Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → erikiene
Feedback comments for LD42
erikiene's games and stats for all events →
| Timestamp | Since previous | Game | erikiene's comment | |
|---|---|---|---|---|
| Aug 16 16:18:28 | Anstorm | ♥ 2 | It's all been said above, but still - great art! Very much enjoyed the ground shifting mechanics and how it was implemented (i.e. not shrinking linearly). Amazing work for a one man band! | |
| Aug 16 16:25:43 | 7m 15s | Running Cosmonaut Simulator | ♥ 1 | A hypnotic experience! Not sure if it's all the dots whizzing by or the chill soundtrack (slightly out of beat?), but it was very relaxing. Also, your interpretation of the theme was my first thought when it was announced! Thanks for the experience. EDIT: forgot to add - unity makes it extremely easy to build to webgl. I'd suggest doing that if you want more people to play the game since it's much much easier to open a browser window than to download things. |
| Aug 16 16:36:19 | 10m 36s | Claude Van Clamme Presents: Agent Poing P.N.Guin's Terrible Penguin Panic | ♥ 2 | Great backstory! Fun game, as the person above - got stuck a few times. Highscore of 3200 @78m. If that is your custom made splash screen logo, please don't take it away so quick next time, had to reload and capture to be able to check it out. Here it is for those who won't bother to: 2018-08-16 17_27_56-Claude Van Clamme Presents_ Agent Poing P.N.Guin's Terrible Penguin Panic - Ice .png Great work, people! |
| Aug 16 16:49:03 | 12m 44s | Exhaustion | ♥ 0 | Quite an addictive game! I was (appropriately) killed by what looked like the grim reaper. Loved the graphics, the audio, the gameplay and for some reason the fact that the game just turns itself off after you die. Not entirely sure why you chose to publish a development build, those tend to be more mbs than a normal build. Also, since you're using unity - why not publish to webgl? Makes it a lot more accessible and with such a cool game i think you want to expand your audience as much as possible. Awesome work! |
| Aug 16 16:57:16 | 8m 13s | Junk Rover | ♥ 2 | One of the few games where I see why there's a "mood" category! Very nice submission. I only skimmed through the controls, so when I found I can turn my camera by dragging myself against the base, I was coming here to gloat about my findings but then noticed you can just turn the camera so it's nothing special :( As already discussed - the quality-performance balance is a hard one to keep and while scrolling through the land I could see the different LODs popping in and out while at the same time my laptop started breathing quite heavily. Didn't really impact the experience - cool game! |
| Aug 16 17:05:05 | 7m 49s | Thug Slugs | ♥ 0 | Genius concept - using salt as bullets in a slugs vs snails world! Loved the animations of the beasts, it'd be interesting to find out how you create those (I don't work with voxels, but know rigging doesn't work). I don't know if it's just me, but might be worth reducing the opponent's health or increasing the player's damage as I found it takes me a while to kill someone and then once I do I'm pretty much dead myself. Great entry! |
| Aug 16 17:14:04 | 8m 59s | Spacebars | ♥ 0 | Heh, good to see we're not the only ones interpreting the theme this way! Amazing work! Love how the environment buttons press down when you press them. Also, how frustrating the game is!(which is a good thing for a platformer sometimes, definitely is for me). That ceiling on the 3rd level... Awesome job, keep at it 👍🏻 |
| Aug 16 19:55:52 | 2h 41m | Zecury | ♥ 1 | Great work! I, for one, liked the graphics very much. For a second the story combined with the graphics were very reminiscent of Dune (read it!). Big respect to my boy for building a grave stone for his fallen idol while his life is in danger. Thanks for the experience, @fingamer. |
| Aug 16 20:59:22 | 1h 03m | Screen Space Defender | ♥ 1 | Nice flow of the game (feels right, not sure how to explain) and also the music! |
| Aug 17 01:05:56 | 4h 06m | Cluttered Mind | ♥ 1 | Amazing art and audio! Please bless us with a link to your twitter or wherever you share your art with the world! |
| Aug 20 21:31:07 | 92h 25m | Baby Boom Balance | ♥ 1 | Pretty cool game! As other comments have already pointed out, it could do with a bit of polish in terms of making all functionality work (tax slider not functioning?) and maybe a little more intuitive feedback system to let the player know why the game ended when it ended. Other than that - really dig the visuals, the audio fit the setting and a great take on the theme. Good work, people! |
| Aug 20 21:42:23 | 11m 16s | Frosty Fort Fight - [FFF] | ♥ 2 | Very solid entry! Fits theme, audio & graphics are great. I really enjoyed the main menu (the UI and transitions). Also, absolutely obliterated the penguin. |
| Aug 20 21:52:09 | 9m 46s | Space Raze | ♥ 1 | Superb entry! Enjoyed every aspect of it. It was fun to play, pleasant to look at and the audio kept up the intensity of it all. As others have noted - decoupling the turret controls from the ship controls might be worth looking into, unless you already tried and this was better. In any case - awesome work! |
| Aug 20 21:59:40 | 7m 31s | The Swarm | ♥ 1 | 10/10, would run around in circles hoping for an ammo drop that won't ever come while a bunch of aliens are chasing me as I stumble into their acidic blood again. Great work on the visuals - simple yet very nice. Same for the audio. It was fun to play and is a good format for a jam game. |
| Aug 20 22:04:12 | 4m 32s | Shooting out of Space | ♥ 0 | Awesome idea! really liked how hard it can get. Might be worth adding some indicator of how many levels there are? |
| Aug 20 22:13:47 | 9m 35s | Super Square Dodge XLII | ♥ 0 | Extremely fun game!! It's so good, even failing is fun (really liked the audio, especially when I was wrecked by scraping against one of the long running fat beams). Visuals fit perfectly to the type of game it is and the soundtrack definitely did its job. Really cool entry, thank you for the experience! |
| Aug 20 22:21:43 | 7m 56s | Personal Space | ♥ 2 | Great entry! Might be worth adding some sort of power ups or something to liven up the game after a few levels, but for a jam game this is amazing. Also, might want to throw in a rick and morty reference to 100x your players & comments (seeing as how you've already set it up in your title - personal space) 😆 |
| Aug 20 22:28:10 | 6m 27s | Oh No ! More Food : A Vegan Story | ♥ 1 | Yuss! While I had to stop due to needing sleep before work tomorrow, I've bookmarked the game to come back and play to the end as I really want to see how big my boy here can get. The nomnom sound is very on point. Great fun, good work guys! |
| Aug 20 22:33:19 | 5m 09s | Inventory Heroes | ♥ 1 | A Balance686 said, I was really hoping I could strategically use that potion or scroll, it would definitely help in it seeming like I have some control over the game. Sorry if I just missed it and that's already possible! Besides that, really nice art! |
| Aug 20 22:43:44 | 10m 25s | Cutting Edge: Screensaver | ♥ 4 | Genius idea!! I've never seen shrinking of the actual game window as a mechanic before. Joining that with the story and the slashing of walls mechanic - amazing work guys, highest rating I've given for innovation yet. Also, the zoom-in and slash is a great touch 👌🏻 |
| Aug 21 21:38:48 | 22h 55m | Free Falling Fluffs | ♥ 1 | ultra cute! I agree with others that maybe the "f*ckers" part isn't fitting too well. I'm never against some good old profanity, but feel like if you choose to make that type of game there should be even more commitment to make it that. Other than that - quite addictive and hard in a good way. Good work on the constant "whoosh" sound, adds so much to the feel! |
| Aug 21 21:49:56 | 11m 08s | Zero Star | ♥ 1 | As others have already said - great start and it could be something really awesome if you continue on with it. The only problem I had with gameplay was the fact that I didn't dodge any of the incoming missiles and just kept my finger on the space bar and won. Seemed a little too easy but maybe I got lucky somehow.. In any case - nice entry! |
| Aug 21 22:49:02 | 59m 06s | Weltraum | ♥ 2 | That was unique and as such - awesome! I really didn't expect such an entry and it left me pleasantly surprised. The voice acting is very much on point and combined with the story is what captivated me and made sure I complete the game (yes, i said it!). Would love to see what you guys do in the future (a.k.a. time to self-promote with a website or twitter account or something) |
| Aug 21 22:59:22 | 10m 20s | No Space In My Stomach | ♥ 2 | Solid entry! The main mechanic + use of toilet I think is very well thought out and implemented. The only problem for me is the fact that (unless i'm missing something) there's no way to know which pill will destroy which platform and that just leads to unnecessary replays of a level not because the puzzle was too hard but because there was no obvious cause-effect link between pill and platform (apart from colour). Other than that - amazing work! Loved the audio effect for when the snail's too full and you try ingesting one more pill. |
| Aug 21 23:14:23 | 15m 01s | The SACCULOS Saga | ♥ 2 | Right... First things first - this belongs in Tate modern. Favourite things (going beyond the fact that the whole thing as a unit is my favourite thing): - the soundtrack of part 3 (and some sequels) - the art of part 5 - the narration and story telling of Textulus - the falling through floor and going for a wild infinite ride through the absurd emptiness of it all in Open World (screencapped below) I bow to you, great sirs, for letting me experience this. 2018-08-22 00_08_44-Clipboard.png |
| Aug 21 23:33:57 | 19m 34s | Golden Shackles | ♥ 1 | Very nice entry! I like the graphics and know that the game would be even more captivating if some audio was added. I found a bug on my first play - you can buy the 700$ update without having the money for it at any time, so I won my second playthrough by just selling 1 piece of jewelry. Other than that - all the people above have already given good suggestions on how to make the game more fun to play, so all I will say is -great work! |
| Aug 21 23:41:54 | 7m 57s | Populists Land Use Simulator | ♥ 1 | Really cool idea! As for others - took me a minute to realise clicking on the newspaper actions a build. Other than that - amazing execution! Can't imagine what graphics would fit this game better, the audio did its job well, my game wasn't obstructed by any bugs and it introduced an interesting challenge that kept me captivated (until i lost). Good work! |
| Aug 21 23:53:06 | 11m 12s | Cubed In | ♥ 1 | Great level design! I'm not sure whether the pipes that spawn moving blocks were meant to obstruct my way somehow, because I could simply walk through the block (would be inside them if I and the block moved to the same square). Experience would definitely be enhanced with some audio, but it is already quite engaging as it is. As someone already said - very impressed with the amount of different elements added to the puzzles! Definitely worth continuing development. Awesome work! |
| Aug 22 00:00:47 | 7m 41s | CapyBarbra: A New Brow | ♥ 1 | Very much agree with others - amazing work on the opening sequence! Good humor, cute capybarbra (or is it capybrabra..? (hoping for some flight of the conchords fans around here)) and a very solid entry for the jam. |
| Aug 22 00:08:44 | 7m 57s | Slime Escape | ♥ 1 | I'll start with the only negative - as with the above comment, I too was more and more annoyed by the jump sfx. Now for the good stuff - amazing graphics, this is something that you would expect from a team of experienced devs who worked on the game for at least 3 months, not 3 days! I definitely enjoyed it being challenging. The only thing that left me sad was not finding hidden areas or easter eggs or something in places that look like they should contain such things due to being unnecessary and hard to get to (e.g. start of game, see screencap below). Great work, man! 2018-08-22 01_07_26-Clipboard.png |
| Aug 23 00:46:04 | 24h 37m | TOROID | ♥ 1 | Crazy this was made within 72 hrs... amazing work! Very unique idea and despite things missing or not working perfectly (as expected for a jam game), very good execution. The visuals in both 2D and 3D are top notch. I agree with the comment above regarding the shape of the fuel pickups, my first instinct was to avoid those. Finally, you might know this already, but Keijiro (creator of the sky shader you used) is a legend. Follow him on github, twitter and anywhere else you can find him. He's created so many great utilities in Unity and it's just cool watching what he's working on. |
| Aug 23 00:56:14 | 10m 10s | Vogon Constructors Ltd | ♥ 1 | Nice work! As others, I liked the graphics, UI & story/humor. The only thing I thought of as slightly negative was the navigation. While it's fun to fly around in space, it is quite easy to get lost or "misplace" a planet you had in mind. To go around this i flew away quite a bit and so could click on any planet from afar but still continue seeing them, but alas, my plan didn't work since clicking on a planet teleports you to it :( Other than that - impressive effort for such a short period of time!! |
| Aug 23 01:02:47 | 6m 33s | Beater | ♥ 1 | Pretty cool submission! While I'm sure people would love to discuss whether this is a game or not, I am just pleasantly surprised and refreshed by something different. The visual stimulation feels very nice. Would I be correct in assuming you used Keijiro's "Reaktion" or maybe the Koreographer asset to achieve those animations or did you code the entire thing yourself? |
| Aug 23 23:29:00 | 22h 26m | You Are God | ♥ 1 | definitely one of the best games I've seen this compo. I'm amazed you achieved all this in such a short amount of time. I can come up with 0 negatives.. Good art, fitting sfx, targeted theme & most importantly - very fun to play. Awesome work! |
| Aug 25 21:50:27 | 46h 21m | Flood | ♥ 1 | very cool game! definitely can be built upon to make it even more fun (and i think it'd be worthwhile doing so). I very much enjoyed the audio and visuals, and found the flood mechanic to be unique. The only problem for me was the fact you are actively using the mouse, but the game window doesn't have any borders, so I clicked out of the window and a fox killed me before I could come back :( Awesome work, guys! |
| Aug 25 21:59:45 | 9m 18s | Running out of Space | ♥ 1 | Nice work! In my world hard is good. Really cool implementation of running out of space. As others - i found it unnecessarily annoying that a lot of the planet spawning happened in front of a shot, but that's really the only negative. Oh and i like the outside space shader! |
| Aug 25 22:06:05 | 6m 20s | DarkSide | ♥ 0 | cool idea, good execution. As others have stated above - the movement needs so tweaking, since sometimes it takes wayyy too long to react. Other than that - good work! the game is challenging, the graphics and audio are fitting, especially considering one person made them in 2 days. |
| Aug 25 22:23:57 | 17m 52s | Memory Leak | ♥ 1 | Damn.. that end screen. 10/10, would mood again. Amazing work and what's scary is that this was done for a compo.. Crazy nice graphics, fitting audio (only disliked the rough-on-ears landing sound), very good idea in terms of theme use and finally a very important message at the end. I would say how it's worth developing this further and if you do maybe make the choices matter more as now I just ended up choosing the "feels important" like 50 times without any consequence, but all of it has been said above. The only thing I'd add is the final jump is annoyingly too hard, but maybe it's just my bad platforming.. I'll say it again - **amazing** work! 👍🏻 |
| Aug 27 14:10:47 | 39h 46m | The Big Crunch | ♥ 0 | Awesome game! It's crazy that you thought of and then implemented this idea in just 48 hours.. While the shrinking is slow, it's just the right speed to keep the intensity going. I feel like I didn't take a breath until after I lost. Great work. |
| Aug 27 14:21:02 | 10m 15s | My first Ludum dare - Astro Swing | ♥ 1 | Hey, nice work for a first compo entry! I think a lot of the feedback above is very good and have said the main things. I haven't read all of them, so hope I'm not repeating anything, but apart from the rope-related tweaks, I would suggest removing or doing something different with the sliding of the player, i'm not really sure what it adds and it did unnecessarily kill me a few times. Otherwise, the graphics and audio are very nice, even more so considering this was done in 48hrs AND the mechanics were coded in. Good work! (just a tip regarding the itch.io page - I think the website generates download links to individual clicks, so the link you currently give doesn't really work. Change it to https://miiparty.itch.io/astro-swing and people can click "download") |
| Aug 27 22:50:02 | 8h 29m | Metal Gear Noah | ♥ 1 | Very cool idea! Completed the post-jam game, nevermind how long that took, it's so good! gets a bit laborious by the end since you can just spam spawn loads of them without any negatives, but still, kept me entertained throughout. I did have to rate the jam version though, but the post-jam is one of the best games i've seen in this past week, great work, people! EDIT: where are the MGS references???:( EDIT2: forgot my single small maybe possibly helpful suggestion- since a lot of the late game involves re-programming or programming robots and they themselves move around, the player camera lerping slightly in front of the movement vector sometimes makes it annoyingly hard to do the things you want to do. If this was not intentional (the annoyingness), you might want to consider removing the cam shift or reducing it some, unless it strongly impacts on the feel |
| Aug 27 23:02:28 | 12m 26s | SuperTHICC | ♥ 0 | Nice visuals and good replication of the superhot mechanic! of course thicc>=hot, so this is better by default. As others have already outlined below, the controls are weirdly off. Other than that - nice entry, would attempt defending myself with a paper cup again. |
| Sep 3 19:05:17 | 164h 02m | Bombing Run | ♥ 2 | I won!... I think? (ran out of space:) 2018-09-03 20_00_55-Clipboard.png Great work! To make a game that's truly interesting to play with just a few elements comprising the gameplay is definitely a feat, i bow my head to you sirs. The look and feel is great. I thought the audio wouldn't be great when the game started but as I continued playing realised it's perfect for what the game is. Thank you for this experience and please continue moving in such direction, I love these types of games. |
| Sep 3 19:11:44 | 6m 27s | Squirrel's Revenge | ♥ 1 | Nice work! as someone already said - some sort of reaction (either audio or visual) when the nuts hit the woodcutter would be very valuable to the game's feel. Otherwise - extremely well adjusted controls, feels smooth. And a great and cute idea for the theme! |
| Sep 3 19:16:06 | 4m 22s | Blowup | ♥ 0 | Nice entry! The only problem I think is the fact that the platforms wayyy too slow to be able to get the ball if it's travelling to the other side. But maybe that's a design choice! Good work, enjoyed the audio most |
| Sep 3 19:37:09 | 21m 03s | DataSkream | ♥ 2 | such polish, great work people! Feels almost ready to release to market. Audio and visuals flawless. The procgen of the platforms probably needs some work since at times surviving a spawn is wayyy too hard. Otherwise, one of the best entries i've seen this jam. Very sad webgl doesn't do networking, i reached a significant score :( But that's not on you obviously! |
| Sep 3 19:39:58 | 2m 49s | Bardolf's Curse | ♥ 1 | It's insane that one person can achieve this in 48 hours... I'm quite busy right now, but have bookmarked the jam version and will play through once I can. Amazing work and as others have already said - it's great to see IF in these competitions and this is definitely the best I've seen. Probably not the biggest element in any game, but a big good work on the documentation. |