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Feedback comments for LD45
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| Timestamp | Since previous | Game | Ekilibr's comment | |
|---|---|---|---|---|
| Oct 11 10:37:09 | ØJE | ♥ 2 | Nice little game! As it's already been said, the art direction and popping things works well. On the control side, I was a bit frustrated and stopped after a couple of tries because of the character deceleration that wasn't fast enough to my taste for platform challenges. Good entry, congrats for making a game :) | |
| Oct 12 00:41:37 | 14h 04m | Panspermia | ♥ 0 | Hey there! I got into the loop, but experienced the game in a really weird way :D I was always going back and forth between thinking I understood the rules of the game, then figuring out what I was thinking was wrong, then understanding a new rule, and then being wrong again... It was really disturbing, but in a good way. Trying to figure out what to do with which actor, and understand their interactions and life cycles was entertaining. I'd have like to manage to grow my population, which doesn't seem to be possible as they are dying as fast as they grow. Maybe now growing too much, but having a sense of success at some point could have been a nice addition to the management feeling. Other than that, nothing special to say about the art, it's solid enough to understand the global loops and roles! Congrats for making a game :) |
| Oct 12 00:51:46 | 10m 09s | Memories of Eleph | ♥ 2 | Art and ambiance are really cool and mastered. To be honest, music is doing a great job serving the melancholic mood of your game. Even if you sourced it, it was a great direction choice ;) A small feedback on *SPOILER* the first rock you need to shoot against a wall. At first run, I was focused on the spot where the rock impacts, and didn't noticed it had opened the door as the rock collides a bit before the button to activate. Solid entry, last one I played before going to bed, it was calm and relaxing enough for me to feel like I'll be able to find sleep peacefully :) Well done! |
| Oct 12 13:17:51 | 12h 26m | wallpunch | ♥ 1 | The game is really neat. Great execution, and interesting concept :) About the ledge grabbing mechanic, it's not really clear when you can or can't grab. On the combat side, flying ennemies can be super hard to defeat, so you end running around to avoid them. Other than that, it was a really cool experience. Well done! |
| Oct 12 13:23:44 | 5m 53s | Inky | ♥ 1 | Nice little game! Different take on the same theme-driven concept that we used, interesting to see! Controls are a bit too much reactive, making tiny platforms hard to handle. I'd have accepted more challenge on the ink management as well, to feel like I should count them and use them carefully, turning the game more into a puzzle-platformer than a pure platformer. It was nice to play anyway, congrats for making a game! :) |
| Oct 13 11:08:39 | 21h 44m | King of Nothing | ♥ 2 | Really nice, out of the box idea :) The experience overall was complete and qualitative. I the rythm is good, pretty easy to get (but I'm playing music as a hobby so maybe I'm not the good client to stress that part). Slick design, solid execution. Nice entry, well done! |
| Oct 13 11:16:16 | 7m 37s | Night Lights | ♥ 1 | Good idea to start simple as a first jam game! Well done on completing and shipping something! It's hard to give any constructive feedback as we don't know what was planned initially, but keep on going :) |
| Oct 13 16:17:36 | 5h 01m | the universe, i think | ♥ 1 | Not that much to add from other comments. Most important thing is that you should be proud of making something :) That's how progress comes in! |
| Oct 14 12:00:01 | 19h 42m | Little Something | ♥ 1 | Really nice concept, lovely graphics! Pushes my Curiosity hard on knowing what's the final item we can unlock. Gives me the need to come back later to see if the Community worked well :D Congrats for the cool concept, and neat execution! |