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Le Slo

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TimestampSince previousGameLe Slo's comment
Oct 6 13:14:39 Blank Tape ♥ 0 Very nice! I love the sounds when pressing Q and E, and the general aesthetic when rewinding. The platforming moving was a bit floaty for me, but that didn't stop me to complete the game. Great work!
Oct 6 13:23:44 9m 05s Loopy Luke ♥ 3 This was a fun little game! I would have liked a fast forward button (a way to accelerate and slow the train) for when in a second lap there are big portions of track with all the targets already hit. Apart from that I agree that 2 hit and 3 target should have some feedback to understand that they were hit the first times. Nice work!
Oct 6 13:41:10 17m 26s Crocodial ♥ 3 This was a genuinely interesting and fun game! Despite having fun I couldn't reach the end after several runs. This is what I thought while playing: - There should be some kind of invencibility frames after a hit. I died a couple of times with full health in less than a second. - Some obstacles are hard to read at that speed! Specially the rocks, in general obstacle design could be much more contrasty with the background. - The last problem was specially hard once I wanted to look at the wheel, trying to place a new spell, so in the end I stopped looking to the UI. That maybe is my fault, because there is a way to slow down (risking getting hit by bullets)to look, but when I tried to play like that I felt like the game wasn't at its fullest. - Moving and rolling the crocodile felt and looked incredible, great work on that. Congratulations!
Oct 6 14:38:59 57m 49s SNAKE SNAKE SNAKE ♥ 1 This game is a gem. Simple, original, beautiful and stylish. I have not a single thing to mention that I think could be improved. Congratulations!
Oct 6 15:47:08 1h 08m Light footsteps after the rain ♥ 1 I really enjoyed this. Personally I think that you are not doing a favor to the photographs when blurring to overlay the text on top of it. I wish there could be a way to have only image and sound and no text. Apart from that tiny detail I really felt like I was going on a quiet walk under a quiet rain (AWESOME generative music) Great work!
Oct 6 18:49:37 3h 02m Threaded Loop ♥ 0 I like how the world starts appearing everytime you solve a level, also the art is very good. However it took me a bit to understand what was happening. Despite that, good job!
Oct 6 19:24:18 34m 41s Oscillator Panic ♥ 2 I think it was last ldjam theme was "Keep it alive", there were a lot of "game of life" inspired games, but none of those quite hit it like this one, amazing job. It's not really a puzzle because it's difficult to plan ahead, but it does feel like an adventure escaping through this nostalgic monsters, and where the pace works fantasticly. I greatly enjoyed this one, keep the good work!
Oct 7 13:30:51 18h 06m Limbo Library ♥ 2 Wow, amazing amount of content and generally pretty polished! The game is very fun the first few rounds, but after a bit it gets repetitive to pass through the same rooms (although you did manage to reduce this feeling gating paths that can only be used with the blink ability). Seeing the same room changed, like with the poison tiles, was also a way to reduce this feeling. Apart from that I found a bit frustrating to reach a dead end and not have a way to fasttravel when you have almost 30 seconds left, it only happened once per playthrough though. Finally wanted to praise the consistent art and animations and the fitting music and SFX. Congrats on the game!
Oct 7 15:28:45 1h 57m Enclosed ♥ 3 This looks incredible! (Reminded me of Manifold Garden), the graphics are plain, but the effect of falling in an infinite room is priceless. Apart from that I would say that the first 4 or 5 levels felt like real levels, but after that I felt like I was not going through the designed path and objects started to look randomly placed, giving more of a taste of exploring environments, which is also a nice feeling, but I don't think both type of levels fit in the same game. The jump button was almost innecesary (except the level with the columns you can jump over to reach another spot), and jumping doesn't feel good (it's very short), I think the game could've work without it. Apart from that a nice ambient music to wrap everything together. But really, there is potential here.
Oct 8 11:32:00 20h 03m Infinite Rainbow Tower Smash! ♥ 1 Just wanted to say that the design here is really clever, very good risk reward system with very simple rules. I think there could be some minor tweaks that could create more interactions: - Having more than one ledge per floor. - Drilling to the sides let you jump over a ledge so you don't fall to the next floor. Maybe none of those make sense, just went through my mind while playing and I wanted to share them with you. Nice job!
Oct 20 17:36:19 294h 04m Saisons ♥ 1 Incredibly moody and elegant adventure. I really loved how tiny everything was (although text should be a bigger, not easy to read for everyone). I got immersed right from the start, the visuals and the audio were really tied up creating a strong and unique experience. Audio puzzles were nothing too original, but they were introduced very well and really part of the story. Congratulations!
Oct 26 16:04:29 142h 28m Memory Lane ♥ 1 Interesting take on the circular platformers I have seen on the jam, with a strong commitment to the story, which I found very cool. Platforming was not specially fun and I didn't manage to understand how clouds worked, but the game is short enough to deliver a very nice experience. The audio is carefully made and the level of polish is remarkable, very good job!