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Feedback comments for LD44
Ekilibr's games and stats for all events →
| Timestamp | Since previous | Game | Ekilibr's comment | |
|---|---|---|---|---|
| Apr 30 11:40:54 | A Moment To Reflect | ♥ 1 | Original concept :) Had trouble to see the link with the theme, but passed that, mood and graphics are pretty neat! | |
| Apr 30 11:45:13 | 4m 19s | Glad - Gladiators! | ♥ 4 | Nice twist to the melee genre! :D Pixel art is great, and overall game artistic direction brings that nostalgia beat of old games… Well done! |
| Apr 30 11:53:34 | 8m 21s | The Robert in Time | ♥ 2 | Hey there! Move control is pretty smooth and pleasing, but hit boxes were quite unprecise, leading to often die because of not reaching the unit targeted. I also had a pretty hard time to figure out what was my life and where it's displayed. Other than that, pretty fun little game, congrats! |
| Apr 30 11:56:25 | 2m 51s | Blood and goods | ♥ 3 | My 5 stars for the mood of the game. It has a pretty unique feeling, that support very well the gameplay. Great entry, good job! |
| May 1 16:17:19 | 28h 20m | Frozen Yoghurt | ♥ 1 | Really engaging! The pixel art is efficient, and the controls are cool and rewarding :) The sacrificing HP mechanic fits the theme, and can make emerge multiple strategies. The randomness didn't prevent me from getting better and better at the game, which can often be the downside of it. Managed to go a bit further than the "Don't Move" room a couple of times (but don't remember the name of thoses levels!) Well done, it's a solid entry! |
| May 1 16:30:29 | 13m 10s | Fox'n'Chips | ♥ 0 | As usual, totally out of the box story :D Concept it cool, and the art style super cute. Well done dude! |
| May 1 16:40:34 | 10m 05s | Heartaker | ♥ 1 | My 5 stars to the mood. Thinking that you made it alone in 48 hours is impressive. Took me a while to die the first time, and didn't red the comment at the time, so I was wondering when the theme would become obvious. Then, I felt in the hole on the bottom right of the map. Then it became obvious ! I wasn't expecting at all that rogue-lite twist, it's really smart. Two points of improvements that I see : - It's hard to see where the dash/attack ends, so sometimes it's hard to figure out if you'll hit the enemy/fall into a hole - Despite the rogue-lite aspect, dying can happen. Then not being able to skip the texts (be it at the beginning or during the death part) becomes a bit painful :) But as I said, really impressed by the quality of execution for a compo game! Good job ! |
| May 1 17:16:33 | 35m 59s | Robots in Hell | ♥ 1 | Really efficient and good looking game! Moreover as it's been done alone. Pretty impressive. As it's been said, it's a bit easy, but that makes the game really pleasant to play, watching all those minions going to a bullet hell is really enjoyable ;p Went up to level 5, good job! |
| May 1 17:25:19 | 8m 46s | Cursed Samurai | ♥ 0 | I think you can be proud about what you achieved with those graphics. The game is truely beautiful. I had a hard time to understand the timing, and having to start all over again at each new ennemi encounter because you have to learn his specific pattern was a bit harsh. Other than that, it's reaaaally a great entry. Well done! |
| May 1 17:54:30 | 29m 11s | Seaway | ♥ 1 | My 5 stars to the mood. AS it's been said, the game feels really polished, but more than that it's a pleasure to just wander through the world, seeing the landscapes changing the more you go... Loved the "exploration" mode, it's really awesome. Good job ! |
| May 3 21:52:43 | 51h 58m | UnderBreak | ♥ 1 | Hey there! Interesting takes on the graphics, demons were really funny to look at! I had trouble understanding the controls as it's wasn't pretty clear that demons were changing anything. But maybe I just missed it! Looking forward your post-jam build to retest it in proper conditions :) Congrats for making a game! |
| May 3 23:10:16 | 1h 17m | Fateshift | ♥ 0 | It's a really nice idea, well executed! Like some other players, I had a bit of trouble on the first round (up until my first object, the scythe) to figure out the gameplay and the way to deal with it. But once I got it, it became really quickly addictive :) Went up to the second object, and then I had a bug with ennemies spawning while I was talking with the reaper...So it kind of messed it up. Other than that, it's a really solid entry. Well done, I had fun playing! PS: Totally see this as a very efficient mobile game |
| May 3 23:44:51 | 34m 35s | Elevator Pitch | ♥ 1 | 5 stars to the Humor. At first I thought "Ok, I can't stand this introduction cutscene anymore". And then I realised. Everything in the game seems made to make you angry, just like the character is, which is really Genius (especially the elevator, that made me laugh a lot while considering it from that point of view). Gameplay against the boos is a bit approximative, but throwing stuff away and flipping table is really enjoyable. Well done! |
| May 4 15:57:44 | 16h 12m | Tensilver [HTML] | ♥ 0 | Interesting interpretation of the theme :) As it's already been said, the left/right click was a bit confusing, and it sometimes felt like the coins should be placed carefully if you want them to count as damages (dunno if it was intentional?) Another point that I had hard time to get is, is it finally possible to win the game & escape ? :) It felt like you can't run from the Devil. Other than that, the soundtrack is pretty engaging, and graphics fit well to the mood you're creating there. Good job on creating a game! |
| May 4 16:03:39 | 5m 55s | A Binding Contract | ♥ 1 | I'm not sure to entirely get your initial thought for the project. It seems like having a couple of rooms would've helped to better understand the subject :) Anyway congrats for coming to Ludum Dare and actually challenging skills that are out of your comfort area! |
| May 4 16:11:43 | 8m 04s | Bob the Zombie | ♥ 1 | Hahaha that audio! The game is really funny (especially thanks to the audio) & super easy to get. Pixel art style is really nice as well! Turned off the sound after a couple of days as it was becoming a bit redundant, but other than that, really well done :) |
| May 4 16:22:10 | 10m 27s | Sheep It | ♥ 2 | Super nice entry, super peaceful, and really lovely to watch. There's not that much to add, nor to change. Really enjoyed that one! |
| May 4 16:31:20 | 9m 10s | Fateful Dealings | ♥ 1 | Really interesting entry. The random feeling was sometimes a bit harsh as it'd feel like you don't have that much choices...But maybe it's intentional, considered we're talking about life here, and sometimes the illusion of choice doesn't bring you anywhere... The mood of the game and the mechanics lying behind it are really great and innovative. Wasn't expecting to stumble upon an entry like that when looking at the theme. Really well done! |
| May 4 16:37:29 | 6m 09s | SACRIFIGHTS | ♥ 3 | I know it's already been said, but it's pretty crazy the amount of polish this game brings...Considering you were a team of two people, it's insane! Loved the creature design and this powerful retro-feel. Complete experience, super solid entry. Well done! |
| May 4 17:11:32 | 34m 03s | This is your life now | ♥ 1 | Really loved what you made there. Resonate a lot with our own entry, what we tried to accomplish (aka triggering reflexion about life and choices) you did it there really well, and in a different way. Super interesting to look at from my point of view! Congrats, it's a great experience. |
| May 4 21:07:39 | 3h 56m | Dear Substance of Kin | ♥ 1 | Mood, sound and art are perfectly nailed. You made an awesome job...Really. If I had to suggest a few things: - We lack a bit of context at the very beginning of the game, making it hard on first hand to really be immersed into the world. - Considering the awesome quality of the game, I have to admit that I had high expectations on the end and so was a tiny bit disappointed by it (but hey, it's a Jam, and what you achieved is already mind-blowing) - On the control of the character, I had sometime trouble when it came to background collisions (a bit sticky). It could be a small immersion-breaker for some players Overall a really great entry, with nothing to add nor change on anything related to art direction. Great job!!! |