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Feedback comments for LD38
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| Timestamp | Since previous | Game | aaranos's comment | |
|---|---|---|---|---|
| Apr 30 01:48:05 | Small Kingdoms | ♥ 1 | Very clean menus and nice art. I played it a few different ways against the AI. I also played against myself and I think the first player will always win. I think you have a solid foundation for the game and it might be worth spending some more time on and throwing it out on mobile. If for nothing but experience with AI. | |
| Apr 30 02:18:43 | 30m 38s | E.(a)T. | ♥ 1 | That's a pretty fun little game. I made it to the leaderboard too! I need to look into how to do leaderboards it adds so much replayability. I like the art style and while not a category, excellent game page design on itch.io. As for gameplay, I feel it was simple but in that simplicity it was fun. I found myself trying to keep the food bar up and defend my next food source from those evil blueberries. Music was well done. It definitely compliments the graphics and general mood of the game. |
| Apr 30 02:36:57 | 18m 14s | Tiny Tony | ♥ 3 | Very creative game. I enjoyed the game and found it got fairly challenging. Very reminiscent of those little movement puzzle games that I'm sure was part of the inspiration of. I had to give up on the wooden bridge section, I tried probably 50 times and the controls were just too difficult for that fine precision, at least for me. Still, lovely game and beautiful piano in the background. My only recommendations would be to make the control over the rotation a little more precise and maybe widen the bridge section. Maybe make the ball have a bit of a glow so it's easy to spot too. |
| Apr 30 02:55:27 | 18m 30s | Planet Spin | ♥ 2 | I'd recommend taking the donate option off the itch.io page. The game took a few tries to figure out what was happening and what was required. I still don't think I understand it fully since the planet still frowned at me. I think some instructions would help. I originally thought the sun symbol meant they were too hot and needed water. Then I thought it might mean they were fine. Then I realized after a while it meant they want to be in the light haha. I think it eventually becomes unmanagable to balance the sleep, sun, and rain cycles. |
| Apr 30 03:14:18 | 18m 51s | Wake Up ! | ♥ 1 | Very beautiful game, mad props to the artist. The game very much reminds me of "Braid" which uses a similar mechanic. The puzzles are not very difficult but it was very atmospheric. The movement animations seemed a big rugged when switching directions or changing speeds.The E key also flips with the box. Overall it was very good. |
| Apr 30 15:47:13 | 12h 32m | The Epic Quest For The Mighty Croissant | ♥ 1 | Beautiful game, I have a fondness for voxels. The gameplay is a bit rough but it doesn't really punish you for the swift deaths so it all works out. I actually got an error at the end when I went to grab the croissant so I don't know what the ending is. I think some block or dodge mechanic would make the gameplay more exciting. If it helps for error replication I had defeated all the enemies on the last level, or so I believe. Yet I died when I touched the croissant and I got the error when I went back to the last level to try to grab it again. |
| May 1 02:34:49 | 10h 47m | Trapped Inside | ♥ 1 | I like the puzzle aspect of the game. However, without that user commenting the controls I would of been super lost. I made it to the point where I need a chip for a door but haven't the slightest clue where I am supposed to get it. I walked around for 5 minutes trying to interact with everything. I think you should put more information on this game page, at least for controls. Maybe a walkthrough since it is a puzzle game and many like myself may get tired of wandering aimless after a while. I still think it is pretty good though, I enjoyed playing it. |
| May 1 02:59:12 | 24m 23s | Where is mommy? | ♥ 2 | I'm not usually a fan of horror but I like this one. I love voxels so I adore the art style. I think the atmospheric music really brings the horror aspects out. The match system was also well done, it kind of acted as check points for your exploration. The camera's point of view was a bit rough but it was manageable. Well done, I enjoyed the game and never felt stuck even when trying to figure out the next segment. |
| May 1 03:38:24 | 39m 12s | WATEREVER | ♥ 0 | Very creative game with a very fast increase in difficulty. I managed to catch onto some of the mechanics through observation after awhile and the discovery was pretty fun. Those are some pretty tough time based challenges. I like how you incorporated evaporation into the spread of water, throwing in a bit of science to it. I managed to clear up to the TO BE CONTINUED part so I take it you plan to continue past LD? If so, I recommend checking the click triggers. I had to click on a plane multiple times in some instances for the water to move. I think it might help if whatever plane is highlighted had an outline or something as it could be I was just missing because of how rapidly you have to go on some of those. Overall, pretty solid game aesthetically and gameplay wise. |
| May 1 11:03:12 | 7h 24m | Booster's Day Out | ♥ 2 | Physics games are a dangerous slope, could go great could go bad. I think this turned out pretty good. The pull of gravity on the ship is well done and it was fun to test the limits of how close and fast I need to be to escape the pull. I also like the little messages for controls and when you smash your ship to bits. The art is simple but blends together very well. |
| May 1 18:35:38 | 7h 32m | Super Snowman Spider Showdown Supreme | ♥ 1 | I wasn't able to to figure out how to turn my camera which is something I imagine was possible based on the gifs on the game page. The snowman also isn't able to shoot faster than than the spawn rate of the spiders so it is immediately a losing battle. I liked the graphics and it has a very polished menu. I think the gameplay needed a bit more to it, mainly the ability to fend off the spiders with faster shooting and more precise shots as where I clicked and where it landed was often different since there was a delay when shooting. |
| May 1 18:46:07 | 10m 29s | Slightly Angry Max | ♥ 3 | Pretty solid arcade shooter. I ended with a high score of 2360, probably not great. A few things to comment on. It was slightly annoying that dropped boxes were counted as obstacles and could not be shot through. I also found it easy to control the enemies since they are using simple path finding and do not avoid obstacles, which is completely acceptable considering it's a 72 hours jam submission so no expectation on super AI. I liked the art style choice and other than the 2 complaints above I think it was pretty good. The little intro also gives it some life. |
| May 1 19:13:06 | 26m 59s | To do list | ♥ 1 | I think I was almost done with the game but I got stuck on "deal with thomas" nothing was interacting and I walked around trying to grab an item or interact with pretty much anything. I spent a lot of time just wandering around trying different things until I finally found the right combinations. I think if it wasn't as confusing as it is that it would have been more enjoyable. I still think it was good and it is definitely an interesting game. |
| May 1 19:19:33 | 6m 27s | A Small World After All | ♥ 1 | You should fix your web link, it appears to be https://rmershon.github.io/LDJam/index.html not Rmershon.github.io. The web version crashed when I hit play as well so I had to go back and download it. I think it is crashing because of how quickly things start when you load the game. The windows build also took awhile to load the level. When I start I immediately lose as well because someone is standing right on me. After a few attempts I got to play since it seems random spawns are the culprit. I like the idea of the game. I think if the player could move a little faster it would be a bit easier as well. |
| May 2 02:27:58 | 7h 08m | Monolith | ♥ 3 | I really like the game. The visuals are simple but are very smooth. The audio is perfect background noise and the sound effects contribute as well. I'd of liked to be able to move the ship and the lock on independently so as to make it possible to avoid getting hit, but the ship is rather resilient which makes up for needing to stop to lock on. |
| May 2 02:47:07 | 19m 09s | Harry Inks Shrinks | ♥ 1 | I think you had the base of the game just about ready. If you decide to participate next LD, which you should because it's fun, I'd recommend taking what you learned and building on it. Time management is something that often gets over looked in these rapid development situations. Something I've taken to heart after doing several of these now is get the core gameplay done first. Use simple graphics that can act as place holders until the game can play. Then you have to balance what you can do with feature creep. I do like the art in your game and the beat in the background isn't bad. No real bugs either, just lack of time to finish. |
| May 2 03:02:42 | 15m 35s | Rocket Roller Space Polo | ♥ 1 | Extremely fun game. I didn't understand was going on the first few orbits but once I figured out I wasn't supposed to murder the robot it was a "blast". The super bouncy version is really hard but I managed to beat the robot. I love the physics of it and the feeling when you hit it just right and it goes soaring around. Really well done. I do think it might of been improved a bit by having the ability to go back, but forcing your direction might be best. |
| May 2 11:14:21 | 8h 11m | Star Traveller | ♥ 4 | Very pretty game. The puzzles are also intuitive which is nice because I was able to beat it c: It was simple but it plays very smoothly and the puzzles vary a bit so it's not repetitive. The audio also helped the mood. Only improvement I could see is just more content. |
| May 2 18:31:05 | 7h 16m | Dungeon In a Bottle | ♥ 2 | Quite an amazing game. I found the game to be pretty difficult with some of the precise jumps but the levels are short so it needed the difficulty. However, there are sooooo many levels it's insane, in a good way. I really like the art as well, the player reminds me of Shantae from Shantae and the Pirates Curse. I think the levels are well designed and I never felt they were impossible, very hard, but not impossible. |
| May 3 00:13:20 | 5h 42m | The Taker | ♥ 2 | The game could use some difficulty added to it as you can continue to spawn infinite units. I think with some more time on it you could polish up the mechanics as you did have a variety of units, a win condition, a lose condition, and it plays well enough. |
| May 3 00:26:54 | 13m 34s | DEFEND YOUR TINY WORLD! v1.1 | ♥ 2 | There is some random chance of a meteor spawning right near the planet with no time to block it. I like the idea of the game and the visuals. The music is also a nice touch. The background really brings out the spinning effect and lends to the experience. |
| May 3 00:39:22 | 12m 28s | Meteorealm | ♥ 0 | I think your game is positively delightful. I built a ton of trees the first time and couldn't see what was happening in the massive forest that became a forest of houses. I played it again and built the ecosystem. I put 1 human. That one human built a house and somehow gave birth to the apocalypse. Truly a great game. I think some way to avoid the human Armageddon would of been a nice. |
| May 3 00:46:05 | 6m 43s | Insect Attack | ♥ 2 | You missed a wonderful opportunity to add a lighter to the bug spray. Maybe a flamethrower effect when you kill so many bugs. It's not bad for a last minute creation. I was surprised when it went from one ant to suddenly like 20. Making use of the time as health was also a creative way to make variable scores. |
| May 3 01:31:44 | 45m 39s | Glop Plots | ♥ 1 | Simple concept but I enjoyed it. I was worried it was a clicker game at first but was glad to see it wasn't. There is also a small bit of strategy to it which greatly amplifies it's fun. I tried to make the most optimal farm. I think some payoff with the end sequence would have set it over the top. |
| May 3 01:42:41 | 10m 57s | Hamster, RUN! | ♥ 1 | I think the game starts with a short fuse for the timer. The levels should start a bit easy to teach the mechanics. I liked the puzzle aspect of trying to get the food and balance health from falls. Some sound would of been nice to add to the mood and capture the player's focus. |
| May 3 01:57:55 | 15m 14s | World Destroyer | ♥ 1 | Pretty enjoyable game. Simple mechanics with so many levels. I even got distracted on one level to see how many lasers I could put in orbit and still not die. That fact alone makes this a great game to me. The audio is repetitive but it doesn't get annoying. Well done on this. |
| May 3 02:26:14 | 28m 19s | Interstellar Botanist | ♥ 0 | Very nice game. The variety of things you can combine and make really add a lot for the curious player to discover. The audio was also extremely well done, and was actually humorous. That and the audio quality was impressive for a Ludum Dare game. Seems to be one of the most polished entries I've seen so far. I think my only recommendation could be to introduce the player to how to survive before tossing them into a ship depleting oxygen. |
| May 3 02:50:11 | 23m 57s | Submersible | ♥ 3 | Not going to lie, I probably went through like 30 levels before wondering if there was an end or perhaps I am endlessly trapped in this beautiful underwater cave. Well done on this. If you added some kind of focus to the game it could EASILY be a top greenlight game on Steam. I'm amazed that you got this done in 48 hours. I went in thinking cool another Jam submission by a team. Then once I actually read it's just one person and with 24 hours less haha. First game I've wanted to view the source code from so far. I hope to learn some stuff from your entry. |
| May 3 03:42:10 | 51m 59s | Set Sails | ♥ 1 | I like the art in this. I really wanted to love the game but I honestly just got so frustrated fighting the controls the whole game. I spent more time trying to place routes and fighting with the shop menu to go away and interrupting my placement of things, than playing the game. Rant aside, the art and audio add greatly. The creativeness of using a globe as opposed to a 2D map is wonderful. I am unsure how to run this ship business though since the docks never really generated much revenue for me so I'd go broke after buying enough to make 2 routes. I think some way to speed up the game would also help for getting started when you are just trying to fill your coin reserves a bit before spending after rent is due. I still liked the game, but the controls really took away from the experience for me. |
| May 3 11:24:31 | 7h 42m | A Bombtastic World | ♥ 1 | The simple visuals and overall design are pleasant. The gameplay was also intuitive and easy to figure out with little prompting. I enjoyed solving the bomb puzzles and did have to try a few times on a couple of them. I also like the use of the sound effects to not only make it more exciting but to know how long until it explodes. I think that the game should end after the last level and not repeat however. |
| May 3 18:05:45 | 6h 41m | ZEUS VS MOLES | ♥ 1 | The theme and your game don't mesh well when it comes down to the gameplay. I do like the art, audio, and the idea of the game. After a few attempts I started to get the hang of the controls but the moles spawn too fast for the amount of ground you have to cover in the 3D environment. Not being able to see a mole on the opposite side pretty much dooms you. That said I did have fun and I got better as I played more rounds. I was stuck at 5 for awhile but the last best score I got was 9 which I couldn't beat. This may also have to do with playing the web version. |
| May 4 02:13:47 | 8h 08m | Batter Bros. | ♥ 4 | This is my first 5/5. Literally a homerun. The game is fun to play, has a chipper tune in the background with solid sound effects. Looks good, and is overall just plain fun. The game reminds me of Lethal League, but you could of got your inspiration from anywhere. The controls took a bit to get the hang of but after a few games it wasn't noticeable. Oddly enough it took longer to beat a 2nd player that doesn't move than it did the CPU. CPU is pretty well programmed though and hits some pretty speedy baseballs. |
| May 4 02:39:32 | 25m 45s | They Dance With Asteroids | ♥ 0 | The game is pretty interesting. The first space rock I made eventually exploded from too much in it. Every attempt after that the core failed. I am not sure what I did right the first time and wrong the next times since the 4 categories were kind of even. I was expecting to mix elements and toss them at the planet, but the gameplay is more just of just randomness. The elements go so fast I can't tell what they do because I'm busy swatting other ones away. Overall it was fun to play, and well presented, but it is a bit confusing and that's from someone that knows what those elements are for the most part. I imagine it will be super confusing to anyone that didn't like science. |
| May 4 03:05:56 | 26m 24s | World of My Own | ♥ 1 | So much content and features packed into the game. I was surprised to see upgrades, multiple maps, a mini-map, and even boss fights. The content does a lot to keep you playing. Some of the spawns for enemies are a little too close to the entry point of the map segment. Nice entry. |
| May 4 03:30:14 | 24m 18s | Snowday | ♥ 1 | I'd recommend removing the donate option from the game page, it's extra clicks. I would recommend porting it to mobile though, think it would be a nice de-stress game. This game is all about the atmosphere and while it may get flak for not having typical game elements it is good. Very solid visuals and the audio adds to the experience. Hopping along in the snow out to the docks, short jumps, long jumps, and the creaky boards. Simple, short, but sweet. |
| May 4 03:43:48 | 13m 34s | AstroKeeper | ♥ 3 | You should remove the donate option from the itch.io page and make individual zip files for each build to make the download smaller. A few things for the main menu. The text is hard to read on the background with the text color chosen. If you haven't already, take a look at Anchors for the UI pieces. It takes some getting used to when learning the scaling. For the gameplay, the controls are smooth and the game plays well. I think some variable speeds could of added more difficulty to it. The earth graphic reminds me of that tank spinoff from agar.io. I did notice an asteroid stop after I shot the asteroid in front of it so not sure if they are colliding with one another or not. As your first entry I think your team did pretty good. |
| May 4 03:50:58 | 7m 10s | Moon Dash | ♥ 1 | The game is pretty neat and the physics system is okay. The tug of the two astral bodies tends to force you one way or the other instead of guiding you. The star field also needs expanded out a bit as you can see the edges clearly. I found the levels to be very straight forward but it was fun to mess around with the physics. |
| May 14 01:37:13 | 237h 46m | Den | ♥ 2 | The game doesn't really have any obstacles other than the 1 kind of puzzle at the end. I think the art is good and the audio is very good as well. I think too much time went in to the polish of the game and the actual gameplay could of used some more time. I enjoyed playing as this creature and finding my way through the tunnels. The ram and roar mechanic have a lot of uses for puzzles so it really just is lacking in that one area. Other than that it is very nice. |
| May 14 02:22:36 | 45m 23s | Little Remains | ♥ 1 | Very beautiful game. There is a bit of depth to the story even with just the few lines. I felt a bit robbed with the ending though. In terms of actual engagement I found myself wanting to know more about the area, the idol, and the denizens of the Dump. One issue I did have was the way the camera system works made it a little difficult to get around. It was actually funny a few times because I'd run off the screen and then come back with my face mashed against the camera going the other way. |
| May 14 16:30:27 | 14h 07m | Legend of Helda: Breath of the Mild | ♥ 1 | I like the inspiration of Legend of Zelda with its recent release and all. Stamina never was an issue, and jumping everywhere was much faster than sprinting. The gun made fighting too easy as I never once got hit. The only battle was ammo conservation, which was never an issue since I never needed to actually kill anything. After 12 "shrines" I had fought maybe 2 bosses, but it was just like fighting normal monsters, which also could be skipped by just using the tower device. The world is huge, and not really in line with the theme. Despite going against the theme and the flaws above I did have some fun exploring and seeing what the game had. I never saw a use for inventory so I'm guessing that was due to feature creep. Good start to a long project if you intend to continue it. |
| May 14 16:44:36 | 14m 09s | Say Something | ♥ 1 | I say this to all itch.io pages, recommend turning off donations. Also, please make it more obvious which is the LD entry so people don't rate based off a post-ludumdare version. I found it difficult to actually defend the tree with it being attacked from all sides in such large numbers. Some delay in their spawn or speed might have made it easier, or a ranged weapon. I liked the art style and the music was nice in the background. As Tom Peter isn't listed under members of the team I can't really rate audio if it is just someone else's music. |
| May 14 17:03:18 | 18m 42s | Don't Crush Me | ♥ 2 | Gross, but a clever concept. I got up to 30 points on my last run. I think they could use a bit better turning so I'm not jammed into the edge for a few seconds. It is also fairly random if a key will come down. I think it would of been very neat to see the keys in use be based on percentage of how often that letter may be used. That space bar would be slamming down constantly haha. |
| May 16 01:29:23 | 32h 26m | A tiny explorer in a tiny world | ♥ 1 | Not sure how intentional the game idea was but it was entertaining. Reminded me of Stanley Parable with the narrator trying to lead you down one path or another. Nice music and the art was pretty nice too. |
| May 16 17:20:57 | 15h 51m | Anger Birb: World | ♥ 1 | The game plays well enough, but I'm not sure how close you have to be to actually win. I was at 53miles and it still was saying missed and that was directly center. I think some additional levels or just different targets could of been nice as well. |
| May 16 17:27:58 | 7m 01s | Pie Planet : Octopus flavour | ♥ 1 | I found that the game was fairly confusing with no tutorial. I liked the graphics and it seems like there is a lot to the game, but it needs explanation. The web build seemed to run sluggish as well. |