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Annie Owl

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TimestampSince previousGameAnnie Owl's comment
Apr 24 02:56:34 Rogue Pawn ♥ 2 Wow! Really great concept. You successfully combined one of my favorite board games with one of my favorite PC games. It takes some time to get used to the character hitboxes and attack ranges, but i think that's a part of every "souls" game.
Apr 24 06:02:22 3h 05m Par 99 ♥ 1 Very simple to understand, yet very enjoyable game! I really like your approach to the theme, and the music sets the mood for labyrinth exploration just perfectly. I wish the trajectory was resetting to straight after every hit, because it's really inconvenient to make small position adjustments, when trajectory is curved every time you hit.
Apr 24 06:23:39 21m 17s Flatpack ♥ 1 Haven't played text-based choose-your-own adventure games in a while! Really fun reading, nice work. It would have been nicer, if we were progressing by trying to follow the instructions (picking our interpretation of the action, described in the instruction), but that's just my opinion.
Apr 24 06:45:42 22m 03s Yum Some!! ♥ 1 God knows, i've tried... But i guess no bacon for me today.πŸ™ Quite addicting game, as any good rage game. The one thing, this game desperately lacks is some better explanation of what's going on. At first i don't even know there is more than one level, and was aimlessly mashing A and D keys waiting for plates on the background to move.
Apr 24 07:37:30 51m 48s Bullet Break ♥ 1 Interesting idea for a game. Still rough though. The thing you should fix first is collision detection with the bar, because right now it's kinda hard to understand when the ball would actually ricochet off of it.
Apr 24 18:19:48 10h 42m Crazy Race ♥ 2 Nice game idea, but you should make it more dynamic, and maybe change the camera position, so it feels more like a racing game.
Apr 24 18:48:43 28m 55s Fallen Leaves ♥ 1 Really atmospheric game. Good job. I've actually enjoyed jumping around this landscapes and didn't have much problems with platforming. It would have been nice if the environment was filled with some random junk, so you actually have to solve the riddle, and don't just aimlessly run towards the first item that's not a part of the environment.
Apr 24 19:15:13 26m 30s Rhythm Quest ♥ 1 Great game! Visuals are pretty, soundtrack is awesome and the gameplay is fun and addictive.
Apr 24 19:34:14 19m 01s Farmer 21 ♥ 1 Cute little horror game. I guess that was the "Incompatible genres" part of this entry? One suggestion i can give, to trick players into thinking that it's actually way longer, is to restart a game after every cycle, increasing the farmer name number. That way we would have been wondering for some time: Can i progress any further? Am i doing something wrong? Is there really an end to it? Also you have not considered that the player can interact with the bed, before doing any house chores, and progress to the next stage without seeing any signs or shadows.
Apr 24 19:59:36 25m 22s Slide or Die ♥ 1 If there was an award for the most convoluted character controls, this game would have been a good candidate 😁 Interesting mix of genres, but i think you should make the FPS part less chaotic. It's hard enough to aim in this chaos, and having a gun, that fires all over the place makes an FPS element quite unpleasant.
Apr 25 21:28:28 25h 28m Alida of Arx ♥ 3 Really ambitious project for a jam game, i really adore you for the try. You made pretty long game with a lot of content in a small period of time, and that deserves a lot of appreciation. You even made some filler reactions to background items. But sadly i will say that it wasn't much fun to play for me. Puzzles in adventure game should not be so linear. If you can complete most of your adventure game without even exploring every accessible scene beforehand, you are doing something wrong. And maybe i'm wrong, but i think the chess puzzle has wrong solution actually. If you put White Queen right before the Black King, Black King can just eat the Queen, because it's not defended. It's a Π‘heck, but not a Mate. Nevertheless, great work on every other aspect of the game.
Apr 25 21:51:50 23m 22s Space Captain Rodriguez ♥ 1 Really interesting idea, and i would even say pretty good implementation of that idea. But god damn it! You have so much free space on left and right sides of the screen! Why didn't you put the controls and preferences of the girls there? I had to quit to the main menu several times just to remind myself about this things, and that was pretty infuriating.
Apr 25 22:13:55 22m 05s War Maker ♥ 0 You explained the lore of the game pretty damn good, but you forgot to explain how to play the game πŸ˜„ That's a shame you excluded yourself from the audio category, because i actually liked the voiceover, but i guess it would have been pretty misleading, because the music wasn't made by you (but it was a really nice pick though).
Apr 25 22:38:21 24m 26s Happy Hammer ♥ 1 Well, i think i found my purpose - indefinitely flying through space and time...screen.png All jokes aside, pretty nice platformer, with a large level to explore.
Apr 26 08:43:06 10h 04m Can I Fβ—Όβ—Όβ—Όg Die? ♥ 1 Wow, man! Really clever puzzles, absolutely loved them. And this background music! πŸ˜† It would be nice if you add some transparency to the walls that hide the player character. It's not a big problem, but it would have been nicer to be able to see your character at all times.
Apr 26 18:53:46 10h 10m CONFESSIONAL ♥ 1 Damn, that was dark... And i loved it! Graphics are good enough for the jam version and audio is just great and sets the right mood and atmosphere. Great job, guys!
Apr 26 21:12:52 2h 19m Beat Platformers Up ♥ 1 Quite an interesting idea! Creative mix of genres (at least for me, heh). If you fix the bugs and make the enemies more interesting looking, it can become really good time killer.
Apr 27 11:48:23 14h 35m 13d shooter ♥ 1 Fun idea. It's sad that there is only one level though.
Apr 27 18:06:52 6h 18m Town Warfare (RTS Shooting!) ♥ 0 Nice idea. It's sad that you did not have enough time, to implement a proper RTS element though.
Apr 27 18:17:51 10m 59s Platform Breaker ♥ 1 Nice mashup. Really calming background music, sets the mood just right for this game. I think the punishment for losing the ball could have been something more crucial (like losing a life, or resetting a level), but i understand that this could make the game too hard.
Apr 27 19:01:59 44m 08s STEW'M ♥ 1 That's sad that the game is kinda lacking cooking element right now, but shooting is actually feels pretty nice. I think faster projectile speed would make it even more fun, and you should really do something with gun jiggle during camera rotation, because it is really distracting right now.
Apr 27 19:21:45 19m 46s FishOut ♥ 3 Neat little game, i loved it. The art style is great and this chill BGM is just perfect for some post-apocalyptic fishing πŸ˜„ But i think you should split the screen horizontally, not vertically, because right now you can't aim any "midshots" and "longshots".
Apr 27 19:40:52 19m 07s Rail of Rhythm ♥ 0 I think when the enemy appears the camera should stop, or else you can get in the situation, where you can't shoot the enemy (because you don't see him anymore), but he can shoot you. Also, during tutorial section, info about reloading your gun should popup right when you lose all of your ammo. I've managed to lose all of my ammo before even first bottles have appeared, and got stuck for a little bit. Everything else worked fine. Haven't played rail shooters in a while, so i'm glad you made one πŸ™‚
Apr 27 20:04:47 23m 55s Black Hole Zoo ♥ 1 Hmm... Holekeeper you say 😏 Okay, all jokes aside, sorry for my bad humor, and thanks for your brilliant jokes. Absolutely loved them. If you work on the graphics of the clicker part of the game it's gonna be perfect.
Apr 27 20:35:31 30m 44s Tempo Step ♥ 0 I solved all the puzzles on perfect, but haven't got any hidden tunes for some reason πŸ™ Loved the game though. Graphics are minimal, but fitting, and guitar sounds were picked well.
Apr 27 21:01:26 25m 55s Caves Of Mimicry ♥ 1 Platformer where you can manipulate your environment is pretty interesting idea in itself, and i loved it. But i don't like that the blocks move randomly, so i can't do any strategic level morphing, and have to go, where RNG takes me to. Jump also feels too floaty for such small areas and corridors you have to navigate through. And for some reason sometimes lines of blocks without 3 matching colors disappear, when i click in the middle of them. I don't think that's an appropriate behaviour for a match-3 game.
Apr 28 19:09:01 22h 07m Conquering Magic ♥ 0 Really interesting concept! I actually was thinking to make something like that a while ago. Love the artstyle too. It's minimal, but cute. The only complaint i can make is that you can't drag your moves by icons, only by names.
Apr 28 19:37:24 28m 23s Snowy ♥ 1 Well, understanding what the hell i'm supposed to do, and why do i have wireframe mode and EVEN EDITOR! is already a fine puzzle for me 😡 I think it would have been better if you said about our goal on first level, not at the end of the second level. But understanding what i'm supposed to do and launching myself high into the sky was actually really fun. I only wish there was a visual representation of the grapple.
Apr 28 19:46:10 8m 46s Stand Clear, Doors Closing ♥ 0 I don't really get what is the Battle Royale element of this game, but running around in this maze was actually pretty fun.
Apr 28 19:57:52 11m 42s Nmbr Krncher ♥ 0 Quite an interesting idea, but i think it's more like Tetris+Math, not Action Math. Wish there was an endless mode, where you can get some points back when you reach the border line.
Apr 28 20:31:52 34m 00s Call Of Bob Ross ♥ 0 Damn, that was fun πŸ˜„ Sadly i'm not as good of a painter, as master Bob. But i've tried my best... SavedScreen.png
Apr 28 20:50:06 18m 14s Torn ♥ 2 And people complained about our game being too hard... This multitasking was insane. I think i would not have been able to complete it without my friends, telling me where to go, while i concentrate on the heart. But this game was awesome! Playing through this insanity was super fun, the artstyle was just perfect and the audio kept me pumped up through the whole thing. Great job.
Apr 28 21:25:16 35m 10s READY SET DRESS! ♥ 1 Really neat little game. The rules of the game were not really clear to me at first, and i still don't know how car getting off course affects the game, but everything else is great. Main idea of the game is fun, the graphics are super lovely and the sound effects just perfectly fitting for this oldschool arcade feel to the game.
Apr 29 15:27:29 18h 02m Circuitry ♥ 1 Fun idea. And actually it was pretty easy to get a grip of this game, so props to you for that. BGM was a little bit repetitive, but i understand that it's really hard to make a fully developed track in that short amount of time.
Apr 29 15:45:46 18m 17s A Quest for the Musical Fruit ♥ 0 You should add controls to your game description, or explain it a little bit better in game, because i spent quite a bit of time trying to understand how do i talk to other vegetables. And that's really sad that you spent so little time on a game, because this audio and graphics are just amazing! Sliding as little bean was fun too, but sadly there were almost no gameplay involved with it.
Apr 29 17:47:34 2h 01m TwoForOne ♥ 0 Neat idea. You managed to make quite a lot in a short time of 5 hours. But i have a question: Is it a bug or is there no audio? If that wasn't a bug, then why don't you exclude your game from audio category? Because it's impossible to rate your game in that category right now, there was no sounds for me.
Apr 30 13:04:18 19h 16m Puzzle Invasion! ♥ 1 Interesting game concept. Fending off the puzzle floor from zombie puzzles was pretty fun. BGM was very well made - cheerful and uplifting. I would suggest to implement in game tutorial as fast as possible, because text description is good thing to have, but not enough. Also, telling to the player that the red puzzle at the beginning is actually "Quit" button would be nice, because at first i've thought that the game just crashed for some reason, when i killed it.
Apr 30 13:53:35 49m 17s Skate'n'Snipe ♥ 1 Wow, this music was so energetic, that i haven't even noticed that the terrorist are not actually threatening. That's sad though, that you wasn't able to implement some game logic for terrorist. Add an ability for terrorists to shoot back and some low poly models, and this game would be just great!
May 3 19:02:12 77h 08m Rhythm Attack ♥ 1 Quite an interesting game once you get a hang of it. You did a great job on the music. Producing 3 track in 72 hours, while doing all the graphics and programming too, is not an easy task to accomplish.
May 3 19:19:47 17m 35s Tour de Arizona ♥ 1 Loved the aesthetic of this game: audio, graphics and game theme fit together really nice. It's kinda hard to lose right now, which makes the game not so challenging, but i still had a lot of fun playing it. Also, i think it's better leave the original jam build available for download, so people can see both versions.
May 3 19:37:56 18m 09s Witch's Escape ♥ 1 I'm qute amazed by the BGM you have made in such a short time, great job. The core concept and gameplay is fine too, but i would have prefered if the starting part with one button sequences wasn't that long. I've got really bored by the time actually challenging stuff started to appear.
May 3 19:53:10 15m 14s VRn't ♥ 3 Well, that was fun and addictive πŸ˜„ Great job on all fronts!
May 3 20:12:06 18m 56s Eyes on the Prize ♥ 1 Really fun game. But you really should give player some time to understand what's going on and how the crafting system works. Because when i just launched the game, I almost ragequited because of not understanding how crafting works and getting overwhelmed by hordes of monsters.
May 3 20:57:43 45m 37s Rude Bear Rogueolution ♥ 2 F#ck this sh#t, I'm outta here!bear.png It was really hard to understand the controls on keyboard, but once i've got the hang of it the game was super fun. Great job.
May 3 21:10:33 12m 50s Gorytale ♥ 1 Quite fun arena shooter. But i think you should work on accuracy of the weapon, because right now it's really displeasing when you totally miss meat shots with a shotgun.
May 4 12:16:42 15h 06m INSiTU ♥ 2 Was not expecting a full intro with a voice over. Really well made. Gameplay was also fun, the puzzles were clever, but not too hard for the first levels of a puzzle game. I hope you would not abandon this project, and add more puzzles, with increasing difficulty.
May 12 20:06:36 199h 49m Intel Driver ♥ 2 Jumping off ramps and doing some tricks was pretty fun, but car control feels too "floaty". I always felt like i was riding on ice. I think if you fix that, the game would be a lot more fun. Also you've made really nice BGM, props to you for that.
May 12 20:54:11 47m 35s Rose-Coloured Dungeon Life ♥ 1 The visual-novel part was really fun. It has nice writing and humor, and all of the references were really well made. But the dungeon-crawler part was quite a chore, so you need to work on this part or get rid of it.
May 13 10:34:15 13h 40m Nightmare in the Woods ♥ 0 The premise of this game sounds interesting and enemy design look pretty cool. But sadly, the actual gameplay isn't that fun. Right now player has almost no control of the character movement, and because of that platforming feels clumsy and painful.
May 13 19:19:18 8h 45m Super Slime Slasher Ultra ♥ 2 Wow, you did an amazing job on the audio part! And this graphics are super cute, especially this fish-like horned lady Ambyst (have i got her name right?). She is super lovely 😊 Sadly i don't have a working controller and aiming with mouse is surprisingly difficult in this game, so i was losing chains too often and didn't get any good scores πŸ™
May 13 19:29:41 10m 23s Unbeheaded monarchs ♥ 1 This game has really interesting concept and the premise of the game is actually pretty funny. It's sad that it's only two levels long though.
May 13 20:53:44 1h 24m Memories ~ of a Gacha Tale ♥ 1 Damn, i was waiting for some sick plot-twists throughout the whole game... But just a cute love story is fine with me too. Really loved the development of relationship between Arisa and Marko. And this graphics are too cute for me to be really objective on rating this entry. I just wonder, is there actually some plot-twist and i just got too unlucky, or most of the options are minor and doesn't really matter?
May 14 21:01:37 24h 07m Last Stand ♥ 0 Really interesting concept you've got there. Reminds me "Divinity: Dragon commander" a little bit. But i don't like that your projectiles collide with the projectiles of your enemies, i think that kinda breaks the bullethell element of the game.
May 14 21:32:54 31m 17s CardRush ♥ 1 Nice concept. I would suggest making the jump a little bit less unforgiving. Give to the player a small time to perform a jump even after going off the platform, aka "coyote time". That way the gameplay would be more smooth. And yes, installers are kinda turning off a lot of people from trying out the game.
May 15 07:00:45 9h 27m Typographythm ♥ 1 Hot diggity damn! That was a fun expirience. Great tracks with distinct rhythm, so you can easily follow the beat. And character design is just perfect! I only wish there were more levels. I hope you would continue the development of this game in the future.
May 15 07:22:39 21m 54s Platform Defenders ♥ 0 Nice game idea. Takes me back to good old times, when we were playing tower defence maps in WarCraft 3 πŸ‘΅
May 15 20:48:16 13h 25m Play To Survive ♥ 0 Nice entry. Cute lowpoly graphics and feeting soundtrack. As it was already mentioned, the sensitivity is insane and static top-view camera would have been way more convenient. Also i think you picked wrong category for your game. As far as i'm concerned, COMPO category does not allow teams. So, even if you spent only 20 hours on your game, but was working in team of 3 people (as description of your entry suggests), you should sumbit your game as a JAM entry.