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fangzhangmnm

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TimestampSince previousGamefangzhangmnm's comment
Dec 5 05:18:35 Of Fates and Feels ♥ 1 The music is a bit annoying, since it is a game requiring concentration and imagination The feedback on attacks is not intuitive. The hp numbers are rather small and no animation to enhance their changes. Maybe it is for an old-school feeling which I cannot get. anyway this game feels good
Dec 5 06:31:29 1h 12m Snowballing Out of Control! ♥ 1 1:12:57 467lb good game I think You may implement something to reduce the snowball size and add particle animations on it, that would make this game a stress-killer the maxium is 500lb? I want to have a screen-sized snowball:(
Dec 5 06:47:46 16m 17s Happy Loot ♥ 1 70 coins and 212 seconds Dark-forest typed game mechanics promised the fun of this game. However the control is not good and feedback is not cool. maybe an arrow animation when you click on the ground? and make hit animations such as screenshakes, knockbacks, and blade effects. the walls sometimes block raycast. anyway, the most thing need to be imporved is the ai. they always ignore the player. The key of videogame's ai is not how clever they are, but the player can understand what they are doing, I mean, empathy
Dec 5 06:51:43 3m 57s Zombeer ♥ 1 When I was 8 years old, dad took me to a business dinner. There is no water and I'm thirsty, so dad gave me beer. I drank 8 tins of beer and vomit. That was the last time in my life I took alchohol
Dec 5 13:43:44 6h 52m Passenger Peril ♥ 1 Briliant idea! stand on a flying plane sounds very, very cool
Dec 5 16:45:51 3h 02m Mana4Life ♥ 0 POLYGON - Dungeons Pack by Synty Studios? I've brought a pirates pack from asset store too, but donnot have time to make them a polished game. It seems you got the points of how to set lightings. Good job~
Dec 6 04:23:49 11h 37m The lost strawberry ♥ 1 The music sounds pleasing. But the game is rather hard-core.
Dec 6 04:41:32 17m 43s Cursed Knight ♥ 1 The sound is great. But the character locomotion is hard to control. Liked the simplistic
Dec 6 05:06:20 24m 48s Sugarplum Summit ♥ 2 Ohhs I REALLY LOVE THOSE LITTLE HARPIES wwwwww The remix music is cool SUggestions: I got confused when facing the boss that which parts should I shoot. Secondly, player move speed might be 1.5x faster
Dec 6 05:20:51 14m 31s Block Pilot ♥ 1 I love the graphics. The music is also rocking. However, I as expecting it a flying game, I mean, the background moves. Also, it's hard to shoot. You should refer to starfox's aiming system. Shoot feedback is also weak.
Dec 6 05:27:15 6m 24s Gophergeddon ♥ 1 There was an old lady who swallowed a fly
Dec 6 05:44:10 16m 55s Temples of Purgatory ♥ 1 I wonder how you made the level design?
Dec 6 05:45:45 1m 35s Slightly annoying traffic ♥ 1 Simplistic and easy-to-understand gameplay. wonderful The music sounds really like traffic jams. Good composition
Dec 6 06:01:08 15m 23s Horny Bunny ♥ 6 WHAT A FUCKING GAME bugs: music duplicated when restart game
Dec 6 06:04:35 3m 27s Mortal Komba ♥ 1 Really cute graphics Oh f**k please make the music at the same pace as the rope, PLEASE?
Dec 6 06:15:15 10m 40s Quantum's Rick ♥ 3 Got the feeling of multiple universe and a sense of quantum mad. Also, I think it did conveys the feeling of how happy it is when you see a good numerical results in the laboratory.
Dec 6 06:20:37 5m 22s Castle Diorama ♥ 2 Yes. I think this ldjam's theme is putting too much pressure to the player. I did a lot stress-management in my game trying not to scare the players too.
Dec 6 06:36:39 16m 02s Starving Blue ♥ 1 Score 10500 At first I thought it was yet another not-to-eat-too-much game. Then it told me I starved. I got confused. Then I eat a lot in the game then I lose again. After that finally did I understand this game's rule. It is a good idea to add such diet management into a platform game. And I think the idea of connecting discharge to dash is very clear. It is not only the fact that one should do some exercise after eating too much, but also, as the diet management is stressful, so the discharge which will reduce the fat bar is stress-relaxing. It did be a good idea to connect it with a satisfying dash movement.
Dec 6 06:56:04 19m 25s Catamari ♥ 0 I have returned my SO(3) knowledge to my group theory teacher lol I think another sparkspot of your game is the camera controller. That enhanced the humor very much
Dec 6 07:29:58 33m 54s Sores ♥ 0 I'm sad to say, it is not a depression game. In contrast, it is a relaxing game and will let the player laugh on the poor man instead of compassion. Why? The **presentation** of this game may be about a poor's life, but the very **essence** of this game is nothing more than **Click the red spots and get money**. That did be an addictive game, but will never made the player depressed. To make a really depression game, you should try the art of frustrating players without scare them out. Maybe let the black figures blocks the player more often? Anyway, I liked your drawing You may take a look at Japanese visual novels and galgames. They are masters in depressing storytelling within games.
Dec 6 07:46:03 16m 05s MultiCaring ♥ 0 Not understand how to use the fridge and the tv :(
Dec 6 07:48:15 2m 12s Cardhoard ♥ 1 Got confused how to play ya
Dec 6 08:01:32 13m 17s Sushi Secret ♥ 2 I really enjoied cheating this type of game with my surface pen lol
Dec 6 08:13:25 11m 53s Moses truck ♥ 0 got laggy on my labtop
Dec 6 08:21:42 8m 17s [Web] Bunion ♥ 1 My heart melted. The best feed-a-big game I've played on this jam. I should make it in vr for a more intuitive sense of such a big ball.
Dec 6 08:48:03 26m 21s Loot Drop ♥ 3 Greed is good and life is limited, so you should learn when to take off the bag. However, those artifacts makes your game very frustrating: - The total time limits. Since it is a game with a lot of explorations and trail-and-errors. A total countdown will drive the player mad. It is a chore to retry from the very beginning - The character controller. It is very hard to control, and the character capsule always stuck on edge of platforms. - Physics bugs. Sometimes characters and treasures will penetrate down to the lower lever and ruined your efforts.
Dec 7 04:09:16 19h 21m House Party ♥ 1 This game should not be missed!
Dec 7 04:55:03 45m 47s TetrisTank ♥ 1 Tips: the lower your COM is, the stabler your tank is. I've seen your video on bilibili. good job. One thing I want to point out is the game pace. There is no pressure for player to add more turrets.
Dec 8 05:11:32 24h 16m CalligraTree ♥ 1 QQ截图20171208131036.png I believe it would be a better game if made slower 3 times
Dec 8 05:20:23 8m 51s Darklike ♥ 1 I liked the atmosphere. Bullets from the dorkness and the mysterious standing knight status. The music is good. The problem is the game at first seems too easy and it sudden go very hard as the light circle shrinks.
Dec 8 05:51:08 30m 45s Reversed Negativity ♥ 1 Music-based timing is no-doubt excellent solution. And that make the game can be played comfortably for a long time. Liked your edm. and liked the girl. The shadow enemy is a lot of reverie.
Dec 8 06:00:09 9m 01s Runaway Magic ♥ 1 The music fits the game world very well-- all of them are non-understandable and mysterious. And you showed me how powerful voxel can be in fast-making a world. Good job!
Dec 8 09:37:47 3h 37m Sailor Wolf ♥ 2 REALLY A DEPRESSION, SAD GAME. You did it. I've seen many you-cannot-save-them-all games but all of them used a fast pace to drive the player mad. There is no time to empathy. In your game, the piano builds up a tranquil atmosphere so the meows sound heartbreaking. The control is rather slow, just as the powerless feeling. And the cats' not understand to the savior enhanced the depression.
Dec 8 09:50:38 12m 51s Bunnyfication ♥ 3 You did a very relaxing clicking game and I really liked the fat rabbits and the strong rabbits. Random rabbit events made your game more polished. However, there are two problems: - Click the rabbit is hard and if not hit the rabbit, you will lost a carrot. - The game mechanics is not clear. I didn't get the conditions of rebelling. Neither do I saw the effect of population growth. And I donnot know which building produces which kind of rabbits. Anyway excellent game
Dec 8 10:01:08 10m 30s Rokku Bando ♥ 1 Score 05127. Liked the graphics. BUT THE MUSIC OF DIFFERENT INSTRUMENTS SOUNDS DETUNE. I don't know if it was my browser's problem
Dec 8 10:56:15 55m 07s Rattletrap VR ♥ 3 Oh I would have to be able to play it if my computer didn't broke. I'll give you 5 stars as encouragement.
Dec 8 11:30:07 33m 52s Dead End Office ♥ 0 1 You are right. Every one are vulnerable to picking coins. Really an addictive game. 2 You used the physics engine correctly. Such a mess office enhanced the mood very well 3 At first I thought the plot disjointed from the gameplay, for the game went happier and happier but the plot was telling something sad. That sounds preaching. Then I realized I did be enslaved by the game, for I would get angry whenever I made a mistake and failed to collect money. Until that I calmed out and noticed the game's color was going. That was good 4 The reversal in the ending was really surprising. Then I would like to say, such a the-plot-ruins-all-your-effort setting in game designing is really danger to use, because it will frustrate the players a lot. However, you used it on a correct point. The emotion it induced is neither angry or frustrated, but a more complex one. Good job! QQ截图20171208191856.png
Dec 8 11:40:09 10m 02s POKED - be social ♥ 3 Oh f**k I cannot stay calm unless i have clicked all the red (1) bolbs - got black screen at the ending sometimes
Dec 8 16:21:42 4h 41m Space Pirates ♥ 0 I liked your ship. However, It would be good if I can use mouse to control the ship's lift angles. AI-generated music?
Dec 9 08:26:17 16h 04m ħ/2 ♥ 1 Liked the setting of going in the room and the roof appears. However, didn't see any consequence when I exceed the limit.
Dec 9 08:51:38 25m 21s The Provocateur ♥ 0 It should have been a very good game due to its mechanics. but in fact it is really frustrating. At first it took me severay runs until I got the game rule. Also the goal is not clear. Then It is too easy to die and I donnot know why.
Dec 9 09:14:59 23m 21s Mining Empire ♥ 1 Really solid game mechanics. Good programming skills and artwork. However, it seems it's your first time for the game jam, something of your game seems unexperienced: - I was thrown into a crowd of enemy spaceships and there is no time for me to get familiar with the game controls and mechanics. - When I was happy building my empire, it tolds me that the game ends and thanks for playing. Lack of game goal. I didn't know the win condition You've got the gift, I believe you will be a great game developer as you gain experience. Expecting a post-jam version
Dec 9 09:25:45 10m 46s Hungry Dino ♥ 1 I really appreciate at that the screen began shock as you are fat enough
Dec 9 12:10:03 2h 44m Don't get drunk ♥ 0 Distrotion effect is really fun. However the mistake-tolerance is really low.
Dec 9 17:43:36 5h 33m Total Pollination ♥ 0 Really nice and polished graphics.
Dec 10 06:12:48 12h 29m Rattendorf ♥ 2 Really good graphics and music. However, there are problems - No attack animation and hp bar - Wrong shadow rendering order - cannot remove building - The game crashed after some rounds - mouse got stuck - want some tooltips - no clear game goal - the enemy spawn rate didn't fit the game pace - The night went on even if all the enemies are died - Not realized the map can scroll ar first. Then needed a minimap to notice where the attack began It would be a very good game. Come on.
Dec 10 06:46:57 34m 09s Drgn ♥ 0 Rather a difficult game and excelling music and adorable animation. Liked dragons
Dec 10 07:03:32 16m 35s Rabbit Farmer!!! ♥ 1 Exponential explosions are really dangerous! I felt I was managing a nuclear station! Really good work on physics engines to prevent the proliferate of lower leveled rabbits stuck into others.
Dec 11 10:15:56 27h 12m Fortress Escape ♥ 2 Modeling is excellent, intro is imaginable
Dec 11 14:41:14 4h 25m I WANT SOME FRIENDS ♥ 0 There are framerate issues. The screen flickers and characters swing at a rather fast pace. Also dialogs are too fast for reading Keep on going!
Dec 11 14:54:08 12m 54s Rockem Sockem Brobots ♥ 0 Hardly to bring down five enemies in a row. Advises: - game goal and endings (such as death and respawn) are really import. Just control the game state. - you can create animations in a more exaggerate way - As are fighting game, timing between your button press and attack damage deal in vital important Anyway, I appreciate your working!
Dec 11 15:07:44 13m 36s Angstrom Interactive Private Beta ♥ 1 A REALLY POLISHED AND YET TO RECOVER GAME! Sometimes I want to play computer games just because I want to play computer. You got my point! The voice effects are five stars. Liked the feeling of discovering an unknown software when I was 10. Suggestions: A clear game goal can stick the players on your game for an incredible long time. I'm not clever enough to find any hidden story beneath your software. Maybe add an easy-to-find-at-first clue and a thread. If you think that is stupid, you can add the second hidden thread. However, first thread must be able to be found by the most stupid and impatient one like me lol:)
Dec 11 15:20:58 13m 14s Don't Grow Ego ♥ 1 Impeccable music and graphics. However, got confused whether there where side effects of growing egos except that the character went higher and higher and the game ended with no sign? Need more timely feedbacks on my actions and more solid gameplay.
Dec 12 10:27:45 19h 06m A Game About Cats ♥ 1 Lower saturation can make your game look better :)
Dec 15 10:19:43 71h 51m This is not a normal village... ♥ 2 I think you do not need to opt-out the graphics voting. Since level designing and lighting is as difficult as making prefabs
Dec 20 11:16:05 120h 56m riskREWARD ♥ 0 装逼(taunt)太爽了 Player speed should be faster
Dec 20 11:20:19 4m 14s 人気があるよ!(~Be popular!) ♥ 0 Character control should be improve. The music should not restart when new level starts. Character should have some power to deal with when being surrounded by the fans.
Dec 20 11:26:53 6m 34s X-tremtrashball 2000 ♥ 0 Really brilliant idea! And using shadow to indicate the big ball and press the player is a genius idea. To make your game a great game, you should work more on the camera to make a sense of sped and hurry. Study the games like temple run. And the camera perspective of the cover art of the game is perfect. Another hint for more gamers is try of compress your textures and reduce the build size.
Dec 24 04:59:16 89h 32m Mineral Hunt ♥ 0 Yes I liked spiders. You've completed a very complete fps gameplay. and graphics is really creative, as well as level design. suggestions: - targets too small to hit - rpg damage radius too small - enemies should be fear of bullets so I can make a fire suppression. - game mechanics should be tweaked, as the above said, I found the most effective way is to rush to the next crystal and ignore the enemies. You should tweak the game rule to make to player behave as your designed. - No clear game goal. The light beam of each crystal is great, but I don't know why I should collect the crystals, what benefit I can get and when I can win. Maybe make it a survival game?
Dec 24 05:11:11 11m 55s DodgeBomb ♥ 0 - I think it would be better to jump with [space] - player is too easy to die - sometimes jump key doesn't work