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Feedback comments for LD42
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| Timestamp | Since previous | Game | Ekilibr's comment | |
|---|---|---|---|---|
| Aug 14 10:55:54 | RED - 23 | ♥ 1 | Waow. Just, waow. It's been intense, that's the least I can say. The game is super well done. The pace, the mood, the visual and the feeling of power are totally nailed. It's like Diablo with steroids. 3C are super fluid, which is so rare in a Jam. Overall very well done guys!! | |
| Aug 14 20:27:25 | 9h 31m | LimitedActions | ♥ 1 | Interesting to see a different take on the same theme interpretation that I did :) You really nailed the mood and art, well played! PS:18 levels is already a thing ;) |
| Aug 14 20:33:55 | 6m 30s | Alchemize | ♥ 2 | I like the depth you create with those simple rules. Played it with my wife, and we had a good time thinking about how to make the other loose more than how to create new gems. Totally found the theme here! ;) |
| Aug 14 20:38:49 | 4m 54s | Claustrophobic | ♥ 0 | Same here⦠:( Please tell us when your game is up and running! |
| Aug 14 20:44:18 | 5m 29s | Borderblast | ♥ 1 | Super interesting to see another type of execution with the same interpretation of the theme than the one I did :) Although sound is missing, all the rest is well done! I can only understand how hard it is to nail different levels while crafting a game in compo mode (was the first time I did it alone, and man I suffered). So to recap in a few words, well played sir! |
| Aug 14 20:52:44 | 8m 26s | Zero G Hero | ♥ 3 | Super fun and nailed art technique! The controls felt a bit clunky, tho. It seemed like there was a way to start by going left at the very beginning of the level, but I didn't manage to find a way to reach the top. About the last comment before mine, I really hope it was intented from your team, because dying of over-oxygen would totally fit in your crazy universe :D |
| Aug 14 21:11:56 | 19m 12s | The Void | ♥ 0 | Great entry! The tutorial is super efficient. The space felt massive once I finished it and accessed to the "main game", just before it started to collapse, creating a real "running out of space" feelin'. The only remark I would do is, I kept on messing with Left & Right clicks, so I often unselected my ship because of a miss click :( |
| Aug 14 21:19:06 | 7m 10s | Crumble | ♥ 2 | Really fun idea there :) I agree with some of our fellows LDJammers, the controls are a bit off there, making it harder than expected, but it only adds on the tone of your game, giving it this special feeling of the "physic I love to hate". Failing is half the time not my fault, and that's what kept me in the loop. Strange but refreshing feeling :) Other than that, everything crumbling is a top notch interpretation of the theme. Good job. |
| Aug 14 21:30:17 | 11m 11s | Cunctan's Square | ♥ 1 | Well played! I'm not a big fan of randomness in games, but I have to admit that red ennemies never bothered me in the way they acted. I'm super curious about your pathfinding algorithm for the level reduction, as I went for some similar interpretation of the theme (but with a different execution, ofc). It was really pleasing to play, the process time was not a big deal to me. |
| Aug 14 21:40:08 | 9m 51s | KnightTime | ♥ 0 | Mechanics are easy to get, yet challenging. I didn't get the theme interpretation, tho ^^' There is a real strategic feeling that I only got after a couple of runs, but that made me feel good when I finally figured out the key to each level. As a fellow of the Compo LD, I can only salute the effort! Well done sir. |
| Aug 14 21:51:58 | 11m 50s | Concentrate | ♥ 0 | Super interesting idea and take on the theme! As a french guy with AZERTY keyboard, it's been kind of hard to master the hand position x) Other than that, background music and notes were an awesome fit, it's pleasing to compose while playin. Well done! |
| Aug 14 22:58:21 | 1h 06m | DontNom! | ♥ 1 | Super interesting take on the theme, and alterning relaxing phases in which you can stare at the lovely shapes formed by your moves, and super stressful ones the more you cumulate orbits. Really awesome idea and execution, everything feels smooth! |
| Aug 14 23:35:58 | 37m 37s | Space Invasion | ♥ 1 | My 5 starts for the Mood. The treatment and execution are absolutely perfect. Dynamic move on the camera adds on the immersion feeling, and the simple character conveys a lot of emotion. Very well done sir! |
| Aug 15 11:47:02 | 12h 11m | Zlinx | ♥ 0 | Nice entry, well done for a first submission! It's a super hard kind of game, but it's assumed and not caused by unbalancing, so it feels quite fair for the most of the levels I managed to play. Cool to see another take on the same interpretation that I did :) |
| Aug 15 13:59:35 | 2h 12m | Closing Arena | ♥ 0 | Nice first entry and welcome in the LD crew! :) The arena feeling works well. While triggering a fail condition after the 4th reduction felt weird while reading, it pushes you to action, so that's kind of a clever move. Good job! |
| Aug 15 14:25:14 | 25m 39s | PLS Grandma STAPH | ♥ 1 | Super funny game! Totally fits the theme, and the evil grandma made me truly laugh the first time I saw it :D Super original take, well done! |
| Aug 15 14:38:51 | 13m 37s | Evercloud | ♥ 1 | My 5 starts for the Mood! It feels really nostlagic and the rain only adds more to this calm and relaxing music while exploring the ship and the environment. Super inspiring, as I'm looking to prototype that kind of experience on my spare time. Thanks a lot for this game, it's super well made. +1 to the rain sound that goes down once you enter the ship. Awesome again! |
| Aug 15 19:16:45 | 4h 37m | Digital Abyss | ♥ 1 | Great entry overall :) The good ol' Tron feeling is definitely there, and fits the theme! It's cool that you even took time to plug dialogues in, but as it's already been said, it would have been a nice addition to be able to just restart, as a fail can happen pretty soon in the game. |
| Aug 16 06:59:34 | 11h 42m | Rampart | ♥ 0 | Impressed by the quality of the game for a Compo event. The execution fits well with the theme, and once you got that cumulating power is more efficient your start playing with the level design and add some tactics in your moves. The pop of power sources seemed random tho, which can be a bit frustrating if it keeps on spawning in places locked by rocks that you can't break. Anyway, I had a lot of fun, and again impressed by art and audio quality :) |
| Aug 16 07:07:09 | 7m 35s | Bus Stop Blast | ♥ 4 | Original idea and nice execution :D The game is really fun to play. I mean, exploding things is always fun, but the game makes it fluid and even more enjoyable. Well played! |
| Aug 16 11:01:06 | 3h 53m | Reasonable Claustrophobia | ♥ 1 | Great idea, very well executed :) I found in your game kind of the same approach that I had, meaning walls getting closer are a tactical element in some levels, while in other it's used to put pressure on the player. Well done! |
| Aug 17 05:38:22 | 18h 37m | Postman | ♥ 0 | Nice entry, super efficient :) you easily enter in the fun of the game, sorting things responding certainly to a compulsive human need of putting things in the right boxes :D. Art is also really well executed. Well done! |
| Aug 17 06:26:07 | 47m 45s | ground_0 | ♥ 1 | Great addictive game. Has this retro-feel in art as in the difficulty of gameplay. Concept is simple, but works super well. You can start feeling the theme after the 3rd level, and it becomes quite intense there! Good job overall :) |
| Aug 17 06:30:51 | 4m 44s | Crushed | ♥ 0 | 5 stars to the theme. I love what you did with this interpretation of the theme (quite similar to mine, but with a different execution). It's super controlled, and the Level Design is really clever. Well done!! |
| Aug 17 06:37:57 | 7m 06s | Blocks | ♥ 1 | Funny concept, well done for 5 hours, continue to make games ;) Shadows help to see blocks coming, which is clever. |
| Aug 17 06:43:58 | 6m 01s | SunnyLand | ♥ 1 | Good to start doing game jams at your age. Continue doing it, that's how you learn the most... :) |
| Aug 17 06:52:56 | 8m 58s | That's the Tip! | ♥ 1 | A Game of puns :D Actually laughed a couple of time while seeing what I was about to serve to my clients! Surprised they gave me tips for bringing cat soup to the table, but anyway... ;) Sometimes the validation can feel a bit off regarding what the characters initially asked for, but other than that, funny little entry. |
| Aug 17 07:01:15 | 8m 19s | Pole Volt | ♥ 2 | Funny little concept. I didn't managed to get the proper timing to jump I think, as my maximum points have been around 1k5. Landing was super hard at the beginning, but then I finally got it! Well done :) |
| Aug 17 11:25:08 | 4h 23m | Where Stars Belong | ♥ 1 | Awesome mood. Went to talk to the second thoughts, no additional orb to find right? It's been a super calm and relaxing experience for my lunch break. Thanks for that! :) |
| Aug 17 11:31:22 | 6m 14s | Space Dog Escape | ♥ 0 | Innovative idea! :) As it's already been said, movement is a little rough. I often ended blocked against the monster. Maybe having something like a double jump with a bit of air control could've helped :) Anyway, cool concept. |
| Aug 17 11:40:17 | 8m 55s | Lighthouse | ♥ 2 | Awesome mood...I had a very similar feeling than while playing "Firewatch", probably because of the combination of art style and music. Quite short, but tensed experience (even tho I'm not sure the rocks do anything to the ship, I played as if I had not to even touch them). Great job here! |
| Aug 17 11:46:19 | 6m 02s | Magic Cam | ♥ 1 | My 5 stars for the theme. That's super, super clever :) Having the space limit being the 3 pictures but also what you can see in your camera...(because of course, you end up watching only through it). Awesome concept, well done! |
| Aug 18 08:23:44 | 20h 37m | Hell of space | ♥ 2 | That's one of an original idea :D good job for the art as well, it supports really well your tone and Gameplay o/ Maybe the pacing could've been worked a bit more, but other than that, good job! |
| Aug 18 12:51:37 | 4h 27m | We Haul | ♥ 0 | After reading the comments, I figured out that objects can be rotated. It add a nice tetris feeling to it, reminding me of me filling my car at each Holliday departure with the kid and wife. Right in the feel :D. Fun interpretation of the theme, well done! |
| Aug 18 14:18:50 | 1h 27m | Lost | ♥ 0 | Nice inertia in the movement. All the rest has been said, well done :) |
| Aug 18 15:15:15 | 56m 25s | Invasion Failed | ♥ 1 | Litteraly running out of space :) as it's already been said, the game is super well made, with awesome intense action. The only thing missing is a bit of predictability on the tiles behavior, as the game is randomly generated, which prevent from learning and improving. Other than that, congratulations, the game looks awesome! |
| Aug 23 20:24:36 | 125h 09m | California Jane | ♥ 1 | One of the most polished game I played for this LD. Congrats to the entire team, the game is fun, but most and foremost really consistent in all aspects. Well done! |
| Aug 25 12:35:31 | 40h 10m | Chickens & Elves | ♥ 0 | Gameplay is really efficient :) As it's already been said, it's not immediately clear what needs to be done, but from my experience it's still been pretty quick to get. Graphics are great as well, and so is the theme interpretation :) well done!! |