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| Timestamp | Since previous | Game | Steve Sparkes's comment | |
|---|---|---|---|---|
| Apr 23 02:15:17 | Card And Run | ♥ 1 | Wow, this is so simple in such a great way. It's so nice to pick up a game and play it straight away! I love the balancing act you need to perform to have the right cards ready for the obstacles. It really makes it tense. My high score was only 15! I couldn't figure out how to get past the bats. That's one pretty big improvement that could be made to the game: on-screen prompts that show you how to get past obstacles the first time you encounter them in a play session. Good job and keep making games! | |
| Apr 23 02:26:40 | 11m 23s | Modern Art Critic Hero | ♥ 1 | Here's my sick critique, broooooo! It's got a great visual style for a game jam game! I did laugh to myself quite a bit when hearing the ever-so-deep critiques of the modern art. I had fun with the first few pieces, but the ones where the colours switched around were impossible for me! It could be that my brain is just scrambled from the compo this weekend. I did love the hidden level from the gallery; that would be a great challenge if I was up to it. |
| Apr 23 02:50:21 | 23m 41s | Felocity | ♥ 1 | The music in this game is just INCREDIBLE. It's a nice package of a game. A balancing act to keeping your cat happy whilst also avoiding those damn cucumbers. It would be great to see the addition of a timer or score to get that "one more game" feeling. I don't know if it's just me, but this game gets so hard at about a minute in! |
| Apr 23 02:57:57 | 7m 36s | Sim Defence | ♥ 1 | An interesting concept, it would be great to see it developed further. I'd love to see the tower-defence side of it added to. Having to juggle between fighting off bad vibes whilst keeping up conversation would be a really fun game! |
| Apr 23 03:07:38 | 9m 41s | Skies and Cubes | ♥ 2 | I'm not gonna lie, the music change and sudden switch to darkness in the 3D section made me terrified haha. Doesn't help that I'm playing this at 4am! The night-time section was very atmospheric, I love it! I'd love the see the 2D and 3D sections mixed together more. Maybe having to use the 3D mode to get past obstacles like in Fez or Paper Mario. Good job, keep making games! |
| Apr 23 03:15:11 | 7m 33s | Zlornko Teaches Typing | ♥ 1 | This game has an incredible amount of polish for a game jam submission. It really gives me some "Undertale" vibes with the sound and projectile-like movement of the keys. But my goodness, this game is hard. I get about 3 words in and then it's just impossible to hit the right keys! I'd love to see a difficulty setting, or a smoother difficulty ramp as you play through the game. Really fantastic presentation, I've rated this highly! |
| Apr 23 03:40:24 | 25m 13s | Trophy Defense | ♥ 1 | This could be a really fun game with some extra work put into the race track! I'd love to see curved roads, or at least only get slowed down by hitting walls rather than reset. I imagine that would make the game too easy though! Strangely enough it was easier to keep the car moving at full speed at all times, stopping and starting lurches the car forward and you end up off the road! Good job with your entry, keep making games! |
| Apr 23 03:48:06 | 7m 42s | TS 3001 | ♥ 0 | This scratched a puzzle-solving itch that I didn't realise I had! This is a really solid foundation for a fun game. The timing mechanics of the bombs could see some really complicated level design. Add some sound and more levels and this could be called a full game! |
| Apr 23 03:55:02 | 6m 56s | SinglePlayerMMO | ♥ 1 | Good job on your first Ludum Dare! The "account login" to start the game gave me a chuckle. It's nicely polished for a simple game. It would be great to see you expand upon it in the future. :) I honestly found it pretty hard, I felt like I wanted to move faster to be able to kite the other players into a group to smack away at them! Edit: And make sure to include your source code for the compo entry! |
| Apr 23 04:11:03 | 16m 01s | Batteries Not Included | ♥ 1 | This is really nicely done for a game jam game! This is one of the first games I've played that actually mashes together two contrasting genres. You want to spend a lot of time building the perfect vehicle, but then you get completely overwhelmed by the oncoming red wall. You really have to think fast when playing this game! Editing your vehicle on the fly is a really cool idea. You should develop this further! If you're looking for bugs to fix, then one that I came across is that the vehicle gets scrambled when you enter build mode on a not-so-flat surface. Oh, and if you want to get people to reply to your comments then make sure to tag them like this @Untitled-Studios :) |
| Apr 23 04:26:46 | 15m 43s | Super Platformer RPG | ♥ 1 | The minimal art style made me really happy! I'd love to see this developed further. But for players like me, maybe the jumps could be made a little less tight? Haha. I see in one of the comments here that enemy health doesn't reset if you get beaten in a fight. That's good news, because being sent back to a checkpoint (with really hard jumps) after losing a fight is what made me quit the game! Overall a great job, keep making games! |
| Apr 23 04:49:14 | 22m 28s | sequencer tower defense | ♥ 1 | This is incredible! The whole game feels so polished. It took me a couple of attempts to realise that you get more turrets for each wave cleared. I love the music that gets made from just focusing on building a good maze! This is such a good crossover, you don't even realise you're making music until you hear it during the next wave. The only change that I would like to see is having the "enemies passed" counter decrease for each successful wave you complete. A really great game! |
| Apr 23 05:03:22 | 14m 08s | StealthBeat | ♥ 1 | A really nice idea! Would love to see this with more tracks and levels. I especially love the arrangements of the enemies when they move in unison! I personally found it quite difficult to move to the beat, may a difficult setting could increase the time you have to hit each beat. I got caught in the 3rd level by a card who saw me through another guard! It was impossible to avoid them because of the way the guards are set-up opposite each other. A great entry, would love to see it developed more. |
| Apr 23 05:16:25 | 13m 03s | CACOGOTCHI | ♥ 2 | Well, this is a cute game! It would be great to see this expanded further, with sound and minigames added. I really want to play with my cacodemon! |
| Apr 23 05:26:11 | 9m 46s | bill ball | ♥ 1 | A really interesting idea! I especially loved the multiple pinball screens. It would be a great addition to know which level you are on, so that you can avoid losing by mistake. I'd like for the enemy spawns to scale a bit slower, so that you have a chance to attack them little by little before the levels get too cluttered with enemies! Good job, keep making games! |
| Apr 23 15:04:57 | 9h 38m | [LD41] Antibody | ♥ 2 | This is an interesting idea and I'd love to see it developed further. The concept of making different upgrades that you then have to juggle around to maximise your starts is cool! I got to the end of the first level and the game just ended. Have more enemies spawn in over time! Good job with the entry! |
| Apr 25 01:06:35 | 34h 01m | Excessive 2: Excessively Incompatible | ♥ 1 | If you make this into a trilogy in the future it would be great to see some interaction! You have a nice writing style, can't wait to play through a text adventure of yours in the future. :) |
| Apr 25 14:20:00 | 13h 13m | Twine Walker | ♥ 1 | You definitely nailed the theme here! I ended up in hell with a part-time job. I think that means I win? Haha, good take on the theme for sure. I don't know have any improvements to suggest as the game is based around being awkward! Good job on achieving that! |
| Apr 25 14:26:04 | 6m 04s | Problematic Powers | ♥ 1 | I see you chose to do "inconvenient super powers" instead! Good job on the submission. It would be interesting to perhaps use the environment to be able to alter the player temperature. Perhaps staying too long in the sun means you have to run through the river to cool off? That kind of stuff would be great to see if you develop this further! |
| Apr 25 14:34:27 | 8m 23s | Zombie Slayer | ♥ 0 | Good job on the submission! You seemed to have pulled off what you set out to do. :) One small change that could make the player's life a bit easier is to have the health/repair kits be a different colour from blue. It makes it hard to see them amongst the hordes of zombies, especially when shooting around with the nitro! I look forward to your future entries. |
| Apr 25 14:45:14 | 10m 47s | Rhythm Jump | ♥ 0 | I agree, the first level is actually one of the hardest! Music was great, good job! It would feel more fair if the player had a wider view of the upcoming platforms. Jumping to the beat is good, but you can't predict how long or high a jump needs to be ahead of time! Great job on the submission, keep making games. |
| Apr 25 14:53:19 | 8m 05s | Spawn & Blade | ♥ 0 | Good job on the submission! The animations for the characters were impressive for a game jam game. I got a score of 11955, though I did spam as many soldiers as I could to see if I could break the game. ;) It would be great to see your high-score stored so that you can play against yourself! Keep making games! |
| Apr 25 15:07:38 | 14m 19s | Boris's Vbar | ♥ 1 | An interesting idea! It would be great to see this developed further. Perhaps the player could start off in really well-stocked kitchen. I struggled to find a lot of the recipes, so having a cookbook or posters in the kitchen or hidden around the world would be a fun addition that rewards exploring. :) Good job, keep making games! |
| Apr 25 15:17:25 | 9m 47s | The Colour Room | ♥ 0 | Great job on the submission! Having to juggle mobility with fighting off enemies is a really great idea! Having a shortcut through a path is great, but are there enemies that are sneaking up on you? I really like that you have to question that as you play. I'd like to see a bit snappier movement, so less acceleration time when you're trying to get out of the way of a big herd of enemies. I love the colourful visuals, keep at it! |
| Apr 25 15:39:52 | 22m 27s | aegisCMD | ♥ 1 | WOW, this game is hard haha. The art and sound is really well polished! Took me several attempts to figure out that I should get out of the way of the missile barrages rather than try and shoot them down. ;) A really good submissions, just maybe tone down the difficulty curve a little for players like me! Keep making games! |
| Apr 26 01:22:06 | 9h 42m | Burger Flipper | ♥ 1 | This is interesting! I'd love to see this developed further. :) I got stuck at the "extra power" round with the upgraded Darth Tater. This game gets hard! It would be cool to see some audio added, and I'd like the game to be a little easier for players like me. ;) |
| Apr 26 01:38:30 | 16m 24s | Fun Block Game | ♥ 0 | This is a fantastic idea! It's a great game because you already know how to play a platformer and Tetris. You just have to put the two together! The only thing I'd like to see changed is the delay between a block hitting the ground and it materialising. I died a lot by having the block spawn on me when I was trying to jump onto it (too early) as it spawned! This is overall a great game, keep making them! |
| Apr 26 02:00:16 | 21m 46s | Fishy | ♥ 1 | Ctrl + C, Ctrl + V is the name of the game. ;) It's a nice minimal concept, but I would have loved to have seen more interactions for the player. Perhaps you catch a shark every now and then and you have to type a specific phrase/number to survive/not lose money? Good job with the submission, I look forward to seeing more from you in the future! |
| Apr 26 02:14:18 | 14m 02s | MIDINIGHT RUN | ♥ 1 | I had the most fun listening to midi files of music tracks I had made in the past! This game has a lot of potential, I'd love to see it developed further. When you boost to get the score multiplier, I'm unsure about how this effects the music/landscape generation. It just seems to speed up the player! Overall, a nice project. Keep making games! |
| Apr 26 02:25:48 | 11m 30s | Black Horizon | ♥ 1 | A very atmospheric game. The first time a zombie ran up to me I jumped out of my skin! I'd work on fixing the frame-rate dependent control problems that it sounds like you're having. Just make sure you're using delta time (the time between frames) to calculate your car speeds etc.! A good submission, keep making games! |
| Apr 26 02:34:09 | 8m 21s | IDLE CLIMBER - Love Platformers but need your Idle Clicker Mania? Look no more. | ♥ 1 | A good take on the theme! I found it pretty tense having to boost my jump whilst also spinning the pendulum to slow the fire. I kinda want to see a version where each can be controlled at once with a keyboard. So you have to multitask the 3 tasks at once rather than one at a time! A great submission, keep making games! |
| Apr 26 02:41:26 | 7m 17s | Bullet Hell Breakout | ♥ 1 | This is an interesting idea for the theme! I would love to see this developed further. One thing I struggled with the game though is the instant transition to the bullet-hell mode. Most playthroughs I would die immediately as the mode started! It would be nice if the transition was a bit smoother for players like me. :) A good entry, keep making games! |
| Apr 26 02:46:43 | 5m 17s | ESC | ♥ 1 | Jeeeeeeeeez loooooouise I scare easily and this game got to me! I could only play a few times before I couldn't take it any more! I'm not sure how scary this game was meant to be, but the mood of this game was really strong! A good entry, keep making games! |
| Apr 26 02:59:53 | 13m 10s | Quiz Racing | ♥ 0 | This is an interesting idea! Like other commenters, I'd like to see the speed boost be more helpful! Perhaps the level layouts could be more like race tracks than mazes. As a British person I didn't get some of the questions that were being asked! But I really enjoyed having to juggle the two sides of the game at once. Great job! |
| Apr 26 03:09:27 | 9m 34s | Dance Masters of the Universe | ♥ 1 | I'd love to see this further developed with rhythm-based interactions! Perhaps using moves at certain times according to the beat of the music would boost their power? A good submission for the game jam, good job! |
| May 15 10:49:55 | 463h 40m | HappyBlock | ♥ 1 | A nice entry! I enjoyed the use of the friends by using them to cross spikes. Trying to time your movement across the thwomp-like spikes was satisfying when you have to double-back on yourself to get them to line up. I'd love to see this developed further! Keep making games! (And with my rating you are now out of the danger zone and you have 20 ratings ;) ) |
| May 15 10:57:19 | 7m 24s | Pet THAT | ♥ 1 | Good job with the entry! I really liked the contrast of the petting sim being offset by the depressing thoughts. I love a bit of melancholy. I'd really like to see this developed further. When I played it was possible to shoot the hand straight for the cat and guarantee a win! Keep making games! |
| May 15 12:59:25 | 2h 02m | Turn-Basedball | ♥ 1 | This is a great concept! I don't know the rules of baseball being British, so it took some time for me to pick them up. ;) I'd love to see this polished up to eliminate some of the bugs. One of my batters ran to first base, and the batter before them was able to run around the rest of the pitch without anyone trying to get them out. Then it said that a decision was needed and the turn never ended! The visuals are great for a game jam, and I really think you should do a post-jam version of the game with those few bugs ironed out. Keep making games, great job! |
| May 15 13:20:19 | 20m 54s | Card 'Em Up | ♥ 0 | I got 725 for my top score! My game was very similar to this, though in 3D! I was playing in a much slower-paced fashion cause of my game, then I realised you can play cards very VERY quickly. It was really fun cutting through waves of enemies shooting out your cards like a mini-gun. The difficulty curve was quite severe once you reached round 3/4, I'd love to see more use of formations of enemies. So one wave could be a triangle of the fast red enemies that you have to attack tactically. Really, a great entry. Keep making games! |
| May 15 13:27:32 | 7m 13s | Apocalypse Mini Golf | ♥ 1 | Good job on the entry! I was honestly expecting to be attack by zombies whilst playing mini-golf, I would love to see that if you plan on working on this post-LD. It was really difficult to pot the ball because the ball was always smacked away at full speed! It would be great to see a power meter used too. The use of colour in this game was great. Keep making games! Edit: I see in one of the comments that you can right click to putt the ball. It would be awesome to see that written in game! |
| May 15 13:43:53 | 16m 21s | Real Time Tower Defense | ♥ 0 | It took me backing out to the main menu several times til I figured out the controls! It was a really nice concept once I knew what I was doing. I managed to destroy the castle, I was happy to finally bash through the enemy lines with my army of robots. It would be amazing to see this game developed further! It's a great expansion on the tower defence genre; having to control your own minions to push back enemy attacks. Great job, keep making games! |
| May 15 13:57:50 | 13m 57s | Scrolls | ♥ 0 | This is a fantastic game! A really good entry for a game jam. The two genres actually worked really well together, good job! I didn't manage to make it to the end because of those dastardly skeletons. I found it really hard to get past them! I'd love to see this expanded on further, perhaps with some platforming elements. Really, an amazing entry, keep making games! |
| May 15 14:11:22 | 13m 32s | Emki's Kard Racing | ♥ 1 | A really great concept! The amount of cards was a bit overwhelming at first. Perhaps a Hearthstone style choose 1 out of 3 would be a way to get newer players into the game. :) The controls for driving were a little finicky, it would be great to see it polished up for the future! A great job, keep making games! |
| May 15 14:20:16 | 8m 54s | Maze Ship | ♥ 0 | An interesting concept, though it could have been expanded further by perhaps having multiple choice options with the logs. Many different genres have stories in them! The game got pretty confusing in the 3rd maze, so perhaps making it a little easier for players to find there way around, or adding enemies for the player to fight could make it more interesting. Good job on the entry, keep making games! |
| May 15 14:31:39 | 11m 23s | Hypätä Kortti | ♥ 0 | A nice little polished game for the game jam. Nice job with the sfx and shuffling effects! I fell through a big hole and got sad haha, it would be cool to see some unique cards added to the game such as time-rewind. A great job, keep making games! |
| May 15 19:05:32 | 4h 33m | Nubes Pila | ♥ 1 | A really great entry! The simple twist on breakout and solid graphics for a game jam game really stood out to me. I lost on the third level to the last tiny goblin that got past... those damn shield goblins kept tricking me into shooting my ball off screen haha. A really good game, I got hooked on it. Please develop this further with crazy skill trees and more enemies! |
| May 15 19:10:24 | 4m 52s | Spelling Zombie Shooter | ♥ 1 | This is a great entry for the compo! As other commenters are saying it would be great to see yourself having to survive the onslaught of the zombies rather than them just being walking letters! Personally my favourite part of the game was the slow pan-out of the camera as the words got more complicated. A really nice touch! Good job, keep making games! |
| May 15 19:29:56 | 19m 32s | Plasimajita | ♥ 1 | A really fantastic game! I got so hooked on this... I was eventually getting so much money that I could buy one of the U turrets every second. The game lagged to hell soon after haha. A really fantastic game, I would have loved to have seen some kind of end goal for winning the game. Perhaps a super expensive turret that acts as the win condition. I can't wait to see what you make next jam! |
| May 15 19:35:05 | 5m 09s | Beet Farmer | ♥ 1 | This really fulfilled the theme better than a lot of games I've seen this LD Jam! A really great entry. I found it tough to distinguish between the second and third options you had as balls once they were jumping around on screen. More on screen prompts or feedback could really help polish this title up. Good job, keep making games! |
| May 15 19:41:16 | 6m 11s | X-COME (platformer + strategy) | ♥ 1 | Good job on the entry! I honestly found the best tactic was to just sprint through the level and avoid enemies. it would be great to see this expanded with different enemies (weapons) and perhaps some different environments to provide more risk/reward options for the player. Having to really think about cover and movement and the payoffs of both would be great. Keep making games! |
| May 15 19:45:36 | 4m 20s | Rpg#Arcade Game | ♥ 0 | A nice idea! It would be great to see this expanded upon further. I found that I was stuck in a loop of the different pieces of the level, and I never figured out how to get past the locked door. Update this further and update this page past LD! Good job, keep making games! |
| May 15 19:50:47 | 5m 11s | Soccer for Strategy | ♥ 1 | A really nice idea! A good fit for the theme. It would be great to see this expanded on further, maybe with a 2-player mode! I found it a little difficult to track where the ball would be after all my team had moved, but that's where the skill for the game comes into play! A nice solid title for LD. Keep making games! |
| May 15 19:54:33 | 3m 46s | Rocket Punch | ♥ 1 | A great entry! I really do love the first time the fists burst out of the rocket. The UFOs were really tough to beat, but punching missiles into them to destroy them was great! At least I hope that was a mechanic, because that's what I was having fun doing haha. Keep making games! |
| May 15 19:58:17 | 3m 44s | Jungle Rumble | ♥ 1 | Good job with the entry! The game was a bit intensive for HTML 5, so maybe keep that in mind for next LD! Some extra feedback on who's turn it is, and which gorilla is which in the "banana-cam" would be a great addition to the game. The graphics were great for a game jam entry, and the gorilla reminded me of retro sock puppets! Keep making games! |