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arkinrev

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TimestampSince previousGamearkinrev's comment
Dec 3 03:48:25 The greatest sacrifice ♥ 1 I was really surprised to see how this game was executed, which was enjoyable. The interface was very large at first until I found compact. My first play was rough trying to figure out the interactions. I also liked the music and the cleanliness of the interface. Nice job!
Dec 3 03:53:03 4m 38s King's Last Stand ♥ 1 I had a good time throwing my poor little Astras at the enemies. They had a satisfying boom impact. Maybe it's just me, but this theme has me enjoying sacrifice. I enjoyed all of the environment. It was a little tough to see near the castle, but that was also incentive to just get out there and murd..um... sacrifice some Astra.
Dec 3 04:11:20 18m 17s Hours of the Day ♥ 0 The tutorial was fantastic, and I enjoyed managing each of the aspects. My first game, my employment was very low, so I just decided to not come to work anymore. I was fired by the 10th day. I probably deserved that, but things got dark very fast after that. Great job!
Dec 3 04:18:54 7m 34s Space Virgins... In Space ♥ 1 I laughed, I cried, I didn't do very well. The graphics are nice and clean, the sounds are enjoyable, and the music made me feel like a space outlaw. I had fun!
Dec 3 04:31:07 12m 13s cube mob ♥ 2 I think the time spent with the game physics was well spent. As I navigated the cube herd, some maneuvers presented themselves and I was able to navigate the obstacles. Nice job. My fingers kind of hurt after that one, but it might have also been the 2 days of coding leading up to this.
Dec 3 04:41:41 10m 34s Casualty ♥ 1 I too was blown away by the screen shake. I really like the puzzles, and each one did a good job of teaching the new mechanics of the components. Nice job!
Dec 3 04:51:22 9m 41s Gift of Life ♥ 2 As soon as I saw the darkness and light emitting from the knights, I had to try it. It was enjoyable to run around and check out the lights. I'm not sure why, but I was focused on my knight's feet running around and that run animation was enjoyable to watch. And the enemy eyes coming at me in the darkness was a nice touch. Nice work!
Dec 3 05:08:22 17m 00s Appease The Gods ♥ 1 I liked this quite a bit. It is a clever combination of both card game and worker placement, which is a game type that I am a fan of. It's just the theme I hope, but the first thing I did was sacrifice a newborn. I was curious. Having an expiration date on your workers is a nice idea. Good job!
Dec 3 05:22:24 14m 02s Decree ♥ 0 I really like the resource allocation in this game. I was surprised when the enemy cities sent their thieves to me so quickly. Just as I was figuring out my routes and combos, I lost! My city planning was all over the place. Great job staying in character during the tutorial!
Dec 3 05:47:00 24m 36s Cultist Clicker ♥ 1 I have another window running the game right now just gradually accumulating. There are too many ??? left obscured. I have not clicked this much since the first Diablo. Nice work on the first entry!
Dec 3 05:54:34 7m 34s Bloop Bloop! ♥ 1 I had a lot of fun clicking those little spheres. I was worried about being overwhelmed at first by all of them, but they were soon blooped away. Nice job!
Dec 3 06:13:49 19m 15s Slime Laboratory ♥ 1 It took a few tries to get the hang of it, but I really like the puzzle and pet aspect. It's a very lighthearted way to impale your little guys and juice everything you can out of them to fulfil your orders. I had fun, nice job!
Dec 3 06:50:01 36m 12s MutaJelly ♥ 1 Once I got the hang of it, my goal was to take over the world with my mutating slimes. I ran out of room and started to feel bad for the little pixel warriors. The split feature was a nice mechanic for the tower defense style. Fun game!
Dec 3 07:00:53 10m 52s Baron ♥ 1 I really liked drafting bonuses with a drawback. Fun game!
Dec 3 07:13:15 12m 22s Brick Climb ♥ 1 It didn't take long before I ended up sacrificing my dudes, and it was still challenging to keep moving. Fun game!
Dec 3 07:25:14 11m 59s Behead ♥ 0 There was something a little bit extra satisfying when there were 5 peasant necks all lined up for a combo. Awesome game!
Dec 3 07:35:17 10m 03s Depth ♥ 2 I really enjoyed drafting my penalties for going too slow. I love the lights and particles. Everything was incredibly smooth, responsive, and fun. Great work!
Dec 3 07:39:47 4m 30s Superstar ♥ 1 The graphics and physics are really nice, and it's fun! I didn't get very far, but I enjoyed swimming and flinging myself around. Nice work!
Dec 4 02:55:30 19h 15m Click to Sacrifice ♥ 1 I played for a little while, and there were some fun and interesting mechanics early on. I liked getting the economy going, and wish that the demand later on leaned a little bit more on the basic resources. I liked having to manage the production at first, but at the end it seemed like the devil was demanding significantly more red ingots than the others. I liked the engine building aspect and the upgrades. I would have liked to know how far along I was with each upgrade purchase too. here's the end state when I ran out of will to click. ClickToSacrifice.png
Dec 4 03:35:12 39m 42s Split Soul ♥ 1 I almost got a little bit frustrated on the second to last level, but I am so glad that the game has a fun ending that requires all of the mechanics you learned early on. Great work, very clean! The edge sticking was awkward, and I think a simple PhysicsMaterial2D on the player and soul rigidbody with friction 0 would clean it up. (depending on how your move is implemented I think)
Dec 4 03:47:56 12m 44s Blight Tower ♥ 1 I liked the capture mechanic, but wish the progress texture were a little bit larger. I also found, it was easy to win without getting any bots, and I lost most of the tries when I had them. They are a better shot than I was.
Dec 4 04:10:42 22m 46s Penance ♥ 0 I really liked this representation of controlling and exploding your minions. I'd like to see more things blow up, just because. Nice job!
Dec 4 04:18:32 7m 50s GOATWRATH ♥ 1 I liked the style, projectiles, and simple identification of the dangerous enemies. I too ran into some wall issues on several levels, but I was sort of getting stuck on them. It was difficult to leave the wall when I touched them. Nice job overall!
Dec 4 04:30:51 12m 19s Alain's Sacrifice ♥ 1 I liked the idea of losing health as you progressed instead of gaining life to deal with the increased difficulty. Nice job!
Dec 4 04:36:28 5m 37s Flying Farmer ♥ 1 I liked the mechanics of the game, but I had to stop when I kept watching the cats fall from my platform. Fun game! (except losing the animals, that was sad)
Dec 4 04:47:46 11m 18s Running Wild ♥ 1 I really liked the mechanic, and sending your followers to their death was very appealing. Nice mechanics, especially the electrocutions. Great game!
Dec 4 05:00:37 12m 51s Dungeons of Forfeit ♥ 1 There are a lot of great features added in such a short time. I like the mix of 2D and 3D, line of sight, the dungeons and lighting, all really well executed. Even little touches like entering your name and selecting your character sprite. Great entry!
Dec 4 05:22:25 21m 48s Mission to Io ♥ 1 The sound really drew me into the story, and the anxiety started to build which is really impressive in a text adventure. I really like the use of the logs as a replay of the events and to uncover the mystery. Fantastic job!
Dec 4 05:33:55 11m 30s Voxel Leper ♥ 1 I really liked the main cube/losing size mechanic and there is a lot of room there for interesting puzzles. I was sad when I ran out of levels. Nice work!
Dec 4 05:47:27 13m 32s Battling Madness ♥ 1 Fantastic work from both of you. Solid art, sound, very juicy, and a lot of crisp gameplay. The movement control swap was the most difficult change. After doing it a few times, I decided to never choose that again, the reward just wasn't quite as good as the penalty. And on a side note, thank you for all of the videos you both put out. I don't think I'd have entered into this jam without binge watching both of you for the past few weeks. Keep it up!
Dec 4 06:07:50 20m 23s Samurai's Legacy ♥ 1 That was a lot of fun and I like the mechanic of sacrifice that leads to progress. I would have loved a star rating or something for completing levels since I'm fairly sure I performed poorly, trying to build a massive staircase out of dead samurai, just to see what I could do. Fun game!
Dec 4 06:31:18 23m 28s Blueberry Bounce ♥ 1 I've never felt so close to a berry before. The mechanics were fantastic, especially the twist. Awesome game!
Dec 4 21:42:14 15h 10m 43 and Me ♥ 1 I really like this. Crisp display and it included polish like a credits screen and title screen. The hardest part for me to adjust to was that up was subtract and down was add. Nice work, and a fun way to work on both memory and math skills.
Dec 4 22:07:05 24m 51s Test Subject Infinity ♥ 1 I really liked all of the camera work on death. It made it feel more exciting and gave it a little bit more of an action vibe than a puzzle vibe. Nice job!
Dec 4 22:20:46 13m 41s Travelers ♥ 1 I liked the audio and the concept. As others mentioned, the controls took some adjustment. It was a little bit difficult to tell when the enemies were about to move and their detection range was close so that sort of balanced itself out. A stealth objective game was pretty cool. Nice job!
Dec 4 22:31:42 10m 56s Gossip ♥ 0 The comic bubbles are really nice, and the interactions are nice. I feel like an awful player discarding my friends, and it seems like my friends were not that great getting in the way of my relationship, so in the end, I think all of the characters should do some self-reflection. Nice job, and I'm interested in Story Graph. Would take a look.
Dec 4 22:52:46 21m 04s Total Party Kill ♥ 0 That was a fantastic game! I used the knight as pretty much an ice cube almost every time. I wish I had found a way for him to shine a little bit more. Great work!
Dec 5 02:59:38 4h 06m Medic ! ♥ 1 I loved the game. Everything about it. I liked triage tracks, the building a hand of cards that improved, and that my performance earned points on the management end. Clean interface, I understood how to play from a single player aid. Very clear, excellent execution. Great work!
Dec 5 04:14:30 1h 14m Shepherd Sacrifice ♥ 1 I played that for quite a while. It was satisfying chucking those little dudes over the edge. Nice work!
Dec 5 04:29:41 15m 11s Friendlifire ♥ 1 The lighting with the shots and explosins were nice. I wish there were a little bit of enemy variety, but the increasing difficulty with an ammo shortage was nice. Good work!
Dec 5 04:42:28 12m 47s Atomic Lifetime ♥ 2 I liked it, and I liked the atomic theme. I would have liked to see a little bit of chemistry theme to the powerups as well. The puzzle aspect was good. It did take a few minutes for me to get used to the delay on click to move. Nice job!
Dec 5 04:51:35 9m 07s Sons of Vanity ♥ 1 I really liked the concept. It was unique and it was a lot of fun trying to keep my random face going on. Nice work, and I like the replayability and the number of permutations of faces. Fun entry!
Dec 5 05:02:12 10m 37s The Pursuit of Profit ♥ 1 The atmosphere was outstanding. I installed firefox just for this game. The audio was great, and you really stuck to the ambiance. The only troubles I ran into was some strange throws every once in a while, and I was able to stand on the mouth of the machine for a bit and rack up the money. Great entry!
Dec 5 06:06:11 1h 03m The Cold Equations ♥ 1 Well done, I think you really nailed the mood. I had to play through and see some what outcomes were in there. Nice job!
Dec 5 06:17:42 11m 31s Within ♥ 1 This was an interesting take on the theme, and I really liked how the mechanics reflected that. Nice work!
Dec 5 06:33:46 16m 04s Foothold ♥ 0 I liked the reserves and the general floor dropping out mechanic. Sometimes the enemies spawned a bit close. I forgot I could dash for a little while and I liked using it once I remembered. Good work!
Dec 5 06:42:57 9m 11s Escape of the Cheese Droid ♥ 1 I didn't know what I was in for and I wasted everything early. I didn't do particularly well overall, but I really loved giving up the robot parts as I progressed. That worked well. Nice job!
Dec 5 06:54:50 11m 53s You Get Two ♥ 1 Really interesting idea. I ended up with a combo that made 0 progress, but I could slide back and forth infinitely. I liked how the mechanics reflected the bigger picture. Well done!
Dec 5 07:12:53 18m 03s Please Player ♥ 1 This is probably the first clicker that's more than a clicker. I enjoyed it quite a bit, great job!
Dec 5 07:35:49 22m 56s FTD : Fixin' to Die ♥ 2 That was gross in a good way, and funny. Good work on the triage aspect, and the timing for not getting to new patients was handled well. I did use a bloodbag on a 0% critical person and save them, I kind of feel like my failure to be a good doctor should have killed them. Great work!
Dec 5 19:32:08 11h 56m Cult Fever ♥ 3 This was fantastic, and mixing a rhythm game with a cult sacrifice was unexpected. I really liked the G'roov tentacles. Really great work!
Dec 5 19:52:22 20m 14s Humanity Hero ♥ 3 I loved how concise the profiles were, and there were several hard decisions in there. I felt like by the end I had finished the introduction and the complexity of what I needed was ready to be explored. I particularly liked the crisp icons that helped identify all of the traits, and the progress to each goal was fantastic. Great work!
Dec 5 20:08:26 16m 04s Limbs are Limited! ♥ 1 Fantastic game! I don't know how many times I accidentally ripped off my head. Great work!
Dec 5 20:14:22 5m 56s "Heretiks", just a day at work... Killing some people. ♥ 0 Mood and audio were fantastic. I wish there were a little more to kill them wi... I mean... ways to progress my faith.
Dec 9 16:36:32 92h 22m Icy Golems ♥ 1 I really liked the look of the game, and enjoyed the look of golems trapped in ice. Some sort of 1-3 star (or ice cube) rating for getting a certain number of Golems through would be great. I could never tell how well I was doing. I really like the programmed move aspect, that worked well. Nice work!
Dec 9 16:52:40 16m 08s Not-So-Nicer-Dicer ♥ 1 I thought that the gameplay was really strong, and the puzzles were designed well. The difficult areas for me were sometimes seeing where the exit should be and telling which way the conveyor belts were moving. Ending 2 for me. Good game!
Dec 9 17:18:16 25m 36s After Hours: A Reverse Metroidvania ♥ 1 I liked working through which pieces needed to be sacrificed in which order to make it out. There was a cool mix of 3D and 2D elements. The screen transitions and map really took me back to 1986 in a good way. Nice entry!
Dec 9 17:38:47 20m 31s Deadline of the Dead ♥ 1 Fantastic entry and great top-down shooter. Thank you for the graphics breakdown, the effects that you pulled off were fantastic. The blood on the ground was a great way to tell where I had been, and all of the HUD elements really helped my familiarity with an office that the character would have known. Very responsive controls. Great job!
Dec 9 18:13:36 34m 49s Consilium - A history of life and choices ♥ 1 I really like the clean art and design of the game. The design choices are fantastic. The tile interactions with the resources were clear. The progression of the tile states didn't quite feel like a choice since they would decay down to previous resource tiers. In the end, it felt like resource triage and a little bit less like society design choices were being made. I have not put my finger on it just yet and I've played a few times through. It seems that I can do reasonably well just focusing on maximizing one tile at a time and then maintaining. ConsiliumSS1.png
Dec 9 18:27:03 13m 27s Rogues Like Beer ♥ 1 I really loved the art style in this game. The controls and the interactable objects were fantastic. I was hoping for a little bit more beer down there. Amazing game! More levels, please.
Dec 9 18:37:39 10m 36s Soul Traveller ♥ 1 I really liked the possession mechanic, and the snappy controls were fantastic. The birds were a nice touch and changed up the gameplay quite a bit. Fantastic work!
Dec 9 18:55:08 17m 29s SACRIFICE ♥ 0 This was an ambitious and fun entry. The theme is loosely attached and the visuals are fantastic. The orb collection was a little bit rough sometimes and I needed to circle back around for orbs that I thought I hit. All of the spell options were really cool. I also kind of wish the boss throwing at you animation was a little bit more distinct from the other boulder based abilities. Great entry overall!
Dec 10 05:47:10 10h 52m The Orion Trail ♥ 3 I liked that the ships had roles and trying to make choices that were impactful. There was a shortage of Typhoid, Dysentery, and Cholera. Good work!
Dec 10 05:56:03 8m 53s Space Battle Zero ♥ 1 Fantastic game. I was a terrible pilot, but all of the mechanics and timing were excellent. The music was tense and set the mood. The visuals were really good, and orbiting the planet was really great. Nice work!