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Feedback comments for LD40
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| Timestamp | Since previous | Game | Ekilibr's comment | |
|---|---|---|---|---|
| Dec 5 12:21:35 | Aquariumus - Too Many Fishes ! | ♥ 2 | 9 days ! Nice looking art, and a cool sound ambiance (the "reproduction spell" sound made me laugh as it was so unexpected). The mechanism are well fitting the theme. I lacked of feedback about where I am regarding the fail conditions, it just happened at some point :( It could have helped and add a lot of pressure if I knew that I was about to loose. Well done! | |
| Dec 5 12:31:44 | 10m 09s | Curse of Greed | ♥ 0 | Very well executed. I struggled with the wall jump chaining, which was a bit technical, especially after the 3rd flag I think (or I missed something?). Good take on the theme, with the gold vs hp bar which was a addition :) Couldn't stop my greedy dark side to try to collect one and every coins of the room! Nice job! |
| Dec 5 12:51:58 | 20m 14s | Ignite | ♥ 1 | My 5 stars for the mood. Graphics and Audio are awesome and contribute to it. I really felt immerged in a very particular world, with a great story telling, while focusing on the clever puzzles. The theme feels a bit off tho, but it doesn't matter at this point :) Very well done, it gave me chills! |
| Dec 5 22:22:17 | 9h 30m | Fire Tornado | ♥ 0 | Firenados strike back! It's a pretty original take on the theme, and shooting tornados can't be else than cool :)The placement of fire pits could have been more penalizing, but making a lot of them pop at the same time make it "worse" anyway, well-fiting the theme. Good job! |
| Dec 5 22:36:01 | 13m 44s | Reindeer Runner | ♥ 1 | Really interesting take on the theme! It's simple, yet challenging and perfectly fitting. The only thing that could have make it even "worse" (if we keep the theme's words) is to change the order of the reindeer from time to time, to force the player to go out of his comfort zone (I managed to go up to 29 just by saving my first reindeer alive :)). It's efficient and impressive, even more if we consider the time you had to make it! Great job! |
| Dec 5 22:45:31 | 9m 30s | Damn Birds | ♥ 1 | The art style as much as game mechanics are simple yet efficient! The only fact that I put 152 cats into orbit must be a sign that the gameplay hooked me at some point :) Well done! |
| Dec 6 12:55:26 | 14h 09m | Boiler Room Defense | ♥ 0 | Nice addition to the shooter style! It's really clever to use the fact that players are always shooting, no matter the number of ennemies (be it 0). I didn't read the description first, and then realised my shooting-fury was leading me to the game over, by my own fault. Really nice thought! |
| Dec 6 13:05:45 | 10m 19s | Feed Them | ♥ 1 | Nice polished game! I tried first without reading, and it was pretty hard to tell what was positive or negative. I re-ran the game after reading more carefully, and had fun! :) Maybe having a bit more feedback like the character becoming fat as he's eating too much could've been a nice addition? Anyway, good job! |
| Dec 7 07:36:37 | 18h 30m | IntenSEAty | ♥ 4 | The realisation is absolutely great. I did not really get about the theme implementing, and control feeling could have been pushed a bit further, tho :) ! Good job |
| Dec 7 07:40:06 | 3m 29s | Busy Room | ♥ 1 | I love clever simple design that push your skill limits to maximum :) It immediately felt like a revisited snake mechanism to me, with a great twist! Feels & Play great, with simple but rewarding feedbacks. Great job! |
| Dec 7 18:26:57 | 10h 46m | Drift Punk | ♥ 0 | Really impressive for a 3 days work, be it in terms of gameplay or artistic direction. And the traffic...! It's a solid entry, with a nice match to the theme, and its own personality. Loved it, congrats to the team! |
| Dec 7 18:53:25 | 26m 28s | Cube de la Cambriole | ♥ 0 | 48h compo in 3D with 4 levels, you man are crazy :) The concept is really cool, but as I was being forced to cambriole (\o/), I felt a bit slow at the end of the 4th level! Light system is nicely handled, and I loved the cop design. Last question, what's it the back of the ninja cube? Did not figure out while playing. Good job dude. |
| Dec 8 12:41:06 | 17h 47m | Shoot off their lumps | ♥ 1 | The mood is really awesome. Got this Dead space feeling all the way. As some others said, aiming was a bit difficult, but I totally get what led you to this choice. It's one of the strongest entries I saw yet, with a solid realisation and a surprising yet great gameplay. Theme relation is the only thing that I felt a bit under the rest. Good job!! |
| Dec 8 12:50:27 | 9m 21s | One Matter | ♥ 1 | A really clever concept, well fitting the theme. Puzzles are well crafted, with just the right difficulty curve to me. The idea of slightly changing the music background when shifting from one "matter" to another was nice, but the music itself became a bit annoying after a few minutes playing. Overall, one solid entry! Thanks for your game :) |
| Dec 8 13:02:52 | 12m 25s | For Better or For Worse | ♥ 1 | It's the game I enjoyed the most yet. The mood is just exceptionnal, and being about to become a father, the message stroke me directly in the heart. The realisation is absolutely clean and well made, and the theme is applied both in narration and gameplay (except for the last step, that was a bit too easy compared to the rest of the progression). It's totally mastered, definitely one of the gems of this LD to me! Great job, guys. |
| Dec 10 14:38:54 | 49h 36m | Don't get drunk | ♥ 0 | Really clever concept, simple but damn it works so well! Tried to get as drunk as possible, and felt so rewarded to be able to jump over that 3 last platforms even though I didn't know what I was doing at all :D Well played, it's a great entry. |
| Dec 10 14:48:22 | 9m 28s | CrudeCarnageCars40 | ♥ 1 | I saw the video of your post-compo version, and decided to play the compo version first. But man is it already that fun! There's a great feeling to navigate through all this chaos, and when it goes well, you basicaly feel like a superstar driver :D Great entry, well done! |
| Dec 10 15:02:12 | 13m 50s | Greed Mania | ♥ 1 | Impressed by the result for 8 hours of work...! As it has already been said, the game feels fair even though getting harder and harder, which is not that easy design speaking, especialy in such a period of time. Well done! |
| Dec 11 00:10:08 | 9h 07m | One for sorrow | ♥ 1 | Art style is a blast, and the intention behind the combat system is really interesting. Talking about combat, I think it would have benefit from a little twist to bring more variety into it. Otherwise, mood, art, awesome :) |
| Dec 12 20:47:45 | 44h 37m | The Tulpa | ♥ 0 | My 5 stars for the Mood! This game manages to create such a deep, oppressing ambiance...! It's impressive. Add to it the effect on screen and the character inevitably fading...Well, everything on the art and sound design are awesome :) As WetDesertRock said, some glowing items I couldn't interract with put me in some trouble, as I feel that I lost some "steps" trying to make something about them. Anyway, really "bravo", because it's not an easy thing to set a true identity on a 72 hours game. Good job to the team! |
| Dec 12 21:11:27 | 23m 42s | Zombituary | ♥ 1 | Nice little characters art style, and nice music as well (great job on that). Regarding the gameplay, I felt like the ennemy spawns were randomized, which was a bit frustrating when I wanted to progress through the game. Counting the ennemies vs bullet shot in order to don't hurt civilians was a hard thing to do also :) Anyway, you achieved a game alone in 48 hours, and well done for that! |
| Dec 12 21:33:23 | 21m 56s | Orbits | ♥ 1 | Really good entry, with a simple yet really solid concept :) Won't say much more as everything has already been said by other jammers. Smart move to port it on smartphone, it's exactly the Platform I was seeing myself playing your game on! Let us know if/when released :D |
| Dec 12 21:39:50 | 6m 27s | Superhero Problems | ♥ 0 | We finally see the true face of superheroes : mass murderer :D It's a really clever take on the theme, and I'm absolutely impressed by the level of interactions that you managed to pull out in such a short period of time, and alone! It feels great to play as well, and I'll definitely not watch superman the same way ever again. Great job! |
| Dec 12 21:46:31 | 6m 41s | Bo Jackson in The Temple of Ming | ♥ 1 | One of the most creative mechanics I've seen so far :) Associating movement and balance, which forces you to stare at both screens to manage to keep everything on track is super hard and super fun at the same time. Well done! |
| Dec 12 21:59:14 | 12m 43s | Unsocial Media | ♥ 1 | The idea is interesting, and having to guess which type of content could best fit the top trending hashtags may not be that far from a certain type of influencer's way of thinking oO The game made me think about it twice, well done! |
| Dec 12 22:08:21 | 9m 07s | Ludum Rest. | ♥ 1 | The idea is so silly and funny, and fits the theme :D Same here than Raphael, I'd have like to benefit from a Wild Card regarding the Producer, right now the game feels really unforgiving on the first tries! Once you get used to it, it's still hard but feasible. Great job! |
| Dec 24 00:11:46 | 266h 03m | Pug Pub | ♥ 1 | As a lot of other players, I felt the start a bit slow. But once it's passed, the game is really enjoyable :) Graphics are really great, even though the ui of the different drinks could've been clearer. Once you got it, the concept of managing the number of clients by serving them good or bad drinks is clever and not that hard to master, allowing you to chill and manage the best you can. Well done! |