Foon → Ludum Dare Explorer → LD60 → Feedback comment stats → youpz
Feedback comments for LD60
youpz's games and stats for all events →
| Timestamp | Since previous | Game | youpz's comment | |
|---|---|---|---|---|
| Oct 20 22:23:23 | SCRAP RUNNERS | ♥ 0 | I like the contrast between the cozy bunker and the ruins outside. Having to choose what to carry back while drones are hunting you sounds tense. I left my ratings! If you get a chance, please check out and rate our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). | |
| Oct 20 22:23:31 | 8s | Dial_Up. | ♥ 0 | Didn't expect to see a rotary phone turned into an incremental game. The hand-drawn phone has a lot of charm, and saving up just to unplug it is a funny goal. Rated! Would appreciate you checking out our entry too if you have time: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:23:39 | 8s | Legend Dust | ♥ 0 | A speck of dust trying to survive inside a PC is a fun idea. I like the little guy on the cover; those huge eyes suit something that tiny surrounded by dangerous hardware. Left my ratings. If you have a moment, we'd appreciate a rating on our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:37:35 | 13m 56s | Nimkip and the Quest to Build an Airship | ♥ 2 | These litle guys building themselves an airship is such a nice idea. I like that poking around old ruins is what helps their town grow. That tiny steamship is adorable. I left my ratings! If you get a chance, please check out and rate our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:37:36 | 1s | Apartment 28 | ♥ 1 | Those apartment blocks outside the window feel very familar. A phone with a 4 AM deadline is creepy enough, then you have those figures staring up from the courtyard. Also glad the pigeons made it in. Rated! Would appreciate you checking out our entry too if you have time: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:37:38 | 2s | Rogue Battle Ships | ♥ 0 | Having to turn the whole ship to line up a broadside sounds like a good way to make positioning matter. I also like that a bad voyage still leaves you with something to put into the next one. Left my ratings. If you have a moment, we'd appreciate a rating on our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:37:39 | 1s | Pager in the Dark | ♥ 0 | A pager going off in an empty farmhouse at night is already unsettling. The fact that it isn't even yours makes it worse. I left my ratings! If you get a chance, please check out and rate our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:37:41 | 2s | Last Stop: Sky | ♥ 1 | The airship looks great docked up there among the clouds. I like the idea of having to shovel coal into the furnance to keep it going. Rated! Would appreciate you checking out our entry too if you have time: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:47:24 | 9m 43s | Rogue Cove | ♥ 0 | The dithering gives those dungeon screenshots a really strange, almost half-remembered look. I like the contrast between that harsh red world and the tiny hooded portrait in the corner. I left my ratings! If you get a chance, please check out and rate our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:47:26 | 2s | ToM | ♥ 1 | Seeing the next ten damage values and choosing when to pull one forward is a neat battle idea. Also, putting a creature that cheats into a game about predicting moves is pretty funny. The litle bird sprite is great. Rated! Would appreciate you checking out our entry too if you have time: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:47:28 | 2s | Enigmatic Fanatic (Spicy hot chocolate 6) | ♥ 0 | That desk illustration is lovely, especially the map and the exposed bulb. Having to decode messages before you can help your troops makes the Enigma feel like an actual part of the job. Left my ratings. If you have a moment, we'd appreciate a rating on our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:47:29 | 1s | Roadworthy(ish) | ♥ 0 | Five minutes to get an unreliable old car ready for a trip sounds painfully familar. I like the view from the back seat, with the air fresheners hanging over the dashboard. Makes the car feel like somebody actually owns it. I left my ratings! If you get a chance, please check out and rate our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:47:31 | 2s | Streets of France | ♥ 1 | The curved arcade screen and the silhouettes watching in front are a nice touch. I like how the whole thing looks like a cabinet you could walk up to, rather than just a retro filter over a street fight. Rated! Would appreciate you checking out our entry too if you have time: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:47:32 | 1s | Night Shift | ♥ 0 | That rusty room around the switchboard already looks unsettling, even before anything happens. Having to look up names in a phonebook while the calls keep coming is a good use of the old equipment. Left my ratings. If you have a moment, we'd appreciate a rating on our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:47:35 | 3s | 27MHz | ♥ 0 | The car selection screen has such a toy catalogue feel to it. Separate radio channels for the cars are a lovely detail, and the big purple Mega Van is an easy favourite from the screenshots. I left my ratings! If you get a chance, please check out and rate our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:47:37 | 2s | Screen Dasher | ♥ 1 | Tiny bright pixel platforms inside a pile of photographed old TVs is such a good look. I like that the screens point in different directions too, so the junk pile is actually part of how you move around. Rated! Would appreciate you checking out our entry too if you have time: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:47:38 | 1s | RUPESTRE | ♥ 1 | Going all the way back to fire and spears for Old Tech made me smile. The figures really do look painted onto the rock instead of floating in front of it. Nice warm torchlight too. Left my ratings. If you have a moment, we'd appreciate a rating on our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 20 22:47:41 | 3s | Vicious Blackness | ♥ 1 | The pencil shading makes that landscape look properly sick. A clicker about digging for more stuff is a good setup for horror, since it gives you a reason to keep going when you probably shouldn't. I left my ratings! If you get a chance, please check out and rate our game too: [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:37:52 | 17h 50m | Loose Screw | ♥ 0 | The rainy window, old radio and cluttered workbench give this a nice repair-shop feel. I like the choice to make fixing old things the whole game. A small visual hint for the first repair could help introduce the interactions without giving everything away. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:37:56 | 4s | Hard Reset | ♥ 1 | A missile aimed at a phone that still has Snake on the screen is a pretty good summary of the idea haha. Going from punching it to military hardware fits the old indestructible-phone joke well. The extra tools you mentioned in the comments sound like they'd make that escalation even funnier. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:38:01 | 5s | Oldie | ♥ 0 | The GIF of removing the gear, brushing the dirt away and repairing it makes the work easy to follow. I like the warm colours behind the workbench too. Limiting brush strokes and hammer uses sounds like a good way to make each repair need a little thought. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:38:05 | 4s | Heaps of Hops | ♥ 0 | I was reading the recipe diagram and got stuck on the fact that the frogs always turn right. That's a funny little rule to build a whole transport system around. The jump from baking bread to manufacturing a tank is also quite a career move for them. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:38:09 | 4s | Polder | ♥ 0 | Using dikes and land reclamation for Old Tech is a nice choice. Protecting one little smiley face gives the water simulation a clear purpose, and the "lose after winning" achievement made me laugh. Apparently twenty dry seconds don't buy Guy permanent safety. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:46:10 | 8m 01s | Game & Roots Two-Flavor | ♥ 1 | The blue and red LCD units look properly chunky, right down to the little score displays. Slalom and Factory make a fun pair for this format. A few simple beeps would complete the handheld feel. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:46:16 | 6s | Six-Shooters & Saké | ♥ 0 | A samurai, a cowboy and a doctor stealing a train is quite a party setup. I like how the screenshot puts riders alongside the carriages, so the horses are part of the battlefield. Saving AP by resting sounds like a useful choice to have. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:46:21 | 5s | Sunburnt | ♥ 1 | Having to reach the ship before it leaves gives the scavenging premise a clear deadline. I like the contrast between choosing a route on the map and defending the car in an ambush. A clearer explanation of what the recovered parts are for could help tie those sections together. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:46:25 | 4s | NOStalgia | ♥ 0 | The purple car and oversized lettering on the cover sell the scrappy arcade-racer look well. Four-player local play is a nice fit for it too. The map suggestion in the comments sounds useful, especially for keeping track of everyone in multiplayer. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:46:29 | 4s | HammerTime | ♥ 1 | Ralph leaning into that huge hammer in the GIF has a lot of character haha. I like the difference between a quick tap and committing to a heavy swing. A little visual change when a nail is fully down would help make the objective easier to read. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:46:43 | 14s | Astral Gravity 0 | ♥ 1 | The tilted room and flat character sprites make an interesting combination in the screenshots. Rotating the camera in zero gravity sounds like a good way to make a familiar corridor feel unfamiliar. I was also curious about the original idea of repairing the ship with the gravity gun. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:46:47 | 4s | The Final Claw | ♥ 0 | Spending battery to send the claw deeper makes the upgrade loop sound more interesting than just grabbing whatever is closest. The comments about barely collecting anything in the first few runs suggest the opening could move a little faster. A glimpse of valuable scrap farther down might help tempt people into a deeper drop. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:46:51 | 4s | The Courier | ♥ 0 | Using floppy disks because the internet is under surveillance is a neat reason to bring old tech into a future setting. The bike being useful outdoors but unable to collect disks gives the delivery route a bit of planning. An early escape hint might help with the difficulty people mentioned. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:46:55 | 4s | Snake Age | ♥ 0 | Snake growing into a little civilization builder is a fun direction. The houses and territory upgrades in the screenshot make that progression easy to picture. Giving rival houses a more distinct colour could help keep the growing map readable. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:46:59 | 4s | Nova Blasterz | ♥ 0 | Building a pinball table is already a good hook, but the comments about customers coming in to play it caught my attention. That gives the layout decisions a purpose beyond beating your own score. I'd put that part in the description too, it's easy to miss from the current page. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:47:08 | 9s | Iron Elephant | ♥ 0 | The railway drawn across a chalkboard gives this a nice planning-room feel. Supplying coal and water depots sounds like a workable game even without the train-planning feature. Making the inactive train magnets visibly unavailable could save some confusion while learning the depot system. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:47:13 | 5s | Anti Virus | ♥ 0 | The beige computer and wall socket are a lovely bit of scene-setting. Having to do the antivirus job yourself while the replacement downloads is a funny premise. The draggable windows mentioned in the comments sound like a good use of the desktop setting. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:47:17 | 4s | Zwaard Smid | ♥ 1 | I like that the tools change the shape of the blade rather than just filling a crafting meter. Widening, sharpening and punching the metal leaves room for some very questionable swords. A first commission that walks through the stations could help introduce the E/F interactions. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:47:21 | 4s | Flash Smash | ♥ 0 | Making a shooter inside an iPod, then asking people to steer with its wheel, is a very specific kind of nostalgia haha. The floppy disks and CDs fit the little hand-drawn screen well. An optional keyboard control scheme could keep the idea accessible to people struggling with the wheel. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:47:26 | 5s | Spirit Level | ♥ 0 | A spirit board borrowing pictures from 1996 clip-art CDs is an odd idea in a good way. The mismatched hands and engraved lettering make the board look like something assembled from an old disc collection. Using a Balance Board as an input device takes the premise a step further too. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:47:36 | 10s | Goblin Island | ♥ 0 | I like the economy choice between knocking goblins off the island for ten coins and killing them for twenty-five. The easier defence also pays less, which gives the weapon placement something to weigh up. All this to protect one mug of beer is a fairly convincing goblin problem. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:47:41 | 5s | Telerhythm | ♥ 0 | Two telegraph keys as the lanes of a rhythm game make sense together. The paper strips in the screenshot give the notes a physical place to travel. Separate key bindings for the upper and lower tracks could help with the left/right versus up/down confusion people described. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:47:45 | 4s | Tape On! | ♥ 0 | The little GIF showing a tape going into the TV explains the goal really neatly. I like the chunky character sprite and the patterned background too. Keeping the CRT filter optional is a useful touch, especially with artwork designed to work under it. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:47:49 | 4s | Morse Strike | ♥ 1 | The GIF makes the coordinate system easy to follow: tap out a location, then watch the plane arrive. Having moving targets puts a nice bit of pressure on the Morse input. Keeping the codes beside the grid also means the challenge doesn't have to start with memorising an alphabet. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |
| Oct 21 16:47:53 | 4s | GOODBYE, LOCINERA | ♥ 0 | The night shift and orders coming over the radio sound like a good setting for a story about guilt. The cold lighting and interference in the screenshot already make ordinary shop shelves look unsettling. I'm curious how the old toy will connect the store routine to the character's past once the story is finished. If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight). |