fits very well the type of game, the tutorials were well paced (although the water tutorial felt a bit cheap because you just learned to slide and as it is fast, you don't have to read the text and react). My sincere congratulations, with a bit more of polish this game could be just awesome!
Apr 24 22:29:43 4h 15m DANGER! Alien Cow Thieves! ♥ 1 The pixel art is incredible, the biggest strength on the game, the gameplay is simple but fun and the music works perfectly. Some thoughts: -The collision for the melee attack is very small, it doesn't fit the animation, specially there is no attack from the back and it looks like a 360 hit. -The wall jump was unexpected, I played several runs without noticing it was there wondering how I could reach the platforms, I tried using bullets to do that, but the knockback is (obviously) uncontrollable. It was maybe unnecessary, although it matches really well with the wall enemies. -Some UFO abduct cows too soon, there should be a larger minimum time so it doesn't feel unfair. -The melee attack sound is a bit repetitive, specially once there are a lot of enemies (a when I say a lot, it's A LOT, the pace of new enemies is super steep, some wave system as mentioned above could work perfectly with this game), I recommend for this adding some random small pitch shift, this can make a huge difference. -Because the priority is to clean the board from enemies, the coin mechanics doesn't add more depth to the system, you just end up taking points by accident. Also you are already given points when just killing, so I don't really see the point (no pun intended) -The combo system worked strangely, I think it stops if both you take a hit or enough time happens, there isn't really a feedback for the latter, and I think it could be juiced up further. I think that is all that went through my mind while playing. I had a great time and I think you did an excellent job, keep on!
Apr 26 10:40:05 36h 10m The Heart Of The Keep ♥ 1 The mood is excellent (suits perfectly both the writing and the audio) and the choice of colors beautiful. I played for all the endings (I think), I would like that the choice of the objects wasn't only in the last room, so the game feels less linear, my favorite part was actually hearing about the crack in the wall (despite the mistake) and finding it. Great job!
Apr 26 10:58:40 18m 35s HYPERHOP: GALACTIC LANCER ♥ 2 Wow, excellent game! The graphics are specially top notch. I would love the abitilty to speed up / skip dialogues and scenes (specially the latter once I've seen the first one and are allo the same). I was able to complete the game without using the dash ability (I didn't see the options before playing) although I did have some annoying moments where I think it could have helped me to win earlier. The gameplay in the 3 planets it's actually the same, that's a pity because they look so different, maybe the hearts can be moving in one of the planets, or the hazard (like the lasers) could follow you, this simple touches can be enough to make the gameplay feel fresh for a jam game. The zoom in the camera when you take the big spear to enter the planet after hitting the third heart is a bit too much. I think that's all I have, congratulations for the awesome game, I think there is potential to add more planets and galaxies, add more story background... if you wanted to expand the game. Great work!
May 5 20:09:22 225h 10m Last Lantern ♥ 1 Excellent mood, in no time I was in the zone with this game, unfortunately I spent quite a lot of attempts trying to solve the first puzzle with crates without knowing how crates worked, after a while and reading the description I saw that there was a new control, mouse right, it would have been perfect to show a cue when finding that first crate. Also those levels I found a bit unintuitive, the lack of telegraphing the monsters line of sight (for atmospheric reasons it couldn't be other way) made a bit difficult to plan accordingly and I found surprised but how fast the monsters could reach me when trying to place some boxes, but probably I was approaching the puzzles in a wrong way. This entry is a complete delight, congratulations!