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Feedback comments for LD38
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| Timestamp | Since previous | Game | fangzhangmnm's comment | |
|---|---|---|---|---|
| May 1 06:15:47 | eiland | ♥ 0 | This game is peaceful, but lack of instructions. Patience is needed to wait for the birds attract by the coconut and use stone to hit the key down. If the game is finished and looped as I return the nose to the stone figure, I think the content is not enough. But It's a good survival game if more levels are added. | |
| May 1 06:48:33 | 32m 46s | Alone Together | ♥ 1 | The dialogue text would stretch out of the screen |
| May 1 07:08:02 | 19m 29s | In Good Hands | ♥ 3 | The game is very simplistic, but rather fun! Monitoring the whole planet is rather tough so I never get >=5 pop in my game. But it is fun to hit the bears |
| May 1 07:14:49 | 6m 47s | YOSILand (Your Small Inner Land) | ♥ 0 | Good Things: The music and the graphics brings a breathe of life. To Improve: Music is a bit noisy. Need some sound mixing. Text is difficult to read |
| May 1 07:30:43 | 15m 54s | DLTW - Don't Let Them Win | ♥ 0 | It is too difficult even in the first level. I cannot hit the second alien before he attacks me |
| May 1 07:41:57 | 11m 14s | Little Wild Invasion | ♥ 1 | Marvelous control of pace of tension! I think it is a fast-paced survival game. Your speed is a bit lower than the enemies, so you must collect power-up items. In this process the distance of enemy decreased, so the tension increased. The hazards and complex terrain make everythink more hurry. After collect enough power-ups, You can rush out immediately and get rid to the enemies (temporary). It's a release of tension and that brings great enjoyment. That forms the emotion cycle. The music and unnatural rendering of environment emphasizes the feelings. So although this game lacks clear goal like other games I reviewed, I donnot think it is a problem. Run! Run for your life and no time to think mooooorreeeeeeee! |
| May 1 07:45:33 | 3m 36s | Breakout Bunny | ♥ 2 | I LOVE BIG RABBITS! |
| May 1 07:53:28 | 7m 55s | Marbleverse | ♥ 2 | 23333333333333333333333333333333333333333333333333333 Nice, simple and accurate narrative by the intro movies and ending. It fully conveys that how meanless click-and-build type games are. (As well as humanity) |
| May 1 09:07:24 | 1h 13m | A World In Her Eye | ♥ 1 | Your game makes me feel truly living in that small planet. Music of solitude and void and the grand of universe PS You could emphasize the time limit more in the dialogues. |
| May 1 09:16:21 | 8m 57s | Retro Rabbit | ♥ 4 | I was doing my Riemann Geometry homework and calculating the geodesic curves of sphere surface. You game let me have a chance to examine my calculating results visually lol. |
| May 1 12:04:54 | 2h 48m | This World Of Mine | ♥ 1 | 膜拜一下大神。 Thanks for your hardworking programming there is a complex and complete gameplay. The greatest thing of your game is the quick and light movement of cat. The pace of jumping and accumulating is just fine. ### To improve: - No music. Also you could strength your game's feedback by more sound effects. - The cat looks like a big worm. The key of pixel art is neat. You may make a cubic cat like characters in minecraft and the graphic will looks better. Donnot need to implement every geometry detail of the cat, instead get some abstract feature. Though, I think it is to be couraged of your art since you are a programmer. - So yourself can jump onto the bed like your cat?! - I've read your blog. I think it is wiser to leave more time for gameplay, levels, contents and finetuning since we are making a * game *, not a technical program or artwork or anything. Gameplay is the most important thing. |
| May 1 13:22:44 | 1h 17m | Planet Desumaton | ♥ 3 | It's the best one of the game which has a planet as main character i've seen! |
| May 4 07:19:59 | 65h 57m | Mallows World Adventure | ♥ 1 | You reminds me of the years when I was wondering a overworld adventure by digging a hole in my backgarden Using national flags is a very very clever idea. That boost the atmosphere of the game. suggestions: The game goal and instructions should be clearfied espically in open-world games Item usage system is difficult to use |
| May 4 07:37:34 | 17m 35s | GALAXEN | ♥ 1 | Your graphics makes me feel the motion of spacetime. The solitude and the vastness and narrowness of universe the world in a nutshell. PS i'm confused that do use newton's gravity law? The gravity seems weird. But the gravity is good. I can accel myself to the escape velocity; decresde the energy while increase the angular momentum to find a circular orbit to receive the radio of celestial bodies. Cool! |
| May 4 07:50:58 | 13m 24s | The Cookie Knight | ♥ 0 | It is too difficult! No checkpoint means frustraction. The movement controls is not so smooth either. However I love your pixel art and level design |
| May 4 07:55:26 | 4m 28s | Jetpackman VS Bouncy World | ♥ 1 | Your game makes me swing left and right! good game! Bouncy graphics! |
| May 4 08:02:16 | 6m 50s | Supernova | ♥ 1 | A starbound in 48 hours and 6 MB! Controls are smooth and makes me wanna continue to play The controls are great! ### Suggestions: - I wanna an arrow to lead the direction to the nearest planet in the spaceship mode - The difficult curve is not reasonable. A better idea is you just need to collect not all the crystals in an orbit, but maybe half of them. That makes the freedom and decreases the repetition. - I wanna to see the environment change after your action and after the game progress. That can reduce the repetition too. - Remember, less spawnpoint, more frustration. - You've successfully create a accumulation/releasion of tension in each planet by putting different difficult levels in different distance. However, I donnot see a tension increase as you are getting closer and closer to the sun |
| May 4 08:30:02 | 27m 46s | Snowday | ♥ 1 | I love your world. Ps for the impatient life-passbys. I found the press spacebar quickly will give you a acceptable move speed. |
| May 4 08:37:59 | 7m 57s | ATLANTIS | ♥ 3 | I love your music and characters |
| May 4 08:54:17 | 16m 18s | Cubical | ♥ 2 | I love roaming in your small world and relaxing decide which next station I should go. Very relaxing and envolving. |
| May 4 09:05:17 | 11m 00s | Endless Hexagon | ♥ 1 | The world is so small for humanity to involve! Your game makes me feel the anxious and tension of modern civilization. Great job. I cannot break the 5000 score barrier either. |
| May 4 09:22:07 | 16m 50s | Defense Against the Giants | ♥ 0 | The Boss's hp is so high!!! The second type of enemy is too fast!!! |
| May 4 14:52:24 | 5h 30m | The Epic of Gilbert | ♥ 1 | The music builds up the atmosphere very will. However the minigames are difficult, needs practice but I have no chance to retry |
| May 4 14:59:23 | 6m 59s | The Microns | ♥ 1 | Nice graphics. But the character control kills me. Can have a control style like unity's standard assets' third person character controller? |
| May 4 15:07:39 | 8m 16s | A Small World Cup | ♥ 1 | So fun and stupid. Nice graphics |
| May 4 15:14:43 | 7m 04s | ⬛️ | ♥ 2 | When I was in middle school, I made a "virus" and put it in my teacher's computer. The virus is a flying pig on the screen and you must click it to close it. |
| May 4 15:31:09 | 16m 26s | 6-Sided Sojourn | ♥ 1 | I love minimalist RPG! Suggestions: music is a bit noisy. Maybe a lowpass filter? |
| May 6 13:47:48 | 46h 16m | Petit Adventure | ♥ 1 | I love jrpgs! cute characters and interesting scenes. However I wanna a restoration point. character walk animation can be improved. 对了,你是华人吗? |
| May 9 06:42:52 | 64h 55m | Little Fortune Planet | ♥ 1 | Is it just a simulator? I donnot seem clear game goals. The mechanic is a bit borning. I've seen your developing video. To calculate gravity of a lot of particles, you can divide the space into grid and count how many particles in the grid. Then you calculate the gravity of each grid as a whole. How to make rocks? |
| May 10 17:03:34 | 34h 20m | Monolith | ♥ 1 | I love starfoxes! Good camera motion, Various enemy and reasonable difficulty curve. Curious on how the render works and terrain generator works. Clever way to make a fast-pace and neat game for winning ludum dare. |
| May 10 18:02:42 | 59m 08s | Cubic Explorer | ♥ 1 | reminds me of 无限流(Infinite style) in Chinese network literature In which the heroes are trapped in a cyberspace and the computer force them to complete random tasks in different virtual worlds. |
| May 11 06:56:06 | 12h 53m | Tetripolis | ♥ 0 | Addicitiving and brain-burning game. |
| May 11 07:01:48 | 5m 42s | Abaddon | ♥ 0 | Exciting gameplay and graphics fits the mood. It's a small world because you are shrinked in the lights. Good job Wanna multiplayer support |
| May 11 07:09:28 | 7m 40s | Den | ♥ 2 | Innovation control and great graphics. But the gameplay is a little short and game goal is not clear defined. Very thankful that you have shared your development details! Helps me a lot because I plan to make a 2d game next jam but I donnot know what software to use |
| May 11 10:03:15 | 2h 53m | Colonized Panda | ♥ 1 | That makes me laugh a long time. Then I felt loneliness. reminds me of a sci-fi in which the last human decided to use his body to feed the bacteria on the destroyed Earth, waiting for another billion year of life evolution Suggestion: the graphic should react to your decision |
| May 11 10:57:29 | 54m 14s | Legend of Helda: Breath of the Mild | ♥ 1 | Check out this: *** https://www.youtube.com/watch?v=tAJOjKANKNI *** and this: *** https://ldjam.com/events/ludum-dare/38/cubic-explorer/come-and-play-cubic-explorer-and-discover-marugen *** map&task generators are best friends of open world Audio is bit noisy by the way |
| May 15 03:34:09 | 88h 36m | Scaleshifter | ♥ 0 | I've played spore, but it is an interesting idea that not growing bigger but growing smaller |
| May 15 08:31:32 | 4h 57m | Your Planet: Too Big | ♥ 1 | It's very fun and relaxing |
| May 16 01:12:18 | 16h 40m | Microchip IO | ♥ 0 | Control is not comfortable. as a cad software, it is common to use MMB drag to move. Additional, ui layout is not reasonable. I lost my interest after several times i mishit test button. |
| May 16 01:15:27 | 3m 09s | CHaZeS VR | ♥ 1 | Wanna to see HTC vive game! Give you five star for brave first step! |
| May 16 01:24:54 | 9m 27s | Gravity Does Not Work That Way | ♥ 4 | WHY OPT_OUT AUDIO VOTING CATEGORY!!! Your audio worth 5 stars!!! Nice enemy design, reasonable difficulty curve, plus the audio builds up tension. and the final sfx of lighthouse is the best relaxing and award after I almost cannot keep going on. Nice game length. |
| May 16 05:15:01 | 3h 50m | Samhain: Fly Away Home | ♥ 3 | I love anime-style games! great character design. Seamless combination of 3d and 2d arts. Great study of tiny creature's worlds. However, control is not satisfying. and game context is not enough |
| May 16 13:03:33 | 7h 48m | Save the litle Planet! | ♥ 1 | Nice gravity and camera motion. Nice transition from smaller planet to bigger and bigger planets. |
| May 17 07:28:15 | 18h 24m | EVO | ♥ 0 | Great graphics and audio. And I've seen that you have take some efforts on making the simulation. Shouldn't get such a less rating. |
| May 17 07:38:04 | 9m 49s | Prison Blues | ♥ 2 | Neat graphics and stylized music. Fun and neat gameplay. However, the intro dialog is tooooooo long |
| May 17 07:58:21 | 20m 17s | A Social Network | ♥ 1 | It is a good and innovative game. Shouldn't have such less ratings. The graphics is neat, color is good. audio is very noisy although. The game idea is fun. It's a hard work to make a simulation into a playable game, but worthy. Your game lack of gameplay. I'wll tell you how to do: There are two kinds of rules. The first set of rule is about how the game world works. That's the simulation rule. You've done a perfect job on it. The second rule is about the game itself. What is the game goal? what can player do? How the world reward the player? Your game lack of this kind of rules. Maybe you can set rule to limit the population. Maybe you can set rules to reward player powerful items. Maybe you can set rule to limit the amount of flags. Another suggestion is on the narrative. I've get your idea from different scenes, about how people establish SNW in royal, in city, in outaku. However, there is only the scene tells story and that's not enough. impatient or careless players might ignore them. You can use gameplay to tell the story. That'll be more clarify |
| May 17 09:05:32 | 1h 07m | Atomic Clicker | ♥ 1 | Is there any reward on basic particles after I unlock advanced atoms? |
| May 17 09:23:31 | 17m 59s | Day by Day | ♥ 0 | Very interesting using of geocentic theory after I get bored with many small-planet games. Mouse controlling is very fun. The insufficient of your game is the lack of game goals. What can I get after I get a higher score? That limits the game length to less than three minutes after I get bored. Another problem is that the difficulty is decided by time not by score. So if you die you must start over and facing a more difficulty situation. That's very frustraction. |
| May 17 09:29:44 | 6m 13s | Murder | ♥ 1 | Nice world setting and pixel art. However, attack lag is so tormenting. elevator is a smart idea to move between scenes. The biggest problem of your game is that there is no mob spawn point. First time I play the game, a police spawned besides me when I was in elevator. that was so f**king! Maybe a definite mob spawn point like a door or a 3d printer (what?) makes your game more interesting. |
| May 17 12:23:35 | 2h 53m | Echo Lands | ♥ 0 | I gave you a all-five-star rating. It's a very professional game. The idea of changing scene is very cool and clever. |
| May 18 16:17:39 | 27h 54m | Wake Up ! | ♥ 2 | Your art and music conquered me. Nice use of color, gradation, black&white, shape element. Although I hate those ones in my childhood who tells me that you willnot grow up until you see XXXXXXXX. I think whether the world is dark or light is depend on one's perspective. So it's a good idea to make different endings when player use the alarm clock in different worlds. Also, I tried to go back to the beginning to see whether there is another ending. Because your game is Philosophily deep, so players should happy to use more times stay in your little world and find more secrets. About jumping issue, I think the reason is this: *** https://en.wikipedia.org/wiki/Centripetal_force *** |
| May 18 16:30:42 | 13m 03s | Divine Marbles | ♥ 2 | Deep gameplay and clever player-confrontation mechanic. I think I learned nothing in my physics class lol The images of two gods is makes the graphics fun and immersing. |
| May 18 16:36:36 | 5m 54s | SmallRTS | ♥ 0 | It seems a good game but I cannot play it :< |
| May 20 07:57:59 | 39h 21m | The World of Zolcraft 🌎 | ♥ 1 | wanna a true multiplayer version |
| Jul 18 13:26:07 | 1421h 28m | To do list | ♥ 0 | Could any explain what happened in the game? |
| Jul 18 14:00:43 | 34m 36s | Snowed In | ♥ 0 | VR support demanded! |