Foon → Ludum Dare Explorer → LD60 → Sunburnt

Sunburnt

By jacobloon, jungledorf, jack-bartell and 104344

Percentile
CategoryRankScoreCountLD60Ever
Overall10
Fun9
Innovation9
Theme9
Graphics9
Audio9
Humor9
Mood9

Comments

benkiwi 2026-10-16 05:03 ♥ 0

Lets do this team!

ulziton 2026-10-20 00:05 ♥ 1

Interesting game, cool storytellig and this decision events also very cool

magi-chan 2026-10-20 00:08 ♥ 1

I really enjoyed the mechanics and gameplay! I didn’t expect the game to be this fun, and it was engaging enough to make me play it twice. The graphics could use a bit of polishing, but for something made in such a short amount of time, it was awesome!

jiffy 2026-10-20 03:07 ♥ 1

Very unique gameplay loop! The scavenging sections felt a little slow, but I enjoyed the text based adventure part of the game. Great work!

jungledorf 2026-10-20 17:02 ♥ 1

Thanks for playing! If a lot of the mechanics seem half-baked, its because they are. It really came down to the wire, and we bit off a little bit more than we could chew. As a result, the scavenging section was supposed to be quite a bit different, we just hit a point where it became "Ok, just make this function, and we'll add that if we have time".

zagush 2026-10-20 19:30 ♥ 1

A bit confusing of a game, but the levels with cars are fun.

davedavenotgood 2026-10-20 19:36 ♥ 1

very cute drawing. Nice SFX. But a little confusing what all the different parts you find are for. Very unbalanced and not finnished but very cute and running! cheers

ya7on 2026-10-20 19:42 ♥ 1

The atmosphere is fire

skvader-418 2026-10-20 22:29 ♥ 1

Very ambitious but it plays really well. Honestly, if you compressed the audio, and made the art a bit blurry, you would have 100% fooled me into thinking that it was a flash game. I wouldn't mind it looking like one. The gameplay really reminds me of old fallout games combined with 60 Seconds and The Last Stand 2. Could have been a bit harder and it could have had more qol features but overall, this is really good! This is a solid entry.

btw, I honestly think that having a flash game aesthetic could work for this game. Oh and the music was great!

youpz 2026-10-21 16:46 ♥ 1

Having to reach the ship before it leaves gives the scavenging premise a clear deadline. I like the contrast between choosing a route on the map and defending the car in an ambush. A clearer explanation of what the recovered parts are for could help tie those sections together.

If you have a moment, I'd appreciate a rating on my latest game, [Robot Workshop](https://ldjam.com/events/ludum-dare/60/trashfight).

kedikat 2026-10-22 01:15 ♥ 0

Really unique, I love the music. Great job!

baziki 2026-10-23 01:51 ♥ 0

Loved the music! The text-based parts were overall enjoyable, and I usually gravitated towards the "question mark" events just because I looked forward to the encounters. That said, the gameplay for the digging parts was a little lacking, as it felt that I usually could not hit every settlement and it felt like there was no strategy to improve my gains there. Mostly just point and click. Though I did especially love the music in those parts! Good stuff :)

perovic2018 2026-10-24 00:42 ♥ 0

very interesting

ukulelefury 2026-10-27 04:37 ♥ 1

:) This was fun! I enjoyed how easy it was to make enough progress that I really wanted to keep going and explore the next area. The ambushes were fun. A bit slow between incoming trucks though. I really liked all the systmes! There is a lot in this!

reaktori 2026-10-27 22:39 ♥ 1

This is a badass game! Vehicular combat, scavenging ruins, cool desert trader with a gas mask... it has it all! The only problem is that it never seemed to end, which is probably good for survival but less good in terms of a satisfying challenge. Nonetheless, it was an absolute joy to witness all the fun encounters, and ponder on the flavor profile of the pingas fruit. I got to max level 11 until I surrendered to scary bandits and gave up.