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Feedback comments for LD32
rectangular Tim's games and stats for all events →
| Timestamp | Since previous | Game | rectangular Tim's comment |
|---|---|---|---|
| Apr 20 12:14:00 | WHISTLE COMMAND | It works reasonably well and fits the theme. <br/>The whistling can get a bit annoying. I wish it was possible to adjust one's position while the attack is charging. A little more variety would have been nice. All in all: Well done. | |
| Apr 20 12:59:00 | 45m 00s | HALLAWAY | This game was too annoying for me to beat. The last thing I need after dying is to slooooowly walk through the same long hallways making exactly the same choices as last time while listening to the same audio clips over and over and over again. Also it would have been nice, if choosing a door gave some kind of feedback - an animation, a sound, anything - instead of just silently teleporting you. It's impossible to play the game at the lowest resolution, because the play button is off the screen. The mood was perfect. If I had had the superior intellect required to never die, this would have been a fun movie to watch. |
| Apr 20 13:10:00 | 11m 00s | PoleArms | Joysticks are definitely preferable for this game. Having a computer controlled opponent would have made the game easier to test. Bonus points for wackiness. :) Definitely not the worst game I've played today. |
| Apr 20 13:20:00 | 10m 00s | Fungual Sizing | The physics are a bit glitchy and I don't think getting one-hit-killed is appropriate for this kind of game. The graphics are good. Full points for theme and innovation. Well done. |
| Apr 20 13:36:00 | 16m 00s | Material Exchange | Some swaps break the physics. The game was too easy. Even the highest mouse sensitivity felt too low. A material swapper is not really a weapon. I'm sure, that with a little more time you could have made much more interesting puzzles and none of the glitches were game-breaking. All in all not too bad. I'd love to see a post-compo version of this. |
| Apr 20 13:45:00 | 9m 00s | Project T.U.B.A. | This game was very short. A T.U.B.A. (Terrifying Ultrasound Blast Amplifier) is certainly unconventional, but the game itself lacked innovation. The graphics were pleasant and I'm glad the enemies didn't one-hit-kill me like they did in so many other games I played today. Well done. |
| Apr 20 13:54:00 | 9m 00s | The Pen Is Mightier | I think this game teaches all of us an important lesson: Never give up! Whether aliens invade the planet or a game doesn't get finished in time: There's always hope. I hope the post-compo version of this will be as epic as its story. ;) |
| Apr 20 14:02:00 | 8m 00s | Laser of Death X (Prototype) | I wish the walls were less sticky. |
| Apr 20 14:17:00 | 15m 00s | No Vacancies | Interesting concept. It's a bit weird, that people don't seem to panic at the sight of dead bodies. If the people didn't move around randomly, this might have been a good puzzle game. |
| Apr 20 14:28:00 | 11m 00s | Cake War | Out of all the games I played today, this one felt most complete. It is simple without being boring. It is difficult without being frustrating. Very well done. |
| Apr 20 15:34:00 | 1h 06m | Drunken Bard | A little too repetitive for my taste, but all in all quite fun. Well done, Techno. |
| Apr 20 15:40:00 | 6m 00s | Dental Desperados | I like the art style. The gameplay reminds me of Starwhal. |
| Apr 20 15:50:00 | 10m 00s | Black Beam Blaster | The screenshake was a little too strong for my taste... That's all the criticism I got. Well done. |
| Apr 20 15:59:00 | 9m 00s | GUNCHUCKS!!! | That weapon definitely is unconventional. Clubbing the zombies to death was more fun than shooting them. I wish there were more kinds of enemies. |
| Apr 20 16:13:00 | 14m 00s | Agent Of Souls | The physics are sticky and glitchy, but the graphics are pleasant and the gameplay is fun. Well done. |
| Apr 20 16:22:00 | 9m 00s | OI | Very interesting. I've never seen this mechanic before. I believe this could become a popular game after a bit of polishing. |
| Apr 20 16:32:00 | 10m 00s | Banana Battle | The physics are glitchy: The players can get stuck together so that only a jump can separate them. Otherwise a nice game. |
| Apr 20 18:23:00 | 1h 51m | Freddy The Frenchman | The enemies are neither smart nor varied, which makes the game neither challenging nor particularly interesting. Music, graphics and mechanics fit well together. Slapping people with food items is always great. Well done. |
| Apr 20 18:34:00 | 11m 00s | Bad and Breakfast | The best game I've come across today. There's really not much for me to criticize here. Except that it's not very innovative. Well done. |
| Apr 20 18:48:00 | 14m 00s | Pie Day Revenge | The music is very fitting. |
| Apr 20 19:04:00 | 16m 00s | Eurovision: world domination through the power of song | You made an impressive amount of music and, if you look at my nickname, you'll find that I'm a rectangular person myself, so this game made me feel right at home. |
| Apr 20 19:15:00 | 11m 00s | Maze of Friendship | Very cute. While I'm not a huge fan of maze games, I thoroughly enjoyed being called a friend by pixely squares. |
| Apr 20 19:43:00 | 28m 00s | Pencils and Salt | This game has an interesting mix of mechanics. The physics can be a bit sticky sometimes. Blocks aren't placed exactly where the cursor is pointing, but at the very center of the cursor sprite. It takes a while to get used to. |
| Apr 20 19:54:00 | 11m 00s | Gravity | Although pong isn't the most impressive game, don't be discouraged. This is still better than not making any game and maybe next time the theme will suit you better. |
| Apr 20 20:04:00 | 10m 00s | Pen Pals | First of all: Bonus points for using C++. ;-P <br/>The art style is nice. The weapons are unconventional. I'm no expert on fighting games, but it seems like there's some room for improvement there. All in all very well done. |
| Apr 20 20:13:00 | 9m 00s | The Ultimate Weapon | You executed the pencil drawing art style really well. The controls are a bit floaty and - as other commenters already mentioned - this game is too frustrating for me to beat. |
| Apr 20 20:41:00 | 28m 00s | Beta Bot | Quite interesting. It takes a few tries to figure everything out. I can easily imagine an extended version of this game, that would have kept me playing for hours. Very well done. |
| Apr 20 21:15:00 | 34m 00s | Flail Rider | Nice game. It's easy to learn, hard to master. It looks nice, has decent music and the truth is: The theme might be "an unconventional weapon" on paper, but in our hearts it's "a ridiculous weapon". Very well done. |
| Apr 20 21:26:00 | 11m 00s | Unconventional Card Battles | Since there is no deck building, this game has barely any strategic element. One's success is almost exclusively a matter of luck. That's not inherently bad, but I would have enjoyed a little more... "depth". |
| Apr 20 22:38:00 | 1h 12m | SwordCrafter | It would have been great, if the swords were used for anything: selling them for money to but better materials, giving them to heroes to slay monsters, having them compared with the swords of your rival,... There's lots of potential in the concept. |
| Apr 20 23:02:00 | 24m 00s | TIMEstahp! | Great mechanic. At first I thought the timestahp was glitchy. Turns out my right mouse button is broken. :) |
| Apr 20 23:13:00 | 11m 00s | Smash Drones | Out of all the multiplayer games we played today this had the most solid mechanics. The graphics could be a bit less... gray. |
| Apr 20 23:21:00 | 8m 00s | KILLIPEDES | A fun little game. Seems like it's not framerate independent, which made playing with "fastest" graphics much more difficult than with "fantastic" graphics. |
| Apr 20 23:49:00 | 28m 00s | Her Majesty's Apathy Bomb | Getting a single ending was too movie-like. Getting all the endings was too repetitive. I'm just not into narrative games, I guess. But the voice acting was decent, the graphics were interesting and the story was sufficiently wacky to be fun. Well done. |
| Apr 21 00:05:00 | 16m 00s | C Sharp | The game was too easy and when I reached 100% an uncaught exception made it crash. I played the web build in Chrome. |
| Apr 21 00:13:00 | 8m 00s | Indifference | If you can make a game as juicy as this in 3 hours, I'd love to see one, that you made in 48. :) |
| Apr 21 00:39:00 | 26m 00s | Project Z | Interesting game. Most rooms cam be beaten easily by sniping all enemies while bouncing into the left wall. |
| Apr 21 00:57:00 | 18m 00s | Rotten Fruit of the death | I'm not sure how I feel about this game. There just doesn't seem to be much to it. I can see, how the game might become interesting once more features are implemented, but as it is it simply wasn't fun to me. |
| Apr 21 01:34:00 | 37m 00s | Captain Vocab - MMO Spanish Vocab em up! | The grinding gets a bit tedious. I wish there was a combo system where flawlessly answering a certain number of questions gave you a damage multiplier. |
| Apr 21 02:21:00 | 47m 00s | Lookout | The audio and graphics are good. It's weird how patrolling guards can move through closed doors. ;) |
| Apr 21 03:01:00 | 40m 00s | Covert Courier | Nice game. I don't see why it shouldn't be played in fullscreen. I was too difficult for me to beat. I couldn't defeat a single enemy without taking damage. The envelopes are just too fast to dodge. |
| Apr 21 03:14:00 | 13m 00s | Letter Spray | I really like the audio. Having to have the letter shooting... What is it even supposed to be? - in the right position is an interesting twist to the typing game formula. |
| Apr 21 13:04:00 | 9h 50m | PukeMan | The first time around I completely missed the "press space to deploy weapon" prompt and just played a round of regular Pacman. But apparently the game is slightly more innovative than that. :) |
| Apr 21 13:23:00 | 19m 00s | Smiling Rockets | The game was too easy. The bullet speed and explosion range upgrades are worthless. Having to click for every single shot becomes super annoying. Consider selling an autofire upgrade. |
| Apr 21 13:40:00 | 17m 00s | Sword in a mirror | The music is a little repetitive. The sword just disappears, if you press shift in front of a wall of while standing on an edge. The graphics are good. The platforming is okay. All in all a very good entry. |
| Apr 21 13:56:00 | 16m 00s | Floats | The game certainly is visually pleasing. I don't like how the fighting amounts to button mashing. I made it to the tenth level on my first try, but just couldn't click fast enough to beat that enemy, so I got sent back to the very beginning of the game. Very anger inducing, indeed. |
| Apr 21 15:28:00 | 1h 32m | Unconventional Butts (WT) | It's difficult for me to imagine what the game would be like, if it was more polished. I hope that next time you'll be able to submit a more complete game. Never give up! :) |
| Apr 21 15:35:00 | 7m 00s | The Unconventional Ninja Cat | On my first try I got stuck in a corner and had to restart. Due to the weird jump arcs, the acid pits turned out to be much more deadly than the enemies. But considering how little time you had to make this, it's pretty decent. |
| Apr 21 15:49:00 | 14m 00s | Behind the Fence | Well this was better than I expected. Such a beautiful little story. The music really makes this. Well done. |
| Apr 21 17:31:00 | 1h 42m | Rainyblow Bash | Well that was confusing. Or was it? I don't even. That'll be 5 stars for mood, I guess. |
| Apr 21 18:28:00 | 57m 00s | Radisheriff | This game feels very complete. If I had had to guess, I would have assumed it was a jam entry. There's quite a bit of variety and when I died to the final boss I was motivated to try again, get all the right upgrades and beat this. Excellent work. |
| Apr 21 18:35:00 | 7m 00s | Dune II But With Cats In It | I only get a black screen, when I try to play this. :( |
| Apr 21 18:53:00 | 18m 00s | Cooper 32 vs. Doctor Dynamo | Very well done. Especially when you consider that this is a compo game. Seems like you're already aware of the game's high difficulty. Obviously I didn't beat it. Maybe later. :) |
| Apr 21 19:25:00 | 32m 00s | New Grafflebog Colony | Well this is... unconventional. I love the idea and you seem to have put a lot of thought and creativity into this. If any LD game ever deserved 5 stars for innovation, it's this one. :) |
| Apr 21 20:02:00 | 37m 00s | Cortex Control | Awesome game. I didn't really mind the aiming. It's just sooo hard. I with there was a way to know how long the mind control is going to last and it's a bit unfair, that the guards have a seemingly infinite range of vision. I never beat the third level. Anyway, well done. |
| Apr 21 20:09:00 | 7m 00s | Character Assassination | This game was funny, but I didn't find the gameplay satisfying. Maybe I would have gotten used to it, if there had been more content. |
| Apr 21 20:32:00 | 23m 00s | Think Like a Pigeon | The game was short and easy and not particularly interesting. Better luck next time. :) |
| Apr 21 22:08:00 | 1h 36m | LevGun | It's difficult to criticize this game since it is so very very simplistic. I think killing as many enemies as possible in a certain amount of time would have been more fun than playing until you run out of health. |
| Apr 21 22:13:00 | 5m 00s | Guild of the Paper Ninjas | I like how you need to spend a resource to attack. Scavenging for paper and deciding whether to use it for knives or shurikens probably would have been fun. Don't give up! Maybe next time you'll be able to make a more complete game. :) |
| Apr 21 22:35:00 | 22m 00s | Weapon Shortage | Well, this is sufficiently ridiculous, that (after a little polishing) it could become popular on YouTube. The weapon orientation interface could be a bit more intuitive. The game's biggest weakness are certainly the dull fights. |
| Apr 21 22:43:00 | 8m 00s | Invictus | I don't like how enemies can spawn directly in front of you. The mechanics are simple and if you put a little more work into it, this game might become quite fun. |
| Apr 21 22:50:00 | 7m 00s | A Toolbox of One | Very interesting. Clearly this game needs some more polish, but I like how you were able to tell a complete story. |
| Apr 21 23:08:00 | 18m 00s | PALBOT | The background images and music in this game are quite nice. I feel like the switching between modes and special attacks makes the combat a bit clunky. |
| Apr 21 23:23:00 | 15m 00s | Terroba Run | I like the idea, but the execution is flawed. I don't see why it shouldn't be possible to shoot vertically and the enemies aren't very fun to fight against. |
| Apr 22 00:04:00 | 41m 00s | Avian Days | I like the idea of using birds as weapons and transportation. The sounds were super annoying at times and having a health bar would have been nice. |
| Apr 22 00:15:00 | 11m 00s | Red Riptide | This was surprisingly fun. Just cruising around without dying is a fun challenge in itself. It's probably even more fun with an opponent. Well done. |
| Apr 22 00:33:00 | 18m 00s | Word Smith | It seems impossible to damage your enemy. When you dash into the enemy, you get stuck in the dashing pose until you dash again. Music and graphics were nice. |
| Apr 22 00:41:00 | 8m 00s | Collapse | There isn't much going on in this game. It lacks challenge and diversity. Having the crusher be hamster powered was pretty funny though. |
| Apr 22 01:01:00 | 20m 00s | Paint Can Kill | It's possible to try this game on a single computer by starting 4 instances of the game. ;) |
| Apr 22 01:40:00 | 39m 00s | The morning type | Apparently my typing accuracy is terrible. :'( I like how the menu is used by typing stuff in. |
| Apr 22 01:52:00 | 12m 00s | Coloring World | Interesting concept. The main character's pose somehow reminds me of Megaman Zero. |
| Apr 22 02:58:00 | 1h 06m | Crystal Chords | Having to press three different buttons instead of a single one in order to do stuff doesn't seem like a good idea to me. Memorizing the arbitrary mapping between button triplets and actions makes it difficult to get into the game and it really doesn't add anything to it. |
| Apr 22 12:39:00 | 9h 41m | Deadly Darkness | Very well done. Sometimes I take damage without being anywhere near light, but all in all this game works well and is both fun and (as far as I know) innovative. |
| Apr 22 12:58:00 | 19m 00s | SolarGun | It feels a bit repetitive and jumping exactly the right distance is more difficult than figuring out where to place the lights. With a bit of additional work you might be able to turn this into a really fun and interesting puzzle game. |
| Apr 22 13:26:00 | 28m 00s | Wooly Defender | The controls were a bit off. The music is nice and the castle looks great. Well done. |
| Apr 22 13:41:00 | 15m 00s | Project Pigeon | Well this was... interesting. Chasing the colored balls around was a bit frustrating and I'm sure you could have found a more easily reachable key than N for choosing the next pigeon. |
| Apr 22 13:46:00 | 5m 00s | LUDME | The direction of the particles' velocity isn't uniformly distributed. That's why clouds of many particles end up looking rectangular instead of round. Try to figure out the maths behind this. It's a good exercise. :) |
| Apr 22 13:53:00 | 7m 00s | > punch -s | Well this was frustrating. I liked the story and the graphics though. |
| Apr 22 13:59:00 | 6m 00s | Super Boulder Bouncer | I like the little screenshake, when the boulder hits a wall. It think this game would be better in 2D. The enemy behavior was not very interesting. I like the basic idea and the graphics. |
| Apr 22 14:44:00 | 45m 00s | Ex-Sword-Stential Crisis | The sword has surprisingly little friction. The <br/>graphics and audio are quite good. Well done. |
| Apr 22 15:04:00 | 20m 00s | You Can Shave the Baby | Very interesting. Some of the games are a little finicky and it gets quite repetitive after a while. Is it even possible to beat this game? |
| Apr 22 15:09:00 | 5m 00s | Kiss 'em all?! | Jumping makes the demon girls move relative to the background, which is a bit distracting. The game is a bit repetitive. The lighting looks really nice. |
| Apr 22 15:14:00 | 5m 00s | Harvest Boom | This is super funny. The graphics and audio are quite good. Excellent work. |
| Apr 22 15:24:00 | 10m 00s | Infectious | Wow. I immediately recognized the music as being from Abundant Music. There's something very recognizable about it. |
| Apr 22 15:28:00 | 4m 00s | Bees Bears Buzz | I got OVER 9000!!! points just by spamming beehives everywhere. The graphics are very nice. |
| Apr 22 15:51:00 | 23m 00s | Lollihop | Nice music. The graphics are good, too. Having the sheep stick to the lolli is quite funny. The keyboard controls are indeed a bit clunky. All in all very well done. |
| Apr 22 16:03:00 | 12m 00s | Go Shoot Yourself | Interesting concept. It's kind of like pong, but with multiple balls, which behave in a non-pongy way and the players can move horizontally and... I guess it's not like pong at all. It don't mind the graphics. This is a compo entry after all. |
| Apr 22 16:10:00 | 7m 00s | Jenny and Magic Lamps | Well this was interesting. The assets and the gameplay don't fit together in my opinion. |
| Apr 22 16:18:00 | 8m 00s | CactusGhostHunting | Whacking ghosts with a cactus is certainly unconventional. :) This game wasn't very satisfying to play. I don't like how you're required to mash a button in order to maximize your damage output. The game seems to lack any strategic component. The graphics are okay. |
| Apr 22 16:44:00 | 26m 00s | DeadLock | Very atmospheric. You already listed all the issues I had with this game, so I'll spare you the criticism. |
| Apr 22 16:55:00 | 11m 00s | Second-hand Spaceman | The graphics are nice. I somehow ended up below the world and wasn't able to get back up or to kill myself. |
| Apr 22 17:07:00 | 12m 00s | The Higgs' Gun | This puzzle platformer contained neither much platforming nor particularly puzzling challenges. I wish there were more different uses for the gun. Just switching walkways on and gates off isn't very interesting. |
| Apr 22 17:15:00 | 8m 00s | Just my own two cents | The combination of drawn and photographed things is really fun to look at. The physics aren't particularly stable. All in all well done. |
| Apr 22 17:17:00 | 2m 00s | Where Is Your Gun Now, Mr. Chekhov? | This game is quite funny and feels very complete. Excellent work. |
| Apr 22 17:22:00 | 5m 00s | This is War | Wow. Exceptionally moody. Excellent work. |
| Apr 22 17:40:00 | 18m 00s | Valo/Varjo | Very well done. I would have thought this was a jam entry. The game is audio-visually pleasant, not too long, but long enough, doesn't get frustrating, is easy to learn. Excellent work. |
| Apr 22 17:48:00 | 8m 00s | Atled | Nice concept. A bit confusing at first, but all in all fun and interesting. |
| Apr 22 18:26:00 | 38m 00s | Garden of Strife | Nice graphics. I had hoped for some kind of boss behind the door. |
| Apr 22 18:33:00 | 7m 00s | Consplay | Definitely not the worst game I played today. It was impossible for me to inflict even a single point of damage to the enemy convention. I must revise my strategy and try again! |
| Apr 22 18:45:00 | 12m 00s | The Legend of the Fisherman | The controls aren't very good. The mashing is annoying. It's possible to move super fast by using the left stick and the d-pad at the same time. |
| Apr 22 18:54:00 | 9m 00s | Mirror Mirror | An interesting mixture of mirror puzzles and stealth gameplay. Nice lighting effects. Very well done. |